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/d/ game insperation. What would you like to see in a /d/ game?

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/d/ game insperation.

What would you like to see in a /d/ game? What games would make good /d/ material?

I just beat ys 1 and 2. it was pretty sweet. In 2 you can turn into a monster and talk to monsters. It would be pretty cool to see a /d/ game that let you turn into a sucubus or similiar and have sex with monsters instead of fighting them. Or maybe let you use magic to turn from a guy into a girl and use your second body to solve problems.

Also, a /d/ idea I'd love to see in more /d/ games is less character death in gender swap games. Or hell, just give the player the options to be a tomboy or a slut, or what have you.
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>>6744487

A game where you give birth to your reincarnation and it takes several lifetimes to get to the end. The whole time you have to be mindful of characters to get knocked up by so you can be reborn.
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>>6744487
A game sort of like CoC with the mostly-voluntary transformations, but with more mechanical effects slash reasons to give up your humanity. Like say, becoming a cow-girl let's you freely enter the minotaur camp or whatever.
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I think I would like something like CoC but with magic items that can be equipped and unequipped.

grinding up huge tits etc, but being stuck with them or having to grind back down is kind of lame. Major time sink.

Maybe something like sailor moon where I can just transform into shit.
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>>6744487
Personally, I'm sick of seeing game developers waste money on visual art when the cash probably would be better-spent on good writing. CoC FTW.
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>>6744516
CoC has a lot of sex scenes, and most folks I've talked to agree they're pretty damn good ones on their own. Problem is though, at most they'll change one or two passages to reflect any transformations affecting the player.
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maybe something like Valkyrie Profile but instead of recruiting the dead, you are a succubus and you recruit soldiers and monsters by sleeping with them and taking their souls.

Much of the story would be getting them to agree to the sex.
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>>6744487
I just like cross dressing/sissy stuff. I also like minor mind control or alteration.
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>>6744516
>Personally, I'm sick of seeing game developers waste money on visual art when the cash probably would be better-spent on good writing. CoC FTW.

are you for real?

All that money being spent on visuals in /d/ games?

Where is this plethora of big budget visual /d/ games?
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>>6744541
- Option 1: Hire good artists to draw the images of your game. The English will be bad or non-existent.
- Option 2: Hire good writers to write the story of your game. The art will be bad or non-existent.
I prefer option 2.
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>>6744494

Huh. Now I'm imagining a porngraphic "Being John Malkovitch". You're an immortal, mind controlling spirit that is seeking to breed vessels and minions that are increasingly powerful and increasingly able for you to channel your power through. Some sort of mechanic where you can either merge with the host's personality (gaining a certain set of buffs and bonuses) or wipe it out (gaining a different set).
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>>6744533
It's been done. It's actually being done as well.

>>6744487
So, my intial question here is do you want the sex involvement to be more realistic or do you want it unrealistically sex centered? Because true human history is littered with sex both consensual and non, but most of it is censored. Especially all the super weird /d/ level shit that nobility engaged in. Except Caligula, because his reign was pretty much just orgies with politics on the side.
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>>6744602
>It's been done. It's actually being done as well.

links or names?
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>>6744612
Overwhored

I can't remember the one that was done already. It was released somewhere around the early 2000s. Was an actual official game too.
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>>6744633
>Overwhored

that doesn't look very good
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>What would you like to see in a /d/ game?

Monster girls
Hypnotism
And breading for /d/ related themes

Action RPG or Action Adventure would be fun game type but a well written turn based RPG or adventure game would be great.
Would be interested in a /d/ related puzzle or turn based strategy game though.
Then again even a /d/ related rock paper scissors type combat system could work if the writing and art is good.
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>>6744979
Oh, and there must be harem and group sex options.
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>>6744487
Ideally?

A combination of Pandemic (or whatever that one create-a-mutating-disease-to-wipe-out-mankind game is) and Dungeon Keeper 2, but with a monstrous /d/ twist. Create a body-horror monster which infects helpless creatures and mutates them into your erotic horrors. Slowly usurp control of areas, then cities, then countries, mutating/corrupting/infecting/impregnating/infesting as you go. Different mutations change your creature's combat/rape/infection styles. Fortify your territory both against the petty humans who seek to resist you and other competing strains of corruption. Whomever breeds the largest, most perverse, most invasive corruption wins by consuming his enemies. Occasionally take control of specific horrors and use their special abilities or just indulge in mindless perversion, or command your legions in broad strokes, or just set them all on auto-pilot and construct your hideous tentacle-beast lair.
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>>6745058
>A combination of Pandemic (or whatever that one create-a-mutating-disease-to-wipe-out-mankind game is) and Dungeon Keeper 2, but with a monstrous /d/ twist. Create a body-horror monster which infects helpless creatures and mutates them into your erotic horrors. Slowly usurp control of areas, then cities, then countries, mutating/corrupting/infecting/impregnating/infesting as you go. Different mutations change your creature's combat/rape/infection styles. Fortify your territory both against the petty humans who seek to resist you and other competing strains of corruption. Whomever breeds the largest, most perverse, most invasive corruption wins by consuming his enemies. Occasionally take control of specific horrors and use their special abilities or just indulge in mindless perversion, or command your legions in broad strokes, or just set them all on auto-pilot and construct your hideous tentacle-beast lair.

That would be the biggest pain the ass to make. Like, how would you even let the player make his own fetiish plaque? And how would the game understand it and implement it? Like, how does the futa plaque combat the tentacle monster plaque?
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>>6745683
>That would be the biggest pain the ass to make. Like, how would you even let the player make his own fetiish plaque? And how would the game understand it and implement it? Like, how does the futa plaque combat the tentacle monster plaque?

Seriously. how do you balance that? How is the player that wants globalized diapers going to win against anyone?
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>>6745683
Dungeon Keeper style. The monsters fight. Certain body parts and mutations are tagged 'hole' or 'organ', the monster scripts force the monsters/infected victims to try to match those body parts. Give a hidden 'aggressiveness' stat to each sexual mutation/creature where the use of that organ or hole is compared to the opposing body part, whichever has the highest 'aggressiveness' becomes dominant in the sexual encounter and overcomes the other. Throw in a 'fertility' mechanic that references Aggressiveness so that more traits of the aggressive partner over-write traits of the submissive partner, leading any offspring created to more resemble whomever 'won' that fight/fuck.

