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How's Your Webcomic? #325

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It's time for webcomics again! Are you making one? Tell us about it. Share, share!
Prev: >>87357829
>>
Scrub Authors GOODIE Bag
Here’s a short list of sites that any new webcomic artist or writer will find handy:
>*-Struggling to find that perfect FONT? Create your own using this link;
http://www.myscriptfont.com/

>*-Don’t forget to brush up on that ANATOMY:
http://artists.pixelovely.com/practice-tools/figure-drawing/
http://www.quickposes.com/pages/timed

>*-What’s a list without some reference STOCK IMAGES?
People: http://senshistock.deviantart.com/gallery/
Scenery: http://www.shutterstock.com/

>*-Here's a big fat compilation of CHARACTER DESIGN REFERENCE:
http://www.pinterest.com/characterdesigh/ (surprisingly not a typo)

>Links to get a rough WEBSITE started up:
Easy to use tumblr webcomic theme: https://www.tumblr.com/theme/39018
Do’s and Don’ts for starting a site: http://pastebin.com/kNR2W5mV
>Contact sheet if anyone wants to put information down, like their site and webcomic:
https://docs.google.com/document/d/1uwfOSHXfrgvcf--PkPz9jXL6p5RqIsrYvXYwgQpgT3k/edit#

>DISCORD CHAT going on,
Ask for an invite in the thread.

>Wise words from John Cleese:
https://www.youtube.com/watch?v=5xPvvPTQaMI

>Invisible Ink:
http://courses.cs.washington.edu/courses/cse456/07su/administrative/invisible_ink_part_1.pdf
http://courses.cs.washington.edu/courses/cse456/07su/administrative/invisible_ink_part_2.pdf
http://courses.cs.washington.edu/courses/cse456/07su/administrative/invisible_ink_part_3.pdf

>Paper Wings
http://chrisoatley.com/category/podcasts/
https://web.archive.org/web/20140625035030/http://paperwingspodcast.com/

>Fonts for your webcomic on Blambot:
http://www.blambot.com/

>Writing Resources:
http://www.cienciasecognicao.org/rotas/wp-content/uploads/2013/12/Robert-McKee-Story.pdf

>Guide to promoting your comic:
http://miss-melee.tumblr.com/post/143483233951/

>Comics for makin' comics!
https://www.mediafire.com/folder/9pf1nwwa92lbp/Comics_for_making_Comics
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do I seriously need to bump this?
here, here's the image that was missing
>>
>TFW I'm not even good enough for the scrub artist resources
Any good beginner level tutorials/classes online? With something like art, it's always hard to tell who's just talking out their ass when trying to teach.
>>
>>87500796
that's a good attitude you have there, not all teachers are automatically good.
cant speak for classes, but a really good source got posted a thread or two ago
https://design.tutsplus.com/series/how-to-draw-animals--vector-21311
>>
>>87500958
Wow, lots of stuff in there. Still hoping for more of a proper class type of thing, but a bunch of smaller tutorials like will certainly help a lot too.

Got tons of ideas, but breaking into books is very hard, especially since so many of my ideas would only really work as young adult stuff, but comics are much more open with that.
>>
>>87501361
i suggest you sit down with some art you like and reverse-engineer it. look at how it's constructed (if you're lucky the artists will have blogs assisting with that), how it accomplishes what it accomplishes.. and if you can't do it on your own, ask guys like us about it. we might be able to help. just nerding out with people who have similar interests can go a long way towards really understanding the meat of something you otherwise just enjoy as candy
>>
>>87501470
Honestly, I think that's even above my level right now. I've always loved faeries and have a couple dozen short stories and two or three novels written, but I haven't been able to find a publisher. The final straw for me was when I stumbled on a Camilla d'Errico book and absolutely fell in love. Just for the record, that is Camilla's art, not mine obviously. I'd really like to be able to do something with the melancholy, dreamy tone in the vein of those, or CLAMP's Clover. I've been practicing but not seeing much improvement on my own.

I'm also still thinking about And Then Emily Was Gone months after reading it, but I don't think Iain Laurie's more grotesque style fits my writing at all. Same with Woodring, though his stories are some of my favorites.
>>
>>87501721
ah okay. well, a lot of that is the soft coloring, which is something I'm pretty inexperienced in. otherwise I think you should practice a lot of different styles of eyes and pupil sizes so you can get that ethereal dreamy look. that's a major part of it.

Have you tried the construction basics just so you at least have figures to start customizing the features of? you're never too amateur for that.
>>
>>87501806
Yeah, I've been practicing a bit, but without a solid tutorial, I feel like my foundation and basics aren't anywhere close to me being comfortable enough to improve or experiment on. It's like trying to build a house from scratch without a blueprint and then trying to give it a style after the fact. I definitely need more help with the basics than anything else right now and then I can start worrying about how to emulate or create a style after I can draw a consistent and recognizable person at all.
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>>87502235
i hear you. But maybe these scrub resources aren't as beyond-you as you think.

Maybe when a third person shows up to this thread they can give you some better tutorial reccommendations.. I wish I could help myself.
>>
not sure.. where everyone is...
>>
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I've just made the apex webcomic.
Pack it in boys, there no point in continuing.
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>>87504283
weirdly reminiscent of Stickin' Around
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>>87504283
terrible
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>>87504746
I disagree
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>>87504746
Who are you to judge? Let people makes up their own minds, snob.
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http://bug-quest.tumblr.com/post/152798815305

Okay

I think I got this under control.

I may be able to get this down in time for november 18th (exactly 2 years since it started)

When i'm done with that, I think ill change my name to 'Jam' (or LandBeast, maybe - one of the two)
Mediocre Scrublord was always kind of a meme name. I was like, 13.
>>
>>87500796
Try checking out drawabox.com.
Also Proko on Youtube.
>>
>>87506144
aw dude i love scrublord. i'm going to reference it in my comic someday, because it has great anagrams. I have that written down, it's planned. it abbreviates nicely too, my good blord. blordy. rublo. scrubbles. eh whatever do what you want.. but JamBeast is more memorable at least.

anyway I'm glad you're under control. I've been struggling to write for the last few days and it's nice when you get that feeling of getting back behind the wheel now that you've finally got your maps.
>>
>>87506211
i have fond memories of people shouting "SCRIMBO", "SCRIMBOMB", "SCRIMBILLION", "SCRIMBLES", "SCRAM-BOP" etc at me.

It was catchy i suppose, but i'd like the change. Jam is nice.

I can't believe it's been 8 days since the previous update.
>>
>>87505865
I know this isn't the actual guy posting but... wtf black nips?
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just though id let you guys know, from my few weeks of absence ive been taking a break from comics, and practicing. I started basic drawing classes, and plan to start a life drawing class, so ill report what comes out of that in a few months. for now, here's a picture of pams butt i drew a few weeks ago.
>>
>>87500796
>>87502235
I don't know about a cohesive class (at least not a free one), but there are quite a few youtube channels dedicated to teaching various aspects of art.

https://www.youtube.com/watch?v=wgDNDOKnArk
This video is a pretty popular one to link. Exercises like these can help you build up your drawing muscles and get your art to look more clean and consistent. That makes it easier to learn other things too, because you won't have to focus so much on just getting a line straight or drawing a circle, so you can pay more attention to whatever you're studying.

That said, I think if you're really still a total beginner the most important thing is just to draw a ton. Try to fill a sketchbook per month. Because the bad news is, your everything needs work, but the good news is, you can still learn something from drawing pretty much anything. So have fun with it. Then once you don't feel completely like a fish out of water you can still go for a more structured approach and work out specific issues.
>>
>>87506569
Racist
>>
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>>87506609
oh and this other one I drew a couple weeks ago aswell.
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>>87506569
>black nips
>>
>>87506609
nice perspective shot. i'm glad you're taking classes, strawbles.
>>87506693
freckled clavicles are a lot of fun, but those boobs are pretty high. Remember, when you're looking down at the torso, the clavicles form the top of the weird-shaped cylinder we're made of, basically functioning as the front-side version of shoulder blades.. so in this view you'd want them further down and more converging. you'll get it though. keep working on those skeletons
>>
>>87505865
> etsy store
> 0 sales
This autistic depresses me.
>>
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Bump.
Wall of text is better now, but probably still not good.
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Bonus comics for after the book
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>>87504283
How do you come up with this? Would you mind livestreaming your next comic so we can see your process?
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Bumpin'.
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Hmmm. Don't know if this counts:

http://www.lezhin.com/en/comic/1st_us_contest_theworld

I got third place in a webtoon contest. Webtoon is the name koreans give to their webcomics. I had never done one in that style, which kinda shows (exposition everywhere) but it was a pretty fun excercise which I really reccomend.
>>
>>87513825
Neat art, but the constant closeups are kind of annoying. I can't get a good feel for where characters are in relation to each other, what the spaces they move in are like, and it removes all dramatic potential for a sudden close up when every single shot does it. I get that it's a lot more effort to draw backgrounds and full body shots and maybe you were under a tight deadline for the contest, but please try to zoom out a little more in future chapters.
>>
>>87514037
Thanks!

Still no idea if there'll be any future chapters, though. The editors told all the winners that it was a possibility, but they've remained quiet.
>>
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meanwhile in my comic, my protagonists finally met

http://inkandrubbish.com/LaxLegends/
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>>87514694
You don't know? Do the organizers have the rights to the comic?
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Bump.
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>>87510789
that's cute.. have I seen you before?
>>87512444
gotta ask, does the space at the bottom signify something?
>>87516717
I tried opening this and the last file and alternating them to see the difference, and it looks as if wind is blowing the leaves and fur around
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I made a choice that i think goes against most of my past decisions, this comics protagonist is going to start off already grown (Physiologically). I thought i would be a different story since i could put myself in his shoes just to better understand what i can do.

I need to try really hard to execute this comic. And sketches won't be enough.
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Moving slowly every day.

I should be moving into all the linework and coloring after adding the last few characters. Adobe draw is a blessing.
>>
>>87517828
a neat design for sure. one of the rare cases of that kind of eye-corner-nose that I actually like.. even if I'd still like it more if the tip went down a little further
>>87517871
100 points for chupacabro
>>
>"Yeah! I'm gonna work and upload some good stuff today!"
*Sees an artist present a whole bunch of really impressive stuff*
>"... Oh."
Does anyone else here feel like this at times? I guess it's just being nervous to show some of my work when someone else with way better skill can do it better. It's a bummer.
>>
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>>87517901
Maybe i'm off... So between these two whats the optimal choice?
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>>87518519
Depends on your definiton of "Better Skill"...
Thing is its okay to feel inept, because that what should really drive you to better your own resolve.

If you take a look at this thread you can see every artist has a slight advantage and disadvantage over the other.

One guy might be amazing at Anatomy, but there's someone else with great Expressions and a unique understanding of color. One artist might draw background so realistic and beautiful you might start to look at every comic to see their background and evaluate them.

To conclude, Just post it. Best thing you can get from this is a critique and the sill to strive for excellence.

This guy >>87518526
>Use to draw like this. The Boner Loincloth
>>
>>87518526
that is one subtle difference. the biggest thing i'm noticing is the eyes are at more of an angle in the first one.
but yeah the first one has a slightly longer nose and I think that helps. the bigger the space between the tip of the nose and the mouth, the more unintelligent a character looks (see incredible hulk) because apes have a long space there. so you're doin just right. and i love the little mouse guy
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>>87514995
IIRC they have exclusive rights to publish the work for a year, but if they want to do something else with it (I don't know, a tv show or whatever) I still have input and $$$.
>>
>>87506693
>lasercheese.jpg
>>
>>87517615
>and it looks as if wind is blowing the leaves and fur around
Hah, yeah, the improvements are getting pretty subtle considering how long I spent on them. Probably a sign I need to finish up and move on.

>>87518519
As someone who wasted years on being too nervous to show my work myself, I'm probably not the best person to tell you how to conquer that feeling. But I feel fairly comfortable telling you that it can really hurt you in the long run, so you mustn't give in.

Post your work. Everyone's anonymous assholes here, we won't bite.

>>87518526
I don't think a difference that minor is worth worrying about. It's a really minor detail that will be lost in the unavoidable variations from panel to panel, especially once you factor in expressions and perspective.

>>87519223
Can you upload more chapters to the site, though? Or would you have to wait for a year and publish somewhere else if they don't okay it?
>>
Time for the first ask!

https://www.youtube.com/watch?v=1urMrFo2xSs&feature=youtu.be

Ask questions if you want!

