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/dgg/ - /d/ Games General

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Thread images: 69

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Succubus Edition

old thread >>6718713

Discuss lewd games, share your projects and have others critique them.
Post pictures (/d/ related preferably) to keep the thread alive.

Lose hope of making games here, and collaborate with others to not make games:
https://groups.google.com/forum/?pli=1#!forum/hentai-game-dev-group

>/d/ Catalog:
http://pastebin.com/Su7gb2iq (embed)

>IRC:
irc.rizon.net
#/d/evs
>>
Trying Whorelock atm. Kinda hard with all the hevay stat hits you get from encounters, but very entertaining nonetheless
>>
Anyone got version 0.3.18 of newlife?
>>
>>6723873
>>>/h/
>>
Anyone else experienced issues with RAGS fucking up? I had to close it and start over four times because it loads something and nothing happens for several minutes
>>
I've been playing Free Cities some more, and I had an idea; why not have a "public urinal" option for your slaves, either as punishment or as a job for the really useless slaves with little/no abilities
>>
Not really a /d/ game but does FO4 have any really good lewd mods people recommend besides you know CBBE.
>>
>>6724032
There's an event where a disobedient slave refuses to get up in the morning and you may choose place her bed/bedroll in a public restroom where she'll be peed on through the blanket.

Which is one of my favorite events.

But yes, I'd love a watersports-assignment such as 'public urinal' since the above event already enters watersports-territory. I also already thought about additional sets of rules. Such as a piss based diet option. Or something like 'bladder rules', with options like
>Slave is peeing normally
>Slave is only allowed to pee on other slaves
>Slave is only allowed to pee inside her clothes

So I already thought about this but generally I think it's not something that MUST get into the game. But I would certainly like to see it.
>>
>>6724094
That bladder rule idea is a nice one, an additional option would be to force the slave to not pee, similar to the no masturbation one; they can only pee when you tell them they're allowed
>>
>>6724101
But the difference is that a human absolutely has to pee. You can't actually force someone to just 'stop'.
I guess that idea would be executable if the Slave Description/End Of The Week Report would mention it with something like:
>She's forbidden to pee without your permission, so you force her to degrade herself whenever her bladder is full.
With an Obedience/Hatred and Trust/Fear Outcome depending on her current opinion of you.
Brats would obviously hate and fear you more for forcing them to do something similar while slaves with the humiliation fetish could maybe get a kick out of being forced to beg for release or forced to piss on their underwear.
This'd also open up opportunities for weekly events in which a .. say, disobedient slave with the humiliation fetish is caught breaking her bladder-rule. You could then choose among several options. For example, there could be an option that forces her to walk around inside your arcology while having wet her pants/wetting her pants in public or before a crowd.
>>
>>6724122
That's exactly what I mean, they have to hold it in until they absolutely have to go. A more devoted/trusting slave will do it, whereas a one who doesn't is more likely to pee when she shouldn't, leading to a punishment. There's a lot of interesting stuff that could come from introducing a bigger watersports aspect into the game.
>>
This is nice and all but what about people who don't like pissing? I wouldn't put it on the normal options, maybe as an adoption gained from pursuing slave degradation or something
>>
>>6724127
Nobody says you HAVE to do anything to do with watersports. It'll be an option for a job or restriction; if you don't like watersports, don't activate any of the options for it. It would be off by default, just like the other more extreme fetishes like amputation and footbinding.
>>
>>6724127
I don't know about that. I don't want to sound like a dick here or force my fetishes onto other people but just as the surgery option to amputate someone, you'd need to click and interact with it.
So the solution'd be just the same one I use to prevent most of the amputee content.
>Just Don't Click It.

That being said I'd also be pretty grateful for it even if it was locked behind a future society option.
>>
>>6724129
>footbinding
Well, this gets added to the list of fetishes I will never understand. Holy fuck.
>>
pastebin has been removed apparantly
>>
I don't know if I am just autistic but the fact that almost every skills max. rank is "master" except for whoring, which says "veteran" actually does slightly annoy me.
>>
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Recently I went and tracked down the least retarded Nyotai Kyouran. There's still a bunch of silly shit going on and some of those fetishes are kind of dumb but I managed to find the stuff I like really quickly. The breast expansion stuff is good because it doesn't skimp on the details of her enormity and when she comes to you she's complaining about the weight, how she has to wear skimpy tops, and how it feels like they're restricting her. The futa growth is just as good, it's really hot how she becomes so addicted to jerking off and has to beg the doctor to do something, anything because her arms are so tired trying to jerk off her huge monster cock.
If you want to try it out here's the link, you need to click the middle "free user" button for it to start and it doesn't require any kind of CD image.
https://www.bigfile.to/file/BNAcNeh8KgMP
>>
was reading through the last /dgg/, want to give henthighschool a try now since it sounds cool
is this the right dl link? [spoiler]http://henthighschool.software.informer.com/download/[/spoiler]
>>
Can someone give me some combat tips for Violated Heroine?

I'm getting my ass handed to me by goblins. The combat in this game is pretty awful in my opinion.
>>
Other than the typical NTRPG, what's a good NTR game?
>>
>>6724331
https://mega.nz/#F!XsBBBRgT!oB5Ijegg6brgkw1-THKCaA
The most recent one is 1.07. Just extract the game and then extract the patch to the game's folder letting it overwrite everything.
I still don't know what's good about the game or if anything is good about it at all. Been playing it for like 12 hours and I'm not really making progress with anyone. Like I've done a couple events and stuff but I don't know what anything does and I can't communicate with other people aside from sexually harassing them, even my secretary who's used to getting fucked every night doesn't trust me enough to trade or exchange phone numbers. Also the hacking minigame is atrocious. It's like Alpha Protocol but the game is set up kind of shitty so it's hard to know if you've found the right code or if the game just slowed down for a couple of seconds.
>>
>>6724239
This site isn't working for me.
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>>6724778
http://www.mediafire.com/download/jnvoiq5bkbtvrzq/Game00173.rar
Try this instead.
>>
>>6724166
>http://pastebin.com/Su7gb2iq

works for me
>>
>>6724772

So many games would be better off if people didn't think "1st, I'll create a custom engine!"
>>
>>6724239
Is there a way to make the dialogue English?
>>
>>6724772
How the fuck do I get out of the maintenance screen?
>>
>>6724821
Is there a good pre-made engine to make a space quest/kings quest style adventure game? Better than rags?
>>
>>6724929
*management screen
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>>6724935
Never mind, you close the game, which doesn't close the game but instead closes the management screen. Intuitive.
>>
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Just torrented Depravia from the catalogue, but what do I need to do/use to play it?
>>
>>6724036
The geck isn't out yet. You'll only see texture and model swaps along with the odd code hack til then.
>>
>>6724583
Grab the staves type weapons, early game. They have extra range that will help tremendously until you get used to it.

Also, don't do the goblin mission first - or the bodyguard one. Start easy. Babysit. Gather plants. Kill easy, isolated mobs in the first screens outside of town.
>>
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>>6724972
I'm not sure what might be happening for you but I just tried to get the game to work and I had to change the controls to get it to work. That said I don't know what I am doing, nor am I sure either why I needed to do this for it to recognize I was pressing z, but it runs now. Pic related for what I did.
>>
>>6725073
>Pic related for what I did.
Choosing keyboard input instead of joystick for players #1~4.
>>
I am over No Haven, conceptually it is amazing, but so much going wrong at the same time. Can't even get past 3 months of game time. I always get 3-4 slavers with greedy at the start of every game, so i always have no gold because cunts gamble it away. Assigning slaves to camp roles suddenly makes them unfuckable? Smiths unhappy because he hasn't fucked? Put down the fucking hammer, go the cook and fuck his sissy butt, oh wait apparently that's impossible because you have to be hammering away 24/7 and his butt is off limits now.
>>
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Hey /d/,

I was talking in the last thread about muh science game. Lots of transformations, focused on FMG.

>http://www.tfgamessite.com/phpbb3/viewtopic.php?f=51&t=7616

It's coming along, but I'm not ready to add it to the database and move it to the in Development forum yet.

Next up is a randomized event system, every action you take you have a chance of triggering an event, and I'm setting up the structures for that now. This means something will happen every time you do an experiment besides getting research points.
>>
>>6725121
>I always get 3-4 slavers with greedy at the start of every game

Are you starting with a bunch of goblins?
>>
>>6725135
>>6725135
3 times Futa Succ Felborn, 1 time Elves. Maybe i'm just atrociously unlucky. I did fail 10 of my first 12 missions and disaster 2 of them in my very first game.
>>
>>6725134
>4shared download link
MEGA or Dropbox, nigger.
>>
>>6725121
It also becomes bugged after a while. My player character has no name, one slave that was being guarded in order to raise condition can't be taken back to camp, can't select the diplomacy mission in town even though I have no requests up.
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>>6725140
>http://www.tfgamessite.com/index.php?module=viewgame&id=886

Fine, use the mirror when it gets set up by admin.
>>
>>6725141
I had these issues too, I think it has something to do with the succubus that corrupts everything (heh). Playing as something else (fallen) has brought no problem except a temporary lack of names after loading a folder save.
>>
>>6725121
>>6725141
This. The game holds promise but I also got kind of disappointed by certain slaver behaviors and general balancing. Doing relatively well, having some spare cash and enough of supplies to ensure living + some slaves willing to service them and my slavers are still ungrateful pricks, losing morale over days upon days because one of them fucked up some small mission of little importance while so many other things were going well.

I understand that shit happens, I understand that sometimes an easy task can turn into fuckfest that'll claim some life but the fact that every one of your slavers is a spoiled brat who gets pissy despite being fed, equipped and provided with free lay and some spare cash for their vice is kind of disappointing.

I understand some unloyal, uncouth faggot grumbling about getting guarding job or being sent into the wilds to look for shrooms and stuff for the dinner, but when every one of them is like that, I really feel the lack of ability to bitchslap them into semblance of professionalism.
>>
>>6725166
I can't stop thinking Bedlam is heavily into game-over shit and overall being helpless.
I mean, Whorelocks revenge is basically unwinnable. And No Haven has a steep "learning" curve, which basically means dice rolls are rigged against you.
>>
>>6725166
I partially understand the low morale thingy, if your camp is some ramshack shithole in the woods but it doesn't seem to be the case if you can open a brewery etc the moment you'll hire someone for the job. Maybe current positions could be merged with some buildable camp improvements granting passive bonuses and unlocking occupations. Most of the difficulty mid-game and further should lie in dangerous missions and overarching quests, not in being forced to babysit your people.
>>
>>6725175
yeah, maybe

fine with me but this shit should be balanced

i'd prefer some hard high risk - high reward late-game quests for a challenge, maybe even some ambitious storyline/endgame ones than needing to babysit and kiss tantrum booboos thrown coz no one found anything interesting on the last scouting mission or because there's no cash for slavers to gamble away (gamble fucking where btw? if the town's just behind the bush, why does it take me whole day to visit it? why does it take me 1/3 of a day to chitchat with someone and after one chitchat I cannot send anyone on even the smallest of missions? what the flying fuck is going on in general?)
>>
>>6724602
Look at all of m1zuki's stuff.
>>
>>6725175
>I mean, Whorelocks revenge is basically unwinnable.
I've done it before. It's ridiculously easy if you just invest in agi because sneaking allows you to avoid almost every encounter and the ones you do get you can almost always just run away from. It's still annoying to win because it relies heavily on rng for hoping you don't just get teleported back to the start for no reason, but that more just causes a time sink than actually making you lose.