>>6745685
Infiltration? By avoiding open conflict, the infectious tentacle beasts which cause incontinence could get around more aggressive and active monsters by steathily infecting their breeding populations instead of trying to overpower them.
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>>6745699
>Dungeon Keeper

This is one of those things that seems hotter than it probably would be. You'd probably get so caught up in the strategy you'd lose your boner.

One of the nice things about CoC was you never got too far from the sexy
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>>6745742
Maybe. But DK2 had a lot of imersion elements, like being able to take control of a monster, walk to your dungeon's casino, and just gamble. Or take over one of the Mistresses and just torture people in the dungeon for an hour. As long as you don't lose sight of the atmosphere and theme, it should stay engaging.
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>>6744487
Trap Lifesim like Cursed or Newlife, focus less on sissy and bimbo bullshit more on being a trap, passing, possibly getting caught, wearing feminine clothes, having a feminine penis.
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>>6745757
>Trap Lifesim like Cursed or Newlife, focus less on sissy and bimbo bullshit more on being a trap, passing, possibly getting caught, wearing feminine clothes, having a feminine penis.

omg, I really like this idea. Like, the trapping could be part of a sneak function and you would need to find certain items or build certain relationships to fully trap and in turn achieve goals via the trap, progressing the story.

That could be a lot of fun.
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Have any existing games really satisfied your /d/ fetishes?

Where did you find those games if so?
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>>6745877
like commercial games? Not really.

there is always a serious lack of sex in commercial releases.
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>>6744487
I want an isometric point and click game like The Sims, but filled with sexual content.
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>>6745877
Yeah, My Sim Brothel. It was JUST as i wanted, but to short and unfinished. Kinda hard to expect more from a single guy, though.

>>6746087
Well, you can always just put the loverslab mod on sims. And it would be, well, sims with sexual content.
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>>6744487
I'd like a game to be finished before its released and not beg for money.
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>>6746197
>I'd like a game to be finished before its released and not beg for money.

why would anyone do both or either of these things?

people are going to ask for money if they put any time in. Or if they have to pay good artists.

And people are going to put out something unfinished usually to gauge interests.
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Something with the complexity of Dwarf Fortress, but with rape dungeons?
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I'd like to see a Cyberpunk Adventure Game/Visual Novel. It'd be text focused along with a main plot, but one can easily be sidetracked by potential waifus, sidequests, etc.

Corruption, transformation, drug use, cybernetic and genetic altercations, transgender, and futa would be the name of the game, but rather than focus on bad ends, the game's plot would change based on your character's fate.

For example, if you got drugged into being a fellow whore by your yandere waifu, you start being prostitutes together.
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>>6744487
This is something I've given a lot of thought; I've considered putting together design documents for something a few times, but actually producing a /d/ game is just too much time for me to commit to a project that will almost certainly make no money.

There are two big problems with /d/ games -- actually, erotic games overall (at least, the more elaborate games that actually have some sort of plot). First, sex is almost ALWAYS treated as antagonistic -- you either are trying to fuck (someone unwilling) or trying not to be fucked and the enemies do the same. CoC is a great example of this; the bulk of sex encounters are the result of winning or losing combat. Not only does this tend to frame most of play around a bizarre kind of rape, but it also doesn't actually resemble any kind of real sex. In TrapQuest, getting fucked is a pretty easy way to lose.

The other major issue is that sex is usually treated as a complete scene unto itself. CoC, again, is guilty of this. While sex might be broken into two or three chunks that you control, and portions of the scene are programmatically determined by your character's stats, you don't actively participate. It's a cutscene you're supposed to watch while masturbating. This isn't such a big deal the first time you play through the game, but it obliterates replayability.

Hell with CoC, I can't even enjoy it anymore because I skim all the text reflexively. The last few times I tried to play it, I essentially speedran the first few areas in order to explore new content -- and as soon as I realized what I was doing, I stopped and when looking for written fiction instead.

These also aren't easy fixes. Almost all games we make are antagonistic, so most developers have a hard time imagining something like sex as anything other than an analog to combat. And making the scenes variable require meaningfully deconstructing sex, something we don't even do for combat. Doesn't mean it can't be done, though.
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>>6746868
>Hell with CoC, I can't even enjoy it anymore because I skim all the text reflexively.

Sometimes I don't even read the sex of CoC. I got off more to the changes. Like hunting down items to make my dick slowly become a vagina. or watching my belly slowly swell and then give birth. I don't even read the 3 page long rape stuff.
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>>6746868
>These also aren't easy fixes. Almost all games we make are antagonistic, so most developers have a hard time imagining something like sex as anything other than an analog to combat. And making the scenes variable require meaningfully deconstructing sex, something we don't even do for combat. Doesn't mean it can't be done, though.

I think it can be done. But it would probably be like puzzle solving and not fighting. You would have to divorce the random battles from the relationships.

Which might be a great idea. There aren't many games of any kind that actually show people how people get into relationships. It would be good to have that slow build up and then finally land that ass.
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>>6744487
What I do is run Pathfinder story paths and alter them to include sexy encounters with the characters or monsters. Combat is still present, but there are ways to take a pretty monster girl captive or fuck instead of fighting to the death. Basically CoC style.

Ex: Bandits demanding to use the adventurer's body as payment if he doesn't/can't pay a toll and is outnumbered.
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>>6747149
I wanted to add that I only do this one-on-one with my partner, so we know all of our kinks and when something will be consensual or not.
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>>6744487
I seem to recall there were some pretty cool ideas for a parasite/mind control game a while back.

Whatever happened with that?
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>>6747737
Dev vanished into thin air.

Still monitoring his blog just in case, but miracles are few and far between on /d/.
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>>6747744
link to blog?
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>>6747749
psychositedev_blogspot_com
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>>6747737
>>6747744
Fuck I think I remember that one - wasn't it a massive /d/-inspired mashup of sci-fi horror tropes (Alien/Body Snatchers/The Thing/etc etc)?
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>>6747939
Yeah, each playstyle pretty much had its corresponding classic horror movie inspirations.
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A monstergirl femdom reverse rape game like MGQ only 3D and way more interactive, but the monstergirls still look good and are expertly animated and modeled and dont look awful. You shipwreck on a remote island while exploring uncharted territory, its just you and every plethora of monstergirls you can imagine out to fuck/vore/slave/rape you.

