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/Co/ BTFO on CGI spider-man

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Thread replies: 8
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File: tumblr_osuqnm35T01v4kpu3o1_500.jpg (88KB, 500x666px) Image search: [Google]
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https://www.inverse.com/article/34153-spiderman-homecoming-stunts-vfx-tom-holland-dancing

As Bialek explains, the first two Spider-Man series featured an entirely CGI-generated web-slinger during all action scenes. So while Tobey Maguire and Andrew Garfield each did commendable jobs as Peter Parker, and looked good in the Spidey suit, they didn’t have all that much to do with the actual performance of being Spider-Man, other than some practical stunts on set. This time around, a combination of Holland’s athletic ability and the advances in VFX technology allowed Homecoming to integrate the young star’s physical movements into computerized action, as well.

Bialek estimates that 30 percent of the fights and stunts done by Spidey on-screen were derived from motion capture, based on Holland’s high-flying moves, as well as some by his stunt man, and occasionally, some animators in the studio.
>>
BULLSHIT!

https://www.youtube.com/watch?v=hfSz0bQzZuM
>>
Also, it hardly matters when the fight scenes were actually good. https://www.youtube.com/watch?v=k4qOXg_PMUg
>>
>>93876029
>>93876058

CGI man.
>>
>>93876058
Better quality.

https://www.youtube.com/watch?v=VUsssa6ArAY
>>
>>93876076
There's no way in hell the Goblin vs Spider-Man fight is CGI.
>>
>>93876106
It's not, those are all wires. Honestly the core problem with MCU Spider-Man is that everytime he's onscreen it's 90% CGI
>>
>>93876144
>core problem with MCU Spider-Man is that everytime he's onscreen it's 90% CGI
For me the core problem is that it's a bad adaptation.
Thread posts: 8
Thread images: 1


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