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What do you consider to be good animation?

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Thread replies: 394
Thread images: 93

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What do you consider to be good animation?
>>
>>90855358
Samurai Jack as of late. Other than that, Disney.
>>
>>90855358
this almost looks as if it's vaguely rotoscoped.
>>
>>90857570
Nope, just shit loads of skill.
>>
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>>90857570
That's Milt Kahl for you.
>>
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>>90857705
>>
>>90857841
kawaii
>>
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POST MORE

im edging right now
>>
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>>90858123
More what specifically?
>>
>>90858175
hand drawn pre-coloring animation
>>
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>>90858245
Sure.
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>>90858314
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>>90858348
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>>90858377
>>
>>90858417
>>
>>90858417
that is incredibly beautiful
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>>90858444
>>
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>>90858480
The best for the end.
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>>90858444
>>90858480
based baxter
>>
>>90858480
Holy shit, how'd he animate that fucking dress what the fuck.
>>
>>90858596
HAND DRAWN
A
N
D

D
R
A
W
N
>>
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>>90858444
GAMES BOOKSTORE
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>>90858596
>>90858676
never 4get
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>>90858741
It hurts.
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>>90858807
Yes, but, hE IS BACK!
>>
>>90857705
you mean he used actual footage and drew stylized cartoons over it or he's just that good
>>
>>90858983
The latter.
>>
>>90858983
He was just that good. He's considered to be the best of the Nine Old Men.
>>
>>90858348
>That smooth right hand movement
It's all in the little touches.
>>
>>90858417
>>90858444
GOD DAMN
>>
>>90858807
>>90858956
All memes asides, the future of animation is pretty bright.
>new wave of adult stop-motion films (Laika's next films, Isle of Dogs, Pinocchio)
>more and more European films
>more and more collaborations between Europe and Japan (Ankama, Yapiko, Sav! the World)
>ex-Disney animators are working on independents projects (Andreas Deja's Mushka, Sergio Pablos's Klaus)
>independents animation start getting more recognition thanks to Gkids
>>
>>90859393
2D is coming back in a big way soon.
>>
>>90859513
Yes but since the mainstreams studios won't change most of /co/ will ignore it.
>>
>>90859513
But how many are kids gonna care about? Will any other big studio help bring it back? I mean, come on, Disney is remaking everything in live action, Dreamworks is exclusively 3D-animated, and it sounds like the most popular animated film in 2D is going to be the My Little Pony movie.

What needs to happen is to bring 2D back to the kids.
>>
>>90858348
This guy's great, but his mailman animation of whatever makes me puke.
>>
>>90859584
There only needs to be one big one to change the tune. The economy is comingn back and when it does you'll see 2D rising again.

>>90859612
Kids still like 2D cartoons, Kids are the Reason Hey Arnold is coming back.
>>
You know Steven Universe?
The opposite of that.
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>>90858596
How the fuck
>>
>>90859393
>>more and more collaborations between Europe and Japan
if this doesn't scream dead and disperat i don't know what it will

european animation is dead and we kill it
https://www.youtube.com/watch?v=0eSdOPcHum8&list=PLRrjFSsFn5yI5ITYVxWJjB-upDIED-w8w&index=2&t=28s
>>
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>>90861522
>european animation is dead
>>
>>90860239
The issue though is that spectacular animation like from the 40s, 50s, 60s are wasted on them. Kids don't like 101 Dalmations or Robin Hood because of how detailed and skillfull the animation is, they only notice the character designs, songs, colors, etc. There are nowhere near enough animated shows and movies for adults so that is why adults who enjoy it are forced to watch shitty cookie cutter bubble head shit for 10 year olds.
>>
>>90861763
Hold the line anon, it'll come back.
>>
Is there any modern DIGITAL equivalents to >>90857705
>>90855358?
I love looking at these barebones animations, and since with digital you have so much tools to work with, it could look amazing.
>>
>>90860377
Talent.
>>
>>90861975
My hope is waning as I watch CN parasitize the fuck out of every one of their shows and more and more 3D/flash/noodle person bubble headed garbage gets churned out every year.
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>>90866057
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>>90866091
>>
>>90855358
Something with clear direction and purpose in what is being animated. A lot of weeb shit does high frame rate/well detailed animation but I find it doesn't do much to express anything satisfying. You can do something smooth and nice but if there isn't a point to whats occurring I often times feel like animators are insulting their audience tricking them into thinking whats occurring is "good" animation.
>>
>>90857705
>>90855358
>200 something drawing for very basic moments like this
Imagine what he could have done in the digital age.
>>
Why are there no famous 3D animators? With 2D cartoons you can easily find many skilled animators being known for their skills but when it comes to 2D animation it's like no one gives them the spotlight at all.
>>
>>90860260
Steven Universe does good stuff sometimes though.
https://www.youtube.com/watch?v=7_CvVf9yflU
https://www.youtube.com/watch?v=rds7V5Sxu-4
https://www.youtube.com/watch?v=5T5rCSmduaY
Of course you have to think in the context of television animation. The smokey episode was a travesty.
>>
>>90866282
there are no famous stop motion animators either
>>
>>90866142
>high frame rate/well detailed animation
>weeb shit
Excuse you? A few exceptions like Cowboy Bebop but still.
>>
>>90866510
japs love to save up budgets to give fast and well detailed action scenes, but they fall on their ass all the time because the actions lack weight, and they generally don't know how to shoot an effective fight scene. You can piss and moan at me about this statement but in the end its true and the flip side to it is the rest of the episode/series is a fucking slide show of characters flapping their mouths at each other.
>>
>>90866382
Lapis was great in her debut episode. Everything else has been shit.
>>
>>90866652
we'll agree to disagree since this isn't the point of the thread.
>>
>>90866492
>Nick Park
>Will Vinton
>Norman McLaren
>Jan Svankmajer
>Ray Harryhausen
>>
>>90855358
Being a good animator is not about what frames you can add, but knowing what frames you can take away.
>>
>>90866611
Again.
>weeb shit
>high framerate/well detailed animation
Pick one.
>>
>>90857705
>>90855358
IDK, this seems awfully rotoscope. I mean, just because he shot footage of a real dude making these motions and then animated it doesn't mean he isn't skilled.
>>
>>90866756
Ok my dude.
>>
>>90866787
It's not rotoscope
>>
>>90866787
>>90858983
>>90857570
>you will never be skilled enough to be accused of rotoscope by kids in the internet over 40 years later
It's like being called a hacker in a online game when you're not cheating at all.
>>
>>90866787
More likely he used live action footage for reference but there's no tracing involved. It's very normal for animators to study some reference material before working on their scene.
>>
>>90866282
In 3D It all looks the fucking same.
>>
>>90866749
Fucking this.
One of the things that annoys me most is when people call a piece of animation bad "because it has less frames". If Milt Kahl animated on 2s or 3s his animations would still be just as impressive. Animation is all about the spacing between the key frames and breakdowns, the inbetweens don't matter. Good animation should look just as good if you remove all inbetweens. So yes, bashing japanese animation simply because they use less frames is asinine.
>>
>>90867158
>If Milt Kahl animated on 2s or 3s his animations would still be just as impressive.
No it wouldn't. It just would be acceptable but fail to achieve the same sense of realism and weight.
>>
>>90866787
>>90857570
>being this fooled by skill to think it's rotoscoped
jesus christ