Each time you lose or start the game anew the biome of the island in which you awaken from the wreckage of your ship, or if indeed the ship is even there and how damaged and or salvageable it may be is changed. You might start off on a beach/tropical climate, your ship is relatively intact apart from being beached, you can find the tools and materials and weapons you'll need to survive there, good visibility low amount of monstergirls in the immediate area. Or you might start off on the other hand floating in the ocean, the ship and all useful items scattered to pieces and lost you have to swim to shore while avoiding or fighting off lustful mermaid, shark, squid, octopi or sea otter girls, and when get to shore its a volcanic climate, active lava flows and geysers, with lavagirls and hardened dragon or scalegirls lusting after you and you have no tools or weapons with you to fight them off except rocks maybe.

Thats the basic idea, but I don't know how to expand on it from there. This is based off a huge fantasy of mine but it doesnt really translate well into vidya form because you need to consider things like why should the player even fight them at all and not just go fuck the first monstergirl they see, etc. Should all encounters you lose with monstergirls lead to bad end/game over prompts so that you restart the game in a whole new climate to explore?

Or maybe the whole random start location idea should be dropped and the player starts off in the same location each time and have to fight and survive just to get to the next monstergirl, the next new encounter, there can't be any bad ends then in that case right?
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>>6749648

Why not make the monster girls mistrust him and the player has to beat bosses and solve puzzles to build up trust and unlock that booty?
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>>6749648
>why should the player even fight them at all and not just go fuck the first monstergirl they see

If the monstergirls beat you, you get a rape scene as a consolation prize, but afterwards some of them will straight-up eat you or drag you off to be their mate or something. Either way it's a bad end game over.

But if you beat the monstergirls, maybe some sort of submissiveness stat in them increases. Beat the shit out of a harpy enough times, and she stops attacking you because she knows she can't win. If you didn't rape her too much after her defeat then maybe you can start giving her presents like fish or shiny objects to get her to like you. When she likes you enough, you could fuck her freely or even get eggs from her to eat.

Man, you could have a whole Harvest Moon style element where you could capture/recruit monstergirls to help you survive once you get yourself set up enough. Build a little farm and survive on Harpy eggs and Holstaurus milk while you think of a way to trap that goddamn dragon girl that keeps smashing your fences and burning your crops.
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Man, I hate how raping COC has made some of you. Jesus.
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> You play as a male empath with the ability to sense the emotions of others and project emotions onto them.
> The object of the game is to get at least one girl to carry and raise your child, thus continuing your genes for another generation
> You can select one person at a time to project the emotion to, or don't select anyone and project it in a wide area. You can also condition them to feel a certain way in response to certain stimuli.
> Emotions are shown over the head of the person feeling them, with the one on top being the most recent, so if someone's feeling a way you don't want (like angry at you, for example), you can "crowd out" the undesired emotion. Repeated emotions are felt more strongly.
> Female arousal and love are different from male arousal and love, so you have to find out what those things feel like before you can project them.
> Some of the girls are yanderes and will kill their competition...or you, unless you prevent them from doing so. Boyfriends will also attempt to kill you.
> There's an organization that wants your kind extinct, and they have deployed assassins whose brains have been surgically altered to make them emotionless killing machines immune to your powers.
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Why not a date Sim where you are a fit a trying to peg yraps?
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I just want a game with a female protagonist where all the scenes are consensual (at least optionally), even the 'bad' ends.

Like a Zelda-like or Metroid-like where you can fight enemies but have a 'present self' button that lets you trigger H-scenes without having to throw the fight and have different dialogue & facial expressions to losing.

For example: you're a scientist heading to a planet/island known exactly for how fucky it is in an attempt to gather 'samples' of the flora and fauna and just generally have a good time, and you just delve deeper into the jungle/caves/etc as you tech up your gear, killing and/or fucking more and more stuff along the way. Some enemies you'd have to either kill or play an 'escape' minigame to avoid endings where you're trapped forever, but even then the PC still doesn't mind their situation in a "well, there are worse ways to retire" kinda way.

I mean CoC/TiTS come kinda close with some enemies having a 'sumit' button, but most of them do just skip straight to the 'you lost the fight' scene rather than an actual consensual scene (CoC Tentacle Monster, I'm looking at you)
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>>6744487
A game where you convert women into statues, dolls, or mannequins, with the goal of filling out a personal gallery. The method or item you use to change someone determines how they change, and you can do other actions to determine their pose or expression.
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MonsterGirl Quest, but without the vore, and with a female protagonist who gets yuri with all the monstergirls
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>>6745058
>>6745699
Sounds kinda like an idea I had a while back that was essentially "Theme Tentacle Lab"

You start with a small facility with a tiny lab, a small containment chamber, and minimal staff facilities, and you have one scientist, one test subject girl, and one small maggot-like bug monster to work with.

You research ways to mutate and evolve your monsters that you breed with your test subjects, to get more and bigger monsters. You sell spare eggs and byproducts like drugs created by the monster or milked from the girls, upgrade your facilities, get more scientists and room for monsters and so on.

And of course you get to choose to go a legal ir illegal route. Legal route you create medicinal drugs, test subjects are volunteers, and so on. Illegal route you're pumping out hallucinogens and aphrodisiacs and kidnapping test subjects.

Then there's all the problems like low morale staff causing sabotage, containment breaches letting your monsters loose on your staff, government raids/inspections, and so on.
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Has anyone made a monstergirl pokemon yet? I guess breeding season is close.
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>>6752218
Only thing I can think of is moemon, but that's non-h
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>>6744487
>What would you like to see in a /d/ game?
I'd like a transformation game with actual graphics.
Not pictures, not outlines, not 16x16 pixel icons, but actual 3D models that show fluid transformations between two forms.
I don't care if there's literally no dialogue, if there's only five forms you could become, or if it's just Skyrim modded to hell and back.
I just want decent graphics for once.
My absolute perfect game would also manage to look like if Incase's art was animated, but that's just reaching for the stars.
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>>6752497

Anything else with this aaa /d/ release?