No Haven is fucking impossible though, and " game-over shit and overall being helpless" makes sense for Whorelock's Revenge but it really doesn't work for No Haven, since for a porn game all the erotic content relies on you doing well, with how the game is designed for the player to be a dominant and all, but doing well is all but impossible. Maybe if there was erotic content that came about when you weren't doing so well it'd make sense, but in No Haven losing is just a frustrating spiral Bedlam made a mistake with going for that design philosophy for No Haven. It works great for Whorelock's but in No Haven it just doesn't fit. I came experience erotica, not tedium and frustration.

I don't mean to sound harsh in case Bedlam reads this, Whorelock's Revenge is great and No Haven has potential but I think its heading in the wrong direction. Just my two cents.
>>
>>6725268
Gotta agree with this, I keep going back to No Haven because the idea of it is so great but each time I'm frustrated because the game defaults to a long slow death spiral and even if you're lucky enough to get a buffer of money and supplies you've still got a one in twenty chance of getting absolutely cornholed by the RNG with every assignment you send slavers on. You can't do a goddamn thing in the game without the RNG having an opportunity to rape you right up the arse, there's no such thing as a sure thing, and if you have the absolute perfect team for the job through pure goddamn chance there's still a significant chance of you lose because lol fuck you. It's like if X-Com had to-hit chance max out at 75%, and every time someone fired there was at least a 5% chance they'd put the gun under their chin and blow their own brains out.

The game feels like I'm playing on the hardest difficulty setting, except there are no difficulty settings, this is just how the game is. The game fucks you and it's not even fun because this game is supposedly about fucking other people. Maybe that's the point, maybe this is a sub game disguised as a dom game and the fun is supposed to be losing and getting betrayed by your slavers and sold into sex slavery.

At this point Bedlam's got what I think of as a 'difficulty curve echo chamber'. The only people that can get into the game are those masochistic enough to smack their heads against the difficulty curve for hour after hour until they know the game inside and out and can min-max the shit out of things enough to actually survive, and at that point they insist that the current difficulty is just right because making the game easier would make it less fun for them as well as rob them of their imagined status for beating such a 'hardcore' game. Meanwhile an enormous silent majority are trying the game, getting the shit kicked out of them by it, and deciding they got better things to do.
>>
>>6725320
But I like xcom and darkest dungeon unfair rng
also even at 99%accuracy there's a chance to miss in xcom [spoiler] and it's fun [/spoiler]
>>
>>6725320
>>6725331
I'm a big fan of XCOM but there's a difference between it and the rng in No Haven. For one, you have ways to manipulate the rng in XCOM, moving into a flanking posistion, for example. In No Haven, your only real way to manipulate the rng is to rely on traits - and the traits that your slavers have is decided by rng, so it all just boils down to "get lucky".
>>
>>6725341
If he at least heavily expand on traits and ways to acquire/lose them, the game will become much more bearable, to be honest.
>>
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>>6725331
X-Com difficulty is about managing risk. Destroy cover. Flank. Use medkits. Take cover. Grenades are a sure thing. Short-range shotgun flanks are a sure thing. Every risk can be mitigated and though you can get fucked you can reduce the risk to the point that the amount of fucking you get is manageable. And even then you can play on easy mode.

Darkest Dungeon difficulty is about disposability. You will always have enough heroes on the cart to throw a full party into the dungeons, bring back a few trinkets, and then send their insane asses on. There's no loss state for you because the losing is all done by your flunkies. If you get attached to the dudes you have to pay a lot of gold for them to unwind and to cure their diseases and insanities, but even if an unlucky series of crits wrecks them you, the player, are only set back, not beaten - and the town upgrading over time means that even if everything goes as wrong as it could possibly go, you're still better off than when you started the game.

No Haven risk is every action is intrinsically risky. Even the most mundane assignments have a base 40% chance of failure, 5% chance of horrible failure every time. There's only so much you can do to reduce that risk and a lot of the time it relies on pure luck to have the right slavers for the job, and if you don't lol fuck you, you don't get to play this part of the game unless you like a significant risk of fucking up all the progress you've made. Sure you can min-max by customizing your slaver to excel at a single assignment and constantly grinding explore so you can always do that assignment but at that point you're basically playing cookie clicker.
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>>6725367
Oh, and it doesn't help that the RAGS interface means it takes forever to do anything. I bashed my head against the difficulty of Defiler Wings because once you've got the hang of the interface you can click through things at a ridiculous rate - all the load times are unnoticeable and the majority of the clicking you do is in the same section of the screen. You can't play No Haven quickly - everything takes two to three times as many clicks as it would if it wasn't using RAGS and everything has one or more half-second waits for RAGS to process something, which sounds like a petty complaint but in practice it means you spend more time waiting for RAGS to load than you do actually picking things to do. And doing anything means right-clicking specific entries in lists or the portrait, clicking something in the drop-down menu, clicking something in the menu that appears in the picture window, then pressing click to continue, scattered around the entire lower half of the screen. It's a constant niggling annoyance that just adds to the frustration.

I want to love No Haven so badly and I can see a great game somewhere in there, but I can never get more than a passing glimpse of it through the goddamn ridiculous difficulty and motherfucking RAGS.
>>
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>>6725367
I don't disagree with you
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>>6725320
>>6725268
>>6725176
>>6725175
>>6725166
>>6725121
Someone should let Bedlam know about those. Maybe he can read and adjust things a bit.
>>
I guess I must be kindof masochist to enjoy shitty rng rolls, actually random outcome turns me on as much as actual porn
>>
>>6725134
Hey, I wanted to try out your game but it's really broken in a super obvious way. Whenever you hit the back button it takes you to the last page you were on which makes it unplayable if you ever try to research new materials. Also it breaks the game super hard if you go into any menu and then hit the version history button.
>>
Anyone have a link to Teaching Feelings and the English patch for it? The link I had for it died.
>>
>>6725424
Doesn't have to be masochism - it depends why you like random outcomes. I enjoy surprise and a bit of uncertainty at times in such games myself, but when lots of preparation and effort goes to hell with disasterous consequences for no player's fault - just RNG, it's shit.
>>
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>>6725420
I'm reading it. I don't want to be dismissive but alpha is alpha, massive amounts of content which will affect the balance in a variety of ways seriously needs to be added, a slower optional story based intro to better ease in gameplay elements, and there is going to be a bigger and more consistent partition between the dom and sub content depend on how you choose to start the game.
>>
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>>6725367
>>6725414
You guys are cute.


I'm getting burned out on FC. Played JoNT, SM3, TQ and the likes to death too. Dislike Rags games. Any suggestions?
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>>6724908
Google "machine translating games". Even then, it's going to be a really shitty translation, but it gives you more of an idea about what is going on.
>>
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>>6725484
Y-you too senpai
>>
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Place could do with a few pics I think.
>>
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>>6725492
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>>6725493
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>>6725495
>>
>>6725467
No problem for me. I just want to make sure you're aware of what people currently have issues with so it'll be kept in mind for future adjustments and content. I agree that the game does show promise and I hope to play it again once current issues will be somewhat mitigated, after all.
>>
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>>6725512
It's decidedly tricky. On one hand I'm profoundly grateful people are checking it out and providing feedback, and yet it's very much content incomplete and so I have to point that out a bunch which I'll admit does feel like a copout even if it accurate.

Course I should be actually working on the game to resolve that earlier rather than taking time out nattering away here but hey.
>>
>>6725522
Honestly, I admire both you and FC dev. Not only because of your games, but because you both insist on working with shitty engines like Twine and RAGS.
>>
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>>6725526
I appreciate the thought but please don't admire me for that. Being incompetent at proper programming is something I really do regret believe me.
>>
>>6725530
Every minute you spend on RAGS you could spend learning a programming language or another game engine.
>>
>>6725531
Fucking hell, I know but I'm not getting into that one again, especially so recently after that lost go round.
>>
>>6725532
Imagine acquiring a skill or developing a game which you could even market instead of being stuck with RAGS and a shitty following of deviant sickos in tfgamessite or here.
>>
>>6723905

>Gender change
>Bimboification if you want
>not /d/
>>
>>6725547
Was Newlife the one made by the Brit or the Slav? Either way, it's vanilla as fuck.
>>
>>6725550
It's the brit one, and it's very vanilla, but its still not /h/ material considering
>not anime girls
>gender bender
>>
>>6725547
>>6725551
You mean the gender bender that happens in about 20 seconds at the very start and is otherwise totally immaterial?
>>
>>6725552
LifeSim games just seem incredibly vanilla, Cursed has some transformations at least. Newlife is just so incredibly boring
>>
>>6725551
I'm not disagreeing with you there. If anything I'd say it makes more sense to send them to >>>/aco/weg/
Either way, it's not /d/.
>>
>>6725550
I imagine if someone got a hold of the source code, someone could do something fun with it.
>>
>Newlife
>anything other than wardrobe simulator
>>
>>6725582
That's what I like about it honestly.
>>
>>6725134
>>6725140
Yeah, 4shared means I can't try it, sorry.
>>
>>6725590
Which is fair. But many people here find that terribly boring, and it's just not /d/ in any sense. Almost certainly never will be, because the dev is such a prude.
>>
>>6725134
Both your debug options for trust decrease trust.
>>
>>6724942
>>6724929
I'm one of the people who plays HHS alot and even I keep getting stuck on the management screen at times.
Its even worse if I've navigated to the clubs screen, because that has a big CLOSE button on it.
>>
>>6725134
Hitting back on the lab screen actually takes you back to the last screen you saw instead of up one level, so you get stuck in the lab.
>>
>>6724127
>what about people who don't like pissing?
Death by ruptured bladder.
>>
Hey, not sure if anybody remembers but I'm the guy that posted about a monster girl game I was creating a week ago. Just wanted to say I'm almost ready to release the first playable demo on the website I set up. I'll post the link sometime tomorrow. Took about a week longer so I could convert the game from multiplayer to singleplayer, which is now done!
>>
Are there any other games like defiler wings?

Where you are the monster of the raping dead?
>>
>>6723710
>dat pic
10/10, would breed

Where are these fluid druids from?
>>
>>6725650
I must've missed it, what's your game about?
>>
>>6725671
I feel bad spamming this topic about my game because I have no images to contribute, but it's a game inspired by the monster girl survival game that gets posted here every once in a while. You're an alchemist, you choose a monster girl to start with, then you play through a story (or not if you don't want to) and try to live your life with your companion(s). It's a very basic description as there's more to it, but I'll put a proper description on the website. It's a text game, that detail is probably important. Looking forward to showing it to you all soon!
>>
>>6725650
I was wondering if you were lurking in this thread. Keep up the good work.
>>
>>6725725
Awesome!