It can't even be called jealousy at this point, just delusion or stupidity.
>>
>>90867083
>In 3D It all looks the fucking same.
Blizzard to Disney/Pixar are pretty different senpai
>>
>>90867236
I think people just aren't used to good animation anymore.
https://www.youtube.com/watch?v=zs3pYBQhtkM
You see this scene get called rotoscoped a lot for example, but it's not. I think people are just so used to stiff or clunky animation that they almost can't believe when higher-effort stuff comes out.
>>
>>90867299
What proof do you have that's not rotoscoped? There's too much uncanny valley in that video.
>>
>>90858596
>3k frames

fuck that
>>
>>90867370
The person who animated that scene, Okiura, has been accused of rotoscope in many of this other works and has expressed disdain for it. He's the same guy that directed Jin-Roh. If you look up "Cowboy Bebop rotoscope" there are even several places that mention it.
>>
>>90867463
Tetsuya Nishio helped out with a couple of cuts in the opening too.
>>
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>>90867404
What? That's only a week's work.
>>
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>>90867370
m8 are you fucking serious
>>
>>90867284
No I mean scene to scene it looks the exact same only the modelers have any say.

The actual animators are just monkeys, hell they only do a bit at a time, do you care who animated Shrek's left ear?
>>
>>90867211
Realism and weight is not bound entirely by the amount of drawings. I guarantee if you just took Milt's keys/breakdowns and played them on a screen they'd still be fantastic.
>>
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>>90867488
A whole week? No wonder all animation is done in Asia now.
>>
>>90867211
Please tell me you're baiting.
>>
>>90867211
You have no idea what you are talking about and are ignoring decades of advancement in animation.
>>
>>90867727
There hasn't been any advancement in 2D animation since the 50s. The peak was already achieved a log time ago.
>>
>>90867564
>The actual animators are just monkeys
Sure. But animation monkeys exist in all mediums, 2D included.
>tfw animation student atm

>hell they only do a bit at a time,
Well yeah, it's the same for some 2D.

>do you care who animated Shrek's left ear?
Yeah actually. You have to appreciate all kinds of mediums. It's not like 3D is easy either, and I'm not shitting on 2D, I'd actually prefer 2D over 3D any day because it's not as popular as it used to be. 2D requires some serious discipline and a sharp eye but so does 3D.

Take for example The Incredibles, there's alot of these tiny subtle gestures that each character does that you can notice. Wish I had webms for specific examples but I don't so here's unrelated Eva done by Mitsuo Iso.
>>
>>90867211
I bet you're one of those faggots who just love how "smooth" and "crisp" my little pony animation looks.
>>
>>90866756
I'll pick both.
>>
>>90866282
no good with names but that one guy that did an entire pro-level sci-fi short all on his own
Nathan Love is a really skilled studio
and many FX animators
maybe that one yt channel that does a bunch of 3d dildos bouncing off each other

>>90866787
maybe, maybe not but it is possible to do it without that
personally, i think its referenced at most
>>
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>>90867815
fuck, webm didn't post.
>>
>>90867802
You are a waste of my time.

>>90867815
The only reason 2D monkeys exist is because of lazy and cheap studios.

CGI animation monkeys but less thought and effort into their work then even the lowliest in betweener. CGI looks disgusting and it's all assembly line work. It's full of people who like cartoons but can't draw.

The only reason the incredible's looks anywhere near OK in terms of expression is because based Brad Bird.
>>
>>90867904
Congrats, you're a retard that can't read and you get nothing.
>>
>>90868037
Dude, stop, there are plenty of detailed and HFR cuts coming from Japan.
>>
>>90867670
>All that for Nura rise of the Yokai clan
That's hilarious. Mean while other Mangakais can have actually good series and free time.
>>
>>90867815
Also
>its the same for 2D

Oh really? There are 15 people on one character in one cut?
>>
>>90868085
The way you phrased you post made it seem as if detailed and GOOD stuff is CURRENTLY coming from Japan. I'm into anime but recently Anime has been shit for a while now lately, nothing is safe not even the classics like Berserk.
>>
>>90868156
Berserk was never good.
>>
>>90868156
Not him, watch more anime.
>>
>>90868156
theres good stuff being made everywhere people are to blinded by personal bias to see it.
>>
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>>90868134
Not 15 obviously, but sometimes there's the "monkey" inbetweeners in 2D.

I am not here to argue anon. It just sounds like you're just not a fan of 3D.
>>
>>90868324
The inbetweener is an extension of the Key animator's vision, and must complete the work they started.

CGI Left asscheek animator number 12 is a mindless robot unable to put his own flair into anything because his contribution is infinitesimal.

I have reasons.
>>
>>90868422
ok anon
>>
>>90868300
>>90868199
>just watch more actual shit! it'll be good eventually!
You sounds like Bronies or Steven Universefags.
>We know it's shit for the first 5 seasons but by season 7 it gets good we swear!
Why should I further waste my time when I already know what lies ahead? Lemme guess, you kids are gonna say Jojo is good right? Please.
>>
>>90868483
You are embarrassing yourself. Lurk for like, 3 days.
>>
>>90868483
>Now watch me whip this strawman up real nice, wew its a beauty, stuffed it full of generalizations I picked out of my garden of willful ignorance.
>>
>>90868536
>w-w-w-wow lurk moar
>still can't prove me wrong
Keep projecting kid.
>>
>>90868582
refer to >>90868583 since you're both the same shit kid.
>>
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Has anyone here seen Hirune Hime?
How is it animation wise?
>>
>>90868706
It came out yesterday and I doubt anyone on /co/ is Japanese.
>>
>>90868628
Is this bait? This is like, first day on /a/ level posting.

