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How would /co/ go about making a quality Superman game?

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How would /co/ go about making a quality Superman game?
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>>91087775
WarioWare but with Superman and Mxy.
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>>91087775
They'd make specific non-fighting missions to save people because Superman is the only character who does that and apparently the only character who needs that in his games to be good.

I really liked how his powers felt in Justice Legue Heores for what it's worth. Hell all the powers were well handled very well in this game except for Aquaman and maybe Wondie. Batman, Flash, GL, MM, Zatanna, Hawkgirl, GA were all fun and sort of unique compared to each other to play (reskins notwithstanding).
Too bad I can't into emulators, I'd like to replay this game.
>>
>Open world
>Fly around Metropolis as hub
>Go to missions, beat up super-powered monsters and robots, save people
>Get collectibles or XP or STAR labs "power enhancers" to increase abilities
>Follow the linear main quest to beat game, do side missions whenever you want along the way

It's not fucking hard. The key here is to give the IP to a non-shit studio, and then also to not intentionally sabotage the development of the game.

Fucking Superman 64.
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>>91088186

This is incredibly fucking uninspired to the point that it sounds like it would be real damn tedious.
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>>91087775
Make it an RPG or some shit
>>
Stand aside, motherfuckers. This is how you should do a motherfucking Superman game.

Gameplay:
>developed by Platinum Games
>game would be primarily action-focused with some puzzle-solving here and there
>would be an intense, CUHRAYZEE action game in a similar vein to Platinum's other works like Bayonetta, MGR, and W101
>however with one central difference in that you could fly freely
>it would essentially be a beat 'em up but with advanced combat mechanics
>think Zone of the Enders or something like that
>however a large portion of the gameplay could have you save civilians, buildings, and such
>health system could have regenerating health and a system like Ninja Gaiden 2 where you start off with a lot of health, but as you take damage over time, your health bar decreases overall, however your health still regenerates to a point

Combat:
>simple, yet surprisingly complex combat system that would require a lot of technical skill
>in order to control the camera, during fights, particularly when flying, there would be a lock-on system
>slow-mo effect during the gameplay where enemies might be slowed down for a while and you could react to enemies (said enemies might be something like evil Kryptonians and such who would be extremely quick without said slo-mo effect)
>you might also have 'super' moves that would be classic Superman moves, i.e.: spinning around super fast, tunneling underground, and appearing underneath an enemy, grabbing the ground and pulling it up from underneath them, etc.
>all this tied to a 'Super meter' that is consumed as you use special abilities like that
>superpowers like heat vision, ice breath, etc. might also be tied to this meter
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>>91088559

>said superpowers might also be freely aimed or if you simply press the input for superpowers, it might automatically target an enemy like MGR or Ninja Gaiden
>said powers might also be powered up if you choose to expend more of your meter
>you'd have grapple attacks that you could use against the enemy, where you might grab an enemy, punch him in the face, or throw him at other enemies
>picking up various objects from the environment like cars, street poles, etc. and using them against enemies would be a pretty big part of the gameplay as well
>there might be some tech involved; like for example some enemies might shoot lasers at you and you'd be able to punch them back like the Fleischer cartoon to defeat them or using your X-ray vision to locate a heat source in a robot, then shooting said heat source with your heat vision, blowing it up
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>>91088559
>the platinum meme

Stopped reading right there
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>>91088579
Enemies/boss fights:
>ideally, the game would have you fight mostly enemies who might actually pose a threat to Superman, like evil Kryptonians, robots (particularly Brainiac robots, of which there might be multiple types), parademons, etc.
>said enemies might prove themselves harder to attack than necessary, dodging, using the environment against you, etc.
>they might also attack civilians and you as Superman might have to prevent them from doing so
>boss fights could really test the player and be something really special
>for some, they might be REALLY fast, requiring either incredible reactions from the player or the slow-mo effect to stand a chance
>imagine Faora and/or Nam-Ek from Man of Steel
>move so fast they might hardly be seen, can do everything you can do, incredibly hard to even touch, etc.
>imagine Jetstream Sam from MGR or some of the Ninja Gaiden bosses like Alexei or Elizabet
>but there might also be huge, gargantuan bosses, like maybe Kryptonian battleships, weaponry, Brainiac's starship, etc.
>for those, think the Cardinal Virtues from the first Bayonetta
>boss fights in general could have a lot of spectacle, a lot of cool shit going on, a lot of things to worry about like civilians here and there, etc.
>you'd be scored in general for how much damage you take, how you attacked, how many civilians you saved, etc.
>another thing you might do against enemies and even some bosses is pick them up and throw them to places where civilians might not be around

>make it linear and stage-based; open-world structure is overrated and the focus should be on combat, enemy encounters, and boss fights
>you'd be graded on your performance at the end of each stage
>other parts of the game where you play as Clark Kent or Lois Lane to break up the action
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>>91088609
>the 'Platinum is just a meme' meme
Stop. They are the best developers in the industry today at making pure action games and are also some of the most imaginative and creative devs out there. If there's any dev that could actually do it, it's Platinum. I wouldn't trust anyone else for fucking shit.
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I think the cancelled PSX Superman had some good ideas (that probably won't work as well today as it would have back in the day unfortunately).
https://www.youtube.com/watch?v=5Wm4DtkdrG0
>>
Telltale Superman
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>>91088559
>>91088579
I like Platinum games ok and everything but they would be terrible for a Super Man game
>>
Make him fly through rings
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Superman has to fly through rings and you'd get coins.