Though, if you want a clear awnser, you'll have to choose your character wisely.
>>
>>87519824
I wish I had the kind of energy to animate shit like this
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>>87520545
It's pretty easy man, I made this in only three hours.
>>
>>87520609
For curiosity's sake, how long do you usually spend on your comic pages?
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>>87520641
Well, for West tree, it's about 1-3 hours depending on how complex it is.

College Usa takes about 30 minutes to and hour.
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>>87520679
I don't think I've seen College Usa. is that like USA or like usagi?
>>
>>87521144
It's an alleged parody of Dumbing of Age that he keeps posting in the DoA threads in spite of frequent protests that it's completely unrelated.
>>
>>87521144
It's pretty much an alternate universe of West Tree and is a parody of DoA.

http://freakanimes.com/collegeusa/
>>
>>87521386
oh right, I remember this now. didn't know you kept it up
willis certainly needs a new orifice torn, but since I don't read DoA I probably wouldn't appreciate the parody
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>>87521550
Well, I mean, I've made it so that you can enjoy it as it's own thing, I mean, it's still a product of West Tree and the characters still act like themselves, so you might enjoy it.
>>
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WIP of the next page!
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>>87522612
no need for the second ? in panel 4
uncomfortable*
forced my* hand
disappointed*

interesting hatching in this one. very interesting.
>>
Problem Sleuth tribute.
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>>87523090
Throw the slice of pizza to bait the boys out of dangers way with one hand, and shoot the rocket with the other
>>
>>87506693
Hey, thanks for posting this! I was just wondering what I should practice for today.
Hope you don't mind.
http://imgur.com/TiTzidO
Hope I didn't mess her face up too hard, your faces are pretty stylized.
Good luck and have fun with the life drawing!
>>
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http://bug-quest.tumblr.com/post/152831044460/

Makin Headway.
Gettin' Her done
>>
>>87523090
unstable*

also wow really nice scenery layout here.
>>
>>87523263
well if I'm going to marry her I'd better meet her parents..
>>
>>87517615 On my website, I use the empty space to stretch the panel away from the buttons, so that it doesn't look so cluttered. It matches the background, so it can't be seen normally unless you saved the picture. There's nothing important down there really.
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>>87524849
Huh, that's one way to go.. but you could also have just put an invisible table on the site to space things out
>>
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A new chapter of Monster Lands is starting, so here's the cover page.

You can read my webcomic here: http://www.monster-lands.com/
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Finished this page!

Getting artsy with the patterns and stuff.
>>
>>87526099
so artdeco
>>
>>87529226
and again
cmon guys
>>
these threads are a mistake. just let it die
>>
Do you think webcomics will ever catch on? I don't understand why westerners can't shit out webcomics like Japan can with manga. Maybe because there's not much money involved but come on, it's not always about money.

And by this I mean bump.
>>
>>87532206
it's cultural i think. japan has a buying-comics culture. people stop by a konbini and it's like eh i think i'll get this comic, maybe this fashion magazine.. they think nothing of spending MONEY on that shit
in america it's like fuck that i'm not payin for SQUAT. even when cape comics were big business they were being printed on toilet paper and sold for a nickel. everything past that has been built on that, and nowadays they see them as nothing but movie promotion. people are still willing to buy a movie ticket, that's ingrained in us pretty hard. part of our culture. you take your date to the movies, you see them with friends, etc.
>>
>>87532206
The average web comic aims for shit, so they turn out shit. They look at outliers like ONE and the simplistic look of cartoons and think "i can do that" without understanding what made them successful. So they skip fundamentals and copy lowest common denominator stuff because they lack the work ethic and attitude to create something exceptional.

Just look at the average comic in this thread. Most criticism or negative opinions are met with hostility. People prefer a hugbox to a more critical environment like /ic/ (which as of late is getting pretty shit too). Westerners are coddled and all think their shit is special.
>>
>>87532271
oh look at clever dan. I bet you think you're smarter than everyone here. well guess what?
you're also here
in the webcomics thread on 4chan
>>
>>87532271
You're looking at it all wrong. People aren't doing webcomics just because they're easy and they want cheap success, they're looking at it as a highly accessible way to express themselves. The "me too" isn't something as crummy as "i want to be famous too", those people don't last long at all. It's a "I want to tell a story too", and they do. Forcing some kind of quality product standard onto them is only going to stifle their creativity and shows YOU have the fundamental bad understanding of what making comics is about.
>>
>>87532461
Exhibit A, taking it personally. No interest in discussion, just "well SO ARE YOU".

What are the implications of my being here? How are they related to the points I made? The reality speaks for itself. I'll still read your reply, but won't bother wasting any more time with you.

>>87532536
Yes that is also an explanation to his question, but doesn't refute my response to his question. No one is talking abut enforcing quality standards, you can keep the thread however you care.
>>
>>87532574
What am I taking personally? Your assessment of the threads? You weren't criticizing my comic in that post, you were just being a smug piece of shit who thinks he's contributing but isn't in the slightest, just speaking to be heard.
>No one is talking abut enforcing quality standards
then I must have grossly misunderstood you. what DID you mean by that post?
>>
alright, having re-read the thread, I realize now you were replying to >>87532206 , and therefore not coming completely out of nowhere. I just got pissed off at how so much of what you said was bullshit, and overly-repeated bullshit at that, and I legit don't understand why you're here if you think that. we'd both be happier if you'd bugger off
>>
Does anyone ever feel like the webcomic format is holding their story and art back more than it's helping?
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>>87533033
In what way exactly?
>>
>>87526099
So is your comic supposed to be purposely shitty, or is that just because of the art?
>>
>>87500796
>>87506192

Sycra is another youtube artist to check out
>>
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I'm still in the writing phase, working the kinks out of the first chapter. Struggling right now with finalizing the design of the main character and conceptualizing the town. But I am planning on debuting it by the end of this month.

Synopsis: Aliens take a small mountain town into space on a 5000 year journey. No one ages, but you can still die from murder or other means. Main is a girl who is weak but put in very difficult situations.

Imagine under the dome mixed with lost and walking dead sort of drama. Once I get it up and running, I'll link it here for /co/
>>
>>87532271
I agree that the "looking for quality in a mountain of shit" factor is one of the main problems in webcomics becoming super mainstream, but I don't think it's because webcomic artists are particularly low-work ethic people - there's just no barrier to entry to keep all the terrible shit from getting published like there is with physical comics. Without webcomics, nobody would have ever seen shit like Jennfer's Show or Hathor the Cow Goddess - they'd just be lying around in a crazy person's house somewhere.
With the advent of online "publishers" like Hiveworks or >>87513825 that have an application process so that people can know ahead of time that at least the comic won't be the insane ramblings of a paranoid schizophrenic, I think that's about to change.
>>
>>87533048
Yes, I purposely make my comic look shitty.

I have invested a small loan of 1 million dollars into a laboratory in California called Dewd industries, where I have tons of scientists researching and testing ways how to make my comic look as perfectly shit as possible. We create the shit, we smell the shit, and if were feeling daring, we even give the shit a little taste in order to deliver the most pristine shit out there that you can't find anywhere else.

Hope that answered your question faggot.
>>
>>87534659
Oh lets be honest, print comics are frequently awful as well. There is no medium where you don't have to wade through shit to find the good stuff.
>>
>>87535887
Yeah, but webcomics are really bad about it.
If Marvel publishes a comic, it might suck, but it's passed a few people with veto powers and it has an editor to check the spelling, artists that are usually at least mediocre at their art, a writer who's probably written other things before, and an implicit promise that the story won't just stop updating from one page to the next.

Compare that to the glut of webcomics made by people who can't write or draw or spell, and go on random hiatuses without any warning or resolution, wasting the time you spent reading.
>>
West tree is now on amino! Become a member today!

http://aminoapps.com/c/west-tree-universe-amino
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>>87536016
>Who knows, your feed back may even change how the series !

HOW THE SERIES WHAT!?
>>
>>87536016
I'm curious Dewd, how many people actually read your comic?
>>
>>87535887
>>87535999
Too much creative freedom and lack of a second opinion makes it tough for people who genuinely want to make good webcomics.

I swear to god that if Tim Buckley had a bit more sense and friends, he'd actually be half decent.
Same thing with Dobson and Alex Ze Pirate. Fun concept, but nobody was there to keep him under control.
>>
>>87536203
Definitely. Say what you will about things made by committee being bland, but things made without ANY outside input are usually even worse.
>>
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I'm back with this, man, I can't believe I almost forget to make more strips due to that other work I'm sure no one will read.
In any case, before getting into colours, I'd like to check on with you in case I'm missing something.
Thanks to the anon last time that helped me with the low angle fucks up I did. I hope I'm not wasting your good will by fucking it up again this time, I made sure to check, but you never know.
>>
>>87536037
Lol I will fix that. The page is a work in progress and there are still a lot of place holder images I need to replace.
>>87536041
I'd say a good 20 to 30 people each day. With about 100 to 200 views each day.

A pretty small fanbase, and I'm hoping that this app will help expand that a little bit.
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>>87536399
For the nose in panel 2, I'm not sure if the l-shape on our left is the inside of the nostril or the outside where it makes a crease with the cheek. In either case, it should probably be more up and to our right.

The nose in panel 3 hasn't got a perspective problem, but it does have a lot of lines compared to how you usually stylize them. Something like pic related might work better for you.
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>>87498441
What does /co/ think of my webcomic?

A boy falls in love with a girl.

Unable to confess, he is gifted by a deus ex machina with the girl's phone number. Never minding the strange area code, he immediately calls her, and is overjoyed to find out that she has a crush on him as well.

But, the next day, when he recounts the previous day's confessions to the girl, she only looks at him with a perplexed expression. After some investigation, he finds out that the girl he called is not the same girl he fell in love with. In fact, she doesn't exist in this universe at all. She is the girl's alternate universe counterpart, who has fallen in love with the MC's own AU self, who too is blissfully unaware of her crush.

Hijinks ensue as the two strike up a deal to give each other their darkest, most private secrets in order to equip the other with the weapons they need to conquer the heart of their other selves. While the two chase their respective loved ones, DRAMA ensues as they begin to fall in love with each other instead and question the NATURE of LOVE.

http://www.webtoons.com/en/challenge/keit-ai/list?title_no=36825
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>>87536569
It's not bad.
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>>87536569

Already a thing.

https://www.fictionpress.com/s/3206139/1/Keit-AI-Tomoyuki-x-Seiko-Keit%E6%84%9B-%E5%A5%89%E6%96%87-x-%E8%81%96%E5%AD%90
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>>87536569
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>>87536569
Fuck off.
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>>87536556
It's the outer part of the nostril line, I think I need to move it a bit to the left.
As for the style, I have yet to get used to their shape in general before starting to simplify them, so it's gonna take a little while before I'm there, but you're right about it.
I appreciate the feedback, I cannot thank you enough.
>>
>>87536569
Why do they all look wall eyed?
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>>87535999
Sure, but if a comic is reaaaally bad, you can usually tell right away - so I'm not sure how those matter, no one reads them anyway. That's a barrier of entry in it's own right, in a way.
And the rest is really no worse than published works.

>>87536203
>>87536254
Getting input from others and taking it seriously is important, but publishers aren't just concerned about quality - they also care about their image and making money.
So good works might not get picked up because they are too niche, yet barely acceptable stuff will, because it's a popular genre and doesn't take any risks. And while I can't fault companies for these decisions too much - they are running a buisness after all - I don't think that's a good status quo for comics as a medium.
So personally, I'm grateful that webcomics are a thing.
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>>87536569
>memeing this hard enough to actually make a webcomic out of it
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I used to draw and self-publish comics, but my comics output has dropped dramatically over the last few years while I've been focusing on developing my digital art skills (ie screwing around drawing stupid fan art doodles).

I still go to comic conventions as an exhibitor, but mainly as an assistant/occasional artist rather than having any new comic of my own. Seeing all my comics creator acquaintances with their new books only serves to remind me that I haven't drawn or published anything for too long.

I tend to work on self-contained short stories with regular sets of characters rather than a single on-going story. Recently, I figured out that I could collect some of my older strips into two books:

One would be 32 pages but would include some VERY early works (2001 - 2009) and would not have any new material apart from the covers (external and internal).

For the other, I have about 38 pages of material from 2005 - 2010 and I could easily put a few more new strips and supplementary material together to make a 48 page book.