Hell, i'm an 80's anime fanboy and I know good shit comes out every year.
>>
>>90868706
It's getting an international release so hopefully it'll be here soon. Can't wait to see Bahi's animation.
>>
>>90868795
Its probably not bait just willful pigheadedness. Choosing to not engage after a point is for the best of the thread and your mental health.
>>
>>90868706
Wow this dosnt look like generic SOL garbage at all.
>>
>>90868795
>w-w-w-w-wow bait? bait bait bait i've seen SOOO many good modern animes i swear!!
And yet you still haven't posted anything, retard.
>>
>>90868866
>Self contained movie
>SOL
>>
>>90864960
Talent and a shitload of hours.
>>
>>90868906
>animes
Yup, it's a retard.

I'm not spoonfeeding you, stay in your pool of Toonami dubs and Shonen Jump adaptations where you belong.

You probably don't know a single anime director besides Miyazaki and Maybe Anno.
>>
>>90864960
Skill*
>>
>>90868866
It got some greats peoples working on it.
>>
>>90868906
Here I'll work with you but first define what you think constitutes good and recent because lets be honest you wont be happy until they fit your personal previews.
Like I would say LWA and Lulico were both good little pieces but their not for everyone and might just hurt my case if they don't appease your tastes.
>>
>>90869233
Don't try he isn't worth it.
>>
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>>90858444
>>
>>90857841
There's a sense of weight in this Shere Khan that the newest film couldn't capture with digital animation.
>>
>>90869410
Disagree what stands out to me though is how god damn cat like his idling is. I don't think they thought to put that much care into the new one.
>>
>>90869410
Technically you're incorrect everything that can be done with pencil can be done on the computer.

In practice however the computer breeds shortcuts and laziness so it's not that it can't happen it's just that it doesn't.
>>
>>90866057
>>90866091
>>90866121

>Cuphead

My fucking nigga. I can't wait to play this. Please don't let it get delayed again.
>>
>>90869410
>>90869466
Sorry I misread and you used incorrext terminology.

No CGI can't capture the love and craft of 2D
>>
>>90869057
>Miyazaki and Maybe Anno
I have a hard time imagining that someone who's knowledge of anime comes from those two would think it was bad.
>>
>>90866091

This was for a videogame right?
Can you tell me the name Anon?
I can't remember, but I've always wanted to play it.
>>
>>90869527
kek
>>90869509
>>
>>90869509
Are they actually doing levels or it's still just a boss rush?
>>
>>90869527
>>90869509

Ahah, nevermind.

God damn it, they still haven't finished it?
>>
>>90869562
Pretty sure there's platforming levels too, yes.
>>
>>90869057
>Damn I don't have a response to prove my claims
>I know, I'll just say I'm not gonna spoonfeed them, that'll show them even though I made the initial claims!
Way a go kid.
>>90869233
I'll check those out. And if I don't like it, oh well another point to my side. Congrats you're not a massive faggot like the other because you managed to back your shit up.
>>
>>90870028
Check out Ping Pong the animation as well.
>>
>>90867963
>animated on the 2s
>scenery panning is smoother than actual moving characters
>>
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>>90867802
Was all that equipment Disney sold off after Home on the Range created in the 50s?
>>
>>90870226
Wow, you must be stupid to interpret it that way.
>>
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>>90870116
>not knowing Mitsuo Iso
>animation has to be smooth 2 be good
https://www.youtube.com/watch?v=Cvx7p6-lABw

anon please
>>
>>90870116
>animated on the 2s
hmm?
>>
>>90870028
>psh nothing personal kiddo

>>90870116
Fuck right off framerate cancer that cut is LEGENDARY.
>>
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continuting animation dump
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>>90870276
I disagree with this man, fiddling with rifles is always interesting.
>>
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>>90870397
>>
I hate these threads because they're always filled with people who don't know anything about animation acting like they know more than people who animate.
>>
>>90870397
that's p cool anon.
>>
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>>90870443
>>
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I am going to dump some Webms and gifs, tells me what you think of them.
By the way, please, put the source in the filename.
>>
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>>90870496
i love collecting them
>>
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>>90870583
I like this one I'd watch a short film made in this style.
>>90870587
this is of course great as well.
>>
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>>90870445
It's also usually filled with the animation equivalent of company war faggotry, 2D vs 3D, western vs asian, etc.
>>
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>>90870587
noice
>>
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>>90870747
from /ic/
>>
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>>90870836
Are the clothes made of stone too?
>>
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>>90870836
>>
>>90870708
3D animation (not modeling) is void of much craft though
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>>90870892
to some extent i think, especially the ends
>>
>>90870982
there it is.
>>
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>>90871039
Go wank over your sameface puppetshows fagtron this is for actual skillful animation.
>>
>>90858348
Can I get more from this guy?
>>
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>>90871130
I've actually always hated this piece. I know its for some amount of comedic effect, but to see the building to wobble like its made of jello while superman does realistic weight filled pulling, and the windows disappearing and reappearing, I don't know it always bugged me.
>>
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>>90871154
>>
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>>90871006
>>
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>>90871142
>literally attacking anybody
come on now anon

don't be a company war faggot desu
>>
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>>90871246
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>>90871345
>>
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>>90871376
>>
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>>90871413
>>
>>90871168
geeez that is well made
>>
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>>90871500
dude what when was this?
>>
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>>90871345
Kéké is great.
>>
>>90855358
Good animation is just like good game graphics: it's timeless and stands up to - or even surpasses - more advanced productions (technically and technologically) because of its careful and intelligent consideration of timing, space, movement, and what people are likely to pay attention to when watching a piece.