Though that is a good question. Skyrm has a character creator. Has anyone made a mid that slowly shifts your gender? I suppose it would be difficult to jump from the two skeleton ls.
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>>6752497
In lieu of full 3D-modelling, would you settle for transformation depicted via animation? I mean cel-style, not Flash-style. That seems more attainable.
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>>6752218
There's a whole series of Pussymon games, playable in browser. I'm not a fan, but it's exactly what you asked for.
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I'd just like game like Custom Maid 3D or Artificial Academy 2, but with tentacles and stuff.
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>>6753246

https://youtu.be/jG2KMkQLZmI
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>>6744547
Option 3: we are dev, we are not rich and most of us can't hire, we do our best, but it's never gonna be perfect.
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>>6745877
Not one. That's why I tried to make my own game, but I'm still blocked, mostly because I'm not an artist at all.
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Someone should hack tamagatchi into sex games.
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are there any good tg or preg games out?
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>>6744487
I have a hitachi vibrator and a zwave dimmable power outlet which can be controlled by my computer via a wireless dongle.

I wrote a program which lets me set the vibration strength by controlling the outlet. I even made a sort of pulse mode where the vibration strength goes up and down.

I can set global hotkeys to toggle the vibrator on or off or to turn on for X many seconds or whatever.
With skyrim mods I can even read the log text file written to by sex mods and automatically trigger the vibrator based on events in game.

I'm looking for more erotic games where I can use this. Either directly like the skyrim example or by just setting a rule that I press a hotkey every time X happens in the game.
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>>6755783
Already done i'm afraid.

https://en.wikipedia.org/wiki/Rez_(video_game)
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>>6753120
>Anything else with this aaa /d/ release?
Why, yes; I'd like it to give me blowjobs, create more time in the day as I play it, and turn unmatched socks into solid gold.

I have a vague idea of how hard it'd be; it's just a bit of a rant from realizing literally every transformation game is text-based.

Skyrim apparently already has a mod for transforming into preexisting monsters (advertised to include modded-in ones), it's animating the transformation itself that's really hard.
What might help is somehow finding a way to divide the models into skeleton, muscle, fat, skin, and clothing layers and transforming characters from the inside out - without requiring a supercomputer to run at >1 fps.

>>6753219
Really, I'd enjoy any sort of animation- one of the newer transformation games (the sci-fi one with mostly stuffing and inflation fetishes atm) seems promising solely because it displays an outline of your character that updates during transformation scenes.
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>>6755783
do you have contact info ? Me and my colleagues are in the fringe of building an erotic VR game that could really use external stimuli that make the experience more enveloping. Check subject line for my email. We can talk further off the chan.
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>>6755953
I'd rather not post contact info here as I'm sure you can understand. Here's a link to the tutorial I used for the programming though. It's just some simple COM port communication. I expect any competent programmer could repeat what I did.
http://www.digiwave.dk/en/programming/an-introduction-to-z-wave-programming-in-c/

And here are some links to the products I bought. Cost might be a pretty big barrier to entry.
http://www.amazon.com/GoControl-PD300Z-2-Z-Wave-Dimmer-Module/dp/B00E1OXK3A/
http://www.amazon.com/Aeotec-Aeon-Labs-Z-Stick-ZW090-A/dp/B00X0AWA6E/
>>
>>6744487
Personally i would like to see rpg game focused on bdsm,latex/rubber,body mods and abdl.99% of /D/ games are about transformation or monstergirls.so we really need more variety.
>>
>>6755950
>Skyrim apparently already has a mod for transforming into preexisting monsters (advertised to include modded-in ones), it's animating the transformation itself that's really hard.
>What might help is somehow finding a way to divide the models into skeleton, muscle, fat, skin, and clothing layers and transforming characters from the inside out - without requiring a supercomputer to run at >1 fps.

if they could just get the male model to converge to the start of the female model
>>
>>6756008
>bdsm,latex/rubber,body mods

you don't see that because it is harder to work into a story.
>>
>>6756012
There's pretty much a skyrim mod for everything.
Bondage
Slavery
Breast expansion
Dick expansion
Jigglejigglejigglejiggle physics (breast, ass and dick included)
Prego
Inflation
Size changes
Race changes
Visual effects (bukkake stuff mostly, but some skin tone mods too. Blush when naked etc)
Gangbang
Bestiality (admitedly fantasy beasts but w/e)

One thing that is missing (but being worked on) is bulge stuff. If the guys at LL finish that mod I'll be a happy camper.
>>
>>6756031
Don't get me wrong here... that's like... 1/1000th of the total mods for skyrim. There is SO MUCH MORE.
>>
>>6756031
>>6756032
Yeah if only skyrim's gameplay wasn't so terribly done that I can't bring myself to care for it for more than 30 minutes anymore.
>>
>>6745742
Demonion and its sequel already has a bit of a Dungeon Keeper + tower defence gameplay. I think it's japanese only though.
>>
>>6744487
Lewd resident evil where you can get corrupted/transformed
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>>6756031

As in stomach bulge in reaction to dickings? I think that's SORT OF in there, with Havok stuff... but I've never been able to get it to work in a stable way, or without resulting in crazy glitches. Mostly because I'm bad at modding.
>>
>>6747149
>>6747170
I do the same but we use 3.5 and D20 Modern
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>>6744497
I actually think about this a fair amount -- the ideal way to handle it would be making various physical and mental transformations part of a skill tree, imo.

That way 1) they're tied to progression rather than random effects or item drops, 2) you get to decide (at least to some extent) what kinks you go for and which ones you don't, and 3) you avoid the too-common "win by losing" porn game situation.
>>
>>6744516
> CoC
> Good writing
>>
>>6756014
What story? Barely any of the existing games or proposed ideas involve characterization or believable objectives.

Just switch "You're in a fantasy world full of sluts and/or tentacles" to "You're in a huge bondage dungeon-mansion owned by the Earl of Beadiessem de Sade." Done. And no backs were strained suspending additional disbelief.
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>>6744487
A game where you equipment is parisitic/alive and will evolve based on your performance.

It's a lewd (or not) as you want it to be and adjusts to fetishes your develop.
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>>6744508
Gratification for no work makes for a shitty game experience. That's why cheats ruin games.