I want to make sure there's atleast a bit of content before I release it, so I want to have the first "chapter" completely done. I'm trying not to delay the release too much by constantly adding more, but it's very tempting to do so. I have one more dialog and a battle to go, then I'll check for errors/bugs before I release it. Can't wait!
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>>6725650
>convert the game from multiplayer to singleplayer
I have several questions.
Could you elaborate on why this would be needed? Are you basing the code around another game or was the original text thing multiplayer?
>>
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>>6725677
Yet again another "fuck your pokémon" type of game. I wonder if one of them will ever get finished.
>>
>>6725746
I will never stop wondering about this picture.
Fucking How?
>>
>>6725650
>>6725677
Trap content?
>>
>>6725791
You put her like that, you bully. You also tied her shoelaces together and she's trying not to fall down. Now a crowd is gathering.
>>
>>6725791
Read the filename.
>>
>>6725746
I'll take any questions as long as nobody thinks I'm ruining the thread!

Basically I made the game with a client-server system. I did this because I wanted to make it impossible to cheat/hack/edit the game/your account. I also wanted to add a global trade market to the game and several other features that interacted with other players in the background.

In my previous thread it became pretty clear that the majority wanted to edit their saves and mess with the game since it's part of the fun. Also server-side development would increase development time and make things like lag, server speed and code optimization a big issue or at the very least a factor.

I am writing the engine myself, a lot of hours have gone into it already. I finally reached a point where I can comfortably write content for the game without having to change the engine. Basically the multiplayer components were a "cool" idea I had, but I thought of another way to do it without all the issues of a server-component.

>>6725777
Probably more than that, but yes, basically! I can't say I think I can ever finish my game because it has potentially infinite content.

Typing on my phone, sorry for typo's.
>>
>>6725791
nanomachines
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>>6725794
Yes please! But no concrete plans just yet.
>>
>>6725797
Post pictures with your Q&A and you can answer questions all day long.
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>>6725796
god dammit
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>>6725797
>I am writing the engine myself
What language did you write it in?
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>>6725830
The first version was in javascript and php with a mysql database. Now it's just javascript. No libraries, I wrote my own object-oriented (as far as that goes with javascript) structure. All text, items, etc are stored in JSON files

I
>>
>>6725670
>one of the rare cases where "semen demons" actually is exactly what it is
>calls them fluid druids
Your meme mutation this time works against you - and will be your downfall.
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OK, my phone is making this hard. Another pic to make up for it!? I hope these will do.. and that they aren't thumbnails. :(
>>
>>6725835
Just tell the man where these sperm wyrms are from.
>>
>>6725670
>>6725835
>>6725863
Those are simply Nagato and Kongou from Kancolle, with sluttier clothes and very stylish horns
>>
>>6725522
Not sure how aware you are of what bugs and where. But when you are fully customizing traits selecting repick traits always rolls you back to 12 trait points instead of 14, so you have to restart client to get a fresh 14.
>>
>>6724127
Maybe put it in the settings? Like an option to disable all watersports content, similar to what Trap Quest has?
>>
ANYONE GOT THE NEWEST TITS?
>>
What's the best way to gain money from your corporation in FC?
I've tried keeping a balanced amount of each asset but it never seems to generate me that much dosh.
>>
>>6726352
The corporation will always buy slaves regardless
Maximizing your corporations total slaves seems to be the way to go, so I always buy whatever it is I need to increase that total.
It should tell you in the description.
>>
>>6726352
Keep company funds above 50k since that unlocks an event where you can get a shitload of assets dirt cheap. Don't be afraid to issue more shares to get the funds above that level.
>>
>>6726352
JS console command
>>
how do I clear shitty slave behavior in FC? Is it possible or should I trash them?
>>
>>6726420
What do you mean by shitty slave behavior?
>>
>>6726423
when they're bitchy/oddball or refuse certain type of sexual activity
>>
>>6726425
There should be an option in your personal assignment to break bad habits
>>
>>6726425
>>6726428
Your head girl, and the heads of most facilities, can also work out any quirks.
>>
>>6726430
ok I just haven't invested in any facility and never bothered selecting a headgirl, danks
>>
>>6726430
Bear in mind that the head girl is random and tends to prioritize skill training if you have it enabled.
>>
>>6726433
>Bear in mind that the head girl is random and tends to prioritize skill training if you have it enabled.

What? My Head-girl always goes Health > Quirks > Training, apply to most devoted slave that can still receive one of those options.

>>6726425
Personal Attention - Break Bad Habits
>>
>>6726438
For me it was always a mix of the three with skill training being the most common and health being the least (unless there was slave with negative health, but that is really rare)
>>
>>6726438
>Most devoted
That explains a lot
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>>6726447
I probably missed something obvious, but is there a way in No Haven to get rid of slaves other than hoping to get the right opportunity in the city? It's kind of annoying that I can't do assignments that might give me a slave when I just want the supplies/gold/xp.
>>
>>6726465
Dreadsea coast -> whores for the whore makers. After a while it becomes the only option, there's a cap of 15 slaves and it blocks every assignment
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>>6726470
Thanks.
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>>6726470
Though in my experience there's like a one in four chance of failing it and only getting 50g and risking losing your dudes forever.
>>
>>6726502
Depends on who you send, expert psykers are always a good bet
>>
>>6726432
Also keep in mind that habits can also be broken by themselves.
If a devoted slave of mine would hate anal and I would spend a week fucking her ass, she'd lose that quirk.
>>
>>6726004
Will check it out.
>>6726465
The Slave Auction is coming next update along with possibly something to help with really large encampments.
>>
>>6726546
I don't know anything about the engine, but in regard to the biggest camps (45 NPC) is it possible to have the big screen on the right scroll down, or have multiple pages, or a drop down menu? I have real trouble selecting people for assignments because their names are hidden by the cramped space
>>
>>6726557
Constraints of the shitty engine there alas. Options are either to drag down the image window as much as possible when you're selecting people to get more space and then resize it when you're done, or use the 'make unavailable for selection' option to free up menu space and then put them back when you've done the selection.

Well aware neither is ideal.
>>
>>6726557
there's a thing for that, you can set people to be ineligible for missions.
Its pretty much there just to clear the list when you have too many people.
Or, you know, when you don't want to send your only corruption wizard on a mission so you can corrupt sum slaves.

After you're done sending people on missions you can always set them back and then use them for something.
>>
>>6726565
Oh thanks I didn't think of that
>>
>>6726546
Update when
>>
>>6726546
Assuming there's not the usual one in four chance of 'you get nothing and by the way there's a chance you'll lose your slavers too because fuck you', a safe way to turn slaves into gold would really help with some of the balance issues.
>>
>>6726669
>balance issues.

If we're talking about balancing, I'd kind of like scouting locations to be a certain success. Kind of annoying to be stuck without any assignments to work and have scouting fail several times in a row.
>>
>>6726546

hate to be linuxfag, but can you move to a real engine? RAGS is shit all the way through.
>>
>>6726816
Not him but probably won't happen, if you'll read what was written before, even in this thread - changing engine would probably be shitload of work.

For all the shittyness RAGS has one thing going for it - it's realtively easy to start working in it straight away with only some learning required and it's ready made so you don't have to code most of the engine for an average game.
>>
Has anyone actually bothered bugging the RAGS devs to fix their fucking engine? It would be awesome if it weren't so slow, inefficient, and incompatible.... although judging by how poorly the engine runs I would presume that the source code is a goddamn mess as well.
>>
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So I picked up Pretty Soldier Wars AD 2048 after reading about it.

The game's pretty shitty, but I like the premise.
It's essentially XCOM but with rape monsters instead of aliens. They invade and rape girls, your squad is sent in to rescue the girls and kill the monsters.

Are there other H-games like that?
>>
>>6726848
I'm hoping for an actual XCOM 2 total conversion at some point.

Call it XXXCOM
>>
>>6726845
I don't think anyone actually worked with RAGS devs or talked with them about improving their stuff, with exception of doing it through complaints. Though most RAGS games are actually small and simple enough that probably the engine worked just fine for them - amusingly, it's the porn games that seem to be some of the most advanced ones and also the ones where engine's shortcomings are the most noticeable.
>>
>>6726849
That'd be actually awesome, especially if aliens would also range from weirdly-colored girls, through monster girls to lewd cum-sucking horrors and you'd have a way to not only shoot, but also lewd your way to victory.
>>
>>6726855
The Chryssalid equivalent would be an alien that actually sucks up/envelops the target, so you have this weird insectile thing twined around an XCOM soldier with tubes and proboscis forced into every hole, sucking at her tits, etc.
>>
>>6724239
Did I already recommend nurse nikutai kaizou karte to you a few months ago?

If that was not you then you should try that as well.
>>
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>>6726855
I didn't even think of the monster girl angle. It'd be absolutely great.

I hope someone picks up on this.

So the monsters in this game capture and impregnate females, and convert captured males into weaker drones. Any recommendations for games that feature that kind of "mass breeding" operation?

>>6726862
Your commander reminds you that this is the case in pretty much all of the attacks. If you aren't successful within 4 hours, they napalm the building in order to prevent an outbreak of cocoons hatching drones and girls giving birth to more powerful aliens. It's a shame the game doesn't really elaborate.
>>
>>6725791

Unscrew the bar from the supports, slide it sideways through the pantsu, attach it again?
>>
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>>6726869
Er, got a little scatterbrained there. The creatures in this game are kind of like chrysalids in that they capture and rape females to produce the bigger, badder monsters while the males are put in cocoons to be converted into weaker drones.

Each mission has a couple of big monsters that are in the process of making babies. While you get a neat sex scene for each one you encounter, it's very short and there's no consequence to it. The girl essentially doesn't exist and the monster can't "get away" with her to finish the job.

Chrysalid mechanics would be pretty neat.
>>
>>6726862
Well, I'd imagine regular infantry of somewhat alien but not really monsterish girls who are willing to fuck, suck as well as shoot going for sectoids, maybe with somewhat psychic powers of turning people into absolutely horny, mind-controlled sluts.

Your chryssalid idea is nice, though rather than trapping a human, I'd like them to be lewd counerpart of original creature - a monster which may catch a human, fuck them (tentacle onaholes can fuck either gender, hurray!) and then leave them as sex-crazed zombies (think Kansen game series) who after some point will turn into more chryssalids.

Mutons being simply tall, strong, muscled humanoids (of both genders or just as futa so less animating and modeling is needed, with females being slightly toned down to "sexy amazon" levels to preserve curves and softness where it's due) willing to dominate their enemies and piston-fuck them (or ride them wildly) to unconsciousness? I am not much into futa but I think something like that would be appreciated in our /d/ circles.

Instead of thin men, cute petite girls infiltrating general population, then suddenly turning really nimble and flexible (and willing to "fuck" over their enemies in all kinds of interesting positions).

