Post professional model sheets for cartoons here!
Starting out with some Preston Blair-basic designed characters.
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>>91957588
You should try posting model sheets from things that are popular on /co/
Here is a big collection of scans from the Preston Blair book that gives beginners a good basis on understanding cartooning form and language.
Keep in mind, most experienced people do not draw using "wireframes" like some of these drawings illustrate. Those are merely there to help the viewer see the joints, not so they can get into the habit of drawing stick figures and then forms afterwards. Most artists already start out drawing basic circles or squares for forms and then further define it afterwards.
http://animationresources.org/instruction-preston-blairs-advanced-animation/
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>>91957840
These are great
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>>91957905
thanks. going through these I never question why the show got all the fame it did.
>>91957943
Some people like to make the production art fun to read for some of the artists. It's often referred to as the "series bible". The person posting the Spongebob model sheets is demonstrating that, going beyond "How to draw the characters" and giving some tips on how to push poses, how to stage the acting, how to make their silhouettes pop.
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Posting the two best ones of all time.
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>>91958191
sadly this is the last one I have
Back in the 2D days, animators for Disney had around 3 - 6 months (depending on the schedule) to practice and get good at drawing the character consistently on-model at all times. Even though all these artists are top-notch, even they needed time to adjust to a new style or to get everyone to draw in a uniform way. The animators there were rarely able to just nail the style down week one.
Other artists in the production crew (Sometimes the director themselves) would create guides to help them deconstruct and understand it.
Some of the "professional" model sheets being posted in this thread are actually fan creations, not the official ones used by the studio.
These threads are always amazing but get very little atention, its a shame really
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>>91958280
As long as /co/ has an archive, I never consider these threads a waste, even if they hit page 10. I've still bookmarked a bunch of old storytime threads thanks to that.
>>91958251
which ones
When working with CG, all the model sheets are done in 2D first. It's much easier to do, you're able to do a lot more in less time, and it gives the sculptors and rigging artists something to work off of. It helps the CG artists have a set goal in what the final character should look like as well as help them place the points for rigging to make certain faces and expressions achievable.
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>>91958318
>As long as /co/ has an archive, I never consider these threads a waste, even if they hit page 10.
What a hero
Flynn/Eugene before he became a skinny pretty-boy.
>>91958582
More 2D model sheets for CG films.
(It seems obvious to a lot of people here I'm sure but you'd be surprised at how many people don't realize the amount of 2D work goes into a CG production)
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>>91958741
Cleaner shot of expressions.
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>>91958280
because it's always the same ones posted
>>91958776
Sometimes, depending on the size of the crew, the people who sculpt the CG models and the people who add the rig to make it animatable are two different departments. Quite a bit of scripting and programming goes into making a rig to make it so certain elements will react to other elements when this, that, and the other thing are triggered. Kind of like a website, you might have one person who designs it and the other person who brings it to life. Maybe even a third department to deal with debugging (Often with clothes, fur, hair, face warping, other clipping issues).
Disney has entire departments dedicated to cloth simulation. Another set of artists dedicated to just the texture of the clothing.
The one Tiger dancer model might have had 15+ people poking at it before the animator finally gets their hands on it.
>>91958789
I haven't seen any of these before, did i missed another thread of this?
Are there model sheets of Gumball?
posting Steven universe model sheets
1/4
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>>91959115
I saved this one from a SU thread i think, maybe you'll like it
>>91959150
how long until Chel models?
>>91959440
This argument works for instances where the show tries to be more energetic, but we're talking about two very different levels of tone. So SU is going to have more mellow expressions to match its more toned down approach.
>>91958944
Not recently because this is mostly a bait board now thanks to current political climate and comic association with that. Still good stuff like this thoug. Seen some of these Disney ones before but never the spongebob ones
>>91960177
Wrong, because SU uses "wacky faces" a ton of the time.
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And just posting this because I love the acting between the two.
>>91961414
The issue is that it's hard to determine how much of that's intentional and how much is just shitty art.
>>91961557
Got anymore from El Dorado?
>>91957772
>one tooth patrick
>>91958247
What is this thin to thick lines the LAS character sheets keep referring to? I don't quite get line weights.
>>91968790
It's referring to line weight. Adding some thin and thickness to your linework can give your art a more organic feeling, because it gives the illusion of some part of the body either being closer to the camera or physically heavier in weight. For example, the bottom of the head would have thicker line because it's where the weight sinks vs. the top of the head which would look better thinner.
You can see in some of the drawings that things like the eyes, lips, top of the hair, creases, and skin folds are much thinner than things like the bottom of the hands, thighs, bottom of the chin, etc.
>>91958649
God damn, hes beautiful
>>91969023
Alright. I get it now. Thanks!
>>91969050
And all the romantic drawings of them was goddamn enamoring. I love big men, small women couples.
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