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Do you consider this good animation?

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Thread replies: 595
Thread images: 140

File: die young by viv.gif (2MB, 500x281px) Image search: [Google]
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Do you consider this good animation?
>>
>>80912957
damn if that character design looks ugly
>>
>>80912957
>Do you consider this good animation?
its okay for internet animation

and as far as furfag waifus go shes pretty much bottom tier
>>
Yeah, nice arcs, decent contrasts, and solid design. But the furries ruined this animator for me.
>>
I guess the movement is ok, but I don't like the character design (and it's not that detailed).
>>
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>sparkle dogs
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>>80912957
It's not the worst I've seen. I can look at it without needing to stab my eyes out.
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It was cute if not a little weird in some parts with the animation.
Personally I find her overall style very distracting and busy, put that in with her very stylized form of drawing and it's just an eyesore. Pic related, this is nice.
>>
>>80913340
Then this. I have no idea what the fuck I'm suppose to be looking at because it's too busy.
Her use of colors is also.. Questionable. Not sure how to explain it. It's either a vomit of rainbows or in her simpler color pallets, they just look like shit. She needs to go back to color theory 101.
>>
>>80912957

Not particularly. But it's good for an amateur animator working solo.
>>
>>80912957
I find it creepy
>>
Had some promise but towards the end of the video you can tell she rushed everything out just so she could get it done.
And god damn her comic sucks so much fucking cock.
>>
Can this be a thread where we post our animation?
>>
>>80913070
Construction and shape tracking is all over the place though. But at least she doesn't overdo the mouth flaps like every other youtube amateur.
>>
The most off-putting thing about it is the lack of lip-synching.
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>>80912957
It has a nice feel of energy to the animation which is always a good thing to have, but the video suffers in the second half, it's clear that she didn't spend as much time as she should have
>>
>>80912957
Not bad but not amazing. There's a weird part in the middle where it looks like it clips?

Also design is awful and colors are painful on the eyes.
>>
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i mak poost
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>>80912957
Bunch of bouncing flash garbage.
There is nothing good about it but furries and her fanbase will swear on a stack of bibles she's the best.
>>
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Talking about furry animators, I think this guy is pretty damn good
>>
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>>80915469
Because she gives the illusion of being good. Lots of arcs, rapid movement, basic follow-through animation. To amateurs (Her fanbase), it looks like she knows what she's doing. To everyone else, they can see her obvious flaws, the lack of shape consistency, the poor fast pacing which makes it hard to read the movement, her bad lip syncing, etc.

And yes bad design and colors.
>>
>>80912957
I don't like that they lack weight... I mean all her animations and comic have nice designs (they are too busy at moments, lack the consistency and they look to fluid-y) but they lack weight and it's like they are in the moon or something. If she adds gravity in her art they'll look better.
>>
>>80912957
At the very least there was a lot of time and effort put in compared to most internet animation (hell, even compared to a lot of network shows). That alone deserves praise, but the execution is just a little off to me.

Not crazy about furries either
>>
I'll admit I don't know much about color theory, but the colors don't immediately stick out to me as bad. They're not as bad as, say, what ive seen of the PPG reboot
>>
>>80912957
There's something bad about it that I quite put my finger on it. It's trying to be really fluid but it's very stiff at the same time. It's weird, I can't explain it
>>
>>80915472
Quick!

Which of his animations is your favorite?
>>
>>80917204

That gay cave scene is oddly heartwarming with that sensual music.

Gotta go with the PurpleHorseFuta though
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>>80912957
I can follow the flow, but there is such a thing as _too_ fluid.
There doesn't feel like there's any weight to any part of her, and so it doesn't feel like she's there.
Not to mention, that part where she bends down, her hair jerks forward when it should have been trailing behind her.

But it's not badly animated per se, just, not very effective for all the effort put into it.
>>
>>80917306
I'm not even gay, but the way that he draws everything so soft...
>>
In that gif? Yes.
Through out that whole video? Not really. Too spastic.
>>
>>80912957
/co/ likes to hate it, but you posted it in hopes that someone does porn for you.

Get bent tho :^)
>>
>>80917329
Oh and I'd like to add that even juxtaposing the fluidity is the constant jerking and stiff movements.
Even when something is stationary in animation, you have to keep it moving, even if subtly; but I don't thinks subtlety is this animator's strong suit. It's constant motion, so when the character is standing still for a second, it looks and feels very stiff and unnatural.
And the character's colors and design don't exactly lend themselves well to animating in the first place, so there's that.
>>
>>80912957

What I can tell has better animation then the new power puff girls
>>
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>>80912957
For random internet person doing it as a side hobby?

Sure, yeah, great

For an animation major graduate?