>>90866787
There are some movements in there that are too smooth and elegant to have been traced directly from film, as far as timing goes. And by "elegant," I don't mean, "pretty," I mean measured, symmetrical.
>>
>>90871542
The Simpsons when it was good.
Now the couchgags are the only moments with good animation.
https://www.youtube.com/watch?v=9qcY2ERwmaU
>>
>>90870445
>filled with people who don't know anything about animation acting like they know more than people who animate.
So you?
>>
>>90871675
>Good animation only occurs as a joke
Really makes me think
>>
So since this is a thread for animation, anyone wanna share animations they made?
>>
>>90858741
He did save it, though. I can't imagine early 3D animators weren't looking at his work. I would not be surprised if RW, somewhere in the back of the collective unconscious, that modern animated films look more like Moana than Monster House. That gif is like a visual treatise with the thesis
>This is what you're going to be able to do but you can't just half-ass it with shitty mocap. You have to treat this as seriously and with as much care as traditional animation.
He laid the groundwork for our understanding of what bona fide quality would look like. And as with comparing picture-perfect studio photos and the Mona Lisa, we're still looking to reach the apex he built.
>>
>>90858596
Is "Carol Checking" a person or a technical term?
>>
>>90871542
ghost pepper episode
>>
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>>90871675
Simpsons never had good animation other then the Eric Goldberd couch gag.

Earlier seasons were more lively however, see >>90871428

>>90871428
OP said good, not lively.

This is good animation.
>>
>>90872250
STOP
T
O
P
>>
>>90872250
Eric Goldberg*

https://www.youtube.com/watch?v=9qcY2ERwmaU
>>
>>90872316
What & how?

You said good.
>>
>>90870340
>that cut is LEGENDARY.

maybe for anime/eva fans. i don't mean to start a war but eva is widely overrated and while it does have some pretty great moments animation-wise that cut is honestly not one of them. for instance just look at the motions when the unit goes to recover it's weapon. being fluid isn't everything, you know. and there's this weird difference all throughout between the background/surroundings and the moving unit/angels that makes it seem way too lacking in detail.perhaps it's on purpose to facilitate animating the movement but still.

but again, that's just me.
>>
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>>90872534
This cut puts that cut to shame.
>>
>>90872597
For fuck sake Famicom, just stop posting!
>>
>>90866611
>You can piss and moan at me about this statement but in the end its true
It is not.
>and the flip side to it is the rest of the episode/series is a fucking slide show of characters flapping their mouths at each other.
But this is.

Case in point for both: https://www.youtube.com/watch?v=8nXVBDVUWVU
>>
>>90872630
>webm does not have TMS-XX in the title.
>Show's fan base in in the billions.
>Hamtaro has not been brought up yet.
So fuck off.
>>
>>90872658
Nowhere near as good as numerous non-Jap stuff posted in this thread but could have been good without the overuse of shaky camera as always.
>>
>>90872908
Heres some GOOD Japanese animation.

>>90872250
>>90872597
>>
>>90872658
Why would you chose this of all things, which has a few good sequences (the tongue, the final destruction) when you could have cherry picked harder and used like a DBZ fight from a filler arc?
>>90872908
Its also you know a 24 episode tv series so you have to look at it in that context.
>>
>>90871217
>why aren't we funding this.jpg
>>
>>90870116
And yet it's better than just about anyone using 2s can do.
>>
>>90873074
>>90872597 & >>90872250 say otherwise.
>>
>>90867802
it's easy to say baseless claims.
>>
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Are they still asking for funding?
Last time I checked they where asking for new staff.
>>
>>90866382
To be fair they did get someone from trigger to do that Here comes a thought episode, forget who though. I remember the dude was one of their best too if I recall?
>>
>>90860260
I have to ask, what was honestly the reasonings behind all that was related to smokey. Like I can't even say I hate anything involved with her because of just how confusing she is with anything she's involved with.
>>
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>>90858444
>>
>>90873097
>Just about
I said just about, not all ya dip.
>>
>>90866611
>budget
Why do people use this stupid meme. "Budget" isn't the end all be all of every single animated work's quality for gods sake.
>>
>>90873421
>backpedaling
Even allowing your pedantics, your point still falls flat, because that Eva scene, which is your hand-picked example from a big-budget cinematic release, was outclassed by low-budget syndicated television cartoons.
>>
>>90874451
Those episodes cost more to make then that movie however.
>>
>>90874451
That eva movie wasn't all that high budget though and warner bros are known for really well done animated shows. Also budget isn't really all that makes good animation. What really matters are who you get to o the key frames, the in betweens, and so on. you can have a HUG budget but your production can still turn out shit if you hire really bad people for the job. Plus it's not like you really said WHY the cuts you chose were better either so it's not like you pointing them out really means anything.
>>
>>90870116
There is literally nothing wrong with Animating on 2s if your keys are strong enough.
>>
>>90874496
End of Evangelion:
> $7.5 million
Tiny Toon Adventures:
> Under $400k per ep

Couldn't find anything on Animaniacs, but you get the point. Furthermore, that Eva fight scene was a major action scene, yes?
>>
>>90874762
Not saying there is, but that Eva example was clearly presented under the pretense that it was of unassailable quality. Again, the panning trees move more smoothly than the characters that were actually animated.
>>
>>90855358
visible body language
>>
Daily reminder that Japanese animators are superior to shitty western ones.
>>
>>90875205
And this is the webm you're using to prove your point?
>>
>>90875239
You can pretty much take any cut from any Japanese OVA/movie and it'll still be tens times better than anything some Western animator could spit out.
>>
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>>90875205
>>
>>90858956
Where the hell can i find this?
>>
>>90869093
This.