Ethereals being some delicate, floating beauties who can mind-control their targets, turning them into sluts just like sectoids could but also simply lift them and fuck them telekinetically in the air for direct damage.

cont.
>>
>>6723742
I think that game's dead. Hasn't updated in the better part of a year.
>>
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>>6726668
Dunno. I'm still at the stage where outside of a batch of new assignments in the mountains and the slave auction system I'm not certain how much else I'm going to include.
>>6726669
They'll certainly be some RNG to it as well that's what so much of the game is based on but definitely won't be as straight forward as that.
>>6726815
Going to be adding some more stuff to improve assignment odds which should help with that.
>>6726816
Nothing personal and I certainly can't expect every anon to read every dgg thread but I'm just not going to get into that here in future. Sorry about that.
>>6726841
I would like to eventually migrate it but yeah converting the idea of converting some parts of it gives me screaming nightmares. Fuck I'm finding it intensely hard enough to summon the energy to work on the WR twine conversion and that's a far simpler game.
>>6726845
As far as I know he's planning to move onto an entirely new engine. I'm not holding up much hope. I tried the 3 beta rags version last year and it make the 2 versions feel like a fucking wet dream in comparison.
>>6726887
It's not dead. As mentioned I'm off and on trying to convert it to Twine but it's a nightmare and really slow going combined with also working on No Haven.
>>
>>6726884
cont.

Maybe something more classic? Apocalypse's skeletoid, if turned into sexier girl would just work wonders at fellatio. Psimorph wouldn't even have to be changed much from the original looks - it's already basically a blob full of vaginas (I guess some of them could also shoot tentacles so player's sodliers of both genders could be "fought" by them), just add some super pheromone fluff for it so there's explanation why some want to fuck it in the first place. Multiworm eggs with their weird tube could also use that fluff, with said tube usable both as onahole or housing its own tentacle. Multiworms themselves could be basically snakeish tentacle onaholes.

But wait, why not to make it ultimate perversion and also borrow themes and monsters from Terror from the Deep? I mean, underwater monsters drawing civilians and soldiers to water (or being strategically placed in it when people have to cross some lake or whatever) and dragging them in or luring them like sirens to suck their balls/vags dry - nothign against it! TFTD also has some monsters that wouldn't have to be changed much - Calcinite is basically an amorphous blob that inhibits human diving suits, so close to stereotypical slime monster girl. Hallucinoid - a tentacles jellyfish also doesn't require much of changing to be classical fucking machine.

Speaking of fucking machines - all those drones could be used, latching onto soldiers and fucking them with actual pistons (onaholes or dildo-tipped).

Same with going even further, to original Enemy Unknown - Celatid is basically floating blob of flesh, who is to say it's not very soft, pliable, slightly morphing blob of flesh that can milk a cock or squeeze and fuck a vag? Sectopods I'd turn simply into sexy robots and snakemen just ask to be lamias.

There, here's a lil trip into my perverted imagination. Shame I lack the skills or will to even turn it into half-decent series of pics, yet alone a game.
>>
>>6726889
Bedlam, what are you doing here. Grab some bite, man and update No Haven into something more balanced and less slaver babysitting/disaster failure even with super professional slavers stuff, we're sitting here counting on you!

(don't take it too seriously. Also, love the pic with the expression of that horny elf, even if her body proportions/thickness mixed with "camera" perspective make her seem somewhat chubby).
>>
>>6726884
>>6726895
Last though for these fantasies, since I am in the zone (even if I suck in describing them well). I love the mental image of how great it'd be even with the lost battle to get a still picture or simple animation, with Muton pinning down some soldier, bringing their face close with predatory grin and riding their cock/pistoning soldier's pussy while others wait for a turn or a bunch of sexy cannon fodder-sectoidish girls holding a different soldier and roughly sucking them off with blank expressions. If it's infiltration missions with lots of chryssalids, a loss screen with civilians and fallen soldiers (both males and females) with crazy, aggressive expression grabbing others and fucking them, again a'la Kansen or some mind-controlled, empty-eyes civilians using multiworms or swarming a psimorph and its orifices.

Or win screen, with battlefield full of downed, seemingly unconscious aliens lying down or tied in suggestive positions, their genitals bare and apparently already well-used or if some significent number of them was captured - same aliens kneeling in the row, with collars and other restraints, waiting for transport.
>>
>>6725797
Have you considered having loyalty missions become available for companions with otherwise maxed out relationship values?

Finding the slug girl some kind of alcohol related legendary artifact or getting the ushi-oni through a boss fight tailor made to whoop her fat spider ass in one piece for example?
>>
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Bodyguard is best girl.
>>
Catgirl, doggirl, foxgirl or wolfgirl?
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>>6726968
>no handles
What's the point?
>>
>>6726968
Depends, how stereotypical we go? Often those have certain character traits but not always. For example, I've seen all kinds of catgirl and dog girl characters. Without info about those, they differ with nothing but a bit of shape/color of their ears/tails and that doesn't matter.

Provide examples, describe charater, kinks and attitude of each of those girls, add cute pic and some additional lewd boon and power for choosing each of them and then be thanked for this simple CYOA.

Seriously fa/tg/uys, I know you're here and you want more lewd CYOAs. Don't deny it.
>>
>>6726919
>if some significent number of them was captured

>tfw your scientists don't perform section but figure out how to stimulate those aliens for maximum sexual pleasure and what new sex toys to develop based on their technology.

At least selling aliens afterward would make sense than mass sale of alien corpses in the original - I see a big market for REALLY exotic sex slaves.
>>
>>6726899
>on /d/
>can't handle some chub
maybe /c/ is more to your liking
>>
>>6726968
why choose? why not all?
>>
>>6727012
I can handle chub and more /d/ things beside, including stuff even /d/ is slightly hesitant about. Doesn't mean I have to like every of those things. Chub is simply not a trait I find hot - so while the pic is still good, it's not because of her physique. Especially since again, I am pretty sure part of the chub isn't because of her intended proportions but artist needing more work with angle shots and perspective.
>>
>>6726940
Will definitely be in the game in the near future.

I am working in chapters/iterations so I have realistic goals and not an infinite amount of unfinished content. It pretty much goes like this for each iteration: Storyline -> Character Development -> Extra. I work like this so I can work on a good story first, then replayability; The excitement of different companions in different survival situations, etc.

Example : I wrote the story for the first chapter and then created a town with the areas, buildings and npcs I would need to execute the script. Afterwards I wrote a few extra options to link quest npc's through the story. Then I added a random battle and scenes where you interact with your companion. The extra part is basically stuff that helps you raise stats and opens up more options for character development in the future, such as finding items like the ones you described. One part of a side quest opens up new housing options for example, that would be something extra.

I'm rambling, sorry!
>>
FC Dev, suggestion to replace the small dick nickname "Needledick" with something like "Boyclit"
>>
>>6726968
Overall I'd say catgirl, but Horo has carved out a space in my heart for wolfgirls.
>>
>>6726889
>tfw you wish bedlam would just throw whorelock in the garbage and work on no haven 24/7
Why continue work on piss christ when the mona lisa is sitting five feet away unfinished?

I do like both of them though.
>>
>>6726889
>I'm not certain how much else I'm going to include.
Loads of events. Armor/gear customization. Loads of bdsm gear that can have bad effects on you/slavers due to mission failures or takeovers (or attempted takeovers by slavers that fail but you still get gear slapped on your character because you werent good enough).
>>
>>6726889
>They'll certainly be some RNG to it as well that's what so much of the game is based on
I think most of us thinks it's fine. It's the percentage and effect of some of the failures that's disappointing. Maybe there could be some additional saving throw lessening the blow if disaster/failure event outcome is triggered by a slaver who should do great at the job?
>>
>>6726899
Just did a two hour+ stream so I suppose you can take that as me taking your advice :D
>>6727091
Noted!
>>6727093
Also noted though yeah some of that is definitely coming if possibly not in the very next update.
>>6727103
Yeah I'm going to add more mitigation stuff.
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>>6727103
>second roll to lessen the blow if you have a slaver with a critical success trait/veteran+ status.
>>
>>6727117
Having just checked I will admit that there is no mitigation at all based on experience really is an oversight.

If anyone's wondering traits that help you make it back unharmed currently are Malevolence, Strong, Cowardly, Agile, Magic (Biomancy additionally so), Fleet, Elementalist, Resilient, Psionic, Were, Flying to a greater or lesser extent and Ethereal is outright immune.

Traits that hinder to a greater or lesser extent are Weak, Clumsy, Aggressive, Cowardly, Bimbo, Thug and Exceptional Beauty/Femininity.
>>
>Shall you reward her with your LV32 "Headpat" skill?

Don't apologize, I wouldn't be asking if I didn't want to know.
>>
>>6727158
Hey, Bedlam, will there ever be slavers/character's preferences and sexuality or will everyone will always be pansexual and willing to fuck anyone with no negative/positive modifiers?

I mean, right now with slavers already being whiny and ungrateful assholes losing morale and complaining about jobs at the drop of a hat it wouldn't be a good feature but down the development path, once that will be balanced, I'd love it if my best slaver would confess that he's really just into women, especially them busty elves and would get permanent loyalty and morale boost if I would reward him with such.

It would also make type of the slaves matter - right now no matter how they look and what gender they are, everyone will want to fuck them equally.
>>
>>6727158
Oh, oh!
Waiting eagerly for the link with all those new fun additions you've mentioned.
>>
>>6727164
Wow, that's an awesome picture. Saving this for... research.
>>
>>6727014
They will fight, except the catgirl she'll run.
>>
>>6727158
Ethereal OP pls Nerf
Nah but for real, I wish there was an easier way to get an Ethereal character.
I could see it being one of the possible effects of a transformation magic, probably a rare corruption effect.
Ethereal Start would be too OP if it gave you Ethereal slavers though. I'd still play it.
>>
>>6727411
I actually hope that some traits, characters events will be really prized and hard to get - stuff that can be acquired as traits for player's character, slaves and slavers but only as per some unique quest chains and as one of the potential rewards from among which player has to choose.

Like it was mentioned above, I want those things to matter, possibly even affecting other events, gameplay choices, endgames or even dialogues with different character. I want whole quest-chains where next quest and its rewards are directly influenced not only by results but also choices in the earlier one.

Overarching plot and end-game goals less dependant on luck but more about preparation and proper choices.

For example, there's a quest about some wizard academy research party beign spotted going somewhere. You can send people to meet up with them and then decide whether you want to raid and enslave students from it or possibly trade/buy their services. Then there could be other quests, available depending on what was the outcome:

Critical success raid: powerful obscure artifact and valuable magical materials, one of several unique slaves + a few "merely" quality/rare ones. New quest about researching acquired artifact and then depending on results of that one - using it for some particular goal.

Succesful raid: Chance for one or two quality slaves, some valuables, increased infamy.

Failure of raid: Attack repelled, a random raid participant risking suffering some negative effects (curses etc) which if applied - can be taken out only by another quest the same slaver would have to embark on.

Critical fialure: Danger of loss of some of the slavers (depending on their traits, rank), all slavers taking part in the ride make a throw for whether they get cursed - and so does main character at the camp. If anyone gets cursed, quest as above becomes available.
>>
>>6727452
Same with negotiation/trade/purchase - more rare and powerful items that possibly lead to even greater quests and their rewards could be acquired with critical success, regular exchange of goods or new information leading to new quests could be acquired with regular success, while critical failure could get some slaver cursed.

