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Does /co/ animate?

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Does /co/ animate?
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>>88896005
The only thing that this board can do is jack off to blob cartoons.
>>
>>88896005
a small, SMALL percentage of /co/ animates

The rest just shitpost and complain
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>>88896005
I did this.
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>>88896063
Yeah some do. Mostly drawfags. Quality can range from studio level to...this.
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>>88896005
I wish I could.
I've been meaning to practice for a long time now and since I'm going to an animation university soon it would certainly help having some experience before hand.
I did however make a short animation of Zorak drinking coffee, made traditionally with the light box I have. Need to use that more.
>>
why are most western animators so terrible?
>>
>>88896005
stop motion reporting in
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>>88896856
Because I appreciate older /co/ animators.
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>>88897024
ah so you do still hang around here after all faggot

I'm glad actually

>>88896005
did some shitty Flash animation in high school and thought I'd become some great top-tier solo animator but quickly realized how hellishly time-consuming good animation is and soon abandoned that foolish idea
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for those that do
what would you recommend as the program to use?
toonboom is pretty great
ive yet to try saianimatin assistant
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>>88896063
>>
>>88897564
so far i pirated CS6 before the purge its crashes on me but i wanna animated porn if i was good
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I used to but once I graduated, I didn't have enough self-discipline to keep practicing and instead focused on trying to fill up my portfolio with things I would want to get hired for: storyboards and character design.

Studios mostly ask for people who can do extensive puppeted animation in ToonBoom or After Effects so I've gradually lost interest in doing those jobs because I end up not enjoying the process of animation as much as drawing it out. The only American studio that allows for frame-by-frame animation is Titmouse, but they passed on my animation test so I'll have to wait for another hiring period to apply again or otherwise just focus on boarding and character design jobs, which is super fucking hard because they're extremely competitive and over saturated.
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>>88897024
....Vimhomeless?
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>>88898964
>extensive puppeted animation
what's that?
>>
>>88899018
Jake and the NeverLand Pirates, Lion Guard, Johnny Test, Wander Over Yonder, Kick Buttowski, Loud House, most of the 2D characters in Gumball. For commercials, it's stuff like this:
https://www.youtube.com/watch?v=kQboscYOV3Y

Or otherwise motion graphic stuff like this:
https://www.youtube.com/watch?v=n8iV6n0d-Gk
>>
Collectively, we just barely do, yes.
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I would like to.

I can't say I'd be an animator as a career, but if I want to get into cartoon production I feel like knowing how to animate could certainly come in handy.
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>>88898964
>tfw there are practically no jobs as a 2D animator in America anymore.
>>
3D Animator here. Though I started in 2D.
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>>88898964
Did they at least tell you what you did wrong?
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>>88900257
Yes, if the studio isn't too busy they'll offer a critique but only if you ask for it. So Titmouse yes, CartoonNetwork probably not. But even then it wasn't about skill-based right or wrong but director-based right or wrong. They didn't like the timing of my test, felt it could have been snappier and less bouncy, so they passed on it. Since Titmouse gets applications probably every day, there's no need to fine comb someone who isn't matching the timing they are looking for because they probably have dozens of other animators they can pick from who nailed what they wanted right on the spot.

Typically the way these are judged are:
>Ability to follow instructions
>Do you follow the sense of style the director wants
>Skill

So if you're a highly skilled action animator but you're apply to something like Ren & Stimpy, even if you're fantastic, you may just not be what the director is looking for so they'll pass. Because it's sometimes easier to find an artist who "thinks like you" rather than training someone to think like you.
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>>88900456
Do you have more animations I can check out? I'm interested.
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I mostly do 3D animation with character design and storyboarding.

>inb4 3D cancer
>>
I made this awhile back. https://www.youtube.com/watch?v=SfIuD3UndHA

It sucks spending months on something only for it to end up being terrible. But oh well, I want to get better.
>>
I model 3D and do some graphic stuff. Animation is at the lowest sector of the totem poll.
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>>88896005
hahahaha

i can't even barely draw yet. baby steps

not sure if i even would want to animate really. not that it would be hard, i just don't think i'd want to.
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Some frame by frame sketchy things because I'm too stupid to figure out toonboom and flash.
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>>88902799
You lack weight
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>>88903133
some gay shit
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>>88902277
http://elenamanetta.com/#animation
The majority of it is from college.
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>>88903015
agreed. I'm usually a hands on learner but weight has always been something I've consistently struggled with.
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>>88896005

I wish I could animate

I just draw random shit
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>>88898964
Why don't you move to Korea or Japan, maybe France?
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>>88903984
https://sakugabooru.com/post?tags=mitsuo_iso

Study some Mitsuo Iso. Copy frame by frame.
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>>88904044
Skill level for 2D work is too high over there to go for entry positions while currently in debt from art college. And I'm not passionate enough about animation exclusively to leave the country for work. I'd be fine with storyboards since animatics now-a-days are basically key frames.
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>>88896005
I've tried it before. It's incredibly time consuming so I haven't done it again since.
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>>88904109
thanks
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>>88896005
>That time Popeye was on Steven Universe.