These old strips (archived on my website) were previously published seperately as part of anthology-style comics that are no longer available.
They haven't been collected together in this way before but the genre-fpcused nature of the collections might be easier to market than an anthology of miscelleanous strips.

tl;dr - What do? Should I collect this older material together and republish it or focus on producing new material for publication?
>>
>>87537013
>or
I don't see why you wouldn't do both.
>>
>>87537062
This.

The "10,000 hours of practice makes you an expert" thing might have been debunked, but damn if it doesn't hurt.
>>
>>87537062
I have a day job - this is just a hobby for me - so trying to collate (and possibly remaster) the older material, and organise it into something suitable for publication would take a lot of my spare time and mental energy that could otherwise be spent writing and drawing new strips.

I just remembered I know a friendly publisher so I could throw the pages at him and let him bash them into book form, but then I wouldn't learn how to do that for myself, and again it goes back to the issue of this being older, early works from a time when I had more enthusiasm than talent.
>>
>>87537266
Well, if it's just your hobby, what are your goals with republishing? Is it just for fun?

Could you do it as a more long-term project that you only work on intermittently while making new strips more consistently?
That way you'd probably have figured out how to do it properly by the time you have enough new strips that they're worth collecting in a book of their own.
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http://manapunch.com/post/152726264207

finally finish my first 21 pages, I drew the first 3 pages last so there is this small gap of quality between those pages.

pic related, cause its me making a weeaboo comic about middle schoolers
>>
>>87537543
I'm sorry, I usually try to get through every comic that gets posted and give some feedback, but I just couldn't make it. It's just too damn nerdy.
>>
>>87537640
>>
>>87537543
You're using screentones in places you really shouldn't (several items look flat or have their perspective warped), you open to exposition and unimportant background imagery instead of establishing conflict or presenting an immediate hook, your characters are visually uninteresting and don't catch interest with any defining characteristics or swerves on expectations, your pacing is slow, your panels have very little going on, you cram in text that's redundant and boring which stifles readability, your layouts don't guide the reader and aren't visually interesting...

All of these are beginner mistakes. I'd tell you to just look back over your work, maybe read Scott McCloud's Understanding Comics, that kind of stuff. But you made a completely unjustifiable mistake on page 9.

After eight pages of buildup, you completely skip a conflict. You literally refuse to even show a montage of your character failing, having fault, actually interacting with other people, etc. And then on top of that, you tell your readers you "aren't sorry."

Why the hell do you expect anyone to even humor your comic if you just cop out on actually writing your story and essentially say they can go fuck themselves if they don't like it? How would YOU feel if you were reading Yu-Gi-Oh and, when the first game starts there's a blank page saying, "skipping this, not even sorry?" You wouldn't bother to read the rest, because it's unsatisfying and the author clearly doesn't give a shit.
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>>87538826
Huh. For me >>87537640
, skipping the part where all the boring rules are explained was the one part I liked.
>>
>>87538915
Yeah, and your issue with his card game comic was "it's too nerdy;" you don't exactly have a discerning eye for criticism, pal.

A comic only has to be as boring as the author chooses to make it. The number of rules that are introduced is entirely reliant on how many the author wishes to introduce at any time. You can make a comic about MtG that discusses the most unimportant minutiae or just doesn't explain the rules at all. If, as a writer, they find themselves going "I'll skip the first conflict in my story, it's too boring," that's a sign that they should rework the script! If it's too boring, write it a different way. If you want to start somewhere then don't waste eight pages then jump right to it: START THERE!

If it's not fun for you, it's not fun for the reader!
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>>87539117
>conflict
Where is the conflict in some dude having the rules of a card game explained to him?
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>>87539188
>"Where is the conflict with the protagonist being introduced to and struggling with new things in a mock battle?"
Please tell me you're just shitposting.
>>
>>87539283
There are no stakes and there's no question about the outcome.
Why would you bother dragging it out?
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>>87516717
For some reason I feel like I haven't seen you in a while. ... ok its probably because I* haven't been here in a while. Coloring is lovely as always, love the warped perspective in the first panel. I feel like the dialogue on panel 5 can stand to be spread out more evenly across that panel, but it might cover up more backgrounds. Most people are too cropped in, you have opposite problem, sometimes if they are just talking, maybe just bust and up is fine now you have established the relative position between the characters.

>>87536569
meme post notwithstanding, I like the art style. Second panel down can stand to be a different framing, like foreground-background type of framing would be good, it will break up stack so that it isn't repetition of 3 similar panels.

>>87526041
I like what I am seeing, it looks great, great framing, great background, good coloring and expressive characters. Although character I really taken to was the "glory of combat" guy and the damsel in the ice tower, that was funny to me. Although I haven't take to some of the character in the archive so far however. I enjoy the introduction of the fairy character though, nice twist that chapter. Very good pacing as well, generally. Although if I feel the color is a bit pastel sometimes, can used more saturation and contrast on many day pages.

>>87498441
As for me, I am working a batch of pages, just finished preliminary inking of a 3 page sequence. I am almost finish connecting different parts I outlined out. This is basically spell casting sequence I wanted to establish her bona fide as a character that casts magic and will function differently from many of the character that will be introduced later.
>>
>>87533599
crikey, 5000 years.
>>87535158
so close to well-delivered sarcasm. just gotta dock the tail of spite.
>>87536399
you still have to try to bring the tip of the chin out away from the neck, and make a sorta triangle shape underneath it. just like the underneath of a nose
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>>87539379
2/3

I know this page has been posted before but I feel like it would be good to give it more context, but this one was done first relative to other pages, which are mostly just used to connect one scene to another.
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>>87539400
3/3
I finished inking the page I posted a couple of weeks ago, although I have taken off the dialogues for the moment and the last panel has been changed. That means I'll need to add one more page to lead into the next scene...

One of the aspect of her spell casting is that she need to sing spells, precision in hitting certain notes is important for effective casting at high levels. There are distinctions between people of different background in terms of various proficiency which will become origins of conflicts later on.
>>
>>87539379
>I feel like I haven't seen you in a while.
Yeah, I was spending way too much time doing stuff I shouldn't be, so I went off the chans for a bit. I never was good at moderation.
Panel 5 is a bit of a problem. I'm beginning to think I might have to move Skeggöld more to the left so there's proper room for everything.
> sometimes if they are just talking, maybe just bust and up is fine
Do you have any specific panels in mind? I feel like the body language usually adds enough that I should stay a little zoomed out.


Your stuff is looking good as always, but
>>87539451
>One of the aspect of her spell casting is that she need to sing spells, precision in hitting certain notes is important for effective casting at high levels.
It seems like it would be really hard to convey stuff like pitch and precise tones in a comic. Any ideas how to go about it?
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In today's comic, the fight is heading towards the park!

http://zyxcity.tumblr.com/
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>>87539379
>>87539400
>>87539451
>>87540061

Good stuff, keep it up!
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>>87537543
Just binged it all. not quite interested enough to bookmark it yet, but keep posting updates in here and maybe i'll get hooked. i really don't get what happens at the end
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>>87538826
Definitely went over board with the screentones, I wasn't confident with my lineart standing on its own but by the time I realize it "I am in too deep can't stop now." Can't really defend the art in general, I did re drew a lot of the perspective shots but its the best I could do. Like you said, beginners mistakes. Like all the things I read in McClouds book I will hopefully get better with practice.

Some of your other criticism I don't quite get though, like in the second page I establish a 13 year old is a finalist in this grand tournament played by the worlds top players, how is that not an immediate hook? The first page is not unimportant exposition, its needed to establish that this game is a big deal which builds up the ending of the second page.

The whole skipping of their battle is a complete failure as a gag I guess. I really did meant it to be humorous. Originally that page wasn't there, threw it there at the last second. Whats your take on these 3 pages without it? The "joke" is that glasses kid is confident in his decks and right after that we see him being overwhelm by his opponent. The page I inserted was my take on a sponge bob time card.

The target audience is MTG players who probably don't wanna read 20 pages of a kid learning how to play, besides that, figured there was no harm in skipping their game because I didn't intent any build up to it besides the last panels before we cut to their game ending. Prior to that, the MC had no interest in playing the game so really don't feel like I am letting the reader down by not showing this match. The real build up I was working for in the first 8 pages was the MC being completely uninterested and reluctant to play the game, and the climax is not him winning but being overjoyed with the game. Finally smiling since he was introduce when he wanted to play overwatch.
>>
>>87540351
I read both the positive and negative reactions to the skip before reading it myself so my perspective is slightly tainted, but I think I don't mind it much, it just needed to be slightly different. Better to have a (SOME TIME LATER) and then "alright you seem to be picking it up quickly, let's play!"
>>
>>87540351
>in the second page I establish a 13 year old is a finalist in this grand tournament played by the worlds top players, how is that not an immediate hook?
It was funny to me how you made this seem like a big deal. Kids being the best at things is a very common thing with this type of shit.
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>>87540758
It does feel like something is missing, maybe I will add a montage or series of panels where glasses kid goes from having a smirk on his face to a frown.

>>87540821
heh, back in 2004 a 15 year old was a pro tour and world champion. he went on to become a pro poker player.
>>
>>87540351
>like in the second page I establish a 13 year old is a finalist in this grand tournament played by the worlds top players, how is that not an immediate hook? The first page is not unimportant exposition, its needed to establish that this game is a big deal which builds up the ending of the second page.

No the anon you replied to, but you can't expect us to care about a character after just two pages worth of exposition.

>He's really REALLY good at playing Magic you guys!
>Because he really REALLY likes it!
I can do impressions of a shitload of cartoon characters.

Do I have you hooked with this quirk and no characterization? Do you feel invested in me as a person because of some accomplishment or feat you've heard about me?
Of course not. People want to see
>Motivation
>Personality
>Schism

You've got to embrace the setting you've created rather than force whatever you want to happen in it, much like the real world. You have to make me care about this Gary Stu motherfucker by showing me that he's more than a cardboard cutout that's good at MtG by doing more than a very rough draft of a shounen manga.

And speaking of; why Magic the Gathering?
If your goal is to bring in the WotC audience you'd have to know so much shit about the rules that you'd be qualified to become a DCI certified judge. Nobody wants replays of shit they've seen before on the Pro Tour, they'd want a fresh and exciting victory every time to show off how good your Stu can handle buissness. You can make the same impact but with a ton more creative and situational freedom by making a card game up.
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>>87541103
Did not expect the reader to care about the MC in the first two pages as he wasn't even introduce yet, the idea that some 13 year old made it hat far was supposed to be hook.

I do plan to show the MC flaws but first I had to introduce him and his friends while also setting up that he got into a fight with his best friend. Thats a lot for 20 pages, thought I was moving at a decent pace cramming all that while establishing he has a knack for card games.

The following chapters will focus on the MC struggling, pic related. It supposed to foreshadow that his rival is a far more advanced player who plays eternal formats.
The MC is a good pilot but a terrible deck builder, his glasses friend will be his partner that builds decks for him. Before that, MC will challenge his rival with his own deck that is filled with bulk rares, and will get destroyed by a pauper deck. "HOW DID I LOSE TO A DECK FILLED WITH COMMONS!? IS THIS WHAT YOU THINK OF ME!? NOT WORTH THE EFFORT TO USE A REAL DECK!"
Also, the twist to the second page is that the MC and rival both get a pro tour invite by taking first and second place at the junior super league but both will get destroyed at the pro tour. A true 13 year old prodigy is the one that makes it to the finals. Suddenly they both have to start working together to up their game, glasses kid starts getting jealous. not sure why i am using spoilers as if any one really cares right now


>why Magic the Gathering?
I am aware that I am limiting my audience, but by making it about something I am passionate about I am more likely to stick with it. maybe thats a mistake though
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>>87539907
Hmm, mainly I was talking about panel 5 because the way that bubble is distributed, but if you think body language is important in that panel, than that's fine I think.

When it comes to pitch and tones, I probably need to use the type of musical notations and how they are illustrated, I think. Maybe there are way of distorting them and judging from the reaction of people around them when they are doing it.