Babbit knocked some sense into Williams and that was what made him great.
>>
>>90875262
Are you trolling or what? That was awful. The first part where he's running towards the viewer is literally the same 2 frames (1 if you don't count the second frame, which is just the first except flipped). Then the part where he's jumping he doesn't move at all. He just stays in the corner while his hair and clothes flap about which is also the same few frames looped, then he just stands floating in space squashing and stretching in an inconsistent manner, then they use a bunch of flashing to cover up whatever was too hard to animate, then where he kicks through he's the only thing on the screen that's moving at all.
>>
>>90875395
You're absolutely retarded.
>>
>>90875423
Why are you even here?
>>
>>90875262
everything in this thread proves you wrong.
>>
>>90875453
Because /co/ retards like you think western animation is good beyond Golden Age stuff.
>>
>>90875507
So you're here only to shit all over the topic of the board and nothing else?
>>
>>90875507
Why do you think the bests creators in Japan are working more and more with Western artists?
>>
>>90855358
>the hat appears out of thin air
QUALITY
>>
>>90875620
please be a joke
im not sure with this thread anymore
>>
>>90875620
Frame #35 is him without the hat, and #37 is him with the hat. The .gif is missing some frames.
>>
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>>90875738
>>
>>90875205
Of all the god damn amazing animation Japan has you choose this shit. Mr Ando of the forest would have proved your point better.
>>
>>90858956
Good lord that's really impressive actually
>>
>>90875593
Best of japan wants to work with best of the west.
>>
>>90875913
Yes, and he did every frames by himself.
>full feature never
>>
>>90875966
how many years did it take him to do that bit?
>>
>>90858417
>>90855358
>>90857705
And people wonder why 101 Dalmatians and Sleeping Beauty are my favourite Disney movies.
>>
>>90875966
Dude's a master at his craft.
>>
>>90858956
Does anyone has an animatic from roger rabbit? i need it for collage
>>
>>90870397
where are their penises
>>
>>90876684
this is a sfw board you heathen
>>
>>90876064
The only thing I could find was this snippet from an interview:

>He works happily in total freedom, having to contend only with his own demanding standards — and those of his family members. About a decade ago, when he had started animating on Prologue, he asked his youngest son, then ten-years-old, what he thought of the drawings. “Well, the better artists manage to maintain consistency in the faces,” his son replied.
>“He was right,” Williams admitted. “They changed a little bit if you want to be critical.”
http://www.cartoonbrew.com/interviews/interview-richard-williams-talks-oscar-bafta-nominated-short-prologue-131008.html
>>
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>>90858444
>>
>>90860260

SU and CN is cancer for showing any kind of current modern good animation, cept' for Samurai Jack, even then, Samurai Jack is kind of rather... flat feeling.
>>
this

https://www.youtube.com/watch?v=0QqT1P4VO30

panties are a plus
>>
>>90870583
>that little bit of thigh gap looks like the tailbone is dripping
>>
>>90855358
If you rarely see any part of a character not move. In OP's clip, you see just about everything move from the face to the mouth to the pants.

Also, the small but life-giving details. Seeing Roger hold his pipe & belt in his mouth, watching Ariel bite her lip, or jacking off to Elsa's boob jiggle.
>>
>>90877145
Isn't the entire point of jacks art to feel very 2d and flat though.
>>
>>90866652
especially when she forms
>>
>>90877695

It's a very fun piece, but look at it closer and you realize it's very cleverly storyboarded but the craft itself is lacking.

Really only two shots stand out, the slide and the immediately following shot of her being billowed about by the wind resistance.

And finally, just so very much of it is simply camera flights through 3d environments. Which is of course, not animation at all.
>>
>>90867236
So you're implying that Disney has not once ever used rotoscoping?
>>
>>90877695
was this in a music video somewhere? I feel like I've seen a spinoff of this before.
>>
>>90874951
Thats just Tiny Toons' pre-production however, animation was a separate budget.
>>
>>90855358
THIS? More please?
>>
>>90858314
That looks like trigger choppy shit.
>>
>>90858956
And he will croack soon.....
>>
>>90867158
FUCKING THIS

I mean people think that more frames makes thing better, but, what about, not just timming, but also momentum and weight?

If you don't get those right, then the intro of The wacky world of Tex Avery or the animation from the Simpsons past season 9 and post 2006 is well animated, it's fluid right!?.
>>
>>90872380
Dude, are you new?.

Trust us, you don't wanna know.
>>
>>90870836
That's not from /ic/, that's an animation from Powerhouse Studios.
>>
>>90882659
opps
thanks senpai
>>
>>90879173
The only time there was direct rotoscoping in a Disney animated was Snow White, which is why the human characters look so off compared to the cartoony, non-rotoscoped ones.

Are movements referenced in Disney movies? Yes, animators would watch actors in costumes for shots to get movement right. But they didn't directly trace over anything, because it wouldn't be as easy to pare down and exaggerate movement into something that looks right.
>>
>>90868706
Not watched yet, but my sakuga homie told me "it fucking sucked. Baymax is superior at every step of the way. I think I'm done with jap anime."
>>
>>90861608
The good kind with effort and care put into it is on life support, meanwhile cashgrabs are flourishing
>>
>>90885276
It still exist.
https://en.wikipedia.org/wiki/Annecy_International_Animated_Film_Festival#Award_winners
>>
>>90885321
Seems as important as the Oscars.......
>>
>>90879191

I think is making fun of merican cartoons
>>
>>90887178
Who cares?
>>
>>90887526
You?, Here's your (meme)
>>
>>90861522
Hey, just because Hungarian animation died doesn't mean all of European animation died.
>>
>>90877695
Bleh, i did not like it.
>>
>>90858314
Is that ever going to be finished?
>>
>>90889181
Probably if Oban season 2 is a success.
>>
>>90879191
The music is "The Comedian's Gallop".
If I had to make a wild guess, I'm going to say you may have heard it here before: https://www.youtube.com/watch?v=d0szX32LTsw
>>
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People shit on old japanese animation, but outside of television, there was some decent stuff.
>>
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>>90889459
People on these threads are very hard on animation with low framerates, but I think this shot for example >>90867963 is really good.
>>
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>>90889851
Huh, no offense but, didn't you posted the same reply here? >>90889539
>>
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>>90858596
Ya know, the funny part is that I recognized this was the Thief and the Cobbler without even looking at the filename or seeing thiswebm before.

There's something very distinct about the film's style that even a staircase is recognizable, and I cannot put my finger onto what that is.
>>
>>90890045
It's the smooth 3D animation that's somewhat trippy.
>>
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>>90855358
star wars clone wars animated shorts from CN
>>
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I wonder if it's still possible to learn how to animate traditionally these days. My college doesn't even offer courses for it.
>>
>>90864960
Nope, dedication. Talent can only get you so far. Animation on that level is a test of endurance.
>>
>>90867463
That changes my opinion on Jin-Roh then, and further I have greater respect with Okiura's work as a result.