Use the coins to unlock new ring colors.

If you miss a ring the game automatically deletes your progress and you start over.
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>>91088707
They really aren't imaginative or creative at all outside of animation, they're basically just good for muscle at this point considering how diced up they've become amongst so many commissioned projects. Even Nier's(automata) combat is super basic easy and un-engaging.

Considering that Superman doesn't ever have difficulty actually fighting unless it's some crazy shit (ok so maybe fairly often) I think a system more like the Arkham games would work, with as much as or more focus being put on his powers like heat vision ice breath superspeed x-ray vision and all these things

>>91089753
He said a video game
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>>91088707
People just refer to them as a meme because they're only ever referred to as we have some cure-all what if we went to game so long as it involves any kind of action which 99% of games do
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>>91089976
>I think a system more like the Arkham games would work, with as much as or more focus being put on his powers like heat vision ice breath superspeed x-ray vision and all these things

Yes I also enjoy pressing one button during combat.
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>>91090015
Can you even argue that that isn't how simple Superman's fighting would be? Besides those games really have more of an emphasis on maintaining control of the situation and steadily dealing out damage using all the tools at Batman's disposal. I prefer platinum games in general but I'm not going to act like the Arkham games are bad just because they're different. They can be pretty hard
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>>91088186
thats exactly what the superman returns game did and it was mediocre at best
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>>91089976
>They really aren't imaginative or creative at all outside of animation
They can be when they have a decent budget and an original idea to work with. Look at W101. Or hell, look at the games they made when they were Clover. We still don't really have anything else like Viewtiful Joe.

>I think a system more like the Arkham games would work
Fuck that. That shit works for Batman and street-level heroes, but it'd be awful for Superman. A Superman game should have complex enemies and bosses. Big, epic boss fights that take place in the sky and have lots of spectacle. A Superman game should have combat that has way freer movement than what you find in the Batman games. You'd need to weave together the movement and the combat well, so you could do shit like pick enemies up and throw them at other enemies. Arkhamshit doesn't work for Superman.
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>>91087775
I'd make it a story-focused action RPG game based on All-Star Superman. The biggest complaint about Superman is that it's hard to make his powerset fun to use - this minimizes that program by giving a story that forces him to fight enemies on his level as well as fun side missions that aren't all about punch-hard. Imagine a prison escape level where you have to lead Lex Luthor to his underground escape tunnel. You could also have side missions where you fly around rescuing people and engaging in their stories.
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>>91090146
This. Making Superman: Arkham is a shit idea. The Arkham games succeeded because they focused on what being Batman would be like, and what is fun about that.

For Supes the appeal is a lot of powers, crazy Sci fi enemies and literal gods. Go with monsters, robots, or Lexcorp outfitted mercenaries not random ass street thugs. Bring in mind fuckery with guys like Toyman, Blanque, or Apokoliptan tech. Mxy can show up for Riddler like challenges.

And for God's sake just give him a health bar. He gets knocked out all the fucking time, he's literally died multiple times. Only retarded casuals think he's invincible.
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>>91090057
>Can you even argue that that isn't how simple Superman's fighting would be

You could make it a Muso style game to show off how powerful superman can be. Shit like laser beams, frost breath could be specials.
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>>91090238
>I'd make it a story-focused action RPG game
Good idea.
>based on All-Star Superman
Terrible idea. ASS is endgame Supes. Man of Steel or Morrison's AC is how you start out.

I think the game should let you make choices, and you choose to play Supes like his modern or Golden Age incarnations.
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You play as Clark Kent trying desperately not to reveal his secret identity during a hectic workweek at the Daily Planet-- like if Metal Gear Solid were OctoDad
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>>91090365
>it has to be a series
You are the cancer killing videogames.
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>>91087775
first of all, you need to be able to just wipe out everything

100% destructible environments - you should be able to tunnel into bedrock and down to lava if you want to, not just knock a few holes in walls

secondly you need to be able to go anywhere or at least set realistic defined reasons why you can't - no waiting to unlock zones unless they're controlled by someone who can kick your ass

want to go over to Gotham and clean it up in 30 minutes? no problem

want to sort out Shit City so the Flash has nothing to do? great fine

thirdly, no fail condition for killing civilians or going full Man of Steel, you need to be able to at the very least turn off that kind of limitation if you want to play MoS style
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I feel Superman gameplay wise would favors more from level based style rather than sandbox, think ninja gaiden type of combat but replace projectile weapons with Heat Vision and Cold Breath, and replace platforming with flying sections like star fox or some of the levels in Bayonetta. I guess you could make the main hub sanbox like and insert specific recue missions there but in order to make Supes powers more fun to use you need more structure levels that make good use of them.
Also boss fights should be big as hell, think of something similar to the bosses in Hulk Ultimate Destruction but to fit supes better they should have a defensive phase in which you either buy time for people to evacuate or you must draw the boss out of the city, the phase also serves as set up for the boss move set so you are allowed to deal with more difficult bosses asthe game goes on.
Also level by level structure allows for stages to not be only set on metropolis, you can go to the phantom zone, Mongul's warworld, neighbour cities like Coast city or Gotham, Rann, Thanagar or the surface of Mogo and so on.
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>>91090146
You're thinking of Hideki Kamiya, he probably wouldn't want to make a liscensed game

but yeah you're right about the arkham thing, it wouldnt' be 1:1 useable for Supes, becuase he would never have to juggle his priorities between fending off a crowd of mooks like that. but yeah, like how they made a combat system specifically for fighting crowds, they ought to design a system for focusing on one or a few really strong opponents like a fighting game.