I'd just unlock transformation abilities lategame.
>>
>>6744516
>CoC FTW.
CoC has nothing resembling good writing.
>>
Are there any good games with transformation with a focus on doing it to others, as opposed to it happening to the player character?
>>
>6769178
This. Give me Slave Maker with a focus on capturing men and slowly turning them into the exact kind of woman you want.
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>>6749714
This is brilliant and if I could do gamedev I'd be starting on this shit right now.
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>>6769178
Its all too true that there are no good tf games that let you go on a TF rampage, its always the MC slowly being changed.

At this point I'm gonna go looking for a shitty CYOA story online or something.
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>>6769332
Ive started jacking it to some goddamn /tg/ RP threads, but even then got to disguise it as just harmless fun
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>>6769353
>>6769332
Do try to imagine planning out and actually bringing a game like that to fruition.

Do you understand now?
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>>6769353
Examples?
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>>6769474
I understand people like a high quality process, but I'll take a flash of lighy and some text saying "Blank has been turned into Blank." I'm not too picky.
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>>6769787
Even that is not really a small task if you expect an actual number of characters to undergo any kind of meaningful transformation.
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>>6769907
*Unless, I suppose, the MC is static and the player has no real input in the specifics of what each NPC will change into, I guess. That would be very doable.
>>
I love erotic games. I think it's the fact that the control makes it so much more immersive.

I know this is divisive, but I have a pretty serious lust for games where the character is sexually punished for failing at game play. This is partly just a direct fetish for punishment games, but I also like the notion of progressing in the game to get the harder potential failures.

I'm also cool though with ones where your character sexually attacks others if you win.
If there's something like that I'd love for it to be kind of complex, like some enemies can be charmed and taken out, but some become more dangerous if you try to seduce them; multi-facted gameplay like that.

I suppose I fall in a convenient place style taste wise. When it comes to eroticism, I like expansive text based games or simple visual ones.

Honestly, even if technology improves to the point that we get ridiculous stuff like easy procedural interactive 3D, I think I'd still prefer these.

Specific gameplay wise, I'm easy in regards to visual stuff. Side scrolling beat 'em ups or platformers work well, but I'd also enjoy something more RPG like (and it would be a LOT easier to get the mechanics right). One I don't think I've seen before is one of those first person dungeon crawler type games like Shining in the Darkness.
For the text ones I enjoy the fantastic adventure. I actually started writing a kind of interactive text porn adventure detective game.

Fetish wise, I enjoy a spectrum available.
I don't like human men as the aggressors. Futa and monsters are best. CoC is pretty good in this respect because I can just avoid the kind of encounters with stuff I don't like.

(My personal favorites, if you're collecting info on that, are monster-girl futa tops (girl or femme-y guy who is a fairy or elf as the bottom), anal, deep throat, cum swallowing, and tentacles.)
>>
Something from an entirely submissive point of view, like the person getting fucked. With tentacles, futa, and more /d/ jazz.
>>
>>6769178
>>6769332
>>6769787
>>6769907
>>6769914

What if there was a game that had random encounters and a ff syle battle system, but instead of attacks, youd be changing them into something different, and health would be how transformed they are.

Each attack would have a sort of copy pasted text about how it's taking effect regardless of the enemy.

Eg. frog spell: "____'s skin becomes more green and slimy." Or something.

And when they reach zero there is a simple dialogue based on who they are but independent of what they become, a flash and the enemy sprite is replaced with the final result, whatever that may be.

I feel like this would be time consuming, but not very difficult to actually do in practice, though my experience with making games is limited to some basic RPG Maker stuff, so I feel I am drastically under estimating the amount of work something like this would require.

I may give it a try myself.
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>>6770468
I like that a lot actually. Would allow a lot of different options without being too difficult to program. It would be really lacking in terms of any personality or even reactions to being transformed though, since what you described pretty much means every time you use one type of transformation once, you've seen the full extent of it.

To make it actually good you'd need to start having the different enemies react differently depending on what they are turning into and what they started as, which is again, where things get difficult and time consuming to do.
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>>6745877
The best one ever was The Masculine Mystique. I really like forced feminization, humiliation, and analing, so it was great. It's pretty much my ideal /d/ game (choose your own adventure, no stats, just pure text porn). If I had ten more games like it, I'd never leave my house.
>>
Ok so guys, I'd like to make you an offer. I'm working on a game (a rule 34 of a agdg game that's still isn't out), and I'd like to please you a little.
So here's what I offer you:
give me a fetish you have that isn't too hard (by that I mean no scat, no death inducing and no rape), I'll do my best to put it in the game as one of the sceneries. Keep in mind that the game will be extremely pixelated and black&white, and that because of that I can't make too much detail.

In counterpart, I'd like you (once I'll have something convenant) to test the game and give constructives commentary.

What do you think about it? And which fetish would you like?
>>
>>6770725
I don't even know what gender the MC is never mind anything about the game, how it presents those b&w pixels, or how a fetish will fit in.

If you want to entice with possibilities, you should add more details.
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>>6770763
Here's one of the MC. The game will probably be in two part: the main part, a plateformer, and the congratulations sequences, sex includes who can (in function of a choice of the player) be playable or not and give booth the sex scenes and bonus.
I don't really know what others things to say, except that the univers will be a melting pot of multiples universe, scenaristically explained.
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>>6770770
Will the fetish have to be at the end as one of the congratulation scenes or can there be stuff during the platforming, with elements like dialogue?

