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Some I'm writing comics again, any advice?

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Thread replies: 25
Thread images: 3

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>>
A few tips:

* Keep in mind and always strongly consider the visual aspect of the comic medium.

* write, edit, rewrite, and finish projects. this is general writing advice.

* pay close attention to comics and movies and books (basically any storytelling medium) and notice the things you like, don't like, want to copy, want to experiment with, etc. Doing this, you become a smarter writer and editor, with a deeper knowledge/understanding of yourself (extremely essential to any creative endeavor) Again, general writing advice, but always useful.
>>
>>87989869
Put lesbians in it.

So far the best advice.
>>
this >>87990244. lesbians and ranting about white male privileges can get you a lot of views and patreon money
>>
>>87989869
Is it furry?
>>
>>87990301
Or ranting about feminists.

Angry retards love to give you money
>>
>>87989869
figure out the 'mid season climax' before you start
>>
>>87989869
Don't bring 4chan in any way into it.
>>
>>87990244
lesbians
18+ T and A
being cute
and worldbuilding
>>
>>87990044
This. If you're not feeling it, rewrite it.
>>
>artist friend thinks i'm funny
>he's taking pity on my futile attempts to learn how to draw and wants me to write comics with him
>i've never written comics before and have no idea how
>have 0 imagination
>have 0 self-confidence and believe everything i produce is shit
how do i do this
>>
>>87990839
Check out "understanding comics" and "sequential art" and maybe look at some actual comic scripts. Scriptwriting is its own art form, and there are different approaches. Eisner pretty much wrote the bible on comic books and how they differ from other forms of media, and "Understanding Comics" helps make a lot of his more advanced ideas in "Sequential Art" more digestible. "Reinventing Comics" is optional.

You can find DC or Marvel style scripts easily enough if you dig.
>>
>Some
Yeah, I've got a suggestion. Spellcheck your shit.
>>
>>87990910
Oh also read some of the masters to get an idea for how beats work. Shultz, Waterson, Walt Kelly if you can find him. Further back when the line between newspaper strip and comic page blurred.

You don't have to copy these people directly but they will teach you the language of the medium, which is being lost as film scriptwriters try to turn comics into still films.

Don't be afraid of the Silver Age, both for cape books and the weird stuff. Stan and Jack are legends for a reason, and unsung heroes like Otto Binder and Joe Kelley wrote some of the most popular funny books in history. Most artists aren't going to give you the space they got, but again you can learn how to use limited dialogue and direction to express an idea visually.

Talk to your friend about HIS ideas, what he wants to put on the page that he doesn't have the words for. You have more imagination than you give yourself credit for, collaboration can help bring that to the fore.

Its hard work and your first efforts will be shit, but that's true about anything, ever. You're also in a better environment for the independent artist and writer to advertise and sell themselves without being chained to a publishing house or agent than has ever existed-which is ALSO a ton of work, but with a lot of potential profit as long as you aren't an idiot about it.

But that's getting ahead of ourselves. What I'm saying here is that there is a light at the end of the tunnel if you're willing to do a shitload of digging. Creativity is hard, hard as hell, and the comic book is a uniquely difficult medium that seems simple when done right and is very easy to fuck up. That's why so many funny book makers burn out so exceptionally hard.
>>
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Best advice i can give you:

Don't post WIP in communities like /co/ or /r/comicbooks or forums, or even worst, continually do so to receive the criticism/approval of amateurs.

Your product will face so much needless revisions and nitpicking from countless hands ranging from "moderately qualified" to "completely unqualified" that the outcome will be negative, of lesser quality and vision, and stagnate.

See Lois' words on the concept:

https://youtu.be/cNuGJNv9HOs?t=36s

Instead, take advice from PROS, people who are ESTABLISHED in their field.
>>
>>87991576
To follow up, just visit /co/'s "HYW" threads for an example of what not to do.
>>
>>87990910
>>87991067
THANKS I WILL TRY TO STUDY COMICS

ONE DAY I WILL BE THE NEXT ALAN MOORE
>>
Do gay/dyke furry shit for bonus cash
>>
>>87991689
Don't. Don't be that. He's a bitter madman who wouldn't play the game even a little and blew being The Guy to write softcore porn fanfiction of 19th century childrens books.
>>
>>87989869

Fuck off frogcancer
>>
>>87989869
Be seletive in the people who will work with you (if you need)
They will stab you in the back
>>
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>>87989869
Never start something you don't know how to conclude.

Also doubles as some pretty solid life advice.
>>
All characters need good motivation, even non-main characters and villains

>I'm evil because IM LITERALLY HITLER
isn't going to cut it, unless your villain literally is Hitler
>>
>>87990244
thread should have ended here.

nobody cares about writing if you have lesbians
>>
>>87992812
I disagree. What makes a motivation compelling, even being
>Literally Hitler
, is not the nature of the motivation, but how strongly the characters are driven by it and how it affects other characters. Both are important, but a good execution easily trumps mere character design/backstory/setting lore on a regular basis.
Thread posts: 25
Thread images: 3


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