Like Dark Souls is a really great series, some of my favorites but what always bugged me is that with bosses it usually devolves to hugging their armpits to avoid their attacks and mashing R1 while dodging and healing occasionally.

There needs to be a head-to-head fighting mechanic where all of Superman's powers are at his disposal. I think something really meaty like a game where you fly around but asides from getting some good strikes in it's almost like wrestling, like if you deplete the health on a specific limb you can pick them up by it and throw them or do an izuna drop
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>>91090308
he's only in danger on special occasions though which could be included even if you don't have a health bar.
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>>91090330
I was thinking that due to the sheer power, but realized supes probably wouldn't fight hordes of dudes like that
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>>91088707
Maybe when Kamiya is in charge, but his games always sell like dogshit.
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>>91090308
>And for God's sake just give him a health bar. He gets knocked out all the fucking time, he's literally died multiple times. Only retarded casuals think he's invincible.
I agree with this. Maybe they could implement some other mechanics, like regenerating health in areas with lots of sunlight or something but in essence, you're right. People over complicate it. It's a fucking video game, it's not like there wouldn't be any ludonarrative dissonance. Video games are absolutely made up of that shit. For as much shit as I give NetherRealms, people kept on saying that Superman just wouldn't work in a fighting game, then they just went ahead and made one and made Superman like any other fighting game character. It's a fighting game, who gives a shit, you know?

>>91090511
>You're thinking of Hideki Kamiya, he probably wouldn't want to make a liscensed game
Maybe if you threw a lot of money at him. Will Wedgewood was at least partially meant as a homage to Clark Kent. Something tells me that he likes Superman a lot.

Anyway, a good basis for Superman combat should be something like the Dissidia games.

The newest one looks like it has the sort of in-air flight combat that could work in a Superman game. The only major difference is that D:FF is an arcade fighting game and it's balanced around that, but I'm sure someone could make something similar in a single-player game. But also less slow and floaty.

https://www.youtube.com/watch?v=0is_eVkApDA
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I'd say the best idea /co/'s come up with to solve this conundrum is here: https://desuarchive.org/co/thread/55279897
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A musou set on Apokolips. Superman is trapped there with a bunch of his enemies for whatever reason. That way you can have a ton of enemies who would be more of a match for Superman than humans.
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>>91091001
If they're gonna make a musou, just make a DC Musou with a bunch of different DC characters and villains.
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>>91087786
I like you.
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I think the key is escalation. Like, make Superman just as powerful in-game as he is in the comics and structure the game around 8 or 10 big bad boss battles. Have the bosses become increasingly powerful with each level. Something like this:

1.Toyman
2.Parasite
3.Battle Armor Lex Luthor
4.Kalibak
5.Lobo
6.Zod
7.Mongol
8.Doomsday
9.Darkseid
10.Batman
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Just make a puzzle game. He was good in Lego Batman 2.
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>>91089753
That could work if you want to focus on story. Do some neat stuff with balancing Superman and Clark Kent's dual lives like they did with Batman. Plus it would solve the complaint of Superman being too overpowered.
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>>91087775
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>>91091285
>10.batman
Fuck you and your bat wankery.
The last boss should be " Goku "
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>>91091478
>Not knowing what a joke is.
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>>91088984
Why does Superman always fight spiders in cancelled material, its so weird
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>>91091594
Ask this insane son-of-a-bitch.
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>>91091594
there the real threat.
Just look at skyrim, no superman in sight.
Boom spiders fucking everywhere.
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>>91091594
Best giant spider reporting in.
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>>91088186
>Open world

stopped reading there
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How about a section of Metropolis gets sucked into the Phantom Zone. Pretty much everyone there can hurt Supes.
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>>91087775
Let him visit other planets.
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>>91087775
-platinum or a studio who could pull off platinum style
-use environment as weapons
-variety of mobs to smash through
-bosses can be his rogues gallery

it's doable
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>>91087775
>How would /co/ go about making a quality Superman game?

I wouldn't. What's the point of making a game that's impossible to fail at?
>>
You can make a roamer like the spider-man games, put some kryptonite or some shit in the middle and superman becomes weaker the closer he gets. Structure the story so you have to venture closer and closer to the center as it goes on.

In the outskirts of town, nothing poses a threat. Everything is dangerous near the kryptonite plot thing. Insert various Supervillains ally to take out Superman plot, the stronger villains fight you where you are at your strongest, because, they are cocky fuckers. You fist fight Lex Luthor in the very middle of the thing at some point.