I know it's rather ambitious, but I see it more like something to work toward as the pinnacle of the project's development, not something I expect right now.
>>
>>6727452
well Currently Etheral is really OP and can come with Flying too.
I only know one way to get an Etheral Slaver and that's from Criting the Follow the Dancing Lights quest, which is rare itself.

A thing which is deffo possible is Quest Lines [cause there's already at least one]
You do a quest and on Success or Crit, you get a result that gives you another quest.
IIRC the Cave exploring mission on the Coast gives you a mission to raid a Lamia nest if you Crit it.
But you can lose guys if you Crit that mission, and the Lamia mission itself is really dangerous too : D

More Missions where you do one part for a small risk small reward, followed up by another mission for high risk high reward would be pretty cool.

For example with your Wizard Academy Research party mission, lets say you Crit that. Results in a Wizard Slaver and a new quest to raid the actual Wizard Academy [possibly with something where you HAVE TO take the new slaver, cause he knows the magic words.] Shit would be mad dangerous, because obviously, and can result in lots of things.
Because you know Dank Wizards in their Wizard tower are gonna have some rare as fuck slaves, like Fallen Angels and Succubi, or other demonic classes.
>>
How do you guys feel about jack-o-nine-tails? Or is it not /d/ enough?
>>
>>6727523

I would like it if it weren't for the images. Can't take it when the visual style changes every five seconds, it's like trying to jack off to Yellow Submarine.
>>
>>6727523
My favorite game, by far
Needs more futa, though.
>>
>>6727523
Breaking and selling girls isn't my jam, keeping girls is. So uh, it's okay?
>>
>>6727598
What about breaking and keeping? I thought it had both anyway.
>>
>>6727602
Sort of, you get to keep one.
>>
>>6725796
???? what does a prog rock one hit wonder from the 80s have to do with this?
>>
>>6727628
Google for "how does king crimson work"
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>>6727628
Crimson King is a weird character from one of the weirdest manga/anime out there. His special power is time skipping, typically not seen by the viewer, he just kinda disappears and then people suddenly are in all sorts of weird positions or similar, which always leads to some variation of "what the fuck just happened? How did that even work?" "IT JUST DOES!"

Jojo's Bizarre Adventure is responsible for my favourite clip compilation ever: https://www.youtube.com/watch?v=3P7qWQ5dBmA
>>
>>6726867
Yeah, the nurse game is really good all around. Deep Body was fantastic for breast stuff. And the sadism school's red head was neat because games hardly ever have butt expansion.
>>
Looking for any games which let you turn girls into tentacle breeders. Any ideas?
>>
>>6727756
Some chinese dude called xyz is working on a game with that stuff, he can only post on the other chan because of captcha problem tho
>>
Hi. If you're making a game, don't fucking put real pictures in to it.

It's the stupidest shit you can do.
>>
>>6727803
As opposed to what, fake pictures?
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>>6727911
I think he meant pictures of real people.
As in photograph.
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>>6727914
yeah its kinda strange, but some of it can be pretty good.
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>>6727918
I'm more concerned by some of the absolutely terrible art that's sometimes used than by some pornstar's photo
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>>6727918
As long as the pictures are consistent with pornstar it's all good
>>
>>6725650
Glad to see you're still working on it and haven't disappeared. I was really intrigued by what I read in your thread, but you appeared to be gone for a while, so I was wondering what was going on. Looking forward to playing the game.
>>
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>>6727689
Then my last real suggestion is kuroyokami.
www.dlsite.com/ecchi-eng/work/=/product_id/RE036298.html

The gimmick of this game being that there are 5 ways to train your slave and you are free to combine them as you wish. In reality you only get so much time before the game ends so the more you mix the less extreme each individual form of training gets.

I will spare you my attempt at recalling the plot. The image speaks for itself.

deposit is live
http://www.anime-sharing.com/forum/hentai-games-38/japanese-%5B071231%5D%5Bki-software%5D-黒夜神-~堕ち逝く肉奴隷達の散華~-129565/
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>>6727972
and here is the help image I grabbed from some forum when the game first came out.
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>>6727756
I'd like to ask for recommendations for games that simply have girls being turned into tentacle breeders, as well. It doesn't seem to be a very popular subject anymore.
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>>6727999
Well, that does actually sounds like something I gonna put in game im working on at some point.
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>>6727999
trips have spoken, add tentacle breeders!
>>
So what games let my player character have a feminine penis?
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>>6727803
I saw a few games taht were working pretty well with real people pictures. What's important is choosing decent pictures (not only a woman being beautiful but also the picture being decent "technically") and to be consistent (ie. pictures of same woman for one character, quality not being all over the place).

It is harder to make it appealing but it has been done before.
>>
>>6727999
>It doesn't seem to be a very popular subject anymore.
I blame /d/ actually being slightly stale and boring with proliferation of people just lusting for a cock on a feminine body.
>>
>>6728044
I'm kinda sad about that desu, /d/ used to be all about tentacles. Nothing personal against futas but yeah I'd like to see more monster porn tbqh
>>
>>6728044
>implying
it's all about monstergirls, slavery and shit like bimbos
>>
>trying to play Free Cities legit
>reputation bugs out the $rep stop having a numerical value
What the f
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>>6728044
You know what's better than a cock on a feminine body? Two cocks on a feminine body
>>
>>6728057
>bimbos
There's one thread that's 70% recycled content and 30% non bimbo vanilla hentai
>>
My face when my slaver who isn't a trainer still trains up 4 perfect cumsluts, and 4 additional basic obedience, 2 advanced obedience. Still doesn't develop a trainer trait? wot?
>>
>>6728075
...good point and really should have thought of that. Will add.
>>
>>6725834
>I am writing the engine myself
>javascript

Well... thats happening.

Alright, real question time, tell me about your game.
What is it?
What type of game? (pokemon, VN, RPG)
Do i need an account for the site or is it just a downloadable?
>>
>>6728078
is your no haven game still in rags?
>>
>>6727972
>>6727977
Looks great but I'm too retarded to install it properly. Thanks for the suggestion anywat.
>>
>>6728085
please forgive me for using pokemon a game genre.
>>
>>6728078
Sounds moist. I guess sometimes devs just didn't think of some things, i guess pointing things out in threads like this helps more than i thought. (atleast for receptive ones like yourself)
>>
>>6728078
Bedlam, your thoughts on Quest lines?
>>6727469

Not that I'm expecting you to go out of your way to add things like that in right now, I'm just curious to know if you've considered more quests that result in quests?

Also, Ambushing Wizards when?
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>>6726968
Cowgirl.
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>>6727802
You mean ZXC.
Great creative drive but his anatomy and game design is lacking. Also taiwan so engrish.
His art is strange in that it lacks a certain polish, but the themes are universally incredible.
game link:
drive.google.com/file/d/0B4D1BVjfoTvXeDg2LWRreG1pcDQ/
>>
>>6728121
cheers senpai, I haven't looked him up for a while so I kinda forgot his name
>>
>>6728102
You'd be surprised at how useful it can be. Glad I didn't wash my hands of this place (despite being tempted on occasion).
>>6728106
Definitely going to be a thing. Outside of the one in game already there's hints for the one upcoming to be able to unlock greater biomancy powers, there's one planned which will be very multi stage involving dragons and definitely more beside.

Wizard hunting will definitely also be a thing.
>>
>>6727972
Is there something I'm missing here? The game always ends super soon. For example, even if I focus soley on her breasts she only gets to the size of the 2nd from the left girl in that image before the game ends. How am I supposed to get massive tits like the center one there or mix and match traits?
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Here's something. According to Google, the average height of women around the world is about 5'5

So in FC, when a slave is described as being average height, they could be between 5'3 and 5'7

Up till now I've been assuming average height in FC was around the 5'9 mark.

Just something to think about.
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>>6728374
>tfw you can't alter social directions after establishing them
>or dev medical and technological advances
>tfw can't mold futas as the slave owners, and influence other free cities in the same way through trade
>tfw Old World governments don't collapse on their own or with help, leading to power flowing to local rulers, turning into feudalism
>tfw you don't become center of all trade, wealth and science, as petty wars consume the world around you
>>
>>6728064
mmm, pizza
>>
>>6728064
Your mileage may vary. I am kinda bored of most of the futa stuff, myself.
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>>6728417
>>
>>6728391
Well, part FC is about influencing your little microcosm of debauchery. Expanding that to the rest of the Earth seems superficial.

Wouldn't mind some more girls-with-dicks content though. There isn't a social direction that supports them yet. Also I want to be able to push penis enlargements hormones further. I had this fleeting idea for an event in which you can put a well-hung slave in a dick measuring contest.
I rationalised it with slave owners just using it as another way to boast about their prized stock as well as demonstrate the power they have over a slave's body.
>>
>>6728391
>>6728433

FCDev accepts event submissions and there are guys here willing to help you code your ideas if you do the writing up-front.

Go nuts.

(go nuts, get it? ayyyy)
>>
>>6728433
You don't need to expand to the rest of the Earth, just make it easier for the corporation to acquire and sell slaves as the world becomes more or less destabilized, occasionally hear echoes of the consequences of your actions, and sometimes have events where you enslave upper class members of the old world.
>>
>>6728451
>sometimes have events where you enslave upper class members of the old world.
Have you tried attending an auction yet?
>>
>>6727999
Hey, what game is this? Can anyone point me to its vndb?
>>
>>6728520
Use iqdb
>>
>>6728431
To be honest, plain futa gets old fast.
>>
Probably a dumb question, but in FC, how do I grow a herms ball size w/o making them less feminine?
>>
>>6728568
Pump them with dick growing hormones, don't use (fe)male hormones at all. You should use male hormones only when you try to make ultra /fit/ goddess, when you want a girl with a huge clit or when you're just a faggot. When your girl has huge stuff, don't use female hormones on her ever, don't use male either, don't use any hormones in fact, so they don't shrink in size.
>>
>>6728576
But sometimes steroids also grow balls. Never would've thought but it happened to me last night while pumping out dozens of strongfat slaves coated in body oil.
>>
>tfw I unironically spent several hours trying to come up reasons why futas were scientifically plausible to convince fc dev to add them

I need help
>>
>>6728610

Off the top of my head, a slave school which genetically alters slave children in the womb to be natural hermaphrodites (so they can sell them 18 years later) seems reasonably plausible?

Off-topic, but I went to the wikipedia page for human hermaphrodites to see how it happens and found this choice quote:

"The Phall-o-meter, described by Anne Fausto-Sterling in Sexing the Body, is a metric scale. It enables assessment of acceptable phallus or clitoris measurements for boys and girls. For a girl, a medically acceptable clitoris can be no bigger than one centimeter. For a boy, an acceptable penis size must be between 2.5 centimeters and 4.5 centimeters. The range between one and 2.5 is unacceptable in either sex. Fausto-Sterling states:[30]

If the clitoris is "too big" to belong to a girl, doctors will want to downsize it, but in contrast to the penis, doctors have rarely used precise clitoral measurements in deciding the gender of a newborn child. Such measurements, however, do exist. Since 1980, we have known that the average clitoral size of newborn girls is 0.34 centimeters. More recent studies show that clitoral length at birth ranges from 0.2 to 0.85 centimetres."