Fuck no
>>
>Talking about this chick again
She animates for attention. Not to tell any stories, if there is some type of message it could be animated in one scene but is instead stretched out into a self indulgence music video.

It is just exactly what it is, no meaning behind any of it but to listen to the music and see this gaudy character oddly flicker across the screen for a couple minutes.
>>
>>
>>80918383
This one is somewhat easier to follow, but god is that character design atrocious.
>>
>>80913070
>solid design
nope
>>
I guess? I don't find it aesthetically pleasing but I suppose it's well made.
>>
>>80918383
i think the problem is the characters always move too fast, even here it looks like her neck is fucking snapping
on top of that her character designs are garbage
i feel she would work better under someone else's direction to keep her focused, and dont let her near character design at all
>>
>>80912957
Yes. /co/'s just unwilling to admit it because it's furry.
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>>80918516
>I like stiff and jerky animation
>the rest of you are plebs
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>>80918548
>it's overly fluid
>it's too stiff
Pick a complained, pleb.
>>
>>80918700
It's both.
It's way too fluid in some areas, and it's jerky and stiff in others
>>
>>80912957
Looks good. I'd probably watch a movie like this. As long as the writing's good.

Character design looks better than most furry designs.
>>
>>80912957
It's fine.
All things considered, some of you /co/ nignogs are a little too uppity.
>>
>>80918347
>animation is worthless if it's not used to for narrative purposes
That's the biggest pile of horseshit I've ever heard on /co/
https://www.youtube.com/watch?v=ZBvbNs7WSII
>>
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>>80918800
It's okay to criticize things because they are bad, anon. It doesn't make you a bully
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>>80918920
ayyyy my nigga prank is amazing.
>>
>>80915622
The fact that her arms stick to her sides is really awkward and makes it seem she either doesn't know what to do with the characters arms during the movement, or just doesn't wanna bother animating it.
>>
>>80918920
Now that was fucking incredible

But what the hell even was it?
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>>80918940
>bully
No one mentioned bullying except you, Anon.
Guilty conscience?
>>
>>80915622

It's like she doesn't give her animation enough time to settle
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>>80919047
Not really. Usually places that are afraid to criticize become hugboxes for the sole purpose of being anti-bully.
But you're shutting out criticisms by calling the ones who have problems with it 'furries' or 'plebs' as a way of writing them off.
>>
>>80919026
just a prank, bro
>>
>>80914978
>overdo the mouth flaps
That shit bothers me the most, especially when they're so lazy with everything else
>>
>>80918920
Jesus Christ.
>>
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>>80919026
Gellar Field failure I think.
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>>80919078
I was wondering what major problem it had and I think this is it, the animations just move too much and too quick, you don't really get much opportunity to absorb what you're seeing before it changes.
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>>80919081
>hugboxes...
Anon, I don't care about your persecution complex.
>'furries' or 'plebs'
Other than you being retarded, how did you manage to get those words from what I wrote?
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>>80919205
>watch her eyes disappear then reappear
>and she breaks that guy's neck as her boobs slowly float upwards into space

You can't make this shit up
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>>80912957
>traditional animation is being kept alive by furries weebs
I wanna fucking die.
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>>80919480
I want you to die 2
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>>80912957
It looks like polished turd to be honest.
>>
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>>80919288
__________________________________________________________________________________________________________________(you)
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>>80918383
Not enough/any easing.
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>>80912957
I consider it good fap bait even if I hate the music.
>>
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Yeah, that animation is so clearly interior to major studio produced animation, why, it's almost like it was done with no budget by one person as a hobby for the sole purpose of their own enjoyment! And how dare they make pencil tests. Clearly it should have been straight to painted cells from word 1.
>>
>>80919899
>Interior
Fuck, inferior. Ruined my own mocking post with autocorrect. Curse you Siri!
>>
>>80912957
In this short clip? Yeah sure
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>>80919899
are you that furry lady called viv something?
>>
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>>80912957
animation wise it's shit, but i'd fuck the sparkles out of that wolf.
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>>80912957
It's cute. I'd fuck that fox.
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>>80919899
>one person
>no budget
>as a hobby
>for their enjoyment
>all in pencil

https://www.youtube.com/watch?v=bAQ56_dfOfY
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>>80912957
would bang.