>>91091594
The guy pushing spiders also loves the concept of Superman fighting bears, or so i've heard.
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>>91091803
Just make it saint's row iv and base it on golden age superman. By full upgrades you are pretty much golden age supes tier in that game and everyone is okay with it.
>>
>Superman: The Daily Planet
>point-and-click adventure (more LucasArts and Wadjet then Telltale) episodic content
>Each episode focuses on Lois, Clark and Jimmy specifically trying to solve a conspiracy (some overlap in plot, but you can play them out of sequence if you really want to; fourth episode has the big finale where they all get their heads together)
>cameos galore from the badass normals (The Wall, Alfred, Dan Turpin, Lady Shiva, at least some of the O'Days)
>you can even visit Sgt Rock's tombstone
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>>91087775
Gives you the option to be Superman or Ultraman
>>
Have the game start with a fully powered Superman to give the player a taste of godhood.

Then have Lex Luthor hit him with some super BS science ray powered by red sun radiation and <New color> kryptonite that has long term effects to justify him being weak as shit and needing to regain power over the course of the game.
>>
The Incredible Hulk:Ultimate Destruction but with flight, heat vision, and ice breath

World is littered with Brainiac forces, parademons, Lex's bullshit, etc.

Eventually you put in a Starro DLC where you fight other members of the league and play as them in their own short campaigns
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>>91092579
He could just go through a flare or whatever, where he gets depowered from fighting a big guy or too much effort. It used to happen.
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>>91087775
Superman: Urban Legend

We start with young Clark Kent, fairly weak with limited powers that can be very well represented in a videogame:
Faster than a car, able to leap a reasonable size building with a running jump, more powerful than a muscle car!
Its a hoax! Its a cryptid! Its...SUPERMAN!

The crux of the game is this, Ma and Pa are not okay with Clark using his powers in public but Clark is not willing to let people be harmed if he can help it, so it becomes a stealth action game where you have to defuse the problem with no one seeing Clark unless he has built up enough speed to be a complete blur that wont stand out on camera (there is a meter for that) and with super-reflexes represented by slowmo, so you could throw dodgeball at the bully without being seen (but have to ricochet it of the floor and wall so it doesnt hit them too hard). Another core mechanic would be disguises, with the most common being a a face covering improvised by cloth, that take damage as you use your powers, so you cant go all out unless there is no one around to see or you are already moving fast enough to be unrecognizable.

It is NOT an open world game, but progresses through levels to tell a story, revisiting each level a few times with some being very large such as "Smallville" or "Abandoned Facility" but some very small making use of his powers in more everyday, character interaction focused settings, such as "The Kent Family Farm".

Over the course of the game we go through several years of his life, allowing us to explore the developing character and give a sense of gameplay progression, and giving new options when revisiting levels.

>Stop the gas station thieves getaway on the highway
>Sneak out of school without being noticed
>Stop the bank robbery without anyone seeing your face
>Make a improvised runway for the damage plane
>Boxing practice with Pa Kent in a backhoe
>Learn how to match speeds with a falling person so you dont injure them when you catch them
>>
do it like saints row 4
that game is the best super hero open world simulator to date
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>>91090782
Also what I have been saying about characters with superspeed for years- limited increasing bullet time to represent superhuman reaction speed BUT UNLIMITED SUPERSPEED

so you have to be careful with superspeed whenver you arent just running/flying in a straight line

also take a leaf out of JRPG's books and have a "public perception" stat that deeply effects the story and gameplay with multiple bad endings even if you save everyone. Not just "the police attack you on sight" or "flying suits of armour spawn everywhere because you did too much property damage"
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>>91092974

Luthor would be the main antagonist coming in at the end of the start of the game, as an almost conspiracy theorist type figure certain superman is real and dangerous and determined to find him and prove it.

Of course the games third act is Ma and Pa revealing they knew you were using your powers all along, revealing they are ok with it, telling you about finding you, showing you the spaceship pod and getting the kryptonian caped spacesuit they found you in that has been growing along with you. And includes an semi visible air bubble helmet (because normal kryptonians arent without yellow sun are basically human and need that) that blurs your features enough to be unrecognizable.

And THEN the game transitions into more of a "Superman!" game instead of a superboy game, with a few set piece disasters to prevent/stop/save people from (flood, forest fire, tornado, earthquake, dam break, nuclear powerplant accident), planecrash, out of control train, gang warfare, terrorist attack, Luthor monsters)
>>
Metal gear solid revengence style. Depp were supes who gets stronger as game progressions and have crazy sick space fights and shit
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>>91087786
>Mr. Mxyzptlk's Mega Microgames
That sounds fun.
>>
You just have to make it fit the point of Superman. Not fighting, but saving. To quote another anon from an old thread:

>The whole point of a Superman game would be to give the player the absolute standard and OP package of Superman's abilities. Super speed, super strength, laser eyes, flight, the whole nine.

>You can do everything supes can do.

>Now you have to save everybody. Except you can't be everywhere at once.