Let's say one of the enemies in the game is Adam from Cho Aniki (pictured). And there is a scenario where you can make Adam pull off his face because it is Orihime from Bleach underneath and she shouts, "I will make you my cock, Rukia!" The MC could respond, "I'm not Rukia," only for Orihime to shout "Hahahaha! You cannot explain destiny, BANG-KOK" and that leads to a cock TF ending. How plausible is that within the game's mechanics?
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>>6770468
There's this MMO sort of like that, but good fucking luck actually transforming anyone. The bots are fucking invincible, and the player base has become not only cancerous as fuck, but also furry like you wouldn't believe.
http://www.tfgamessite.com/index.php?module=viewgame&id=382
There's a whole lot of content, but accessing it is basically impossible in the game's current state.
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>>6770788
As I said, no death inducing. Being transformed to someone else cock is death inducing.
But that way of putting it would go into it.
Some of the scene will be for end levels, some will be from dialogue in the "hud"
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>>6770805
When you say death, you mean any kind of game over state that prevents further playing, like being trapped in a cage? Or you mean if the transformation wipes out their sentience? Because there are transformations out there where characters keep their minds, even as another being's body part.
>>
>>6770810
Huuu... That sort of thing may be globally too hard for me...
I can't think about that sort of transformation, that hurt my brain.
By dead I mean killing the mental (not the mental control, the mental: hypnosis is good, for an exemple) and/or the body.
Like this weird thing were people are transformed into dildo that makes me vomit, or into mentally death sex-robot
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>>6770818
So shrinking would be fine then?

Also where would animal tf fall under? What if they retain full sentience?
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>>6744487
I'd love to see more games where you see the perspective of the one that's submitting in sexual situations without losing or being penalized
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>>6770981
But since games are defined by being an interactive medium, how do you make loss of action playable?
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>>6745877
trapquest is the closest thing ive played, maybe just need characters to wear the clothing in the hud for near perfection for me. not as grindy as CoC so i can start a new character quick enough but enough depth where i can play serious if i want. CoC was tops for me for the longest time and fun but only a few scenes i really liked like the minotaur gloryhole, but not enough focus on being a trap. last time i played had a high corruption required town with a tent with a trap that could remove the femininity limit on guys. havent looked into TiTS yet.

tried the realm abit because it seem similar to what i like about TQ but open world. trouble is im at lost at what im suppose to do.

>>6771086
force to suck/submit in a VR minigame or lose more coins/items/progress/etc depending on the scenario. failed to beat the troll under the bridge? maybe if you suck his dick he will let you live and you wont lose half your gold from dying. maybe if you let him fuck you he'll let you by for a price, or even free if you do well! yeah your reputation might take a hit, but you made progress! as long as your not pimping yourself out regularly you'll be known as the hero and not the whore.

i want to see a decent VR roguelike porn game now.
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>>6770945
If it retain full sentience, I'd accept.
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>>6771299
I greatly dislike tf where they don't retain full sentience, partly cause I like humiliation, but also because of you're changing the mind AND body, haven't you just killed the person?
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>>6771557
So you're interested in me adding a fully sentient transformation?
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>>6744487
>Be a tentacle monster that starts out small
>Only able to attack fairies or some shit in the beginning
>Breed to gain might and conquer earth
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>>6771151
I like the second idea a lot, I just think we're a LONG way off of VR being ubiquitous on /d/. That being said, that would be cool if it was done right, I just don't think the first few tries will be very good
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>>6771620
there is that controller being crowdfunded or kick'd that uses your dick to play that is going to have one, but its more save the damsel and rewared with sex /h/ not /d/. its funny its an autoblow with thumbsticks and inserted length dectector.
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>>6771839
the day I get an interactive dick controller to suck and fuck will be the day I am complete.....
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>>6772426
going off of that a bit, could you imagine if they had like pressure sensors on that to know what orifice you were using?? God damn the future is full of potential
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>>6772431
there are swappable sleeves for different types of holes, a built in gripper for tightness adjustments, and a stroker in one controller.. virtuadolls is what its called.
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>>6771839
now just put it on a robotic arm and make it compatible with vive's roomscale shit and you'll successfully prevent us nerds from ever breeding
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>>6744487
I'd like more proper sub content in d-games.

Too often, all the real submission/rape/mind control is down a Bad End. Even in games which are ABOUT mind control, you spend most of the game doing anything except being mind controlled.

I played a CoC mod a few years back that had an interesting enslavement twist, but it was unfinished and I grew bored of CoC a long time ago. It's tough to make a properly interactive sub story, but anyone who did would be a genius.
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>>6772876
Trap quest is the closest I've come to a good sub-y game, with crossguard a close second. but god damn if the CoC prison mod was ever finished I could die happy. The thing with those games that kind of suck though is that there's very little interaction, it feels more like a story on rails than a game
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>>6773528
Can't seem to find the second game on google.
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>>6744494

defiler wings
>>
I'd like to see an inanimate and absorbtion transformation focus in a game where perhaps you're an advanced alien who lands on a fantasy world due to dimensional shenanigans. You can turn your party members, NPCs and enemies into equipment or absorb them into your body for boosts in stats. Bosses would make very good items or improvments to your body and you could also turn people into things for random sexual scenes. Different endings depending on how you played; for example, not turning any NPCs or party members into objects or turning them back when done equals 'good' end while turning everyone into things leads to a 'evil' end. That sort of thing.
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>>6744487

Ultimately I'm a huge fan of male-to-female genderbending, so my ideal game would involve that pretty heavily; i.e. a fantasy dungeon delver where your Burly Adventurer's questing through the dungeon ends up with him having to get transformed into a variety of cute monster-girls in order to proceed.

I also like the idea of "combat-sex," though a large part of that is because I get annoyed by divorcing the sex content from the game and having it be a game over state or cutscene. And also because I want to see if it's an actually feasible to include as a game mechanic, particularly in an action game based kind of context.

Thinking more on it though, it might work better as some manner of puzzle game mechanic or something.
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>>6774732

Thinking on it some more, probably the most realizable form of these general concepts would be some form of RPG or possibly a Roguelike/Roguelite kinda thing.
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>>6774541
go to https://www.tfgamessite.com/ and use the search bar. It should be the only result. Just a warning though, its gets pretty extreme rather fast
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>>6774732
I like where this is going
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>>6745877
I loved the shit out of Nightmare Village
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>>6774541
http://www.tfgamessite.com/index.php?module=viewgame&id=166
There it is.
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>>6744487
I've been sitting on this idea for a bit: A fetishistic rhythm game.
It might be an absorption tournament where keeping the beat better means you have more power over the loser - a perfect cock transformation might make later CTFs easier, while a just barely successful one might have future rhythms be more erratic and jerky. Similarly, losing by a wide margin basically makes you watch CPUs go at it, while just barely underperforming gives you a few opportunities to interrupt later battles and turn the tables on both.
It could be a Transformania Time-esque game where every spell requires a short sequence of keypresses, and casting faster/correctly/rhythmically makes you do more damage.
It could even be a rock-off against the Priests of the God of Rock, and the loser is turned into a groupie.
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>>6776554
>A fetishistic rhythm game.
instantly reminded of that flash parody of Rhythm Heaven Fever
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>>6777297
Eh, made me think of Cock Hero at first.