take it slow too because I don't want her pussy or anything like that to disappear and reappear by frames if I go too fast.
>>
>>80920102
https://www.youtube.com/watch?v=PN_CP4SuoTU
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>>80912957
might tell it better if it was on webm but it's a cut above average as far as amateur animations go. if it was faster and smoother, that'll be better
>>
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>>80919899
This is 4chan. If it's not the best thing ever, it is shit and you are shit for liking it. On /v/ it's having a game that runs 4K 60fps, on /g/ it's installing Gentoo, on /co/ it's "everything that is not Richard Williams doesn't deserve to exist".
>>
>>80912957
I would judge it if I knew what was happening.
The character is all over the fucking place too fucking fast I can't even blink because I'll miss something.
The result is the fact that every time the character stops or slows down everything starts to appear stiff while everything just becomes perfectly still besides some frames of her hair.
Also the design is deviantart tier.
Also the artist drew a singer or something and posted it like three times on her twitter so the artist would notice so she just does it for attention.
>>
I watched this years animation Panel at Magfest and Vivzie was one of the three panelists who wasn't fuck awful (the others being Oney and Hotspin) and actually attempted to answer questions from the audience, so she seems like a decent enough person.
Ricepirate and Emily Youcis were horrendous, obnoxious retards and the people from Studio Yotta were just too dull.
>>
>>80920348
I like the flow of the hair.
Movements need a bit longer so it's clearer what's happening. They could also be smoothened by making bigger movement arcs, with bigger curves. Some of the animation feels a bit restrained as is.
>>
>>80920368
no, installing gentoo is something old linuxfags use to torture new linuxfags. Gentoo is a meme distro and installing it is more work than anyone should ever put into a computer.
>>
>>80920348
it's a bit rough in spots, like sometimes there's a little too much secondary movement going on, but this is still damned good for one person's work. Hell, it'd be good for a small studio.

Besides, like my art teacher used to say, better to be risky and overshoot when you're starting out than hold back and never know your limits.
>>
>>80915472
>>80917426
just checked him out and oh
oh
>>
>>80914907
that s actually pretty crazy cute.
>>
>>80920582
This sounds like something a person who never managed to install Gentoo would say.
>>
>>80912957
Better than what I can do.
>>
>>80920806
Best post in thread.
>>
>>80915472
It's not even real animation, he just draws segmented sprites and uses flash to jiggle them around.
Real animation consists in drawing every single frame by hand.
>>
her design is fucking awful
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>>80919899
damn... dont fuck with that panda. he kept getting up like it aint no thing
>>
>>80915622
She's the Michael Bay of Internet animation.
>>
>>80918920
>Posts an animation that has a clear narrative
>>
>>80918920
As surreal as the animation itself is there's a clear narrative going on here.
>>
>>80920102
>all pencil
https://www.youtube.com/watch?v=wcqoRPYWPjs
James needs to rework his lip synching tho
>>
>>80912957
Considering it was all done by 1 person, it's not bad.
>>
It's... above average, the colors are ridiculous being the same for both the character and the background, the character while it clearly is moving to a rhythm is not expressive enough, by this i mean specifically the arm's movement is literally nonexistent outside of interactions with other elements which is awkward to look at considering she is dancing specially since she is moving her torso like a noodle from side to side through an abusive use of smears, i feel like i'm watching a kid playing with a power cord making waves to be quite honest.
>>
This is still my favorite animation.

https://youtu.be/0a09juwNaGg
>>
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>>80920735
>>
>>80919899
actually all the stuff she does goes animation reels, those things you send to people to get hired, stuff that should be your best of the best.

So she's trying to get hired for this stuff, this is supposed to be her professional work, it isn't "just for fun" or "her own enjoyment" this is her career. These animations sole purpose is to get her a fucking job.
>>
>>80921568
Tirrel is stinking talented.
>>
>>80921568
Swiftcutter is cool.
>>
>>80919899
Source on this webm? Reverse image search sent me back here.
>>
>>80921568
Now this is good. No wobbly sparkledog shit, just pure feels.
>>
>>80921989
Feels don't really communicate animation talent, that's a writing thing.
>>
>>80918920
>euphoria engine makes a cartoon
>>
>>80921655
I thought Vivi was trying to be an independent animator/artist. I remember something said about her wanting to make her own movie and she does a comic series.
>>
It feels like it's going at 100mph so it's hard to focus on one thing
>>
>>80912957
The movement is nice, lots of keyframes... but quality-wise it's actually too good to fit the art style or the song. Faster paced, more exaggerated animation would have fit better.

Also fuck furry shit.
>>
their shoulders are literally never relaxed
>>
But what about her personality?
>>
>>80922225
She DOES a comic, have been doing it for years now. It's currently going through a boring phase, but people hold out hope.
>>
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>>80914907
That'd be a cool-ass idea. Here's something I made about a week ago as practice. Very rough. Shitty too. Any tips on how to improve from here lads?
>>
>>80920206
Otaking rotoscoped a good chunk of that, he's only learning how to actually properly animate now.
>>
I kinda want to fuck that sparklewolf.
>>
>>80914907
This is cute!
>>
>>80923135
Son, that's a jpg
>>
>>80919480
Japan is putting out something like forty or fifty traditionally animated shows every three months.
>>
>>80923399
I know I'm a fucking stipe. You don't have to go ape.
Here's the actual shit man
https://j.gifs.com/0ROw2y.gif
>>
what does /co/ think of this here?