I look at say Fire and Ice and really, really, really wished that it wasn't rotoscoped at all. Seeing Frazetta's art style animated would be have been 10 times what it is if it wasn't rotoscoped. While I am aware and enjoy seeing Richard Williams animated commercial using Frazetta's style (and one of his paintings), I really wish Fire and Ice had been completed (with great technical skill) without rotoscoping.

I can understand why someone would go with rotoscoping (usually budgetary reasons), but it pains me to see it being implemented.
>>
>>90890045
It's the cinematography. The imitation of a very wide lens and the way that the "camera" moves around is extremely distinctive. Plus the fucking absurd frame rate.
>>
>>90889459
>>90889676
>>90889766
didn't Miyazaki team worked on this film?
>>
>>90857841
thicc
>>
>>90879173
Funny enough "Grim" Natwick threw out about 100 of the rotoscoped drawings done on Snow White. He was very unhappy with the result and redid those 100 drawings straight on without rotoscoping it. Walt Disney didn't even know about it nor did he even realize it. Skill trumps the crutch, and knowing that something is rotoscoped is a major buzzkill.
>>
>>90890404
Either find a studio willing to take the time and money to teach you as an apprentice or spend every waking moment and second learning it by seeing how the masters did it.

Analyse it, draw it and analyse your own drawings afterwards. Its going to be confusing at first until you eventually get the eureka moment. Look at old rubberhose animation that is very archaic and think about what those people had to do to figure out how to make something like the water scenes in Pinocchio.

It will also mean observing and drawing nature and the patterns you can pick up on.

>>90890606
Richard Williams was the only one with balls enough to do it too. As such there are others who take the plunge and make an attempt as a result.
>>
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>>90890404
Doesn't matter one bit, you can easily learn animation on your own. Look up Richard Williams' Animator's Survival Kit and get started.
>>
>>90870583
what music video is this from?
>>
>>90870718
>I had it on VHS
>>
>>90877776
>i see it now
god damnit anon

>>90891337
i dont recall it being from one but i may be wrong
>>
>>
>>90870583
>not drawing the individual bones in her hands
into le trash it le-goes
>>
>>90891547
What the fuck is happening with that camera? There's no frame of reference at all.
>>
>>90891547
Animator needs to pull the camera back, plus there is a lack of establishing the environment and just becomes confusing as a result.
>>
>>90891547
Steven Universe will never practice sakuga but will have lip flaps and stiff animation regardless.

Feels bad.
>>
>>90891488
found it
https://www.youtube.com/watch?v=8jL0vy2YaDg&list=FLWxMoZltC8zVcP0_fr_QL9g&index=50
>>
What defines good animation?
>>
>>90891833
Really its subjective, but if I had to put a finger down on it its mastery of the craft. Mastery of the craft doesn't have to mean achieving>>90858596
or>>90858956 level of animation. When I look at >>90858417 or >>90858444 or even >>90858480
I see a lot of attention to detail. Not just the most apparent stuff either, but the subtle things that helps to sell the animation even more so. That if left out would actually lessen the animation some. It would feel as though something is missing, that the animation wasn't pushed to fullest.

Pushing Chel's comfort level when sitting and then laying down in the cushions of the chair. The excitement and lost in the moment sharing her dream in Sleeping Beauty. Or Giselle so excited about the big day with her dress being very much aware of it and keeping it just so perfect.

Ultimately though, what is the animation looking to accomplish in the scene? What is the character required to do and how can that animator maximize that scene with that character? Are there props for the character to interact with that can help emphasize emotion, energy, attitudes, the character's character itself. What helps to either define or further refine the definition of a character.

Or is that scene meant to show a change of direction with a character and their motivations and such. Is it shown instead of told? If so, how is it conveyed and is it believable when we see it?

There are a lot of factors to consider, context certainly helps and being able to clearly understand what the characters are feeling and conveying without sound shows a master at their craft.

Now if you're talking about animation in general and not focusing on the visual skill and craft then thats a whole other ball game. Some would rather a well crafted story than fantastic animation. Some would want the opposite.
>>
>>90892196
Thank you a lot, that's a very good explanation!
>>
>>90892196
tl;dr animation just means animating on 1s
>>
>>90892524
Not necessarily, if you look at the chel webm the animation there is to have chel sit down in a chair. Now without looking at the webm how would you have her sit in the chair? Is the chair comfortable and how would she react to it? It is uncomfortable? If so, how would she react to it? Would she get up and try and adjust the chair in some manner?

If told "have this character sit down in a chair" you'd probably get some generic having the character sit in the chair and thats it. However, James Baxter pushes it and makes Chel become very attuned to her senses. She feels the comfort in the chair through every aspect of her body as she sits on the chair and digs in and eventually lays into it. Doing a sort of sexual motion that allows us to understand her character some. We know she isn't a very stuck up character who really enjoys the finer things in life. As such is very much a materialistic person.

Most likely it was a pencil test for animation to show what James Baxter could do with the character.

Looking at Marc Davis's work you see someone lost in a dream, she feels like she is flying and with abandon of sweeping and spinning motions she tells the tale of that handsome prince from her dreams.

How would you approach that kind of scene? How do you show a young woman who is ready to jump out of her skin in excitement sharing and reliving the dream that had? When the scene probably says "character shares their dream with someone handsome"

or

"character walking in a very encumber-some dress has to communicate to another about x, y, or z"

How do you define the character of the character themselves through their actions? How would you show someone who is grieving over the loss of someone or something? How would you show the seemingly endless joy someone has because someone special shows up or something wonderful has happened? You push the animation, no matter the emotion. It doesn't have to be over the top, but subtle and subdued too.
>>
OP why'd you post such a choppy version of that gif?
>>
>>90892950
Do you have a better one?
>>
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>>90891833
Acting you shitforbrains.