Or if its really bad, using some sort of unfitting onomatopoeia.
>>
>>87542240
you could put a faded uppy-downy line in the background representing raising and lowering pitch and the pattern it makes, like twilight princess's howling thing
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>>87542240
The 'standard' way is making the note squiggly like this. Another way you could do it is if you're coloring it, do something with colors and tones. The right song has its own color while a wrong note is a disgusting brown or flat black compared to the rainbow rightness.
>>
I feel like all this practicing-in-front-of-you-guys has made my technique impruuve.
>>
bump! should have this page done soon
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>>87539395
>you still have to try to bring the tip of the chin out away from the neck
Not sure if this fix is enough, I honestly didn't like how it looked on pencil so when I inked it, I removed it, but it wasn't hard to bring it again.
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>>87544657
That's a start! but feel under your chin. You have a decent amount of space under there, right? and it's basically parallel to, and nearly the same shape as, the space under your nose.
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>>87544833
I see, thanks a bunch, I will save this for reviewing for future stuff, I'll try to deliver next time.
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>>87498441
So when it comes to giving names to your characters, does it have relate to the character(ie have a deep meaning) or does it not matter?
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>>87545671
Doesn't really matter unless you're making a comic that's an allegory of something.
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>>87545671
As long as it SOUNDS like it should mean the right thing, it'll work fine.
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>>87545671
It doesn't have to have a deeper meaning, but I personally like it when it does.
What it does have to do is fit the setting. Don't name your average high school protagonist Voldemort, and don't name your chivalrous knight protagonist Jimmy. Figure out what kind of name their parents would have given them and go from there.
>>
>>87545671
I think I'm rare for this, but I actively hate when it does if it's aimed for an audience above age 12. I always consider the background and personality of their parents when I name characters, and the broader culture. Names being prophetic with no reasonable explanation as to how rubs me the wrong way.
>>
>>87546241
i suppose it's unfortunate that we don't live in a culture that names kids prophetic things, but we still enjoy reading stories about them. it says a lot about our relationship with reality.
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hey all, would appreciate some feedback on a couple things like character design, how the drawing looks, and coloring. Haven't settled on a design for the staff yet, so I'm leaving it blank for now. I'm kind of new to digital art, so I'm mostly experimenting with the paint brushes to see what I get.

My comic is supposed to be told as a legend, so I want the colors to look kind of "cave drawing" like or something to reflect that, hence the pastels. I think this is what I'm going for (except I need to get better at coloring of course, which will come with time), but I don't know if that necessarily looks good to a reader
>>
>>87546329
I enjoy fantasy, but if a kid's called... I dunno, say, Remus Lupin when his parents couldn't have possibly predicted he'd be a werewolf, it just pulls me out of the story to laugh at how blatant and silly it was to do that. I read a webcomic with a redheaded werewolf named Clifford and it being actively a joke is what saves it. It's a fun comedic element, not a great strategy in general.
>>
>>87546241
What if there is a reasonable explanation for the names being prophetic?
Like a guy named Jack Wolfe who it turns out is a werewolf but it turns out his family has a long history of hereditary lycanthropy and that's where the name came from.

What if prophecies are things that just happen a lot in the setting, especially during magical times like childbirth?

What if it's explicitly stated that naming a thing changes its fate?

>>87546348
These colors make me think less of cave drawings and more of children's crayons.
Maybe if you used a lot of white space, except rather than white you had a rock texture, and then had a texture on your color layer like the paint was flaking off, you could get something similar to Egyptian tomb paintings.
The shading would definitely have to go IMO
>>
>>87546644
>These colors make me think less of cave drawings and more of children's crayons.
yeah, I see what you mean, although I'm not necessarily opposed to that either if it fits thematically with what I'm going for. Do you think that could work well too?

In any case, it seems like you're saying it's mostly a texture issue, yeah? I'll def play around with the settings to see how to achieve those tomb painting qualities

>The shading would definitely have to go IMO
wait, really? how come?
>>
>>87546485
yeah it is a little contrived. but that's a fantastic example, since technically lupin is a flower. nothing to do with wolves, it just so happens it sounds like lupine. It makes you THINK of wolves, but isnt technically straining credibility.
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>>87546861
Shading just doesn't seem all that cave painting-ish. Greeks, Egyptians, Mesopotamians etc all seemed to use flat colors up until the Romans.

Not that a comic emulating the style of ancient Roman frescoes wouldn't be awesome, it's just not as ancient feeling.
>>
>>87546644
As I mentioned, I'm only annoyed if there's no reasonable explanation.
>>
>>87547369
i mean, those old paintings of horses kinda have soft shading, but it's more like.... make a black outline of a horse, then soft-paint some brown to represent the brown bit of a horse, and leave the rest cave-wall-colored
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>>87546902
It still absolutely is, but I get where you're coming from.

It's like calling a guy who turns into an ape, I dunno, Guerilla Goodall.
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>>87548196
or like, Garry.
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>>87548231
Lupin's closer to Lupine than that is to Gorilla. It'd be like Gary L.A. Goodall.
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WIP of the next page!
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>>87548304
or like, Abe.. because ape.
>>87548403
oy jeez. poor angel. that's gonna scar her. telling terrible jokes that only half work is a coping mechanism

I think it would be worth your time to do some redrawing of the knife here.. it never once looks like a knife, and the location on the pig that it's in isn't consistent at all
>>
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>>87546241
>>87547976
As far as planning my characters I didn't give much thought into it really, hell I haven't given any my characters last names cause I didn't think people would care that much about it.

I mostly just picked random names that sounded cool, yet simple, or further down the series would have more fantasy type names.
>>
>>87506192
Doing drawabox right now, I can already tell it's really helping. But is drawing like working out where I shouldn't do it every day and need to give the muscles a day off every so often to really form, or should i be doing it as much as possible, whenever possible, all the time? Triceps are nice and sore after an hour or so.
>>
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Humor's a little contrived in this one, but it's leading somewhere
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>>87551235
anytime you're feeling mentally tired, you can't focus, go ahead and take some time off. you'll do nothing good in that mode. It's not really like working out, it's more like studying. When your eyes get blurry, you quit reading the textbook, you're not going to be absorbing it at that point anyway.
>>
>>87498464
Aww. Invisible Ink is cut short. Really enjoyed it.
>>
>>87498464
>>87551494
OP, I found the entirety of Invisible Ink, in case anyone cares.

https://courses.cs.washington.edu/courses/cse456/16su/resources/invisible_ink_pages_0901.pdf
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>>87551599
note to whoever makes the next thread, please to replace that with this
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>>87551697
these threads were a mistake, let this be the last
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>>87551414
Oh good, thanks a lot. I also picked up a couple art and instruction books so I have a lot of material to work through.
>>
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Hi everyone, wip here. Could I get your opinions on panel 2 and three - if the girl's face is huge in the top corner and if the boy's arm is too narrow in the next one? I've been looking at it for a long time and it's hard to tell.

>>87551599
Saved this, thanks for sharing.
>>
>>87551869
definitely, on both counts
additionally, the thumb anatomy is a bit off (different shaped thumb tip and rounded palm bulge is what you want) and in the 2nd panel his entire arm is tiny and short.
the foot in the first panel is small too, but not terribly.
The anatomy's so good other than those examples that I'm wondering if you're just using a lot of references or what? Things like her OTHER hand's fingers in panel 3, or pretty much all of the inset panel below the first two, are fantastic.
>>
>>87551945
Thanks for the advice and catching the foot, I will fix those up before continuing.

If I need examples for hands that I can't quite get right I get my sister or mom to pose for me so I can take a picture. It backfires sometimes because they come out all skinny though. This one only needed hand references in panel 3.
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beuhghmp
>>
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>>87540061
Intense stuff, nice art.
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Some concepts for a little side series I might do either as a comic or an animated thing.

It's a series that has all kinds of soldiers inspired by actual wars, or from video games. and they're just doing there thing, trying to beat the opposing enemy.

This is the main team the series focuses on.

One of them is secretly a girl.

I want to call this series total war, but I have a feeling that's already the name of a series.
>>
>>87554081
it's the subtitle of a series, yeah. i forget what.
you could call it 'totally war' though and that would capture the presumably lighthearted and parodic tone you're going for nicely.
>>
>>87554081
Those characters are way too detailed for your haphazard approach to lines and shapes. Even seasoned pro animators would have a hard time keeping them straight.
>>
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Meanwhile in the moon.
Words.
>>
>>87554081
>2 years
>$0 patreon
>still draws like garbage
>still thinks he's going to "make it"
>>
>>87555071
Shockwave's text in panel 2 is kind of cramped.
In the final panel, you've got a bit of overlap between the ink and the text.

>monter senses
What?

Also, the rim lighting on Talon in panel 3 is kind of excessive. We don't really need to see every detail on her legs
>>
>>87555462
>monster senses
And thanks.
>>
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It's been months since I first posted my stuff here. Some people would remember it, but whatever:
After a month-long internship, I was able to get the joy of working back, so I was able to work on both my game and my webcomic.
Thing is, after a week and yesterday trying to dust off my tumblr blog, I felt incredibly alone, in the sense that I have just one or two people I can share my work with, but on my tumblr and deviantart (I want to change my weeaboo nickname but I can't) I have nothing, despite having maybe 14 subs.

What I'm getting at is this: if I don't get returns from my works (be it constructive criticism or appreciation comments) then my works are pretty much worthless. This is what i realized, and I need a place where I can share my work with and be sure I'll get feedback, but I feel desperate because despite having a tumblr and a deviantart, I have nothing. Maybe a like or a fav, but those are pretty much weightless if there's no actual feedback.

TL;DR: Despite having something to show, I get no feedback despite having a tumblr and deviantart, which is vital for me to go on.
>>
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On to Phase II. Figuring out what the hell the comic is even going to be about. Since it's supposed to be practice writing short stories I figured I'd start with a series of brief conversations and sight gags or something...
>>
I think I might let this page rest now.

>>87556063
Sometimes getting feedback in these threads is a little hard, but if you ask specific questions you'll often get an answer.
>>
Bump, I guess.
>>
Bump again, I GUESS.
>>
Bump dammit.
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>>87560938

Dunno, man. It's Tuesday.
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>>87561803
but there's still plenty to discuss about what's already been posted!
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>>87535158
It did, but why make it shitty? Don't you think people would like it more if it weren't shitty?
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>>87556063
You aren't getting feedback because you still haven't tackled the basics. Study figures and anatomy.
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>>87564308
I don't think he's trying to be realistic with his style. Ease up.
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>>87564308
>>87564353
From those running poses, this guy's got a lot of stuff down.. like, I don't LIKE the face style, but he's keeping it consistent and evidently constructing it pretty well. There's really not much to say though.
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>>87564353
The hell does that have to do with anything?

You can draw in a cartoony style or even go abstract as fuck if you want, but you'll want to study your figures and anatomy in the first place so you can diverge from reality with purpose.

I'm not saying they have to learn how to render in a realistic style, I'm saying they have issues with basic anatomy and perspective. Shit looks flat and jank and they should study their figures more before looking for feedback.
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>>87564458
>ou can draw in a cartoony style or even go abstract as fuck if you want, but you'll want to study your figures
absolutely
>and anatomy
absolutely wrong.
Just because a character might (and I emphasize might) represent a real-life thing such as a human or animal doesn't mean by any stretch that drawing it is automatically deliberately "diverging from reality"
and I'm really sick of people insisting otherwise.

learning to distinguish depth from flatness has nothing to do with studying anatomy and everything to do with studying how to make a cube not look like a square.

that said, I'm not seeing issues with flatness in this guy's art.. It's just weird choices. weirdly angular, weird eyes, massive head on an otherwise halfway realistically-styled body..
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>>87563921
Maybe it's time for you to stop talking now.

You might learn too much.
>>
>>87564538
you're not helping
not that there was any good way to reply to something as retarded as that post
>>
>>87564503
Anon, figure drawing and anatomical study are one and the same. Having a strong foundation there is important regardless of what style you want use, and style is no excuse for poor basic skills. The art referenced isn't terrible or anything, but it's obvious that their construction isn't as solid as it could be from that sitting pose and the running poses. They're somewhat dynamic and it's a good start, but they're quite stiff. Moreover it's difficult to really judge the faces as we really haven't seen them from many angles.

I'm not personally a huge fan of the style so I'm not sure I can offer much beyond that, but I do like the design of his uniform in the bottom right.
>>
>>87564621
>figure drawing and anatomical study are one and the same.
they aren't though. unless you have a weird definition of anatomy
>>
>>87564503
>absolutely wrong.
You're right, learning where the pelvis and trapezius are and how they function will in no way help you in learning how to draw the human body and permutations upon it. It also won't help your design sense to be able to reckon what you do and don't need to convey the image you wish to get across.

Laarnin is just domb and wont help yu nun!

>I'm not seeing flatness.
The entirety of the face. No matter which way the character turns, his eyes are entirely flat because the face is being drawn as a simple curved surface rather than a three dimensional object within which they eyes held. Similarly, there's issues with foreshortening and perspective, especially in the resting-in-chair doodle, and it appears this character's legs just spawn from a conjoined point rather than being connected to hips.