No context. What the fuck?
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>>6728620
I meant that more in the mentally ill sense, but thanks regardless anon. Also mfw that whole wiki quote
>>
>tfw you make a different No Haven save to play pokemon
All those races and jobs are too tempting
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>>6728637

Spending several hours thinking exclusively about chicks with dicks is pretty much the definition of normal around here man
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>>6728610
Reminder that we'll never get a FC modding community for /d/ relevant material until FC is complete/dies. If at all.

Though as a pre-face to the following, is FC really the game that people should be dumping all of their focus on, or just create their own game instead of frankensteining their own ideals into it? I have slight hope for No Haven but I doubt we'll ever get a developer completely depraved to be able to write and program everything despite how silly the end result would be.

You will never spend several months of turning slaves into the embodiment of perfection then turning them into living furniture, art, or sex toys for sale at a premium.

You will (provably, attempted once to code this) never buy out cheap slaves to use as fodder to feed your favored slaves as an alternative to expanding their assets through drugs.

You will never rip open a portal to another dimension just to enslave elves, beast girls, demons, and other sentient races.

You will never be able to customize the citizens of your arcology and convince all the males that becoming petite traps is the only way to go and women need to grow dicks for a satisfying sex life.

You will never [spoiler]have sweet consensual sex and raise your own slavechild daughters that are raised only to serve you, your harem and the society you've created.[/spoiler]
>>
>>6728671
I'm a failure. I really should just give up on trying to figure out spoiler tags.

Forgot to say too; on No Haven; 2 or even the 4 points for an inch or two inches respectively for what is supposed to 'huge' and 'massive' dicks on the creation screen is pretty ridiculous. Also I'd like to see some Butt-size options and a few -2 options to help bridge the gap when you reach your limit at 10/12 negatives but don't have anything else to pick.
>>
>>6728681
There are simply no spoilers on /h/.
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>>6728671
>Reminder that we'll never get a FC modding community for /d/ relevant material until FC is complete/dies. If at all.

its fucking twine
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>>6728693
This is true.

So what engine or format do you recommend?
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>>6728713

the sweet, merciful embrace of death
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>>6728717
Is twine more complicated than a legit language like Python? Python isn't that hard and can be picked up on the fly.
>>
>>6728671
>You will never be able to customize the citizens of your arcology and convince all the males that becoming petite traps is the only way to go and women need to grow dicks for a satisfying sex life.

And good riddance. You closeted gay, sissy cucks have your place here but I'd like some games to not pander to you.
>>
>>6728770
>something something normies somethin reee
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>>6728755
Python is shit though.
And Twine is far easier. You'd know that if you'd just google it. But using Twine will simply mean you'll have to put your mod in every new version of the game manually again, so it's shit for modding.
With an actual programming language, you can create way more modular things.
>>
>>6728770
Just because something is in the game doesn't mean you have to use it faggot. :^)
>>
>>6728755
Not at all. I can't speak for text games, but shit like Gamemaker, Unity, Ren'Py or even RPGMaker are pretty good, and knowledge in them is an actual nice skill to have, unlike Twine or RAGS, which outside of hentai world, is basically useless.
>>
>>6728781
But adding it to the game, especially when it's a feature of such a scope, yet for such a limited audience will cut greatly into time that would be spent adding something that isn't crap and can be enjoyed by more people.

Now, if there'd be feature that you generally can affect your arcology's citizenry in dozens of ways and some of them would be like the shit you want, I wouldn't mind it that much.
>>
>>6728793
Just because it doesn't turn you on, doesn't mean other people don't get turned on by it.
>>
looking forward to playing No Haven on an actual game engine because god I am not touching that thing in it's current state (Is porting it really that hard? Ren'py comes with all the functions I saw pre-built into the demo and it takes like week to learn...)
>>
>>6728778
Actually all that would need to happen is for FCdev to use javascript to call an external html file. Modders just use the name of the external file for their "mods", and there you have it. They can even do it themselves if FCdev decides not to.
>>
>>6728812
well lets say you spent 100 hours on a thing.
Then some people bitch about it because of the engine you're using.
So you go out and learn a new engine, that doesn't work in the same way at all, which takes more time than building onto the game you already have.
Then you spend probably more than 100 hours porting the stuff you already have, because you're not familiar with the new engine enough to work efficiantly.
All this time, no new content is being produced, and people are now complaining that you're not updating the game.

Yes, Porting a game is really that hard, exspecially onto an engine you've never used before.
Myself, I've never experianced any real problem running No Haven on RAGS. It works fine.
>>
>>6728839
Of course you can do that.
But unless he does so all you can do is put that call to your own mod in manually again and again.
It would also make it hardly possible to have more than one mod running at the same time, unless you use JavaScript to call all external HTML files in a certain folder or so.
But as far as I know FCdev isn't too much into coding, hence using Twine.
>>
>>6728843
it demonstrably does not work fine, getting it to run was a production and navigating from one screen to another let alone reading it and making choices are all terribly painful in comparison to something that doesn't look like it came out of the 90s

I'm not dissing because I have not and couldn't force myself to play for longer than 20 minutes but taking 100 is considerably longer than it takes to program an engine better than that from scratch let alone copy the text and rewrite the logic in a less archaic setup
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>>6728845
If you're going to make a mod for a game that's still updating, its a given that you will have to update it from time to time to make sure things don't clash. Adding one or two lines to FC that would allow you to easily incorporate your changes is not all that big a deal, with another game, you would still have to go through to make sure nothing breaks on update.
>>
>>6728755
Python is super easy.

>>6728778
Twine is only easier if you're doing what it wants you to, otherwise it gets harder. And if you just want to do what an existing tool wants, you're better off using Ren'Py anyway.
>>
>tfw niburi is dead

the only version available nowadays is the flash demo which only has a 10th of the content of the original RAGS game :((
>>
>>6728888
With FC I would also have to go through and see whether something broke.
And now you understand the wonderful thing that is an API, which FC doesn't have and probably won't get either.
With a proper API I would never have to go through and see whether my mod broke by an update. I could simply check for changes in the API and that would tell me whether or not I need to change something.

>>6728892
I do agree with you.
Never saw the point in twine, except for CYOA stuff (like those old books), which can be pretty nice.
For something even a little more complex, I would simply use HTML5, JavaScript or something along those lines, as I wouldn't need to worry about an underlying engine not made to do what I want it to do.
>>
>>6728778
>Python is shit

Just because it's easy to learn doesn't mean it's shit.
>>
>>6728921
No, that doesn't make it shit. It's "syntax" does.
>>
>>6728796
>>6728793
>>6728781

I'm going to note the appeal of FC to me at least is that there is a looot of variety in what you can do with slaves as opposed to other slave-games where you basically just build up specific stats and receive a small pat on the back for your efforts. I don't feel a particular NEED to expand control to citizens as well, and I'm satisfied with how FCauthor deemed the direction to go, even if it's fucking frustrating at times, it can serve as an actual game compared to the themeparks that offer no consequences for your choices. It's always good to complete a vanilla run in FC just to understand the game before you break it with modding after all.

My original intention was just pointing all the various ways all the more niche interests on /d/ won't ever happen. I wanted to even point out diapers and maybe smell fetishes but I felt like even then there's a small chance that could be included because it's "real."

I always chuckle a bit whenever a developer decides to include gay/futa or some equivalent then is met by immediate backlash and the like. How many legitimately straight western ero-games are there in development? Otherwise, I'm just going to fall back on "go back to /h/" or "go get laid"

>>6728770
Alright. I'd like to know if there was anything even you were disatisfied with but oh well.
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Can anyone recommend games that involve corruption? If possible, sort of like this doujin.
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>>6728933

haskell uber alles

reeee, normies, etc
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>>6728938

FC accepts event submissions and is willing to include practically anything if it's well-written. If you want to see your epic diaper event, write it yourself.

Coding an event in Twine is pathetically simple, there are tons of examples to view if you open FC in Twine, and if you're stuck on something, people here can help you.

Don't let your dreams be dreams.
>>
>>6728770

widespread fear of black cock itt
>>
>>6729055
I never complained about Haskell and don't want to either. Haskell has a solid syntax.
They just took a concept from Haskell and made it shit.
>>
>>6729087
>They just took a concept from Haskell
wot m9
>>
>>6729059
I'm certainly aware of this, the hump is generally the 'well-written' preresquite and the few things I've "coded" for personal use tend to require a fuckton of debugging to reach a playable state. All I've attempted to do so far is add non-referenced negative physical traits such as sweaty/gassy or vore. I managed to use other events to figure out how to add these things and somewhat get them working, the vore-one being the most wonky and I never fully completed it because integration was an ever-scaling issue. Another thing I attempted to do was add an alternative to merceneries using slave-soldiers instead that citizens could either rape, beat, or respect pending on the current societal views and their effectiveness in the arcology defense events, their physical appearance changed based on societal views instead. It was mostly a test though so I never got more than a few variations done. The only thing I could say was actually feature-complete was an alternative drug that would boost cum/milk production and serve to retcon hormones by providing the same benefit with no transformative effects besides aforementioned rare negative traits that I never expanded on past giving slightly less whoring effectiveness or beauty penalty. It could also by chance upgrade itself so a slave would permanently produce the same level of maximum hormones in either spectrum. It was honestly quite cheaty, but I just really hated hormones. Before I got bored of it completely, the last thing I made was a 'naked apron' costume that was kinda useless and ended up leaving certain slaves stuck at high trust/low devotion. It was for a third-tier of automatic outfits so slaves would upgrade from apron > slutty maid > nice maid as they become more devoted.

tl;dr I'm too lazy to learn how to code/write good. It was always more 'what-if' or 'does it work?'

But I've already stated these things in the blog's comments before, and even here once I think.
>>
Is there any way to sell off slaves without going to the Docks in No Haven? It's pretty annoying having to dedicate 2 slavers and 2 days per slave you want to sell.
>>
>>6729249
currently, not really.
Next update will address this.
>>
>>6728933
It does have shit syntax but like anything, you can learn to work with it.
>>
>>6729256
Why would I though? There are far better alternatives out there.
That's like drinking shit because you can learn to tolerate it.
>>
>>6729213

You tried to ride a motorcycle without ever having even been on a bicycle before. No wonder you faceplanted.