https://www.youtube.com/watch?v=lIES3ii-IOg
>>
>>80923597
a) They're all shit
b) You sure about that traditional animation? Everyone's been taking the easy way out for over a decade now.
>>
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>>80923333
quad 3s confirmed >>80914907
is cute
>>
>>80923628
Besides the obvious, actually plan out your animation, work on consistency between frames, and don't make your spacing so boring/1:1

Basically, read up on your fundamentals
>>
>>80919899

You sound excruciatingly butthurt.
>>
>>80922670
>those fucking noodle arms
She needs to relearn the basics but won't because M-MUH STYLE
>>
>>80924114
Those aren't noodle arms
Like at all
>>
>>80918383
the hair has plenty of time to fall hear, but it never does before here head snaps around. It's like her hair is either in 0G or is on a completely different fps to everything else
>>
It's a case of good animation, poor art. The colouring is nice, though.
>>
>>80915622
Oh shit now I see it...it's really choppy

Isn't this a huge problem for beginners?
>>
I like her overall artstyle, but fuck those designs are shitty.
>>
>>80924114
At least it's not CalArts. I find it somewhat charming instead of parroting everyone in the industry these days.
>>
>>80922670
I think I've found her issue.
She needs to fucking learn about silhouettes.
A lot of her poses fuck over your eyes for a few seconds because you have to give it a good look-over before realizing what's an arm and what's a leg and where the body and arms start and end.
Early Spongebob did a good job of this, accentuating different poses, drawing out limbs to make different actions and emotions easier for the viewer to see.
>>
>>80923636
>a) They're all shit
They're not. That's just a myth.

>b) You sure about that traditional animation? Everyone's been taking the easy way out for over a decade now.
The vast majority of anime is animated on pen and paper. Tablets are used too, but that's still hand-drawn animation.
>>
>>80924393
I think the usual problem is either lack of frames doing almost only key frames or a beginner getting over ambitious and just making it way too smooth just making it up as they go without key frames. Mostly speaking from experience and what I saw in my traditional animation class.
>>
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>>80918383
It looks good until she turns her head, where it looks like the animator used a motion smear, where they should have instead drawn multiples to represent quick movement, like in this pic
>>
>>80918920
>when beautiful, fluid animation is used for purely comedic purposes

my fetish
>>
>>80920724
I know, right?
>>
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>>80924637
here's the smear.
There's actually two but this is the one doing the most work.
>>
>>80923328
This.
>>
>>80923630
cool, gave me chills.
The only thing is, it took me most of the video to figure out that the thing on her face was her nose and not her mouth
>>
>>80925241
>>80923328
She would be 10/10 in the sheets, though you'll probably die after. Also she'll let you snort crack off her ass so that's a plus.
>>
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>>80912957
>>
arms too stiff, shoulders never fucking relaxed
>>
I want to do unspeakable things to her ass. Why is she so hot yo
>>
I will say this is a little discouraging. I'm almost outta school and I'm not even half this good. Not that I don't recognize flaws with it, but if I can't even do as well as something that's not that good, I really need to work harder.
>>
>>80925815
Constantly comparing yourself to other artists is a losing battle, friend
Your improvement is yours and yours alone. Everyone has different paths
>>
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we postin' our own animations now?
heres one from last semester
>>
>>80926255
That's a comically small leaf, senpai
>>
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>>80926255
Yeah, that leaf is really small. You should have spent more time working on layout. The animation on the leaf looks really smooth and it has nice arcs, so good job on that.

And are we posting our animations in this thread now? Here's a gif from a project I've been working on for a while now.
>>
>>80926556
I'm really digging this, it reminds me of some of the recent idents on Adult Swim and Disney XD
>>
>>80912957

>Do you consider this good animation?

I'll let you know just as soon as my eyes stop bleeding.
>>
>>80926293
i wanted to do a cute little leaf but i suppose it was too small

>>80926556
thanks, yours is cool too, id work more on ease in/out though
>>
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an animation I'm workin' on for my portfolio course. I didn't get very far on it because I'm working on a larger one.
>>
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>>80926255
I like your tiny leaf anon.

I guess I should post something too. I just like to animate for fun.
>>
>>80926556
At least one good thing about that animation is that it's three-dimensional. But it's hard to follow what happens in it.
>>
>>80926923
Pretty good for the beginning of a clip
>>
Man that jerky movement with no sense of depth or weight...has this person even done the "bag of flour" exercise in their life?

Also it's hideous sparkle dog shit with emo aesthetics from the early 00's.
>>
>>80927231
Is that an excercise where a character has to lift one?