I didn't give a long-winded diatribe because I thought "You aren't going to get good advice until you practice anatomy and figure drawing more" would be a good enough place to start, but I guess I was being too optimistic.
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>>87564538
Replying to bait just makes you look like an idiot.
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>>87564727
>just be yourself BRO
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>>87564691
> the face is being drawn as a simple curved surface
yeah. it's not flat is it? he's clearly intending to draw a face that exists as a texture on a curve.
>pretending not to get what I mean
that's pisspoor debate, m8. learning where the pelvis and trapezius are won't help you if you're drawing something NOT the human body, or NOT permutations upon it. That was all I said in that post: not everything is the human body. for example, a snail, a shark, or a cartoon blob.
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>>87565100
Oh god, I didn't realize I was talking to you.

Pretend I never said anything, there's no point in discussing this.
>>
>>87565100
Why does it matter that you won't use your knowledge of human anatomy to draw a shark if anon is drawing a human? Like what the fuck that's like saying perspective doesn't matter if you draw a stickman, it's true but why bring it up?
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>>87565314
Just because a character might represent a real thing doesn't mean that character is being drawn from a 'start with real life, then diverge' perspective. Most western cartoons don't. There's nothing about drawing a head as a sphere that has any resemblance to a real head, it's just a kooky fun choice they make. Same goes for eyes as circles, limbs as rubber hoses, or anything like that.
Anon spoke in absolutes, I'm refuting that statement. Even though aspects of it obviously do apply to this guy's art, which is one of the reasons I don't really like it. The body is based on realism while the head and face seem to be from a totally different style.
>>
I really want to know what the criticism anon's comic is. I bet it's fucking amazing.
>>
>>87565716
I'm curious as well, but technically that's also a shitty way to debate. And it's not as if anyone's trying to say anatomy and figure drawing are bad
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>>87565716
I really hope you mean the anon who got criticized and you aren't trying to start drama.

Because "work on your anatomy" is about as innocuous as criticism can get.
>>
>>87565826
He replies to literally everything, if you haven't noticed.
>>
>>87565859
Do you mean
>>87565716
or
>>87564308
?
>>
>>87565984
does it really fucking matter?
>>
>>87566620
I guess you're right, it's a shitpost either way.
>>
behumples
>>
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In today's comic, Tuler's trying to get some answers.

http://zyxcity.tumblr.com/
>>
>>87568544
random thought, have you considered using a harder brush for your energy stuff? You do want it to seem soft like flames, but flames usually have harder edges than you're using, this looks a little more smokey than you're probably going for
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this schmuck here >>87546348
>>87547369
is this looking any better? Went for more flat colors this time around
still can't settle on staff design
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>>87568961
I mean, right now it's some kind of giant q-tip.. what kind of staff were you going for?
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>>87569127
>I mean, right now it's some kind of giant q-tip
lol yeah

the staff is white because it's just a placeholder for this drawing, so it's kind of "empty", save for a general shape. I'm not concerned with the design at this stage quite yet, I'm just trying to nail down a general look for the comic first and get some opinions on character design/lineart.

in any case, my ideas are a staff that emphasizes motion because there will be a lot of spinning, hence the beads at the end. I like the idea of using League's Wukong staff as a reference at some point down the line, but it's the little details like engravings I'm afraid of tackling.
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>>87556075

With (most of) the dialogue. I always seem to lean towards jumping into scenes in the middle of conversations. Probably because it feels better than going through ALL of the motions of establishing several basic setup frames.
>>
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Most Of the popular Webcomic is either SOL or comedy, they are easier to draw but hard to write (depending on the writing), but what about action webcomic? Will an action comic focus on the world-building, fighting, armor design with a moderate writing, how will it turn out?
>>
>>87568544
Neat colors
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>>87568961

That looks pretty cool!
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>>87568732
Actually, I was going for a smokey-looking aura, to fit with a psychic mysticism.

Though I do probably need to be a tad harder when I eventually have to do Ben's electric aura again. I want to make his look jagged the next time he fights.
>>
>>87569463
What are you asking? This is pretty gnarly art
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>>87569639
its a draft, I want to make an action comic with a lot of fighting but with a pretty mediocre writing, I just want to know if its a bad idea, don't worry about the art, its not good but its not terrible, either.
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>>87569727
i mean it's only a sketch for now, but it looks really cool. Obviously it depends on how well you can clean those up

anyway yeah there's room for mindless action comics as long as you're pretty upfront with the audience about that being what you're doing
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>>87569917
Yeah, I can clean up pretty nice and my art can range from that to this.
And what would be the best way of begin an action comic?
Giant monster attacking the city?
An accident about to happen?
A War going on?
Just show the character on their daily lives?
And what are the red flags of webcomic? As well as action webcomic?
>>
>>87569980
fucking amazing.. that's gorgeous.. it has my favorite colors.. okay the flat tip of that weapon would be useless, and the very incorrect leg arrangement triggers me, but it's still awesome and YOU are awesome.

um... do you have any ideas about story? I feel like I need more information before I can give any input on how to start the story.
>>
>>87569980
fuckin rad dood
my only suggestion is to have some speculars of the axe on the armor, since it looks pretty luminous and the armor looks shiny

as for how to begin your comic, that seems more like a writing hurdle, it really depends on what you want it to be about. DBZ's major draw, for example, is just mindless violence, but they still have some semblance of story to tie it all together
>>
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>>87570202
The weapon is an Energy Axe, doesn't matter the the shape, one touch and we have toast.
Sorry for the leg, I didn't have much drawing with devil's leg.
The Story is about a Nephelim try to stop a galaxy war between Humans, Angels, Demons, sentient A.I, Parasitic Planets and at the same time, try to kill a God. Set in the far Future but still have some fantasy element here and there
>>
>>87570332
nevertheless, a flat edge is the hardest possible way to touch someone. no matter
i can tell english isn't your first language, where are you from?
If the story is about trying to stop a war, then the best way to start is to show us some of the conflicts leading up to that war. show the escalation of disagreements between these factions and how close they are to all-out warfare. it'll create some nice tension
>>
>>87570202
shut the fuck up coldfusion
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>>87570239
Thanks, I don't know much about shading, I just put base color then just blur it with other shade of color.
My story would have Fantasy Race in Sci-fi setting. Action would be large, people beating in most brutal ways but it won't just be mindless, for example:
Building is destroyed because the material use to make building can be use to lower power shield or decrease damage threshold .
People being beaten in the most brutal ways because they have healing factor so you need to burst them down and make their mind break.
>>
>>87570451
One thing I learn from 4chan is not to tell where you from.
Thanks for the advices, I will show the main character stopping a terrorist act from Suicide Goblin
>>
>>87570522
is that a thing? I thought we liked foreign bros
>>
>>87570589
Nah, Its a thing to avoid /pol/. But I can tell you that my Country has fought Chinese, France, Japanese and America, we won
>>
>>87570332
>>87570503
I think you will benefit greatly from learning rendering. I mean, I like this, but I want to LOVE it and I feel as though your colors are holding you back. They're not bad, they just seem "off". Sorry, I know that's not particularly descriptive.
>>
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It was fun to draw a room just full of junk. I think it'd be cool to live in a big old house just full of nooks and crannies and antiques to discover.
>>
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http://bug-quest.tumblr.com/post/152921485445/the-orb-of-the-southern-desert-was-a-bad-omen-it

toot toot it's the update train

Road 2 18th of November
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>>87570608
Fuck off Vietnam fucking shits
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>>87570612
Well, then, I will try black and white drawing first then do rendering
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>>87570661
Every time I see this comic I'm reminded of that one horror-y comic about the dude falling in a hole and becoming a bug-man and scaring himself in the past into falling down the hole and becoming a bug-man

That was a weird comic. This one is good though.
>>
>>87570589
See? I told you so
>>87570694
>>
>>87570727
Not really, it's your fault for going VIETNAM STRONK!!!1! instead of just saying you're from Vietnam
>>
>>87570752
That the only thing about Vietnam that I think people know about, other than that, probably Pho or a large amount of moped
>>
>>87570824
Just tell them directly man, no one is going to talk shit about your country for no reason unless they are mega douches.

Try it next time and see how it goes.
>>
>>87570608
nobody has ever won against america, but we did tie twice. and we secretly respect you for that
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>>87570961
Ok then, thanks. I'm from Vietnam
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>>87571214
We respect you too, that why we are so pro-american
>>
>>87570615
Why don't you try to make a series about small people living in a big house will full of stuff? Like a hoarder house, you could use the house item to tell the story of the owner, as well as to make different environment for the small peoples
>>
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working colors/outfits for my MC's for the next arc. might change the left one's top to a less in-your-face color. any suggestions about the clothes in general?
>>
>>87571652
cool bro. your english is actually pretty good. We'll be happy to proofread for you when you post it.
>>
>>87571867
Thanks, see you in the next 2 years or 2 weeks
>>
>>87570615
I find it baffling that there aren't any super-immersive first-person videogames where you play as some kind of tiny person or creature, exploring an incredibly richly detailed house like that. It's a presentation I haven't ever seen done
>>
>>87571865
it's bright cyan but it's not eye-searingly bright cyan.
did ol' greentop always have such a high crotch? huh. poor guy. Still, that doesn't mean he has to wear such a short shirt, does it? Doesn't have to be a total Fred Mertz. unless I haven't been paying attention and that is exactly what kind of guy he is.
>>
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>>87571922
huh, i guess i could make his shirt longer couldn't i. yeah i always try to push how short his torso is and how long his legs are.
i kept his shirt short to help with his silhouette, i might make it longer though as it wouldn't change it much.
>>
>>87571963
the eternal struggle: the artist wants to keep his anatomy accurate and consistent (and show to any naysaying critlcs that he knows how it's done), but the characters as real people probably don't want their clothes to be so illustrative..
>>
>>87571902
Probably because a third-person perspective is considered to work better - you can actually see how your tiny protagonist scales up to the everyday objects they're interacting with.
There might be some potential for VR first person though.
>>
>>87573854
well the firstperson aspect is the best way to get a picture of the scale.. to see normal objects just towering over you. in something like Katamari, you quickly forget how tiny the little guy is since you can pretty much zoom the camera wherever it needs to be. but sure, it doesn't have to be. my point is it would solve a lot of things modern games have chronically lacked, so it's weird nobody has done it
and to get back on topic, it would be neat for a comic too, but a ton of work
>>
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Bump.
>>
>>87571760
That's a great idea! What I'm doing is actually kind of like that, but with nature instead of household objects.
>>
>>87577304
Nature is nice and all but it is overdone and easy to made, you would attract more attention if you do a household objects
>>
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I have finally finished page 2.
I'm learning as I go.
>>
>>87577429
>abandoned manor house in a deep forest
>society of thumbelinoids have set up in the interior
Best of both worlds.
>>
>>87577478
A few issues stand out to me.
I think the light-on-the-wall effects could really benefit from a more gradual, textured transition from light to dark. Something like what you did in panel two, but more so. The sudden change makes it harder to figure out the shape of the tunnel than it should be.
Why no shadows on the characters? I really miss it in panels where they should be silhouetted against the brighter background, like the final panel.
You really don't need the white outline outside of the black outline when placing a character in front of a black background.
>>
>>87577729
>Why no shadows on the characters?
I didn't want to muddle the characters too much. I really should start working with greyscale, but I want to try being fast at first, to get into a rhythm and plan my daily schedule around this.
I'm kind of thinking of those early pages as "to redraw in future".
>>
>>87570721
that was a pretty cool comic

it was the one in hell, right? and he climbs out and finds his cat?
>>
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A great west tree pic.
>>
>>87573373
>>87578294

i didn't want to believe
>>
What are the perfect pieces to making a Milf character besides a big hips and caring personality.

Also can a Milf be short or will that ruin it, you think?
>>
>>87580267
Making them a character instead of a fetish.

No, really, you'll get better mileage if yoy approach them as a character that you write out first and a contextual boner stimuli second. Fanservice characters that try to appeal efficiently are less desirable than characters with nuance that also overlap with fetishes. Making your audience care about them is way more cost effective than stressing over the right height or hip size.
>>
>>87581384
Yeah I hear you, and Milf's aren't really my thing. So it'll be easy not making it a fetish. and I have a character all planned out but I just want to make them...More like a hot mom than they are, just little details that would help that. So the character looks like they act.
>>
>>87581623
Well, maybe think of a character as a continuum. Consider what they look like through the course of their life.