>That's the superman game I want. The game tears you down for not being everywhere to save everyone, but you try. Despite all your powers the game is supposed to humble the player and show just how fragile Superman's situation truly is. He's not a god, he's still a mortal being and the game forces you to weigh choices and consequences when it comes to saving people in danger when it happens.

>Now put the player in a to-scale version of Metropolis. Now try to save everyone. That's the game. When you don't save people the game, and news in the game, asks why Superman didn't save people, why he made the choices he did. You will receive letters of thanks and hate for saving and leaving people to their fates.

>Then Supervillians start showing up. The game keeps escalating, more people keep dying, and all the while you realize that you just aren't enough, but you have to keep trying. You have to keep fighting. You have to save everyone because you're Superman.

>And then when the game is finally over, a bulletin board full of the letters you've received is all you see. Stats pop up showing the people you've saved and left to die. NG+ pops up and asks "Think you can do better this time?
>>
Oh this thread again

Superman Returns is already the perfect Superman game

Just have actually good controls, combat, missions, etc
>>
It would sell hundreds of copies!
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>>91090395
Show me where I fucking said that you fucking retard.
>>
>>91093659
>End game
>Start
You imply there should be more than one game and that you have to start simple before moving up to more powerful in future games
>>
Practical:
You start off as Superman, SUPERMAN. All the powers and shit unlocked and at maximum

Then some happens, lex Luther, kryptonite, blah blah blah, you gain your powers back over the game and progress.
Format happens in several other games.

In any case the game NEEDS a red sun segment where you're depowered but still putting up a fight against enemies. None of this puzzle solving bullshit though.
>>
Young Superman should be the tutorial levels. Gives depth and shit too for the backstory and stuff.
Get to see the farm, probably the rocket in the barn too.
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>>91087775
Instead of having superman have HP, the city has HP and supes is invulnerable. Your job is to defeat the opponent without ''killing'' the city by collateral damage.
>>
SET THE TUTORIAL IN THE 1930s
Let it be a dream for Clark.
"What a weird dream."

You can have the entire introductory chapter with it.

Really the "It's Superman!" Book- just use that
>>
>>91093918
I like this idea. You'd have to be creative about fights to reduce collateral damage, the enemy ai could vary from focusing on Superman to targeting civilians.
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>>91088707
How many more clunkers and cancelled games does Platinum need to put out so you weebs shut the fuck about them?
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Saints Row 4, with original flavor Superman.
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>>91093918
Isn't that literally how Superman Returns already works?
>>
>>91087775

MORE FLYING THROUGH RINGS
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>>91087775
I think I've talked about this in a past thread, but the idea is basically to contain Superman to a smaller scale to get started, much like was done with Arkham Asylum, and also provide justification to go ham with his powers without concern about casualties:

>The game is a loose adaptation of The Supergirl Saga, more commonly known as "The One Where Superman Kills Zod"
>The basic gist is that the Superman in an alternate universe disappeared (taken to the year 3000) and in his absence, Zod and his cronies whipped out life on Earth, except for Smallville, kept safe due to that Earth's heroic Lex Luthor
>Superman gets brought into that world in a desperate attempt to defeat the Kryptonians, who would be most of the enemies in the game, providing Superman with a challange
>The world is pretty empty, because it's mostly destroyed, but it's big to really let players feel Superman's speed, he's able to fly over deserts and sees between the few actual points of interest in the game (Smallville, the ruins of Metropolis, Fortress of Solitude, etc)
>Since everyone is already dead, Superman can blow through as many buildings in his quest to save the people of Smallville and his own universe from the vengeful Zod as his lieutenants

If I had my way, the game would end with Superman killing Zod, because there's no way to make sure he won't escape the Phantom Zone again and destroy his own world like he already did here, but in the sequel he would be ravaged by guilt and PTSD and exile himself to space to have kickass space adventures (Like in the comics)
>>
>>91094295
W101 and Bayonetta 2 were both good to great and those were the last two real, original Platinum games. They just need two stop making like three projects at once, need a good budget, and need to quit getting saddled with these shitty projects.

A Superman game would have to be licensed, but they'd need to have a significant budget behind them and be made in an effort to make a real, actual game, like the Batman: Arkham series.
>>
>>91094883
Are we just ignoring Scalebound, their real, original, big budget game that got canned well into development because it was shit?
>>
>>91094939
It wasn't shit, it was Microshit being Microshit.

They also cancelled the Phantom Dust reboot because reasons.
>>
>>91088559
>developed by meme studio
Stopped reading there
>>
So you do the first one and you base it off of Brainiac. That way you can have a good chunk of it be aboard Braniac's ship, maybe he throws weird aliens at you, a few mercenaries (Lobo), and when you get to the end he steps off his chair and you fight a knockdown drag out. Now storywise, you intersperse it with scenes of Ma and Pa, and Daily Planet stuff and Lex, Cap it off with Superman trying to stop the missle while Pa has the heart attack and close with Kandor being resized.

Second Game, New Krypton. Expansion expansion expansion. Bigger world, bigger narrative. various mission based stuff and dialogue choices, end with the War of the SUperman and wearing the red and blue for and epic level combat assisted by Supergirl and Superboy and Lex(shocker!)