I once read about a Japanese animator who was tested (I think by a studio) and asked to draw a boy hammering down a nail with a huge hammer. Then they added that the hammer is made entirely out of iron.
>>
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>>80914907
My first ever animation
>>
>>80927289
The flour bag test is most often a test in which you give a bag of flour sentience. Because it is a bag of flour, the bottom is heavy and weighted while the top is somewhat loose and pulls the character. If the flour back is to move in a direction the weight distributes because that's how flour works which is why it's such a common practice tool for starting animation.
>>
>>80919205
>levitating boobs
>>
We should have more /co/ animation threads. It only ever really comes up when talking about youtube animators. I guess they could be posted in batman threads though.
>>
>>80919345
This animation is also jerky and weird. Why do japanese cartoons have their girls jerk around awkwardly like that when they move?
>>
>>80927344
I like it seeing the transition from rough animatic to story board but maybe use fewer frames when animating jumps
>>
>>80912957
It's really bad. The designs are uninspired besides maybe 2-3 characters, the colours never really pop, because she never considered doing any ups and down with the overall feeling, it's like the whole thing starts and goes at 100% speed all the time. And that's how you see someone is new to animation (I know she did some before, but let's be real) - they think you should go with full energy all the time, with no room for a breather.

And that's why I dislike the video itself - it just goes, never stopping, like it's afraid of losing your attention of giving you time to look at the scene and what's happening. I understand she wanted to show this like a party, but even parties don't get as confusing as whatever she tried here with this fucking wolf jumping all the time, not stopping for a second.
>>
>>80927470
Anime has different animation principles than American animation, which has largely been informed by Disney. Their ideal was to make the animation as smooth and seamless as possible, and they had the means to do so. Anime's origins are in very time and money-constrained television animation that was largely based on manga, and as such it developed a more economical form of animation that uses less frames, but with more detail in them.
>>
>>80927344
It's got a decent foundation. If you want any advice on improvement.
Exaggerate the squash and stretch of the jump. Really stretch him up for the rise and fall and squash him down at the apex and especially when he hits the ground. When he's in the anticipation motion for the jump, have him squish down even more right before the jump to really enhance the action. Have the jump be less even frames. Slow in and Slow out; Have him stay at the apex of his jump longer and have his rise and fall be fast.
Finally I'd say practice the wave principle to make his tail follow the action more.
>>
>>80927344
Personally, I think giving him some more bounce as he's landing would have helped this. The tail could have also been a bit more curved, it feels wooden in its movements. Maybe having it curve more into itself on that first movement.

Something about the your stretches and squishing doesn't feel right. Maybe you're not doing enough of it?
>>
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>>80927843
But I've seen stuff made with fewer frames that didn't look so odd and jerky. But that gif is part of a larger tradition in japan of having the girls jerk weirdly when they move. It's like a bunch of random movements shoved together with no actual flow connecting them.
>>
>>80927961
I don't see anything unusual about the animation.
>>
>>80920102
Pokemon moon looks awesome
>>
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Is it okay if we have personal animation threads on /co/, even if /ic/ exists? I'd really love that.
It will motivate me to start animating
>>
>>80920863
I don't get the massive hateboners chans have for this. I mean sure, it's not as good-looking and lifelike as full animation is, but at least with tweening an artist can pull out something that moves relatively frequently. I mean, do people even know long it takes for one person to make a decent-looking animation frame by frame?
>>
>>80920102
And of course it uses the same old flat cartoon perspective.

If filmmakers were forced to shoot all their movies like that they would soon be shooting themselves instead.
>>
>>80928238
im down, honestly im surprised ive never seen one
though i assume mostly its getting posted in /ic
>>
>>80928257
Quality over quantity

Sure I could shit stuff out like Cranky Construct, but I'd rather have something fully animated. There's no reason for me to "crank stuff out" if im not on a deadline
>>
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>>80927861
>>80927907

Thanks. I want to get into animation, so it's nice to get some helpful advice. I'll keep it in mind for my next animation
>>
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Heads up to the animators in the thread in case you didn't know, Toonz, the animation program used by Studio Ghibli and Futurama, is going open source
>>
>>80928399
There's a thread about it, anon
>>
>>80925435
10/10 I laught I cried I came buckets
>>
>>80928257
Not that guy and I don't exactly hate those kinds of animations but making an animation entirely out of one tweened image often makes movements awkward and removes a lot of depth, making it feel like moving paper. I do animate and know how long it can take doing it frame by frame, especially when doing unfamiliar movements, but I also feel it is more rewarding and convincing.
>>
I have some animated work, but almost all of it is for tests or class assignments. This one is a pretty old animation as well.