Maybe start with a traditionally attractive woman and think about how they would age, or consider a character build that you don't necessarily find hot and ask what effects of aging would potentially increase their attractiveness.

Like, as long as you're actually trying to draw an aged person instead of a 22 year old who's REALLY 55, you should be fine.
>>
>>87540227
Thanks!

>>87542267
I am thinking about stretching musical notes itself into those lines maybe.

>>87543079
Good idea, I am also thinking about making them having sparkles and flowering accompaniment and other decorations, or having dirty looking rendering, or something like that, depending on the type of sound its trying to convey.

Some additional inking.

1/2 , this page follows >>87539451
>>
>>87582518
2/2 I am not good with these dialogues. Some introduction phase of comic can be somewhat hamfisted but later development makes it better. Although I haven't encounter those in a while.
>>
>>87576583
rut roh.. i-is blai okay?
>>
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>>87584074
Now that would be spoiling things, Anon-kun.
>>
>>87580267
most milfs are short. that's kinda part of it.
>>
>>87578294
You belong in the garbage.
>>
beep
>>
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do you guys think the composition is a bit bland?
>>
>>87588066
looks nice to me. good establishing shot. nice continuity with the hooded thing passing by...
>>
>>87576583
>>87584651
Do horses actually lay down to sleep? I always thought they didn't normally do that, but I'm no horse expert.
>>
>>87588066
Bland is fine for a scene like this.
If you want to be more creative though, you could make the whole page one big shot of the train station from above and have the different panels be just frames to show their location as they move through the place.
>>
>>87588227
they do sometimes, just not every time. and they don't sleep that much
that's a wolf though
>>
>>87588227
They usually stand up, but they do lie down every now and again.
That's a good catch, though.

>>87588262
She clearly says that's a horsie. Guess I'll have to make it more clear from the art.
>>
>>87577494
cool
>>
>>87588314
Oh I got lost (and had trouble reading the sketchy words, i know you fix that later) after she said 'stupid wolf' and I missed the 'horsie' part. so they have both?
>>
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Just a WIP.
It's not actually breaking the 4th wall if she means a plot twist in her imagination, right?
>>
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Current WIP, subject to feedback, except on the sappiness. Sorry </:^)
>>
>>87590597
aw her pupils are broken up because she's feeling broken up
>>
>>87590861
Yeaaaaaaah..... t b h, that's not final, I did that as a reminder that her eyes need to be teary when I add colour, because I know I'm gonna forget about it even though that's exactly what's happening.
>>
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I'm always one to make one design and work on it as i go on... This will be the initial design for the Grim Reaper.

>Why does he have one long and short wing?
Will be explain in comic, no spoilers!

>Why does he have one arm?
Clue: What do you think that other arm does?
>>
>>87592395
love the idea of the wings wrapped around him
i would work on the wing tips a bit so they have more distinct primaries
You don't need to add a thing, but if you did.. maybe more shit hanging from the belt.
>>
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WIP of the next page!

Let me tell you that this fight is gonna be confusing as hell, but it'll all make sense in the end.
>>
>>87577478
I think it looks pretty good. I would vary my ink textures with some fethering and maybe a little hatching. Also I would spot some blacks on the figures and lose the white outline, replacing it with rim-light as needed.
This is me, so you know, I'm no expert.
>>87555071
>>
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Finished this page!
>>
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In today's comic, Sonny fucks up and the crew head into the mountain.

http://zyxcity.tumblr.com/
>>
>>87595287
subtle, but still bad
>>
>>87588066
>>87589791
>>87590597
>>87592395
>>87595287
>>87595510

Good stuff, keep it up!
>>
>>87595523
Subtle? What's subtle in this strip?
>>
>>87595510
So Sonny has a flying nimbus. Imma guess it's a family thing.
>>
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Monster Lands updated! Othera is back, and her fishing skills are on display this page!
Read more Monster Lands here: http://www.monster-lands.com/
>>
>>87596793
fishing by hand is so weirdly badass.
>>
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Whatcha think of my webcomic, xuys?

Recently my funding for it dropped off, but I think there's still some strong potential!
>>
>>87597023
>dawgs
>are clearly frawgs
1/10
>>
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>>87569377
>>
>>87597513
>>87569377

For those of you who have dedicated yourself to the weekly grind. What do you do to keep yourself from getting disheartened as you make progress little by little?

My biggest thing is coming home from working all day and then forcing myself to pick up a stylus. Right now I'm trying some ideas for forming habits to help, but I'm curious what other people do to get motivated.
>>
>>87597513
hehehe, nice. It'll be interesting seeing this relatively 'solid' style of yours handling someone as way-out as betelgeuse.
>>87597562
easy for me, i'm addicted. the tough part is doing anything OTHER than drawing
>>
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New page. How badly am I fucking up my glow effects? I wanted the big neon wings to be prominent for this page but I think my lighting/shading isn't doing it.
>>
>>87598289
your wings have never looked exactly GLOWING but they do look neon. Like they're made of bright neon plexiglass. I do see some attempt to make them casting light onto his hoodie, but honestly it looks more like transmitted light than cast light. like as if light shone through something transparent.
the EYES look like they're glowing, because you have a soft glowing edge around them. the wings don't appear to have that.
>>
>>87598411
Weird, I've been treating the eye and wing glow the same. They're the same layer and everything. Maybe the difference is that the eyes are part of the full character lineart and the wings are their own thing? Or maybe I just understand eyeballs better than I understand abstract energy shapes.
>>
>>87598458
maybe I'm not seeing it, but it looks like the pupils are a hard shape with a fuzzy glow emitted from them, while the wings are just soft-brushed onto a linear dodge layer. They look like a much softer lineart, and they're transparent which changes the look too. It's hard for things to glow AND let light through. Have you considered upping their opacity?
>>
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I feel like posting the sketch this time. Robin looks really fun and posey in the last panel. Ever since someone in one of these threads made me try going more cartoony with her just for a lark, I've had more fun with her.. which is good because previously I kinda hated drawing her.
more insight into Tenshi's fate. Clearly she's not a succubus, so that's a relief.
>>
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>>87598607
Top is what I used for the final page, bottom is with the wing lineart and wing color layer at 100% opacity (normal was 70%).

When I did this I realized that since I've got all my shading layers OVER the wings, and account for the wings' presence as a light source, it creates a semitransparent effect even when completely opaque. Didn't realize that would happen.
>>
>>87578294
>Wearing your political views on your sleeve
>That terrible use of the paint bucket
>Those twisted torsos
>Those poorly drawn arms
>That left hand on his right arm
>That terrible anatomy for that matter

For what purpose?
>>
Not comics-related, but does anyone have any advice for getting a lot of tiny commissions fast?
>>
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Anything that needs work /co/?
>>
>>87601564
Everything*. But the main thing I'd work on is not scribbling so much. Plan your lines and draw them in one smooth motion from the shoulder. Then press ctrl+z and do it over until you get it right. For really long straight lines, use the line tool.

*actually, your values aren't too bad.
>>
>>87601632
Alright, thanks!
>>
Im writing up some lore framework. How long do you think it would take in a post-apocalypse world for tribes and new cultures to form?
>>
Sorry guys, I've just been sucking so much dick lately
>>
>>87602152
You shall be forgiven.
>>
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>>87598289
There's not much you can do about it now, but it's advisable to not shade with blacks when trying to convey incomplete darkness. Dark and light are best communicated by contrast; figures in the dark having a small range of color while figures in the light being normally colored, having areas of high contrast, or just being overwhelmed by a color that contrasts with the "dark" depending on light intensity is a pretty solid starting point.

Lighting's hard, but as long as you remember that you want to make things POP you'll convey the idea to the audience.
>>
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>>87498441
I'm unsure if the goblin main character should be male or female. Either could work I suppose, it would change the character slightly but there's not much character to start with.
>>
>>87604655
Female goblin is probably more likely to draw an audience because of sex appeal.

The one problem could I see with it is that a lot of traits you'd expect of a goblin protagonist (physically an underdog but uses cunning and skill to make up for it) are already classic woman protagonist traits, so the goblin-ness won't seem as pronounced, and the classical character flaws of goblins (screechy, stupid and annoying little cowards) might get taken the wrong way by some people when applied toa female.
>>
>>87592395
the missing arm is his scythe like Qilby or Allen Walker
>>
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>>87604990
Those are fair points. Maybe I'll stick with a male goblin. Though I could maybe use those stereotypes and make something out of them
>>
>>87605548
Don't get me wrong, my recommendation would still be going with the female. Most fantasy webcomic readers are young men and giving them some eye candy is a huge plus.

The stereotype overlap could just as easily be used for synergy as redundancy (the bigger the hero's innate handicap, the more impressed we are when they succeed in spite of it), and while it would be unfortunate for people to get the wrong idea and think it's misogynist or whatever, you shouldn't restrict yourself from an idea that people might like because some people might misinterpret it. At the end of the day, a comic's success is measured by how many people like it enough to read it, rather than how many people don't hate it enough to complain about it.
>>
>>87600295
interesting, that might explain the problem
>>
>>87601400
As someone in dire straits who just got a bunch, it worked like this:
>go to /aco/ 's commission thread
>email people i've done commissions for in the past seeing if they want more
>beg my rich friend who likes my art
>>
>>87604655
>>87604990
i kinda like these species, there's a real nice aesthetic to them. and I love the way you construct (one assumes they aren't going to be left that segmented in the final product?)
I would think females of this kind of race wouldnt be so much 'sexy' as 'cute'.. she'd be almost more like a cuddly pokemon-looking thing, and realize she gets better treatment than the more monstrous 'traditional RPG enemy' males of her species, but also gets patronized a bit for the neoteny
>>
>>87606601
Well, I don't have any friends or connections, but I'll go check out that aco thread.
Thanks!
>>
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In today's comic, the group end up in a previously unknown location.

http://zyxcity.tumblr.com/
>>
>>87603081
>>87604655
>>87605548
>>87607419

Neat stuff today, keep it up!
>>
>>87607649
>not recognizing Watchmen
>>
>>87605522
Close but no cigar, let's say the arm is infinite and everywhere.
>>
>>87607668
Sorry, never read Watchmen.

I am quite a pleb...
>>
>>87607419
Hey, it's that screen from one of the first comics!

I guess it wasn't as pointless as I thought.
>>
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>>87607802
Eeyup, the very same. Tomorrow's comic will go into more detail about the location.
>>
>>87604655
If you go with a female character, your goblin and hobgoblin design wouldn't even need to be changed at all. Whatever you do, just pick what feels right.
>>
Bamp.
>>
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>>
>>87611443
Haven't we seen this already?
>>
>>87611394
you clearly know the first thing.
>>87611443
>towel is up over her shoulders in panels 3 and 5
i goddamn love this comic how do you even write like this
>>
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I want to make a depressing loud house comic, but I really don't know the first thing about making comics when it comes to paneling.

What book can I read that gives me a good idea about it?
>>
Premise: The year is 1889, 25 years after Abraham Lincoln conceded the Election and Whitehouse to Stephen A. Douglas. The Dread Scott decision left Slavery a states issue. Concessions between the Northern and Southern states after this decision, while still divided, were enough to depower the Abolitionist movement.Virginia and North Carolina would come to abolish slavery within their states, while much of the remaining south still heavily relied on their labor.

Daniel Erikson was a lawyer working in Petersburg Virginia, a transplant from New York City, having found it to be too crowded for his liking. His firm had grown in the few years that he's been practicing and it was time to name a partner and had selected his colleague Mister "Redd" Freeman (His father said everyone would have to call his son Mister, so that's what he named him). Redd had lived in Petersberg all of his life and was the first hire at Erikson's law firm, a natural fit in Erikson's eyes. The rest of the firm was in support of this decision.

Redd was on his way to accept the partnership when just outside the law firm's door, he is lassoed by a man on a horse. Having heard the commotion from inside, Erikson demanded to know what was going on. The man on the horse identified himself as a "Marshal of Missouri" and that he was in Virginia tasked with bringing home a runaway slave.

After a "tussle" The court case of Erikson v. Missouri would Reignite the Abolitionist movement, but the Civil War would be entirely fought in the Courtoom
>>
>>87611954
snore
>>
>>87611954
Pretty boring. Have them settle the issue with steam powered giant robots and reveal that the nation is powered by a giant orb that is fueled by misery and that the only thing that outputs enough misery is slavery. So either kill the orb and plunge america into chaos while saving millions or maintain status quo and keep those who profit off human traffiking comfortable.
>>
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Just got done with my first page.
>>
>>87612367

The comic is about Artificial Intelligence Computer Programs created by Advanced 3D Printer software. Each program has their own abilities and personalities based on the computer program they were created from.