Start small. Make an event. I think the average FC event is around 500 words or so.
>>
>>6728374
Except this is wrong, because the "women" in FC are actually a mix of men and women biologically.
>>
Anyone got the latest TiT's backer build?
>>
>>6729359
>this question has been asked again and again for years, and is going to get asked again and again and again for years to come
>and it will never once accomplish anything
>>
>>6729380
>and it will never once accomplish anything
You mean besides all the times it has produced links for downloads?
>>
>>6729073
Too much strawman to take you seriously, anon.
>>
>>6729396
What's there to take seriously, beta manlet?
>>
>>6729073
Some us beta manlets would like to enjoy our sissy shit without American racial politics being shoved up our arses, thank you very much.
>>
>>6729428
Absolutely nothing. Too much strawman and now ad hominem - too obvious attempt to rile someone without having anything substantial to say. You're not good at this, are you.
>>
just ended up playing FC for way too long tonight, but on week 52 my renown reset

could i cheat to fix that
>>
>>6729249
City assignments take 2 slavers and 7 days
Ensnared Rose assignments take 1 day and yourself
>>
>>6728969
Saved this from a pastebin some anon posted over a year ago.

Mahou Shoujo Nayuta (no translation patch) A
Village of Nightmare (full translation) A+, but can be a little squicky in some parts
Ascenda's Descent (unfinished, originally in english) B, would be A if finished
The Last Demonhunter (Originally in "English"...clearly written by someone who speaks English as a second language) B-
Seikishi Sanranki (No translation patch, if you've ever seen pics of the blue skinned demon girl with tattoos, it's probably from this game.) A
The Yami no Koe Series (YnK, YnK2, YnK3, YnKZero, and the gaiden games Sayoko and YnK Ibunroku. No translation patch but VERY corruption-mind control focused and has the distinction of being one of the only entries on this list where the corruption is something the subjects decide for themselves. I've played through Zero so, so much...) A+
Chambers of Pandemonium (Originally in English, still in development, no actual plot. Yet.)
Kanagi: Inmu Gakuen (No translation patch, but goddamn I wish there was) A+
The Kansen series (No translation, and the corruption is VERY specific: crazed sex "zombies". No there's no rotting or anything like that) A
Anything by Yaseuma-Loru, including COWCAW! (No translation, No voice acting, and there's quite a bit of bondage, futa, trap, TG of traps, latex worn like it ain't no thang...) B, would be A if anything had voice acting and the games were easier to AGTH
Mahou Shoujo Sae (no translation, only the third game really has a corruption path and doesn't really make much sense if you don't play the first two) A
Seito Kaichou Hikaru (No translation patch, and INCREDIBLY picky DRM keeps it from being played on a non-Japanese computer) C-, only because it's nearly impossible to play.
>>
>>6728969
>>6729503
Jewel Knights Crusaders (TRANSLATED! Only two real corruption paths and they both end up "fixed" at the end, and the main character is a monstrous dick that's probably worse than the villains (he literally "reforms" one with his penis) and a complete jerkass stu) B-
Yuzuranger and Sirenger (The first one ends with the corruption of the team, but you only see their corrupted forms in the sequel. Still has some corruption and mind break in both, though) B+
Princess Rape (No translation patch. Most of the game takes place AFTER the titular princess has been corrupted as she tries to avenge the demon lord who corrupted her in the first place, ending with her taking his place) B-
Sacred Eyes (No translation and also RPGmaker. Has quite a bit of corruption and a few TF endings with the main character turning into a monster girl like a slime or alraune. pretty fun, even though the "bad ends" could use an actual reward for winning in the changed form rather than just having the NPCs openly cheat even if you win....but whatevs) B+
Dark of the Night (English! RAGS game where you become a vampire and grow in power, corrupting people...kinda. Pretty decent, and very low on the "annoying BS meter") A
There are a lot more, but I haven't played them due to them being impossible to find or whatever. There's quite a collection of CGs on exhentai/ehentai for your perusal if you search corruption, though.
English language games, though, are few and far between...ones without furry are harder...ones that are in English, finished, and have no furry are like the lost city of Atlantis.

Also forgot the Aisaiger games, but I didn't get a chance to play through them...though some of the corruption is quite good from the CGs
>>
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>>6728148
Yet another 'can my fetish get in' post, but there really needs to be more love for tentacles, corruption and transformation in NH. It all just seems a little to vanilla for /d/ beyond the BDSM aspects and existing bio/corr magic.
More clothing and effects of would be nice too -hell the entire game is amazing, but just needs more h-content.
>>
>>6729503
>>6729504

People who tested the games with translation let me know if something is worth adding to the pastebin, don't bother if it's untranslated.
>>
>>6729506
I think you'll like one of the assignments I'm currently working on but yeah all of those are going to get substantially more love.
>>
>>6729543
if that cg is any indication, shit will be grand
>>
>>6729534
Sacred Eyes translation was solid (no messed up grammar or so).
The interesting part about that game was there not really being a good ending to this. All factions you can assist are fucked up.
>>
>>6729506
It may be of little worth but I am making this post in support of fellow anon. There's futa, sissies and other such stuff en masse, but the game forgot to properly respect the venerated and traditional themes of /d/ like tentacles and and all kinds of things that could fit under corruption and transformation like ahegao/mind-breaking, for example.

Also, on unrelated note I wonder - this time really wonder, not feeling strongly about it anyway - if there's ever idea of expanding pool of pics for slavers/slaves. It'd be grand if they'd get associated pics based on gender, role and some noticeable traits (hair color/length, boob size) - it'd be tricky and require many pics to cover even those categories mentioned, but for most of the races there is shitload of quality pics online so finding material wouldn't be a problem - just organizing it would be.

It'd be great though if slaves and slavers would have somewhat of an semi-unique pic. Would make them more recognizable, memorable and overall appealing.
>>
>>6729503
>The Kansen series
Great stuff. I'd wish there'd be more everyone-fucking-everywhere-all-the-time pseudo-zombie apocalypse games, especially with such a great balanced mix of ahegao, domination and willing submission.
>>
>>6728938
>Alright. I'd like to know if there was anything even you were disatisfied with but oh well.
Right now the only things I kinda dislike is stuff that can be taken care of through continued development - for example, the fact that at some point all slaves lose any individuality - there's no distinction in behavior or approach even if you didn't train them to act in a certain way and they only differ through the blurb of physical appearance. Another thing is the forced progression of "main plot" - I'd like to be able to lay low, with just a handful of slaves and simply play around and mess with stuff before I am to face the challenge of enemy mistress.
>>
>>6727935
The thread died and I didn't want to spam the board with my stuff. I'm finishing up the first release!

I was just wondering, since the whole thing of the game is your companionship with a monster girl; Would you play a small mobile (tamagochi meets pokewalker) app that would allow you to import the companion from my game and give you extra stuff? It would have a NSFW/SFW switch.

Was just thinking about it, but not sure if that's anything anybody would be interested in. Even if people like it, it probably would be another year before I'd make it.
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>>6729635
Believe me you're speaking my language. Mind breaking I've had penciled in for a while with a variety of effect for slaves spending too much time on no will or from other events.

Yeah more pics is something I'd very much like to add, at the very least to have a better slave/slaver split. I do feel its lower priority though compared to concentrating on getting more of the mechanics in.
>>
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So.. I've been working on one game for about 2 weeks and got some sort of basic engine I believe. Problem is though, english is not my native and I consider it subpar at best. Meanwhile being heavily text based I can't overlook all the possible descriptions and text stuff I should use to the fullest. I've given it some attempts and wanna hear thoughts on how bad/okay it is and if I should find someone devoted to fix/redo my writing.

Pastebin as a basic scene example http://pastebin.com/pKVPDYbs
>>
>>6729683
Just an idea for the sake of pitching ideas.

A risky mission to attack a fort/garrison with the intention of taking it for yourself. Special/rare/very rare rating. The way i envision it myself but obviously doesn't need to be set in stone is that there are two options, covert attack (1-3 slavers where success is based on rogue like traits or infiltration traits such as sneaky, nimble, agile, drider for climbing walls,) or full assault (4+ slavers where success is based on combat/violence traits such as strong, aggressive, flying, magic) where the end result is full wipeout upon disaster, lots of death on fail, capture with casualties on success, or capture with no casualties on critical. And the fort becomes yours and becomes your new encampment (or secondary/extra encampment if you actually want to encorporate multiple encampments like people have asked). It would give bonus morale every day (minor so as to not be imbalanced) bonus security/defense (keeping slaves from escaping) as well as whatevers in the fort stores applying to gold/supplies and a hefty notoriety gain.
>>
>>6729708
>http://pastebin.com/pKVPDYbs
Your english isn't the worst we've seen in games, but its still bad enough to take away from the experience, i would suggest finding someone to do it for you if you want people to really enjoy it. But it's not so bad that people who give a shit about giving a game a fair go will just drop it. After all a lot of people made it through My Slave Brothel and that was trash dialogue.
>>
>>6729713
>My Slave Brothel
Well that thing was way more about graphics, no?
>>
>>6729708
>>6729713
Not saying of course people won't enjoy it even if it's just you translating, i think it's okay for what it is, and people could probably play the game fine like that. But if you really care about quality then yeah find someone more apt for english translation.
>>
No worries, if you work on something and people like it, someone will definitely come to help you. Your text is readable and the general gist of your text is clear.

If you feel like your english is not good enough, just do it in your main language. I know there's a Russian market for this kind of thing too.
>>
>>6729717
>>6729716
I see, thanks for the input. I guess I'll have to leave texts for later in that case.
>>
>>6729708
>>6729720
Honestly, I think the slightly broken english is funny.
Its perfectly understandable, just slightly wrong.
I think you should do the text, and then if people complain they can always mod the game with a better translation.

"She has massive fluffy tail" is making me smile.
>>
Could anyone post the new TiTS? 0.6.41 ? Anyone? Thanks
>>
>>6729708
As other anons mentioned, your English isn't the best. Not as bad as some others, and certainly better than most Russians I've seen online, but it's still not great.
I would recommend that you still write it in English, though. Because I want to be able to play it, but also because I believe that you never really learn a language until you're writing in it. Not writing in Russian then translating to English, but writing in English to begin with.
It might be different going from Russian to English, but I took four years of French and never really understood the language until I tried tried composing sentences directly in French instead of in English then mentally converting them to French.
>>
>>6729748
Well, I do write in english for the most of it. Its just when I have to write complicated huge passages which are also supposed to be somewhat.. poetic(?), I can't rely on my english skill since I don't have enough literature reading experience, unlike with russian, which is why I decided to do it in russian first. It's just how you build sentences, which words you use and what feelings they may produce when read by native speaker is really hard to grasp even though I've been using and reading english for past 10 years or so.

Anyway I will continue write in english, although it would be nice if someone corrects me here and there.
>>
>>6729755
If you have someplace anyone can contact you or submit translations/corrections anonymously, I'm sure someone will.
>>
>>6729755
Write that shit in Russian if you want, there's a surprising number of stealth slavs lurking in the shadows of the Interwebs.
>>
>>6729708
>hymen intact

EXCUSE ME SIR BUT
>>
>>6729758
seconding this. It would be more likely if the current english text/templates was accessible (not hidden inside a binary), since most of the problems in your sentences are small missing words.