<iframe src="https://player.vimeo.com/video/115356320" width="500" height="281" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>
<p><a href="https://vimeo.com/115356320">MichaelLipSync</a> from <a href="https://vimeo.com/user35765436">Michael Oldham</a> on <a href="https://vimeo.com">Vimeo</a>.</p>
>>
>>80928601
well crap i guess i dont know how embedding works
>>
>>80928652
You can't embed anything yourself, the board does it for you when you post a link. But I don't think embedding is supported for Vimeo.
>>
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>>80928399
Furrikane is the silent guardian of our society
>>
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>>
>>80929343
Why is each character drawn there have BOTH shoulders hunched like that? Does this person really not know what to do with the arms at all?
>>
>>
>>80929137
She does that thing where all of their appendages are squished inwards. it was really popular on deviantart a few years back
>>
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>>80929343
>colour-changing furry
>>
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>>80926610
>>80926778
Thanks!

>>80927140
Thank you! I can see where you're coming from, most of the critique I've gotten back on this project was to slow things down. The majority of the animation is still roughed out so I can always go back and add in more frames.
>>
>>80912957
Animation, yes.
Not a fan of the concept though.
>>
>>80915622
>Because she gives the illusion of being good.
I'm not going to go into details because you don't deserve it, but you are a sad, sad little man.
>>
>>80929814
If you had actually read his post further you might have noticed this part too:
>To amateurs (Her fanbase), it looks like she knows what she's doing. To everyone else, they can see her obvious flaws...
>>
shes decent
pretty good for an amateur but i think she studied animation?
got a ways to go though
>>
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>>80912957
Yes. Yes I consider it good animation. Better than some "professional" animation. No, I'm not talking about Problem Solverz. I'm looking at you PPG Reboot.
>>
Animation looks choppy and everything goes too fast. Also the character design is cancer.
I'm no artist but the animation is done in really poor taste.
>>
>>80912957
The movement was good but the lip syncing was terrible. As was the general setup of the whole thing. IT's like they made it without storyboarding first.
>>
>>80929899
>Comparing a solo animator who actually wants to be skilled to a Korean studio phoning it in and just blindly following poor storyboards so they get paid.
>>
>>80929437
these character designs are abhorrent. what even is that orange thing on the left? why does everyone constantly have their shoulders hunched? why do they almost always hide a majority of their fingers in some way? i can't stand obnoxious styles like this.
>>
I watched the full video and nothing happens. Literally there's no narrative, not even some kind of action, the sparklewolf just runs around and sings
>>
>>80930199
its a music video Anon
>>
>>80929343
Everything on this picture looks so incredibly tense, it's hard to look at it.
>>
>>80930225
Music videos can have stories.
https://www.youtube.com/watch?v=lF_C7BvAf_A
https://www.youtube.com/watch?v=UbQgXeY_zi4
https://www.youtube.com/watch?v=hyj4JFSErrw

Or at the very least, if they are just going to be pure eye candy, they could have visuals that match up with the lyrics.
https://www.youtube.com/watch?v=pKemSP-Ei58

This is just some furry artist who wanted to draw her sparklewolf OC to her favorite pop singer. Literally deviantart tier shit with a nice coat of gloss painted over it.
>>
>>80930323
>want to draw your characters dancing and singing to a pop song you like
Hey, if you want to do it, and you can pull it off, I don't mind just seeing a bunch of characters just having a party. I just can't bring myself to hate it.
>>
>no one single good animation ITT
Where the fuck is the perspective?
>>
>>80915622
"gives the illusion of being good"

if it looks good for most, it looks good for most. Sure she needs to work on her technique, but so far she's probably doing a whole hell of a lot more toward becoming a good animator than anyone in this goddamn thread.
>>
>>80930773

https://www.youtube.com/watch?v=4gjT9ujNOm0
>>
>>80912957
too fat
>>
>>80930973
>but so far she's probably doing a whole hell of a lot more toward becoming a good animator than anyone in this goddamn thread.
1. Not everyone in this thread wants to be an animator.
2. Those that do are at different learning curves. The majority of the people who posted here are doing animation for the first time, Viv has been doing it consistently for 5+ years.
3. She has been animating the exact same way for 5+ years with no hopes of improving. She's in a rut, she is not advancing, she is not getting better. There's no race because she's barely participating.
4. She went to college and still animates like an amateur. Doesn't matter if I can't animate for shit, a person can still be criticized for that.