It takes place in a post-apocalyptic world where humans are scarce and these computer programs dominate the planet.

What happened was there was viruses attached to some of these programs and those robots/androids went rogue and set up a resistance, seeing as humans made them deny their freedom.

These are the 3 main characters and the title page.
>>
>>87612450
glad you're sticking with it. interested in seeing where this ends up going
>>
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I want to make a comic using this character, any ideas? All I know is that she's a passive aggressive sarcastic alien.
>>
>>87613743
would it be a satire of the foibles of modern life on earth? because I'd love that.
>>
>>87613804
And a conspiracy theorist is madly in love with her and attempts to assimilate her into society?
>>
>>87613804

Foibles's Modern Life
>>
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>>87598983
Finished yay. I hope the reveal of Sanzoku's face is funny, given the buildup.
huh, two in one thread? must be a slow one.
>>
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So I have this idea that is kind of autistic
Reviews of video games in comic form. I imagine the characters doing B^U styled jokes in order to make a point, like a joke about falling off cliff to make the point that the game has bad platforming etc. I know there is an audience for it but I'm worry about making the mistakes that other shitty vidya comics make.
>>
>>87614524
it's been done but I liked it back when it was done about games I actually liked / played. that's difficult now because there are way more games so it's harder to get a large number of people knowing what you're talking about, unless you go full-on mainstream and then fuck that.
>>
>>87614407
whoops. missed the crack on the mask. fixed on the site.
>>
>>87614576
Well, I said reviews, the comic will introduce new games to the readers.
>>
>>87615008
oof. i have little interest in reviews of NEW products.
>>
buump
>>
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need i say more?
>>
>>87615030
I'm playing Unreal (1998), how'd you feel if I reviwed it?
>>
>>87617163
I would love to know what the hype was all about back then! By all means
>>
>>87616964
You should say less.
>>
>>87602200
I just wish all those high and mighty pricks on the discord chat would fuck off forever, would anybody join my discord if I made a west tree channel?
>>
>>87619178
you're not really wafting the most attractive fumes at the moment, good chum. maybe you should just chill out and accept that socializing isn't an instant perfect-success kind of endeavor, and you've been tossed in kind of ahead of your own schedule, ass-over-kettle in a pool of sharks. It might be worth trying to build up those skills with a different group? One with which you have a little more of a rapport.
>>
>>87619178
this retard literally needs a safe space
>>
>>87619178
Holy shit a second me!

Can I please suck your dick while we bleach our assholes together!?
>>
>>87619311
>>87619393
Please note that >>87619178 and >>87602152
have a different tripcode than he usually does.
>>
Haven't been to these threads, but are there any comics that were once posted in here that can be considered notable in either its art or story?
>>
>>87619484
well don't I feel a pillock
>>
>>87619523
Demon's Mirror is an obvious one imo.
>>
>>87619523
Carrion Girl?
>>
>>87619523
sandra and woo comes in here once in a while
>>
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Without context
>>
>>87619524
don't sweat it, he needs the advice anyways
>>
>>87619523
Sisters is an okay read
Modus Operandi has good art.
>>87619577
this.
>>
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Hey /hyw/! Haven't posted here in a while (busy life and all...)
How do you guys like my first Clip Studio Paint page? I'm personally very happy with it, considering it's my first time trying to make a page from 0 with it
First 3 panels will probably make more sense on the site, where this page comes after the "map" pages.

Assuming I have no hiatuses from now on, the conclusion of this arc (which spans the next 3 chapters) should take me a year (exactly) to finish; I've still got quite a a way to go!

>>87584651
B-blai...?
>>
>>87619825
looks really nice. the coloring is beautiful. even better than before
I thought you were on break. is that just to build up a buffer?
in any case you're brave in my book for changing programs. I want to, but I just can't bring myself to
>>
>>87619882
I haven't taken a break; I spent about a month practicing Clip Studio and just got back to drawing pages
>>
>>87619896
ahhh dig it.
>>
>>87619537
Eeh. It's not grabbing me. Art is good, but the plot feels mediocre at the start and all the senseless violence is turning me off.
>>87619577
This one seems alright. Bookmarkrd
>>
>>87620046
>the plot feels mediocre at the start
as someone who was only interested for the art at first, and couldn't make sense of the story one page at a time once a week, give it another shot. the plot is very... pretentious? but once you really get into it, it's a fucking masterpiece. It's just one of those plots. Kinda like Shiga's stuff.
>all the senseless violence is turning me off.
I don't recall that.. there was like.. crystals popping out of a dude's face, and a chick with robot parts, but that's all I recall as far as body damage.
>>
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I've been trying to improve my drawing for the past couple weeks, but everything I do just feels forced or not how I want to it to look at all, putting a stop to characters I'd love to design.

How can I find it fun to draw again?
>>
>>87620330
It's just the first demon killing people off every few pages. I get it's supposed to be evil, but this really just lessens the value for me. I might give it another go at some point if you're right though.
>>
>>87619577
>>87619788
Oh gosh

>>87619825
Page is looking good, although I wouldn't say it's noticeably better looking than the old method.

I do think the transition from the part of the background that's actually drawn to the part that's just a gradient is a little too sudden. I think if you added just a few tree-ish silhouettes colored like the darkest part of the gradient, it would sell the illusion much better.

And on an incredibly pedantic note that probably doesn't matter to anyone else and that I'm not even sure I'm right about, the trim and the squarish way they swoop down to cover the sides of the head make the southerners' helmets feel more like 100-years-war bascinets than the earlier Iberian helmets I think you're going for.

>B-blai...?
Now now, I wouldn't introduce a character's cute pet just to kill it off off-panel as a way to raise the stakes. Would I?

>>87620046
Guy who made Demon's Mirror is making A Better Place now, which you might want to check out as well.
>>
Is this just limited towards webcomics? I'm working on a graphic novel and I really need some criticism on what I have so far, and the OC thread, while I am grateful for it, hasn't been giving me any help that I really need.
>>
>>87620800
Nah, go right ahead.
>>
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Remember to improve guys.

I believe in you.

Disclaimer: Not my work but you should probably all somewhat know it.
>>
>>87607419
>POMF!

What are we gonna do on the floor?
>>
>>87592395

Is it intentional that the scythe is just a staff? Wondering because your annotation says real scythe, but real scythes have another handle aprox midway so you can actually swing it.
>>
>>87620800
post it
>>
>>87621002
>>87621146
Sweet, here's what I got.

Zartch (working title) is what I hope to be a graphic novel series about a group of friends who happen to be misfits, a type of person who happens to have weird quality to them. What I originally had planned was that each misfit was gonna be a representation of a form of discrimination. While I haven't completely discarded that idea, I set it down for the time being.

So now the stories are often gonna be how the misfits get into odd situations due to something completely out of their hands or something that was caused directly by them, maybe even both. There's no real "Main" main character from the group, I really want each misfit to have an equal amount of focus so the reader can enjoy them to the fullest and I can fully develop and use them properly. Now I'm not gonna focus on each all the time, some novels will have a few characters take a seat and have minimal focus, but I don't want that to happen more than I'm fearing I would.

I'll post individual color profiles of the characters I have done so far and give a bit of info on them.
>>
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-Name: Zartch Zantonya Zertuck

-Occupation: Middle School Student

-Likes: Comics, movies, and Chinese Take-Out

-Description: A 12 year old boy who loves hanging out with his friends and doing whatever preteens consider fun. He’s usually never seen without his iconic Blue Mask, which only a hand few have seen him without it. Zartch was an orphan since he was an infant and was taken in by a janitor of the local school when he happened to wander onto the school playground when he was 4. Since then Zartch has lived the janitor in her apartment and taught him everything she knew. All of the misfits know each other through Zartch since he met and introduce them to one another in the first grade. From then on out, they've been an inseparable group. Zartch is a pretty calm kid, takes a lot to get him really mad. In his spare time, Zartch like to go to the movies, read comics, and perfect his cooking skills.
>>
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-Name: Lizcent Lakura Luxbux

-Occupation: Middle School Student

-Likes: Beauty, Fashion, Being the Best

-Description: The girl coming from a family that has high standards, has natural pink hair and wears headband that conceals her terrifying third eye. And a girl that has a very interesting history with Zartch. Lizcent was the first to meet Zartch, but for the longest time she wanted nothing to do with Zartch. She saw him as a huge annoyance, but Zartch saw her feelings as a form of friendly rivalry. Now Lizcent is very competitive and goes along with any shenanigans Zartch has to prove she's the best. For the longest time, no one knew she was a misfit and was considered normal by everyone. But she wasn't liked by any of the normal kids either. She spent her school life alone, minus the countless Zartch encounters, until she entered the 7th grade. A little bully incident happened, which revealed her misfit quality to the school. With her life now being in a worse state than she thought it was, Zartch was there to defend and comfort her. Lizcent finally sees this old pest as someone she can trust. From then on out, Lizcent finds comfort hanging out with the misfits, even seeing them as true friends. Though, that doesn't mean she can't still get annoyed by the actions and situations the group can get themselves into.
>>
>>87621492
>>87621579
>>87621739
There's characters and setting but I'm not seeing a plot.
It could work, if you do it well, but so could pretty much any vague idea. It's all about execution.

What are the qualities of your story that will hook your reader? Heck, I'm not even sure what genre you're going for.

Art-wise, what is your goal in choosing this style? Why are the heads so huge? How are you planning to get around the acting and posing limitations of the style?
Are you any good at posing or page composition?
>>
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New "Bits & Bytes" page is up! The wedding is rapidly approaching (scheduled for Page 200) and Nolan still doesn't have a Best Man.

Also, Gretha is having problems of her own.

Read more at http://bitsandbytescomic.tumblr.com/
>>
>>87616964
You can't convince me that Max West posts here.
>>
>>87611953
Scott McCloud's Understanding Comics and Making Comics.
>>
>>87621492
Your characters all look like slight variations of each other.

This is a bad thing.
If your focus is the characters, you want them to be distinct.
>>
mergencybump
>>
>>87620354
go find your inspiration again. play some videogames
this thing looks great, and has good perspective.
>>
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WIP of the next page!

I doubt that this page will make it into print, mainly because I can't show characters enjoying drugs because then the kids will start doing it or something.
>>
>>87625290
you could paint over it with a snickers bar, 4kids style
>>
>>87625290
DUDE WEED

XD
>>
>>87620443
>Page is looking good, although I wouldn't say it's noticeably better looking than the old method.

That's alright, it took me a while to get confident enough with the program to the point I thought I could draw something at the same level of what I used to with Sai+PS.
For the helmets, I simply wanted them to look different enough from other group involved in the invasion and liked that design well enough.

I'll definitely try what you suggested for the gradient, btw. Now I'm trying my hardest not to smash my head against the screen after realizing I forgot to draw the quiver and so the archer is literally just walking around with ONE arrow
>>
>>87621492
>>87621579
>>87621739
What the other guy said.
Basically I'd focus on story/theme first, characters second and setting/genre last.
Think to yourself on what's the point of your story, like the 'moral of the story' kinda thing.
Even if you dislike stories that preach messages and if you disagree with the whole practice, it still provides a direction for your narrative to go.
>>
>>87622048
>There's characters and setting but I'm not seeing a plot.
There's no huge, major, overarching plot as of now. Each book is supposed to be have its own plot. I do plan on having some continuity to the series. Maybe I will have some more arcs in the books but not at the moment. The first book's plot is just a slice of life and look into the life of the misfits.

>What are the qualities of your story that will hook your reader? Heck, I'm not even sure what genre you're going for.
I was hoping my description of 'odd adventures' gave off that this series is comedy, something fun hoping to entertain readers and give them a life.

>Art-wise, what is your goal in choosing this style? Why are the heads so huge? How are you planning to get around the acting and posing limitations of the style?
Are you any good at posing or page composition?
I'm choosing this art style because I felt my previous choice for them (the pic I shared with this post) wasn't the one I wanted. So instead I drew inspiration from recent cartoons, hence why the heads are huge. The limitations are just a small obstacle for me. I'll have to draw more and more to perfect this artstyle. Posing is something that needs practice, but I won't lie that I'm somewhat good at it. I used this basic pose for the characters as it's just for development. Page composition is something I do need to work on.