Now, third game. Bold choice, Superman is barely in it, Maybe he disappeared after the War, maybe it's a self-imposed exile. You play as Super-Lex and it's an adaption of the Black Ring except with some other Mcguffin except the ring, of course. End with Lex unleashing the Doomsdays, ascending to godhood then you switch to Superman finally for the finale

DLC for all games is Mtzyptlk
>>
>>91093760
No you fucking moron. ASS Supes is Supes at THE END OF HIS LIFE. Those other two are ORIGIN stories. That's all that meant I wasn't fucking advocating for a series.
>>
>>91094981
All the footage I saw looked like shit senpai. That character design was ass.
>>
Take a Spiderman game
reskin it for Superman
replace web swinging with flying
better than 90% of existing Superman games
>>
>>91093344
They said game not depression simulation
>>
>>91091707
why
>>
>>91093344
if I wanted to play a game that made me feel like a douchebag for playing it I would just live my life
>>
>Non-open-world option

I'd do a story based game like Telltale. Something not bound by stuff like health bars. A fun, light-hearted story that takes you through a good portion of his rogues.

>Open-World Option

I'd actually have the game have multiple sandboxes.

First you start off in Smallville. When you start, you can't fly, only jump. You also have a health bar. Most missions revolve around saving people while teaching how to use speed and strength in combo.

Eventually Brainiac comes back from the year 3000, followed by Cosmic Lad, Saturn Girl, and Chameleon Boy. Given a couple missions where the Legionnaires help you learn other powers. In final mission, you learn to fly and defeat Brainiac, sending him to the future.

Graduate to Metropolis. First you face off against Lex working with Intergang to learn the city. Fight some basic rogues like Parasite and Metallo. Also during this section, you have "charity" events, where you compete against a Justice League hero, and when you when, you get a boost in what your powers can do.

Final stage of the game involves Brainiac returning. JL members get mind controlled. Have to liberate both Smallville and Metropolis, then fight Brainiac's final form on the moon.

In later parts of the game, health bar is replaced with city health bar like Returns for normal events. Gives you a timer so the challenge is to stop the problem quickly with as few casualties as possible. Boss battles have personal health bar, since they'll be an actual threat to to you.

I like the idea of a destructible environment. Screw stuff up, and the public won't like you. Can rebuilt your rep through charity events and puzzle minigames rebuilding stuff for the city.

Need to get 100% completion for "real" ending of story. If you don't have it, time travel plot device sends you back to the start.
>>
dating sim.
>>
>put him on Apokokips
>the entire world is open to travel. no loading screens or other junk
>the entire world is destructible. things break in an appropriate manner to the type of force and magnitude of the force taken.
>heroes and villains of earth, the lantern corps, various aliens, new gods, brainiac, and other heavy hitters are all on Apokolips.
>no set quests. your actions just influence the events on the world. changing the outcomes of battles, how various people react to you, who controls what on apokolips, who is doing what on apokolips.
>super hearing/vision plus telepathy with J'onn lets you know what is going on all over the world.
>you have 3 bars to manage, will, power, and health.
>will, power, and health can all be increased through various means.
>will be spent to boost power, but leaves you more vulnerable to mental attacks.
>power dictates how hard you hit, how fast you are, heat vision, cold breath, durability, etc. power is spent when you use your abilities, but refills on its own. normal use won't deplete power. though if you crank it up high and then use a lot of abilities or an ability for an extended period, then it depletes. leaving your health vulnerable.
>stop taking damage for a while and get power back to normal and you heal quickly.
>things hurt superman at normal or enhanced power levels in ways you should expect. if Joker is shooting a normal human firearm at superman. then it is completely irrelevant. darkseid punching you at even boosted power is still going to hurt significantly.
>>
>>91087884
>switch costume on character
>voices and lines change

Really thought that was neat as hell at the time. And don't certain versions of the game have different characters playable? Always hate when games do that shit.
>>
>>91087884
I've always wanted to play this game.
>>
>>91087775
Base the story and visuals on all the Superman Lives material and Nic Cage voicing Superman.
>>
Like Hulk: UD or Prototype but with full flight. Player is capable of absolute destruction, but has to stop themselves from damaging the city while trying to save the world from an invasion by Apokolips.
>>
Mildly action game

>Start with child Superman.
>The first stage starts with a cinematic "go help your dad with the water tank Clark"
>Then you go outside and you see Pa Kent in the stairs of the water tank, just about to fall.
>Boom, gameplay, you have to fly and save him, but the controls are shaky and inverted, and you accelerate with a certain button.
>After a few tries you rescue Pa Kent, see a heartwarming scene
>"what am I, Pa? You are my son Clark"

>In metropolis
>Perry sends you to gather information for an article about some new astronomic building complex LexCorp is developing.
>You gather clues in a detectivelike fashion, maybe solve some minigames with the X-vision involved
>Then you interview a now delirious ex-worker that rants about aliens
>You ask for an audience with Lex.