The "At least they're DOING something!" or "Let's see your work!" argument is a poor one. You don't criticize a person based on the skill level around you, you criticize them based on them alone. And she is shit. Sorry Viv, you're shit. You wouldn't be shit if you showed signs of improving, but you repeatedly cast away all criticism as "nitpicking" or "muh style".
>>
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>>80931290
I think it's quite possible that she's been trying to defend it in here, which, if that's the case; it kinda defeats the purpose of putting it up asking if it's "good" because, again, if that's the case, she's not looking for criticism, she's looking for praise
>>
>>80930973
The people in this thread are pretty good for amateurs. Don't be a faggot just because some people insulted your furry god.
>>
Wouldn't call it excellent but it's got something considering is an internet animation
>>
>>80931290
Is it just me, or do the "noodle-arms" people never take criticism well?
>>
>>80915622
What is her animation about? It's always this chick dancing?
>>
>>80931648
https://vimeo.com/user16993114/videos

Find out for yourself.
The only good thing she's made is Timber. But the animation is sitll jerky and shit, it's not as bad as her later stuff.
>>
I'm not a pencil animator yet though I'd like to learn But here's a sprite animation I made if you want to see it
http://picsandpixels.deviantart.com/art/Birthday-Birdie-585140898
>>
>>80931703
Yo that is cute. How long have you been animating.
>>
>>80931688
Of all the furry artists on the Internet why is /co/ making a hate thread on this one in particular?

Even if she's financially successful / popular because of these animations, I can probably find something more deserving of hate in a few minutes on Google.
>>
>>80931871
Technically not a hate thread, but she got kinda popular after that one music video so now more people are taking notice and posting opinions and such. Semi-popular things always get some backlash on a place like 4chan.
>>
>>80931861
truly animating full length like this, this was actually my first time. And It's made me realize that I can make a lot more of these but irl and online obligations have been making it difficult for me to focus on my own things.
I've made small animations and loops for quite a while, but this is my first "narrative" let's say.
Unless you count this, but it's more like a gameplay experiment:
http://orig11.deviantart.net/2271/f/2014/075/3/d/seeing_stardust_by_picsandpixels-d7aiwzy.gif
>>
>>80932001
whoops. didn't mean to spoiler ALL the text there
>>
Just watched the video.
Nearly every movement is either a whip or a bounce. Plus, the breast and hair are too floaty while the rest of the body is too stiff.
>>
>>80912957
There's definitely a lot of merit, but at the same time, I kinda see it as being bad - there is so much shit on the screen at one time, and so much is happening that there is no focal point. Colors are loud and EVERYWHERE. Characters swoop side to side in the frame.

It's just intensely busy. It's definitely ambitious, but the people that worked on it need to learn subtlety and composition.

inb4 >subtlety in a sparkledog
>>
>>80931871
>criticizing animation
>"hate thread"
>>
>>80931871
She's literally one of the most popular web animators around. You can Google "Animated music video" and she's one of the top results. She's one of the top funded artists on Patreon. The more popular the person, the more talk they will get. This isn't a difficult thing to figure out.
>>
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>>80929343
>Works to fight against oppression.
>>
I finally looked at the video itself, and it's just really hard to "read," to the point that it starts hurting my eyes. And it has the same old cartoon animation style that American animation has been mostly stuck in for almost a century now, which doesn't earn it any points either.
>>
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>>80929343
>has a fondness for simple living
>dressed like an 80s material girl pop addict
>and dyes her hair and fur constantly

I feel like some of these traits were added just for the sole purpose of being unique to her, but they're really conflicting with other character traits
>>
>>80929343
The readibility is so bad it immediately made me think of
https://en.wikipedia.org/wiki/Dazzle_camouflage
>>
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>>80929343
>is a feminist
>works to help fight oppression
>>
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>>80925435
>>
I want to fuck that wolf
>>
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>>80929343
>11'3 ft
>>
>>80932128
C'mon I can recognize a hate thread when I see one. I've also seen the blue sparkledog a few times on the board.

>>80932132
It took me a while to find her and she makes 1.6k on Patreon. I wouldn't call that top money, there's so much worse.
>>
>>80929343
Jesus Christ my eyes.. Can this image sit still for a moment so I can read?
>>
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>>80932831
>>
>>80927105
i really like your animation anon
>>
>>80932831
She is surprisingly huge.
>>
>>80932928
>It took me a while to find her and she makes 1.6k on Patreon. I wouldn't call that top money, there's so much worse.
Not most funded, one of their top artists. She's on their Featured list.
>>
I wonder if the artists keeps her shoulders raised and forearms arms glued to her body at all times too
>>
>>80932948
>that animation
>good
>>
>>80912957
fuck yes
>>
>>80932948
Thanks. I need to animate more. Wanna try something with dynamic backgrounds eventually.

>>80933116
Yeah I need quite a bit of work. That was really the first time I've tried changing camera angles and such so its pretty wonky and has poor timing.
>>
>>80933160
Look at some japanese anomations, your animation style is sloppy and the perspective is terribly wonky.
>>
>>80933116
>>80933195
There is literally nothing wrong with that animation.
>>
>>80933221
ya there is
>every animation I see is good
At least try.
>>
>>80933195
Yeah I know. Perspective is difficult and new to me so I haven't practiced it a lot like I should.