>>87623484
Care to elaborate more on what variations and how I can improve?
>>
>>87625719
Different head shapes
different body shapes
different eye shapes
different eye sizes
make them have a weight that isn't "noodle skinny"
>>
>>87621492
very modern nickelodeon
>>87625719
funny thing is I could see this getting a cartoon pilot too.
>>
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>>87625719
>how I can improve
remember that each character should have a somewhat unique and defining body stance, even while standing around doing nothing. You should be able to tell each character apart, even if it's silhouetted or rendered as simple stick figures.
It's important as identification, but also because your characters will be doing mundane things more often than you think, and you're going to have to figure out how to keep interest.

pic kinda related, even though it's talking about something else
>>
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yesterday's progress
I wonder if making the background too detailed will stall production too much
>>
>>87625205
Thanks, I'm glad to know you like it! It feels like I don't have many people who I can talk to for advice on drawing better or just general feedback, so your post means a lot!
>>
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In today's comic, the group find out something terrible! What will happen, next week!?

http://zyxcity.tumblr.com/
>>
>>87627269
art is awful
>>
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>>87627269
>>
>>87627269
Whenever I hear things like "ultimate super weapons", I always remember the BIG GETE STAR!
>>
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So, I'm in need of a little feedback here.
I've been looking at both illustrations and pictures for wet shirts to get a reference on how should I do it, but I've seen in illustrations that people use colouring with more gradients colour, unlike me, who usually use flat ones.
I tried to adapt to it, but I'm not sure this looks good (honestly I think it doesn't) so I would like to know if I can get a bit of advice on how should I approach this, should I need to start over.
Thanks beforehand, hope this is within allowed parameters.
>>
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>>87628463 Have the color of the shirt be on a different layer and set that layer's opacity down a bit. Use a an eraser tool that has a lowered hardness and opacity and erase away the see through parts; a wet shirt shouldn't have hard edges in the shadows.
-----------------------------------------
I'm finished with this one. time to work on the next panel.
>>
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>>87629161
Oh, luckily, the shirt and the skin were on separate layers, and the skin under the shirt was done properly, so it doesn't affect much.
This shows the shirt layer on multiply, 80% opacity.
>>
>>87626322
youre allowed to just do the establishing panel really detailed then tone it down on the closeups
>>
>>87628463
>>87629359
the patterns are about right, what color is the shirt? because only light-colored shirts turn transparent like that, but this looks like a dark gray shirt
>>
>>87629655
You're on the money, dark gray. The pic that used as ref was light gray and had the same transparency, I can't believe I didn't thought of that while working on it.
Thanks for the heads up, I think I can fix it without much issue.
>>
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New page
>>
>>87630391
looks like there's meant to be another balloon at the bottom of the last panel maybe
>>
brump
>>
Can I still post or nah?
>>
>>87632334
The name rings half a bell
if you're posting a comic, you go ahead
>>
>>87632334
why not?
>>
>>87632503
>>87632514
Well okay then.


So this is something I've been posting around and never got anything out of of. He's the MC for a comic idea:


These are just random pictures I've drawn this year and the ones that didn't make me cringe honestly. I wanna be a artist that dabbles in both comic books and animation. But I'd like to get better also and would like pointers in how to do so. I will accept all criticisms and will come back again one day once I feel as though I have improved. http://imgur.com/a/oMnb9 http://imgur.com/a/t2cAJ http://imgur.com/a/NeASl Thanks in advance!
(Tips on scanning and cleaner linework would be appreciated as well.)
>>
>>87629655
>>87629161

Thanks for the help, I wasn't sure I would be able to finish this. Still subject to revisions, but I got the heavy stuff out of the way (for the most part)

imgur.com/8G3LAp0
>>
>>87632656
Nothing wrong with him. pretty cool x-treme protagonist guy. I can't show must interest unless I hear more about what the comic's about, though it's cool that you're putting thought into art, and it's pretty clear you've gotten a lot better over time.
>>
>>87632783
It's still a little weird-looking, but it doesn't leap right out at you like a mistake anymore. That's just one hell of a thin fabric and it's REALLY soaked.
>>
>>87632986
In the previous page its shown that both of them are dripping water like crazy after being caught in a downpour, so it's not that far fetched, but I'm open to change his shirt colour if it's still not enough.
>>
>>87632948
Ah I get ya. Still a mess when it comes to story though I plan on coming back to each of these threads.


(Also thanks for remembering me!)
>>
bomp
>>
b@mp
>>
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How many times have you been having a good time only to be interrupted?
>>
>>87636010
there's nothing quite as infuriating
wow.. a bright orange bowl cut, lined office shirt and slacks.. that is a damn turbonerd
>>
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>tfw you try to draw but you can't get anything right
>>
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I used to do a zombie horror movie parody manga but I've moved on from that since. Right now I'm writing the first "season" of a new webcomic that's less anime (but the manga influence is still present).
>>
>>87637139
hehehe. From what I see, I'm interested in seeing what you put out next.
>>
What's the name of that one webcomic thats in these threads starring some triceratops girl and a human guy after their civilizations are annihilated?
>>
>>87637822
Res Nullius
>>
don't let this thread die now
>>
so in my frustration I've fueled a motivation to improve digital painting. I've seen the industry demanding for this style more and more.

so twice a week I've been dedicating time to learn a little by little by making a ton of mistakes, trying to do color swatches with consistent color values, and hues. I am not gonna sugar coat it, this is a pain in the ass... but! I've been trying it all with traditional mediums in order to understand the tools that digital is trying to emulate.

I've also been collecting and observing other artist's work in order to break down their process with mental simulations as well as trying to curate a meaningful collection that I think might actually help me to learn how light actually works. (taking photos really helps too)

so this is my result so far, and I wanted to share it with you guys. soon (I hope,) I'll be able to find a process to call my own so that I can properly incorporate it into my comic.

There is still so much more to learn. but I think this is exciting, there are more aha moments to be had and I want to experience them more often.
>>
>>87639324
nice! very nice.
I wish I could find a painting style that didnt preclude the addition of lots of details in the coloring. I'd like to be able to do the occasional detailed pheasant or crocodile or something that's still shaded
>>
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>>87625781
>different body shapes
make them have a weight that isn't "noodle skinny"
I get these, I admit they do have the same weight and structure to them. I'll consider into tweaking their design a bit.

>Different head shapes
>different eye shapes
>different eye sizes
These I don't get. With the picture I'm attaching to this post, each character has a different head to them and their eyes are pretty different from one another.

>>87625673
>Basically I'd focus on story/theme first, characters second and setting/genre last.
Not exactly. If you want to have great characters, you must see if they can work in any other setting they can possibly be. That's how I'm working it out. And the genre should be decided first to see what you want to write. Then you brainstorm stories and themes from there on out.

>Think to yourself on what's the point of your story, like the 'moral of the story' kinda thing. Even if you dislike stories that preach messages and if you disagree with the whole practice, it still provides a direction for your narrative to go.

I'm not against morals, I even have one for the first book. The first book tells of how the most unlikely of people can be friends.

>>87626284
Ah, yes. This will definitely come next. The line up I shared was merely the "Basic Pose" line up to have a reference sheet for the time being. I plan on drawing expression and model sheets next. And once I get their personalities down, I'll draw a line up where they'll be in a pose that shows their personality/characteristics.

>>87625818
Heh, thanks. I'm actually doubling this as a show pitch if I things don't go right with the publisher.

Again, thanks for the helpful criticism. I'm sure to improve on this idea.
>>
>>87639611
from experience it basically boils down to learning the most information and then retaining certain aspects of it and focus them into something that works for you.
>>
>>
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Did a new design for sora.
>>
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>>87641532
Also did a GIF for her.
>>
>>87638183
What happened with that, anyway? It hasn't updated in a while.
>>
>>87621105
Yes the handles will be added later... as you can see the sketch only includes the simple concepts I need to remember... (shape, curve, blade length and etc) the reaper has been updated but he'll be seen in the comic.

You only get one look :^)
>>
Bumpo.
>>
>>87640373
no way view posts here.. right? that would be.. we're unworthy
>>
>>87641532
hmm I feel like she's a tiny bit less distinctive and froggish now. but it still works.
>>87641790
good-ass question
>>
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More logo work
I'm actually feeling pretty good about how this logo looks so far
>>
>>87646502
well now it looks like a face. Kinda hard to read
>>
>>87646542
Yeah I can see that, I'm trying to figure out how to make it more readable
>>
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new update this week! some bad news for the boys!

http://luckyhazard.thecomicstrip.org/
>>
>>87646558
I know you were probably avoiding this intentionally, but openings of white in the letters themselves (specifically the p and b) would definitely go a long way to making it more readable
>>
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>>87498441
I started it recently. It's based on the readers' decision, chosen on a poll.

So some voting and opinions would be really nice.

http://arkanothadventures.tumblr.com/
>>
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>>87647772
I was trying to go stylistic with leaving out the openings in the logo. How's it look now?
>>87648498
This looks extremely promising and I like how the characters look! Can't wait to see more of this
>>
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Since I didn't see a Work On Your Art thread i'll post here

been trying to clean up my lines and make them more confident, anything you guys can comment on? my shading, lineart, etc? thanks in advance for the feedback!
>>
>>87649387
>I didn't see a Work On Your Art thread

Then start one. You are allowed to and don't need anyone's permission to do so.
>>
>>87648498
I've been voting on each one!
>>87648534
way more readable but I'd shrink and realign the P and B holes . they shouldn't overlap an imaginary line drawn down the existing stem of the letters
>>
>>87649387
>shading
Try to focus on having your marks follow to surface of the thing you're shading. Really helps to sell the 3d. Don't have your hatching cross an outline like the arm on the guy at bottom right.
Also, it seems like you're going in ovals rather than drawing parallel lines, which is bad.
>>
>>87649650
> it seems like you're going in ovals rather than drawing parallel lines, which is bad.

Could you elaborate on why its bad?
>>
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>>87649821
It causes irregular dark marks at the end of the oval, which is a no-no when shading a larger surface. It also suggests that the surface is curved. I suppose I was a bit hasty to condemn them entirely, since the effect works really well at the edges of sharp shadows.
Compare this almost-500-years old drawing of an angry German baby, where the artist uses a lot of parallel lines to suggest the shape (Dührer's woodcuts would probably be a better example of how to do it, but this baby looks more funny).
>>
>>87650140
That actually really helps, thanks anon!
>>
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Continuing with what I have.

-Name: Alxord Magnevoltt Cyple

-Occupation: Middle School Student

-Likes: Video games, technology, and puzzles

-Description: Having a human mom and a robot dad, Alxord is faced with being a cyborg kid. He has the brain of a super computer but the heart of a kid. Alxord excels at school and has a passion for technology, but still loves to things that kids do such as play video games and socializing with his friends. Alxord tends to overthink the littlest of problems making him to blow a fuse. Thinking like a robot sometimes causes some awkward interactions between him and strangers.
>>
>>87621492
>>87621579
>>87621739
>>87650686
All these characters feel like they're about to fall over because of their enormous heads jutting out behind them. It's especially pronounced with the ones you've drawn leaning back, like Lizcent, Alxord and Slotchka.
With real heads, there's a lot more head in front of the neck than there is behind it, but with yours, it's very much the opposite, and the huge heads make it even worse.
>>
Anyone else slightly confused at this Sisters update? was mothman talking, or was the skull guy replying to something inaudible?
>>
>>87651264
Skull woman was replying to something inaudible. Mothman just does weird eye stuff.
>>
>>87651353
ah okay
>>
>>87649387
sup, mike mignola
>>
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Sora animation I did.
>>
>>87652122
>my hair's blowing up but also there's a mirage in front of me. or else you're on drugs
>>
>>87651848
I can't tell if this is an insult because it looks like i'm apeing his style, or a compliment because he is very good.

Either way I love him
>>
>>87648534
>>87649599
Thank you both! I'll do my best
>>
poomp
>>
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>>87655812
>>
everyone's busy working on their comics, r-right?
>>
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>>87660099
Yup.
>>
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>>87660099
I was going to post 'daily' progress, but I dunno if you guys think it's too frequent
>>
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>tfw your comic has less daily views than your feelposts
>>
>>87660413
in light of the pace recently, go ahead. makes for a good bump

oh crap, 499 posts. Well... just.. someone make a new one in the morning, would you please?
>>
Boop
>>
>>87536569
I just read this out of curiosity and ended up finishing the whole thing to how far the comic has updated already.
>>
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This thread is already past bump limit, so I hope you guys won't mind if I spam wips to motivate myself.
>>
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>>
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Bumpohwait.
>>
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Yaay I did it
Thread posts: 503
Thread images: 146


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