When you look at what you posted, do the characters look like they're believably acting to you? To me, no, it looks fucking fake and autistic.
>>
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>>90892995
no
>>
>>90893028
That is a simpler way to explain it.
>>
>>90893108
Thank you.
If you have better version of anything in this thread please post them.
>>
http://www.youtube.com/watch?v=sqYTrMERUng
>>
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>>90889459
>>90867963
I think both of those are really bad.
The girl throwing the stone because she doesn't look like a dirl throwing a stone, she looks like an actress pretending to throw a stone. Her motion is divided into parts in the regular anime way, she doesn't move like a person would, she moves in steps like a robot would, or best case a dancer doing a routine.
The robot battle because of timing
>>
>>90893375
>two-minute-long video of a naked man moaning and groaning
This is someone's fetish
>>
>>90893405
Its very well made though. The voice work really helps emphasize the weight and effort in pushing the boulder.
>>
>>90871575
>the rare octuple-take
>>
>>90893379
How so?
>>
>>90893379
I agree on the girl, but not on the eva webm. I don't see anything wrong with the timing. There's a nice sense of weight, like when it dips down when wrestling with the angel, or rolling aside to dodge, same with Asuka as she looks up near the start. What don't you like about it?
>>
>>90866787
> just because he shot footage of a real dude making these motions and then animated it doesn't mean he isn't skilled.
that also doesnt make it rotoscoping
>>
>>90890045
Same. Just saw it yesterday.
>>
>>90869562
>>90869610
It got delayed because people felt uncomfortable and whined about the game being exclusively a boss rush so it's now getting platforming sections.
>>
>>90875717
>there's people browsing this board right now who haven't seen 101 Dalmatians.
>>
>>90893028
>posting hack jones
Discarded anything you have to say.
>>
>>90895997
I wouldn't so quickly dismiss Chuck Jones. He certainly isn't the greatest by a long shot. People put him up on a pedestal a bit too much at times. However, the point still stands. Animation is essentially acting with a pencil.
>>
>>90897037
>animation is
Stop. Animation is up to what the animator wants it to be, stop trying to spin it into a certain direction.
>>
>>90893379
But how does it look bad? >>90889459
>>
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>>90871267
klaus was posted in the last "cool animation" thread and it was shat upon by everyone who hated treasure planet.
>>
>>90897313
I mean, why it doesn't look like someone throwing a rock? If anything I think it looks also like a baseball move, but the Japanese loved that stuff.

If it was done by Americans, it would be a FG rig, now that's what I called moving like a robot.
>>
>>90897332
whattt, why did people hate treasure planet? Haven't watched it in a while but it was good from what I remember
>>
>>90897332
Were they made by the same people?
>>
>>90897190
So you shut down a general rule that allows people to do their job?

It is acting. Particular towards animating characters. If you're talking sfx or environments that's a different aspect to consider.

It is merely an underlying rule people can use in animating. What is acting but a reaction or action in a story by the characters in the context of the story being unfolded. The ability to emote or showcase emotion, attitudes, etc.

Animation can also be purely about humour. It still requires acting to help sell it. Even if it is simple.
>>
>>90897683
>>90897685
People were bitching because the mail man there was animated by the same guy who animated the professor in Treasure Planet. As such they pointed out the similarities in the animation and got into a hissy fit.
>>
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>>90855397

>Disney
>Dis ney
>nis Dey
>nsi Dey
>sni Dey
>sin Dey
>sin Day
>Sin Day

uh oh.
>>
>>90890045
The sheer amount of quality effort put into it
>>
>>90897731
What was wrong with the professor? Or Treasure Planet in general? I enjoyed it.
>>
>>90897920
http://desuarchive.org/co/thread/90651221/#90651373
>>
>>90897332
It's amazing that when I first saw Klaus I immediately thought "Huh, this guy reminds me of the wacky professor from Treasure Planet". I love how you can instantly recognize the animator.
>>
>>90866611
budget does not determine animation quality in anime.
it wholly depends on the skill of the animators. something that cost millions can still look like complete shit if you have a bunch of nobodies working on it
>>
>>90867802
I've never seen someone chat up so much shit when they have no idea what they re talking about
>>
>>90899363
I am trying SO HARD not to mention his name right now.
>>
>>90899399
who?
>>
>>90899997
Famicumdumpster
>>
>>90899997
Trump
>>
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A lot of things

From Disney to Yuasa (HE IS DOING DEVILMAN FREAK OUT!) and a lot of places in between.
>>
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>>90900637
>Yuasa
>Two feature films in 2017
>1 with Netflix in 2018
>mfw
>>
>>90891833
When it emulates reality while being a two dimensional plane
>>
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rough, but the potential is there.
>>
>>90901395
the heck is that? fan-made?
>>
>>90901471
Some portal 2 fan animation on youtube.
>>
>>90892196
Nicely put.
Another thing worth considering, I feel, is the elegance of actions.
Animation doesn't need to perfectly imitate reality, that's why rotoscoping looks so unnatural. Making sure the motions capture the essence of a character--and even exaggerating them for clarity--can be just as important as the accuracy/details of movement. In some cases, it can quite easily be the main focus of an animation (cartoons like >>90858377, >>90870718 and >>90866121 being good examples of this taking on a primary focus.)

To be very honest, it's one thing that I think anime does more consistently than Western animation, which can be very emulatory and context-specific, valuing fluid motion over meaningfulness.
Even without many frames, you can see that the girl in >>90858314 is running and yelling at the person behind her. Her hair and clothing rise and fall with every step she takes. Even at a distance, the relatively simple motions of the people in >>90889676 accurately portray their joyfulness. One could wonder if this tendency stems from the Japanese character-based alphabet, where a series of static figures is depicted to get ideas across.

>>90855358
>>90891833
A lot of it boils down to what part of animation is emphasized. Asking what good animation is without asking what part of it is good will net you a lot of conflicting answers.
For example, I feel that when it comes to elegant actions, I'd definitely call Samurai Jack good. But does it compare to Richard Williams' sheer technical skill and fluidity? Of course not.
Defining what you're looking for in animation will help you find better examples, and being able to judge animation on more than one scale.
>>
>>90897777
God's out for blood over here
>>
>>90897777
>those quads
I'm scared
>>
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Also love the layering and really simple tricks that were used to create some impressive stuff over the years, as well as the super fluid all hand drawn stuff.
>>
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>>
>>90857705

This looks terrible. I'd watch an episode of family guy over this any day.
>>
>>90902747
Mate c'mon, 'least put some effort into your bait.