>In the interview he tells Clark that he believes we are not alone in the universe.
>"There are aliens among us, and my new Lexcorp branch is imbued with the duty of discovery and contact. I have a team comprised of the best minds in their respective fields, tenaciously working to uncover the mysteries the cosmos may hold to us. In this day, we have more funding and intelectual resources than the NASA itself"
>But why
>"Because him. The so called Superman. He is the living proof that we are not alone, that the invasion has already begun, but everyone chooses to believe in his mild marketing of a saviour figure, of the next step of man"
>"I believe the next step of mankind would never be in that direction, and I believe I can find the answers to the origin of our most remarkable inmigrant looking to the stars"
>Clark feels his distrust as a punch in the gut, but he also feels hope, because in this game he doesn't know about Krypton.

>The article gets published
>Lex makes a rebuttal with an anouncement
>They have made contact
>"Citizens of metropolis, on this day, me and my company have marked another cornerstone of human history. This day will be remembered as the day..."
>>
>>91100716

BOOM
>camera pans to the sky
>A gigantic spheric ship
>It's War World
>A broadcast starts
>"We have located, gazing across the galaxy, a warrior worthy of waging war in my colloseum. Accept the challenge or this planet will suffer the consequences"
>End of metropolis arc

Then a warworld stage, make it a multistage with catacombs, a prison, the actual challenge of a survival fight and then Mongul.

Then maybe another arc against lex and technology stolen from Mongul.

In the fight, after destroying his armor, Lex reveals another discovery of his company. He comes from a dead planet, and he holds remains of his dead land. Kryptonite. The boss fight ends with a depowered fist fight where you are highly vulnerable.

>Another mission from Perry, after you get threatened with being fired because you missed work for two days.
>You have to investigate mild shit
>You can use your powers but you have to avoid it, because you can get caught
>X-ray vision for solving puzzles or shit.

>Maybe Zod or Darkseid for the finale.
>>
Okay, so you take Hulk: Ultimate Destruction, right?

Now let Hulk fly indefinitely.

You with me?

Now replace Hulk's model with Superman.

You did it.
>>
>>91088186
>>Open world
>>Fly around Metropolis as hub
>>Go to missions, beat up super-powered monsters and robots, save people
>>Get collectibles or XP or STAR labs "power enhancers" to increase abilities
>>Follow the linear main quest to beat game, do side missions whenever you want along the way
Literally what any boring satellite b-team dev would bring to the table, look what Beenox does with Spiderman, it's boring as shit (replace fly around metropolis with sling around a poor man's manhattan lookalike)
>>
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>>91101845
>>
>>91087775
I would go with the city has HP but you don't idea like >>91093918 said. But I also want certain boss fights to give supes and HP bar for that oshit moment. (i.e. facing mongul or darkseid)
>>
>>91101845
Beenox literally made a level based, boss centric Spider-Man game in the PS3/360 era, I'll never talk shit about them for that alone, no matter how bad their follow ups to that were.
>>
DBZ Budokai but with Superman characters
>>
>>91087775

Make it look very Plastino Silver Age/Fleischer Studios Art Deco rather than the realistic but plastic look a lot of current games aim for today. The role play with be multi-player, but it could be played by yourself, with more puzzle/mystery type play if that was the case. You could also play against the 'House' with the House being determined by the best of the multi-player game plays (in other words, the house would continue to learn and adapt, so when you play by yourself in this format, as long as you are connecting to the internet, the play would get stronger against you).

The set up would also include a bit of what folks call Super Dickery for humor, and with a lot of science fiction villains, mad scientist, etc. A fair amount of it would happen in space, time travel, etc.
>>
>>91087775
Excessive collateral damage should be somehow punished.
>>
Give it to Telltale. Partly because I think their style is pretty suited for a Superman game, and partly because it would be an easy way to get the ball rolling and get people to think about Superman games more.
>>
>>91087775
Almost exactly like Superman Returns.
>>
>>91096957
Why not make one good game about the end of his life, unless you're wanting to make a series out of them? And who needs a Superman origin story game anyway.
>>
SuperBOY in Smallville. Whoever you want - Clark, Kon, Jon, whatever. The point is you gain powers as you progress because you're coming to grips with them. The map would be like Santa Destroy from No More Heroes - Not entirely open world but you have a bit of moving space. It would be heavily story based but still give you the chance to roam and do side missions. Final battle would probably be fighting off an invasion of aliens as you first arrive in Metropolis.
>>
>>91093315

And it's sequels

Mxyzptlk's Fifth Dimensional Freakdown

Kltpzyxm Chaos
>>
Run around the city as Clark Kent and find alleys to change in.

You get bonus points for finding phone booths
>>
>>91091622
>based native cucks jews who ruined his land
Wew
>>
>>91091285
>10.Batman
lol
>>
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>>91094835
I have better idea.
Superman is trapped in space-like coliseum-cyberpank city. Due to his kryptonian origin he is at peak condition, but there's no yellow sun so player must store powers, buy special lamps that emulate yellow sun radiation to restore powers.
You can fly, shoot lasers, lift heavy weights, but if you get hit you won't regenerate of you emptied power scale by doing such incredible feats.
Superman should look like this. You can shoot enemies in the head to death , or just injure them in limbs. If punched by superpowered Supes enemy can't die but if thrown far away they can.

At one point player finds Superboy-prime like armor.