Your text is perfectly understandable. "oh, I almost forgot [she has a dick right next to the vagoo I've shown in depth]" is weird and probably not a translation artifact either. If you find someone to help you with the writing or just plan a beta release focusing on "fixing what reads weird", you'll probably have a smooth game.
>>
>>6729708
>futa not a generated option
Is your game futa only?
>>
>>6729708
>http://pastebin.com/pKVPDYbs

the russian prose is leaps and bounds beyond what i was expecting, 5/5 would perforate desk with boner again
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>>6729807
No, Its not in the ground, but for that particular event its just 10% chance. I'm actually planning on highly customizable characters with multiple corruption/transformation options and so on. Not sure what you mean by 'generated option' though.
>>
>>6729811
Ok thanks, looking forward to it then.
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>>6729830
This reminds me of something I've been meaning to do:

I almost always start with a slave intended for the Head Girl position, but at some point I want to try getting an RE Posh Mother Daughter event, breaking the mother and making her my HG, then giving her daughter to her as a personal toy.
>>
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>>6729830
>>
>>6729830
>Wake up, check FC blog, no update
>Get home from work, check FC blog, no update
>About to go to bed, check FC blog, no update

This is my life now. I cannot escape my cycles of disappointment.

Hope you're well FC Dev.
>>
>>6729863
>>6729857
>Hope you're well FC Dev.
I'm good. I'm stacking up 5+ complete playthroughs of 0.6.3 to try to get all the future society $rep bugs found, fixed, and destroyed. Update this evening.

>>6729836
>I almost always start with a slave intended for the Head Girl position
You can create a great HG prospect at game start for ¤2500 (quirks + old + devoted/terrified + attractive + no skills + dick if desired). The trick is to get 2+ of these, so they can switch off HG duty and whoring/service to learn skills on the job. Once S+++/W+++/E+++, the extras are great facility heads for everything except the Dairy. This is so powerful I'm trying to figure out how to nerf it.

>>6729466
>just ended up playing FC for way too long tonight, but on week 52 my renown reset
>could i cheat to fix that
Sorry anon, with 15 future societies finding every bug is hard. I hope 0.6.3 will be better on that front. You can reload an earlier save and choose a different FS, or if you know html or Twine, you can do any damn thing you want.

>>6729307
>Start small. Make an event. I think the average FC event is around 500 words or so.
Please do, and email me if I need to explain anything. 500 words is kind of an understatement as far as effort goes, since a lot of those words are inside simple if/elseif trees to make them conform to the slave described. If you're a reasonably confident writer and coder, a detailed event would probably take a couple of hours. I've done a few in under an hour, but that's because I've done 100+ at this point.
>>
>get two drider slavers in a row
>so excited I forget to save
>assignments fuck up and get game over
fuck me
>>
>>6729863
>Start getting invested in a save
>New version is out
>Have to start from scratch
Worth it though
>>
>>6729889
Please my autism is killing me.
Can't it be 'masterful whore' instead of 'veteran'?
every other maxed stat is 'Master' or 'Masterful'.
>>
>>6729895
"whore" is a profession, veteran makes more sense.
>>
>>6729889
> The trick is to get 2+ of these, so they can switch off HG duty and whoring/service to learn skills on the job.

But if you're using one of a pair of no-skill slaves as an interim HG, then a bunch of her early-game usefulness (teaching skills to other slaves) is negated. And the HG won't interact with (breaking them/improving devotion, or trying to heal) a slave you're giving personal attention to, which further limits how useful a HG is very early.

I guess you could just focus on prosperity growth with the oligarch and let the HG fix quirks and such.

And damn, update tonight when I'll be away from the wifi? Sadness intensifies.
>>
>>6729889
>a lot of those words are inside simple if/elseif
Shit, nigger what are you doing? Switch statements are anywhere from ten thousand to ten million times more efficient than using if statements.
>>
>>6727064
>>6729889
Btw FC Dev, what do you think of this small suggestion?
>>
>>6729889
Hey, FC boss man, could you look at the background fluff of future societies and adjust them as per discussion at
>>6722643
and its answers? It does rub me a bit wrong way how some of those societies seem more like fanclubs for particular thing like if most of it wouldn't be easily accessible by so many people and hardly some special thing anymore.
>>
>>6729902
Instead of replace, why not just add boyclit? I doubt there's a finite number of slots for nicknames.

On the subject of nicknames, is there a list of the current nicknames and their requirements?
>>
>>6729889
can there be an option to start with random hardcoded slaves again instead of making your own? mostly for newer players who are trying to get into the game
>>
>>6729915
You do, though. In addition to the custom slaves.
>>
>>6729913
Guess needle makes me think of thin, not necessarily small.
>>
hello /d/ friends

i've been learning python for the past few months, and would like to practice a little by creating a cyoa style game using ren'py

first question: does anyone have any experience with ren'py, can you confirm that making a fairly basic cyoa text game should be fairly simple (given decent familiarity with python obviously)?

secondly: what would people want to see in a basic cyoa game (not including scat, guro or anything vaguely pedo)
>>
>>6729922
Might want to ask again next thread since this one is autosaging

My suggestion is taking any of the /d/ related CYOAs and using it as a basis, maybe the Trap CYOA.
>>
>>6729922
There was that one anon who fapped to bureaucracy, you could create a CYOA for him.
>>
>>6729922
Bad Ends.
>>
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>>6729922
a button that exits the program and deletes it with one click. :^)
>>
>>6729937
Trivial to implement on Windows, but I don't know how I would do that on Linux/Mac.
>>
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>>6729889
I haven't checked in a long time.

Are there any ways to start with some preset slaves (like from the anon-created ones) instead of having to redo them from scratch every time?
I am mostly asking because it grows repetitive to have to redo them with every update.

Also, I remember many updates ago you said you couldn't add twin/sibling/etc slaves to the custom slave market, is that still the case?

>>6729889
>Please do, and email me if I need to explain anything. 500 words is kind of an understatement as far as effort goes, since a lot of those words are inside simple if/elseif trees to make them conform to the slave described. If you're a reasonably confident writer and coder, a detailed event would probably take a couple of hours. I've done a few in under an hour, but that's because I've done 100+ at this point.
Have you considered setting up a dedicated entry in your blog similar to the custom slave one?

Incidentally, is there any specific content for playing as a trap yet?
I was considering of going to do some sort of "trap supremacy" run (trap owner and trap slaves "more manly than you other owners will ever be and yet his 'women' are better than you'll ever own") or a reverse trap "/pol/'s nightmare" run ("one tomboy destinted to turn all men into dainty sluts") when you announced that that was an option but last I checked that option was still a work in progress.

Do you need ideas for content for that or still way too early?
>>
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>>6729503
Seito Kaichou Hikaru as well as basically every other game made by catwalkNERO.
Also AlphaROM cracks them all just fine.
>>
>>6729928

what trap cyoa?

>>6729933

a kafka themed porn cyoa?...

>>6729936

of course

>>6729937

:^(
>>
>>6729922
I have probably even less practical experience with making shit in ren'py than you do but I believe that CYOA should be doable. As for content, I can tell you what I like but that doesn't mean the other guy will like it too (and vice versa) so start with the stuff you like and branch out once you'll be sure that you can handle it.

For inspiration, visit /tg/ and their CYOAs (even if they'll be first to tell you that such type of CYOA isn't what traditional CYOA were) - lots of great stuff, some of it considerably lewd.
>>
>>6729957
>a kafka themed porn cyoa?...

all of my money
>>
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>>6729922
>secondly: what would people want to see in a basic cyoa game (not including scat, guro or anything vaguely pedo)
Feel free to mix and match
- Traps; specifically: the process of an androgynous guy progressively being lured into becoming better at crossdressing through positive reinforcement. Too many western authors focus on negative reinforcement compared to how Japanese seem to positively celebrate traps excelling at being better at being women than actual women.
Maybe have forks for different styles that match with the love interest (male or female) like the cosplayer, hobby fashion designer, the fetishist (BDSM-style clothing), the tomboy who wants a "girlfriend" (+ on the other side the trap who wants to be your trap mentor)
- (unofficial) FC/NoHeaven/Whorelock's Revenge CYOA; would probably need the devs approval but I think you could make a case for making a spinoff game based on these games (regardless on if as an owner or a slave) that is more narratively driven, kinda like the Telltale spinoffs of popular franchises (which are just glorified CYOAs with cutscenes)
>>
>>6729957
>kafka themed porn cyoa

>tfw get yet another fetish from /d/
>>
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>>6729712
I like this, but it might be expansion level of content. So yeah possible but definitely not going to be coming in the short term.
>>
>>6729898
Except you can get to veteran on your first (and possibly only) week whoring, if you are taught.
>>
>>6729891
>Start getting invested in a save
>New version is out
>Have to start from scratch
>Worth it though
Sadly, I gave up on save compatibility a long time ago. Huge timesink for a project without a design doc laying out all the variables in advance.

>>6729900
>But if you're using one of a pair of no-skill slaves as an interim HG, then a bunch of her early-game usefulness (teaching skills to other slaves) is negated. And the HG won't interact with (breaking them/improving devotion, or trying to heal) a slave you're giving personal attention to, which further limits how useful a HG is very early.
Early game, I'm currently using HGs as quirk fixers. Girls learn skills pretty well on their own once a well-looked-after HG strips off stuff like Arrogant and Odd. Once everyone's reasonably broken and quirk-free, then the training starts.

>>6729902
>Btw FC Dev, what do you think of this small suggestion?
In 0.6.3.

>>6729910
>Hey, FC boss man, could you look at the background fluff of future societies
Decent ideas. 0.6.3 adds basic young and old preferentialist societies, but they both need more content. There's a bunch more lategame FS stuff too.

>>6729915
>can there be an option to start with random hardcoded slaves again instead of making your own? mostly for newer players who are trying to get into the game
Just skip straight to the arcology; you'll keep the slave creation cash.

Could use a new thread.
>>
>>6730174

Will we ever see neutral-quirks? As in, personality traits for slaves that aren't outright negatives that are a first-priority to remove. Stuff like Odd and Arrogant I could already see being selling points in niche markets.
>>
>>6730239
>>6730239
>>6730239
>>6730239
Go next.
>>
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Any recommendations for tentacle/monster breeding games? Preferably with birth/egg laying.
>>
>>6729708
You make lots of errors, but they're all small errors that don't really impact readability. Nothing bothers me too much, and I'm generally a stickler.
>he-he
Except that. It's terrible.

>>6729755
>it would be nice if someone corrects me here and there.
I'll do it after a fap, I'll miss too many things otherwise. You just want the pastebin proofread to start with?
>>
>>6729889
Please fix the renown reset. It killed a game of mine too, it's terrible.
>>
>>6729922
It's simple without knowing any python at all.

I would like some public exposure stuff although I guess that's actually kind of /e/.
>>
>>6730174
>Decent ideas. 0.6.3 adds basic young and old preferentialist societies, but they both need more content. There's a bunch more lategame FS stuff too.
I hope you'll actually consider opinions against societies built around one particular theme. I have to agree - the five-minutes-till-apocalypse FC dystopia seems like something where there'd be not enough taboo or distinction to organize societies beside the most rare, weird and expensive tastes/fetishes.
>>
>>6730174
Just a heads up, the Mega link on your blog leads to an empty folder.
>>
>>6729863
>cycles of disappointment
EYE r34 when?
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