Speaking of that, if someone found a way to automate that shit it would be AMAZING.

I was thinking of trying to make one myself using tentacle hentai, but I know ass from dicks about video editing which I'd need to make the HMVs for it, let alone how to do the cool rhythm bar that's along the bottom of the better ones.
>>
>>6774956

I'm not really sure how to progress into a mechanically fun idea though. Some of it is pretty straight forward; as an example the transformation stuff mechanically might be satisfying in a metroidvania kind of way in which new forms enhance existing abilities or unlock new ones. But the sex fightan' is something I'm not sure how to do, and I worry that the best I could manage would be skirting being an annoying minigame or festival of lame QTEs.
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>>6779574
well you could make combat in such a way that you make a choice between 'real' combat and a more seductive combat. You'd have to make this choice first since swinging a sword at someone makes them less likely to you know.. put in the D the way you want it. But basically you could make combat sort of turn based and attempt to arouse your opponent enough to make them want you and do what you want them to do. To facilitate this, as you become more feminized you lose combat stats and have to rely on this more and more to progress. And then to make the transformations happen they can either be gradual (some story element, maybe the dungeon is cursed and slowly transforms you or something along those lines) or you can make it so that if you lose in combat you get transformed by your opponent a little bit and lose some stats. Hell, the more I think of it you'll probably just want to use both. The sort of game I had in mind following this thought process inevitably ends up with you becoming a dungeon slut that makes her way to the end and can either leave(maybe after getting some cool item that could have lured them there to begin with) or stay and please the creatures guarding/walking the dungeon. Sorry if this all seems jumbled and confusing, but god damn this is interesting to think about
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>>6779969

That could work, but sounds pretty clunky. Honestly, though, the more I think on it, the more it seems likely that a ton of prototyping would be needed.
>>
>>6780109
Clunky how?
>>
>>6780119
I suppose what I should be asking first is what setting you had in mind
>>
>>6780119

Well perhaps clunky isn't quite what I was getting at; rather I'm a bit leery of an approach where you seem to swap the entire combat system.
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>>6780139
I see, What you could so instead is start with something that looks sort of like the CoC combat display where you choose between attacking, specials, teasing, fleeing, and surrendering. Then as you become more and more feminized your combat options start to diminish or their effectiveness can be reduced and you'll gain new tease type options and their effectiveness is increased
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>>6744487
the word is "inspiration", u pleb
>>
>>6746197
>>6746219
I'm sorta on the path of its fine to release a game and its alright to ask for money, but then you get shit like Breeding Season. $36k a month and NOTHING ever gets done.

Fenoxo does pretty good, but he has turned all of his stuff in to furry. My favorite was old school Fenoxo when he was just working on CoC from the unnamed text game. Now I just can't get into TiTs. It feels like it has lost its magic.

I guess I stand on the lines of if you are going to get money to make a game you should at least try to make progress and not dissapear for months on end and show back up like nothing happened.
If the game maker is making it for themselves and they just release it for free then people should just shut the hell up
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I have had this vision of a game for a while. It would function a lot like Final Fantasy Tactics including a class system and turned based strategy during battles. it would be based around capturing men, women, monstergirls, dickgirls, beastmen, ect. in order to enslave, enlist, or sell your captors to fund your empire.

the level of the classes would unlock more advanced classes that you can train more advanced skills. Something like warrior classes have a warriors aura that can intimidate the enemy whereas mage classes bbuild on their mysticism to cloud the minds of the enemies.

End game would be to eventually turn the land into some kind of perverted empire like some kind of grand corruption scheme
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>>6749648
>>6749714

I think this is a fairly good set of ideas, guys. The only thing about it that needs some work on it is the setting. One island is fairly good, but the problem is that islands tend to be both small and homogonous- IE, one biome. While this is good for smaller islands where you can get food and shit fairly easily, on the "Fuck everything that's not lavaproof" you're basicly throwing the players the finger and telling them to restart and pray to RNGesus.

My take on this is that your boat has hit the shits in an archipelago, rather than a single island. Each island is randomly generated, both in biome and in other features. The options map I'm thinking for the islands looks a bit like this:

Island X
-Biome
>Barren (Sandbar)
>Light vegetation (Grass, bushes, no trees)
>Medium vegetation (Bushes, a few trees)
>Dense vegetation (Many trees, thick bushes)
>Forest
>Rocky
>Volcano

-Population, Animals
>None (Automatic when Biome is Barren)
>Few
>Some
>Many

-Population, Monstergirls. (Automatically one degree higher than Pop. Animals)
>None (Automatic when Biome is Barren)
>Few
>Some
>Many
>Swarming

-Food Availability
>None (Auto on Barren)
>Not Enough
>Enough
>Surplus
>Bountiful


Special Features
>Fishing Grounds
>Mineral Deposits
>Shipwreck (Automatic for Start Island)
>Spring (Automatic for Dense Vegetation)
>River (Automatic for Forest)
>Hills
>Caves
>Fertile (bonuses to cultivation)
>Happy Monstergirls (Monstergirls will not auto-aggro)
>Unhappy Monstergirls (Monstergirls will not be as easy to seduce)
>Bad Currents (harder to enter-exit island)
>Atol (Gets a lagoon with "safe" waters for boats/swimming/waifus)

Now that I've got that down, time for your stats
-Health
>Indicates how likely for you are to get sick. Factors into Attraction and your HP.
-Warmth
>Indicates you not turning into an icecube. Needs to be high to make very successful island hops.
-Hydration
>Indicates you're not going to keel over from lack of water.
>>
>(CONT LAST POST)

-Hunger
>Indicates how well fed you are. Factors into HP
-Energy
>Indicates your Energy Levels. Higher is better, and is consumed by doing shit. You get it back by eating, drincking, and resting with good Hunger and Hydration levels.