You're making fellow shitstirrers embarrassed by acting like a retard eating glue in comparison.
>>
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>>90855358

coming from a crossboarder who knows jack shit about animation, i'd say...

internally consistent anatomy
accurate motion
sufficient frames to feel fluid, more is better
good amount of detail, more is better

the proportion of quality in each category isn't as important as having a large overall amount. all the great gifs in this thread score highly by this metric
but you /co/ guys probably have a better idea than I do, shrug
>>
>>90904448
Totes disagree. I consider animation an artform. Saying good animation had to have lots of details and frames (to me) is kinda like saying good paintings have to have lots of shading.
>>
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>>90875205
>>
https://www.youtube.com/watch?v=YQjS87bWEXg&t=34s

how do you think of it /co/?
>>
I never saw the point in animating to the point where you'd just think "why not shoot this in live action? What's the point"? So I don't really care for that kinda shit. Especially when it's used to work around creative problems. Rather than thinking of a funny or entertaining way for a character to put on their coat, you go the "realistic" route. A lot of work for very little payoff, other than animation academic types and nerds to gush over.

I'm more about the animation that's just raw, expressive power. The heat of the moment of watching different animators take over different scenes with the characters looking different from scene to scene but it doesn't matter because you're so caught up in watching it. Watching creative solutions to scenarios that are only possible with animation. Being AWARE of anatomy and how things work, but flaunting it for a more imaginative result. Or knowing how to enhance it in just the right way.

That's why guys like Rod Scribner and Grim Natwick and Michael Lah are some of my favorite animators. Their early work is so raw and pliable, but there's still a sense of structure behind it. I'll take that expressive, honest stuff over the stupid ass anime fights with the camera spinning around any day of the week.

https://www.youtube.com/watch?v=MYIf99R9fK0
>>
>>90905505
gorgeous stuff in that clip. ive never even heard of most of it
>>
>>90891833
ok,all these other replies are deep and shit, but what anime is this? Like dont fucking say Boku, I'm high as shit and I need this right now
>>
>>90907361
I think it's the Animatrix.
>>
>>90867670
Someone needs to make a schedule for Toriyama with "Work on comic" the day before "Deadline" and "Heavy Drinking" the rest of the week.
>>
>>90855358
One property of good animation is: no shitty key frames and a low number of shitty inbetweens.

A shitty frame is one where the character is too far off model.
>>
>>90867670
>>90868126

Are you sure that's Shiibashi? I know it says that, but it also says it's an Anonymous sample. Plus the name isn't in Kanji, which leads me to believe it's been added in there after the fact. This looks a lot more like the schedule of Hiroya Oku.
>>
>>90907361
Boku no Redpill
>>
>>90900637
Ping pong was a yuasa/science saru project but to give credit where credit is due that opening sequence is definitely the work of ohira shinya

https://youtu.be/-Zb-1pS5Dto
>>
>>90871246
>>90873301
takafumi hori...he had a small bit in that smoky episode, even...when jasper gets all spiky and says that shit abt rose betraying pink diamond...
>>
>>90858444
Imagine porn animated like this
>>
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>>90905505
My nigga
>>
>>90855358
It it fools you four times into thinking it's good.
>>
>>90910409
what do you mean?
>>
>>90867236
More like the children who infest this board know nothing about cartoons except what's on TV right now.
>>
>>90910190
It'd be really expensive.
>>
>>90867158
>the inbetweens don't matter

Oh fuck you. The inbetweens matter just as much as the keyframes, and don't even pretend as if it isn't the defining factor between making something like
>>90858417 and >>90867963 look good and real. Good inbetweens provide nuance and fluidity that immerses you into the world with the millisecond it's on the screen, the lady doesn't just twirl in the first example, she glides with the wind; her hair in artistic curls similar to the ocean. The EVA pilot topples over her weight with unbalance, perfectly displaying the swinging motions of fight. Key frames don't show this, inbetweens do. but all people like you seem to think inbetweens are just a means to an end. Good animation would NEVER look good if you removed the inbetweens, they would look like spreedsheet slideshows, removing any nuance and any chance of immersion.

I'm sorry I'm getting autistically angry at this but people like you are the reason why companies can get away with sending their work to Korea, where the process is so simplified they don't think about inbetweens farther than "ball on left, then ball on right, so draw ball in middle, and we go home!"
>>
>>90875205
Should've used Mob Psycho 100 or One-Punch Man, man.
>>
>>90860260
Character is designed as round balloon. She literally floats to kick.

If you want to pick a bone with SU there are easier targets
>>
>>90914737
Space Dandy is probably TV series with the best animation ever done.
>>
>>90915149
Look how choppy those frames with Jasper were. Look how weightless her floating was. It looks like somebody tweened her movement. Believe it or not, floaty things have some weight too.
>>
>>90915149
That's shitty character design, then again, the whole show is on big example of what you shouldn't do when making a cartoon.
>>
>>90870397
The fuck wrong with that lady's spine
>>
>>90875572
It's Famicon/TMSfag, of course he's here to shit.
>>
>>90919928
Nah, not him. He'd be wanking on and on about Laura Haruna and Tiny Toons being a legit animu.
>>
>>90921703
He's the only one who goes on about TMS this much, though. Not even /a/ is this obsessed with their Japanese studios.
>>
>>90921836
I don't think it's Famicom.

>>90875205
>>90875262
>>90875423
>>90875507

His command of English is nowhere near that perfect.
>>
>>90870397
"masters" of anatomy
>>
>>90921970
Oh he's spoken fine before. He just changes his tactics from "I'm not him, YOU'RE HIM!" or just ignoring any and all points made to him with bullshit semantics about the visual aesthetics of things like fucking comics or the artstyle of a show.
>>
>>90858596
I need to watch the Recobbled Cut again...
>>
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>>90860260
My sides ahahahah
SU fans BTFO
>>
>>90858596
You know, the animation in the movie is spectacular, but this scene isn't exactly something to strive for these days. It's pure geometry with emphasis on precise perspective right down to emulating the aperture/field of vision of a camera. While it's extremely impressive that it was done before computers (meticulously with many measuring instruments), it's the kind of thing computers were DESIGNED to do and they do it damn well. The film is chock full of creativity and artistic liberty, but for the amount of work that went into this scene it really doesn't add much over the digital options available nowadays. Unless you actually believe in the labor theory of value.
>>
>>90924265
I posted that scene because it was the only Webm from the film I had.
That being said, I think that "art" and technique are as valuable and that that scene really showcase the latter.
It also is a great example of the kind of things that can be done in animation and not in other form of art.
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