So imagine it like Deus Ex 3/4 from 3rd person with limited default Prototype powers plus flying, X-ray vision, heat vision.
>>
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>>91087775
>make a superman game
>players will destroy everything in their path
Literally the only way to make a superman game is if he's affected by red kryptonite the whole time
>>
>>91087775
Starfox with superman
>>
>>91088559
>Platinum games
>Fly freely
>They made a game with a mech suit the character could use to dash really fast because they knew flying is bullshit
>They even address it in game
You don't know shit

>Crazy platinum action
>Fly a little bit
>Enemies can't hit you
>>
>>91088707
Wich doesn't mean platinum should make the next elder scrolls or half life 3
They are great developers because they know what they are good at
Just look at the Korra game or anything by their b people, that's how superman would end up
>>
Enemies would have krynopite guns like Batman games have guns enemies.

is that so hard .

or somehow they kidnap him via lois lame and inject him a krynopite something something so he isnt literal god in hp
>>
>>91107749
that sucks, isnt the point of kryptonite thats rare
>>
>>91093490
Its literally this. Improve the controls, improve metropolis and maybe more destruction but the core of the game is perfect
>>
>>91107913
The point of Kryptonite is for hack writers to have a crutch.
>>
>>91091707
This.
No game should be open-world unless the creators are willing to put Rockstar (well, not LA. Noire kind of effort, open world there sucked dick)/Volition-tier effort don't bother with making open world games. No point in open world if you can't make interesting instead of tedious.

Looking at you most Spider-Man games in general and Amazing Spider-Man 1 in particular.
>>
>>91091803
>. What's the point of making a game that's impossible to fail at?
I don't know, ask Arkham games developers. :^)
>>
>>91087775
Rocksteady Superman but without free flow
>>
>>91087775
I don't know, but you know how in Legend of Zelda they have certain puzzles you can only solve with certain weapons/gadgets? Yeah something like that but with his powers. Maybe he loses his powers and has to get 'em all back progressively.
>>
>>91109655
>Looking at you most Spider-Man games in general and Amazing Spider-Man 1 in particular.

But ASM1 was the better of the two Amazing games. Why single that one out instead of 2?
>>
>>91091478
>>91091285
Could you imagine how amazing the hype would be if Goku was a guest character?
>>
>>91087775
I always thought something like the spider-man games, with an open city and rescue events randomly generated all around would work well, with some decent boss fights and challenges it would be great. Sort of like Hulk: Ultimate destruction but with less uh... destruction. We could also have the city invaded by parademons or something. If you keep it focused you don't really need to give superman free range.
>>
>>91089921
That's just Superman 64.
>>
>>91107450
Fuck it.
This would at least be playable, and if it came out today, would be the best Superman game ever made.
>>
>>91107500
I am okay with this.
Also, the red Kryptonite could unlock different player skins, (like the one in your pic)

What will happen when the player touches red Kryptonite? One of 20 different skins is unlocked, or the powers would be effected differently, or maybe a NPC superman appears.
>>
>>91110048
Because it had limited amount of street crime.
What a fantastic open world with nothing to do other than "exploring" which you can do by opening Google Street View.
>better
They're equally shit.
>>
>>91110048
I don't see how, anon.
They're pretty much the same game, except first one had too little to do and annoying tedious giant robot boss fights and the second had way too much crime that quickly fills your negative karma meter, which doesn't even affect plot in any way, other than siccing a bunch of cops in Osborn gear who are just as tedious to deal with as robots in the first game.

You can say the plot is better, and I won't argue there. First one at least had a consistent (if barebones) plot, not a directionless mess that doesn't know whether it wants to adapt the movie or be its own thing.
>>
>>91090957
This is actually pretty damn cool
>>
superman combat should be like the car handling in gta 4. You should spend a lot of the game trying really hard not to kill people. Disaster events would throw you into a sandbox like botw where you have to mix and match abilities to save as many people as possible. Crazy cosmic shit bayonetta style could be brought in when you go all out against the big guys.
>>
>>91112657
Also LA Noire style Clark kent sections but with super vision.
>>
>>91088559

>platmeme

If Plat were to make a game for any DC property I would only let them touch Flash because of the crazy shit you'd get in with Zoom.
>>
>>91087775
When wil mxy be in a movie already?
>>
>>91112713
>Be Clark
>Be supervised
It's not as exciting as you're trying to make it sound.
>>
>>91087786
First post best post. Would preorder this.

>>91090366
This is also a really good idea. I'd love a game where you have to balance being Clark with being Superman.
>>
I've had a Dc game idea for a while, but it's hard to explain
Basically it's a bunch of mini campaigns for characters, then they start teaming up and eventually do a crisis situation

I want to capture what they're like both separately and together, with missions where green arrow just rides around on a motorcycle and also Superman fighting the anti-monitor

Maybe you can go back to a past or future era from the league's hub, and they'd be 'twists' like Lex being president or red skies all the sudden
And also you can find movie tickets to watch old Jonah hex movies or something

My idea is practically all of 1985-2011 Dc as a game so yeah it would never work unless you stagger content and charge a subscription fee or something
>>
>>91113580
Oh yeah I forget to say that this image is what started my idea, because I just wanted a modern game where you could walk around the hall of justice
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