Just how much value do you stack onto visual direction?
Its literally part of the Top 3 important things to make a show succeedthe other is art direction and character development.
Just because a show looks cool doesn't mean its written well
And some shows tho written well look like garbage
Genuinely more important than the sheer fluidity of the animation.
>>88574324
You see someone people would argue that especially if you're trying to market an action show.
>>88574288
In an animated work? Quite a lot.
>>88574288
given that animation is primarily a visual work, I would find that having a good visual direction is important
>>88574337
I'd rather have strong key frames with well composed storyboards than exceptionally fluid in betweens with higher ranges of motion even in an action cartoon.
Fuck off f/a/ggot.
>>88574358
So what you're saying is you rather it look like an anime.
what's your preferred effort for animation? correct lip sync or fluid character movement?
i'd go 30/70 on talking vs moving, mouths flapping up and down is fine with me
I wish there were better examples of it
whats the golden mean between beautiful slideshow, and fluid and flowing stickman?
40:60?
50:50?
60:40?
>>88574338
Urbance looks a lot different than I remember.
Is Edinburgh really this beautiful britbongs?
>>88574288
>Just how much value do you stack onto visual direction
A shit load.
>>88575497
otherwise you will end up like the flintstones
I wish there were more visualtastic shows that displays the skills of the artists.
>>88575411
The Illusionist? Is it good?
>>88576910
That is not very impressive, at leats post something like Mushishi.