Still, I did use Flipnote in the past.
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yo

this is from a few months ago, i liked how it came out but i hate how his hat snaps
also my linetester shits the bed all the time, sorry
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>>88896005
I would love to but I wouldn't know where to start.
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>>88896005
>anyone here doing anything useful or artistic
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>>88897874
/co/ actually has a huge amount of talented drawfags, but yeah, seems like every second person wants to share their terrible input on what they think should be made instead of taking the time to make it

It's why /tg/ can shit out rulebooks and entire arching storylines day by day, but /co/ creations end up stillborn
>>
>>88905180
>artists are attentionwhoring glory seeking dramaqueens.

stop the fucking presses
>>
>>88905990
That isn't what the post said at all
You sound bitter
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>>88905180
>It's why /tg/ can shit out rulebooks and entire arching storylines day by day, but /co/ creations end up stillborn

Making up rulebooks is basic theory-crafting. Getting them popular enough to be used is the hard part.
Drawing something up is a different matter entirely and /tg/ also shits the bed unless it's a single person working his ass off while all the others just share their opinions from time to time.
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>>88903247

post feet
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>>88896005
Just little stick fights

I do however want to branch out just beyond stick figures
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>>88900456
Welp, this explain how shit the animation industry it is.
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I do but it's all puppet based. Realistically speaking trying to produce an animation traditional solo would just take too long, and the youtube audience doesn't really care as long as you hit the key memes.
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>>88896005
/co/ will never amount to anything. They will just hoard softcore porn for the rest of their lives and continue to fight the good fight against the imaginary "CalArts" plague.
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>>88907056
A part of it is people value being close to the source material.
Of course it makes no sense to do full frame-by-frame stuff when the show is just cheap Flash puppets.
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>>88906253
kys
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>>88907879
True that, although i've since moved on to toonboom harmony. Gotta say, no idea how i worked in flash after learning harmony, the rigging in flash is so cubersome and rigid in comparison.
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recently started,first animation ever
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>>88908171
>Gotta say, no idea how i worked in flash after learning harmony, the rigging in flash is so cubersome and rigid in comparison.
Probably because when your brain first saw this you said, "No thanks, I'll take cumbersome".
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>>88908473
I wasn't aware of toonboom even existing until about a year and a half ago. I mean it may look confusing as fuck with all those nodes but they make a ton of sense once you do it (and since you can animate all angles/parts on stage without having to dive into symbols it speeds up everything 100x).

Still it's not perfect, right now im waiting on them to fix tb14.

In tb14 if you make a deformation chain, anything connected to it will ignore kinematic output, so it will break any attached deformers/parts.

However going back to 12 where it works hurts since then i lose sync layers and the new pose copier which i made heavy use of.

Still, god bless z-depth and not having to copy paste layers just to move a piece back and fourth.
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>>88896005
>for those that do
>what would you recommend as the program to use?
>toonboom is pretty great
>ive yet to try saianimatin assistant
General concensus is Flash is dead and ToonBoom is king. At least by industry standards, I know a lot of independent animators still stick to Flash.
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>>88908701
>I know a lot of independent animators still stick to Flash.
Only because you can pirate it.
>>
>>88908701
>>88908727
Pretty much this, you have to buy it. The last cracked version is ancient (10.3) and doesn't have bitmaps and new deformation stuff. Version 12 does have a freeze trial (which you cant get anymore since they put out 14), and that was fixed in 14.

I ended up buying it because its a night and day difference in working with rigs.

There's also tvpaint (which is for FBF only), opentoonz (which is just too wonky and lacks of timeline, not reall ideal work with), and mohos anime studio 12 (which is puppet only but i'm not sure how it stacks up to tb as I cant find any serious person using it).

And yea there's flash, albeit it is simplistic to pick up relatively to harmony (with its countless submenus and separate selector tools and nodes and whatnot). Also flashes line quality is just so fucking bad, and they are adding stuff people have been asking for years albeit its still not working like its supposed to (like stage rotation revolves around center of stages no matter what youre zoomed in/looking at, whereas in harmony its always centered to where you are in working space).
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>>88908701
I pirated ToonBoom Harmony but it's hella finicky.
>>
>>88908784
To add a few more bits, studios like Titmouse are still very Flash-heavy because switching to ToonBoom would disrupt too many of their productions. Not many American animators are familiar with ToonBoom in comparison to Flash, which limits the talent pool (It's much more familiar in Canada, some major animation schools are only just now putting ToonBoom on their computers) and they would have to purchase dozens of additional licenses on top of keeping their Adobe Master Collection licenses to use After Effects for compositing and post-production.

I'd like to think if Titmouse ever did decide to do a slow transition and train their employees in using ToonBoom and become a ToonBoom studio, their output would increase tenfold because if you get the hang of puppeting in TB, you can crank scenes out in a month like a mother fucker.
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>>88899018
you make a bunch of 2d images and rig them into skeletons like with 3d animation. Roosterteeth's Camp Camp was animated like this, as well as Foster's Home.
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http://i.imgur.com/k5hSxRR.gif
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>>88896005
yep, i'm working on an animation right now. THen i'll post it to a youtube channel and hopefully shit out a bunch of stuff this year. One thing that helps is the friend who's working with me has made really good music for it.
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>>88896480
Good job anon
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>>88896480
Cute
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>>88908904
Titmouse did have that interesting facinator plugin for flash (inhouse only). Some people at duocartoonist have been making their own version of that for harmony however:

https://www.youtube.com/watch?v=GSRseIqFw-o
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>>88903247
I'm impressed
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>>88903247
I would hire you and thats not a shitpost
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>>88904175
Where can I see more of this stuff?
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>>88908701
Only niggas I know that still use flash are The Brothers Chap, but Its kinda justified
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>>88908473
Oh yea, all my builds look like this.


...minus the helpful labeling boxes.
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>>88909666
moar pls
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>>88908784
>and mohos anime studio 12 (which is puppet only but i'm not sure how it stacks up to tb as I cant find any serious person using it).

Nope, rigid vectors is a option and It's more kind of like macromedia flash with more effects and output optimization solely made for animators
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>>88912162
I see. Can you link of any examples of shows or animations using it?
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>>88912195
Song of the Sea
Thread posts: 85
Thread images: 20


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