Time for the stats you're actually going to use to fight and fuck with
-Attraction
>Mix of Health, Hydration, and Hunger. The better fed, watered, and feeling you are, the easier it is to talk to and bang monstergirls.
-HP
>Duh, it's your hitpoints. They go up when you're doing well, and only actively drop from use in combat or rough sex. Hit zero, you die. However, they only regen when you're above average in Hydration and Hunger.
-Combat Skill
>Determines how well you smack shit. Goes up when you win fights.
-Sex skill
>Determines how well you fuck. Goes up when you do it, and you get bonuses when you fucked the same monstergirl before.

Monstergirl Stats
-HP
-Combat Skill
-Sex Skill
-Attraction between -10 and 10.
> attraction is the stat the determines fighting or fucking. -10 is soul-rending hate and if it goes here it gets permalocked, -5 is attack on sight, -3 is avoid, 0 is ambvient and will allow trade, 3 increses meting rate, 5 is when they offer to live with you platonicly, 7 is when they invite you to fuck (versus you talking them into it), 10 is permanent unending deotion.
-Need Level
>This one is the Monstergirl's version of all your noncombat stats. Once they start living with you, they stop auto-collecting goods they can't add to the community pool, and you need to keep them suppied

Island Resources/stats
>Water
>Food
>Food Regen Level
>Shelter Level

Camp stats
-Shelter Level
-Storage Level
-Crafting Bonus Level

Camp Resources
-Your Bed
>Can be upgraded with various shelters
-Your Storage Area
>Can be upgraded by building caches, and storage furniture (shelves)
-Your Crafting area
>Can be upgraded by building a Crafting Table (you need four planks for this) and Tools.

Anyone want to see more?
>>
>>6781044
>>6781073
What specific fetishes would this entail beyond the basic vanilla monster girl fetish
>>
>>6781044
I guess for biomes, there should be a leeward or windward modifiers to where each particular biome would appear which is also dependent on the island's topography.
>>
>6781216

Aside from monstergirls, well, whatever you can think of. With the crafting system, making potions to enable vore, tf, or anything else shoulfn't be too hard, and everything that doesn't need TF can get built too.

Is anyone else seeing a +1 Obsidian Dildo as an option right now?

>>6781226
While it makes sense, I'm going to say no in order to keep the terrain generation less headache-y. Maybe for very large islands, though.
>>
>>6781250
will it be possible to modify genders the available for randomly generated monster girls when a island is generated.
I guess you could have islands starting population be a mix of all genders or restrict one or any of the following genders of Futanari, Female, Male, Shemale, Trap, Cuntboy, or reverse trap.
>>
>>6781296

Yeah, I can see using a gender-changing potion or item you build to change monstergirl gender. The thing is, though, there's the slight catch of figuring out how monstergirl gemder is going to get distributed in the first place. Not to dump on anyone, but ballencing three genders (male, female, futa) is going to be tricky enough. I'm tenatively thinking 50% oposote gender to player character, 25% futa, 5% nongender/ no sex scene, 20% same gender. Throwing in traps, reverse traps, cuntboys, dickgirls, et. all, that plays hell with my ratios.

Of course, this is all spitballing amyway because I can't program for shit. If anyone wants to, though, I can give them the ideas, numbers, and text if they can make it into actuall code that does code-shaped thkngs you can fap to.
>>
>>6781308
I guess you could always go with several sliders one for each possible gender and a maximum value of 100 distributed across all the slides.
That way you are able to directly control which genders show up and how frequent they are
>>
>>6781316

Yeah, but we then get back to the issue of complexity. I already mentioned the fact that this project rests on a codefag's shoulders to breathe it to life, and code is like a machine- the more it has the ability to change, the more likely it is to break. Therefore, minimilize things that are variable, and when you do have something that varries, make it simple. Pick one, or pick some. Not having a value which influences six other values which are integral to the game working!

Although, I have to ask now? Do any codefags actually come here?
>>
>>6781319
As far as I see it, the whole gender thing would be a matrix that would be multiplied with another matrix that determines the frequency of the different types of monsters. which the product of would be multiplied by population amount scalar.

It would 7X1 gender matrix multiplying a 1X20 monster type matrix to get 7X20 matrix which in turn is is multiplied by a population frequency coefficient to generate a 7X20 matrix the how many of each type and gender of monster there is. This should not be too difficult to do
>>
>>6781341

Yeah, see this is why I need a codefag for this sort of thing, because I had no idea that something like that would be fairly simple for a computer. I'm used to tabletop games here, which means any math I make for a game I'm looking at is math I can do in my head sans calculator.

Which is a bit of a problem when we're talking computer games.
>>
>>6781430
Well, some of us can pull a bit of matrix math in their heads... the basic operations, at least.
Always useful to know.

>Do any codefags actually come here?
yeah, but getting one to help is a different beast entirely
>>
>>6752497
3D takes time, and what your asking for is something that would require a lot of time and a lot of money, which is why you don't see it.
>>
>>6781430
Did you do pitch your ideas on various forums like, Futanari Palace, UlmF, LegendofKrystal, Fenoxo forums, Monster girls unlimited, monster girls redux, eka portal, Tfgamesite, giantesscity, and other similar sites to see if there were any codefags willing to work with you.
>>
So the problem is that sex ends the game?

Make it so sex is time-consuming, and winning the game is a matter of beating the clock in some way. It wouldn't be fair to give each player only one character to work with in this way, so an isometric game where players control a whole team would be the best fit, and easiest to design.


Radical idea: the game is now roughly based on grid-iron football. Tackles are sex, trying to get contact is seduction, and these take a certain amount of time, based on the attributes of the characters involved. The characters take a certain amount of time to recover to walking level, again based on their attributes. One of your characters is a flag-bearer, and they have to make it across the enemy goal-line to score. They can be distracted by sex, but you can also distract the defense with sex too.

Now every game can have a random assortment of kinky hook-ups, while still giving the player something to do while it is happening. Sex doesn't end the game, it's now the goal to figure out the best hook-ups and plan your strategy accordingly.
>>
>>6781558

Good to know. I'm not exactly looking for one, but it helps to know the difference between what is and isn't doable.

>>6781632

I am fairly new at this, so no. However, now I have some places to pitch this at thanks to you.
>>
>>6744487
More nipple fucking.
Thread posts: 179
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