Anyone else noticed a sudden rush of 3D model-looking comics in the past five years? The new people and the older artists become one and the same - the same faces, same expressions, same angles, same body types, zero weight in movements, angular overdetailed backgrounds.
Off the top of my head:
Patrick Zircher
Mikel Janin
Luke Ross
Mike Deodato
Michael Lark
Raffael Ienco
I've also seen that stuff in quite a lot of latest DC, Marvel and Image previews. I get why they keep their jobs, but why is nobody calling em out? Will future generations look at these guys' art the same way we look at 90s stuff? Some of them actually don't even know how to draw properly, let alone compose a scene or direct some action.
>>83547256
People in the industry aren't calling them out because they'll get canned.
>>83547256
Disgusting
Soulless
Hacks
Best John costume confirmed.
>>83547256
Who would even want their art to look like that? I get that it's easier and faster, but fucking Christ, man. It's not so hard to add even a hint of your own style into these horrible 3D monsters, but these fucking guys just take them as is and many times get all the praise in the world. Janin personally pisses me off at the moment cause he does a lot stuff for DC and everyone's fine with it.
Use the models, use them-- but just for fuck's sake add some personality to them!
I think decent inkers and colorists can kind of hide it, but yeah. It's not great.
Speed is the main reason of course.
>>83547256
>Will future generations look at these guys' art the same way we look at 90s stuff?
>>thinking comics have a futurre