>>80933221
It's fine anon, I know I've got a lot of weaknesses. I just try to get better at a slow rate.
>>
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perfect height
>>
>>80933272
No, you're actually just being an over critical faggot who made a claim the animation was somehow bad when it's one of the best in the thread.

Maybe you should at least try not to show how jealous you are of people's talents. Your criticisms might have been valid if you didn't post this first before anything else:
>>80933116
>>
>>80933329
Why would I be jealous of some no name faggot's talents? There are already tons of animation artists.
I admire work, I don't care about trying to be the best at said work.
>>
>>80929137
>>80929160
I swear most of this is traced from "Streets of Gold" in Oliver and Company
>>
>>80933195
Some Japanese animators have intentionally sloppy and wonky styles. More so than his animation.
>>
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I normally post animations in the Batman and /ic/ thread. I don't like posting things I've already shared so I'll just pull something I know no one's seen: One of the five shots that I like in my unfinished thesis film.

Had to reduce the colors to shit just to meet the upload limit here.
>>
>>80933775
Really enjoy that part where he falls down and crawls a bit. A lot of character in the movement.
>>
>>80933640
Like whom?
>>
>>80933195
>recomending Japanese animation for smoother animation

Kek
>>
>>80933936
Kill yourself, stupid westerner.
>>
>>80933116
>Stating
>Facts
>>
>>80932831
She's a big dog.
>>
>>80933936
>hating Japanese animation on a website made for anime
>>
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>TFW Jay Jay's overall design is atrocious and these animations are overall shoddy as hell but I would wreck that sparkledog pussy like there's no tomorrow if given the chance
>>
>>80933902
Shinya Ohira and Masaaki Yuasa at least.

https://sakuga.yshi.org/post/show/5109/
https://sakuga.yshi.org/post/show/11242/
>>
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>>80934031
>>
>>80934178
Ohira did like no animation work last year though.
>>
>>80934178
This is some pretty neat stuff.
>>
>>80933902
Don't know who's leading in particular but Studio BONES is using a loose style for the Mob Psycho 100 anime.

https://www.youtube.com/watch?v=F8g3TuKsQHs
>>
>>80927105
I really like the slow buildup into the run. I'd say I'd want to see it be a little bit more gradual before the bunny speeds off and the camera move is a bit hard to follow, but everything else is pretty spot on.
>>
>>80934741
Kenji Kawai seems like an odd pick judging by this trailer.
>>
>>80921568

The music sucks. The musician is Fox Amoore and a massive self-entitled hack.

He tries too damn hard to make his music sound like generic harry potter fantasy music and it's really bland and canned, but furries eat it up because they have never heard anything better.
>>
>>80932939
John K. was a mistake.
>>
>>80934857
No shit.
There is no such thing as good furry animation.
>>
what does /co/ think about this guy
https://www.youtube.com/watch?v=vlUR09yRHZU
>>
>>80934893
More like furries are easily impressed by anything that looks like it has high production value.
>>
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>>80920348
Say whatever you want, but it's still better than most crap we get these days.
>>
>>80934959
>Say what you want about Sausage Party, at least it's an R-rated animation film instead of another kiddie film!

That's not how progress works, Anon.
>>
>>80934948

"Dude I'm sooooo weird lmao"
>>
>>80934952
It's disheartening when I see people praise shoddy animation just for the sake of it moving.
They fail to understand the people that actually defined animation as a medium and those who continue that pursuit.
>>
>>80919345
that is what we call a pencil test.
>>
This is reaching 90% furry.
>>
>>80934948
Interesting.
>>
my unfinished shitty pencil test
https://www.youtube.com/watch?v=zdmlHnVT_ZQ
>>
>>80929814
>I'm just going to be smug and condescending in hopes that people think I'm an expert who's above explaining myself.
>>
I like the hair and tail movement.It looks bouncy and wavy.
I like the curves.The shoulders aren't that bad, I'm pretty sure that's just a stylistic choice. Yeah nobodies arms are that tense but nobodies eyes are that big either.I think the tense shoulders make the character lean more towards a specific direction.

Maybe too much color.The sparkle dog design isn't that bad it could be a lot worse.
The animations really quick but so is the song.Now that you pointed out the lip sync is off I can't unsee it.
Some of the background characters have really unsettling designs. Which would be a great design for something with less color and more creepy vibes but its not and it looks really out of place.
>>
>>80918383
>>80919205
>>80920348
>>80912957
This fox is too sexy compared the the rest of the animals.

It make me uncomfortable
>>
>>80935311
I think the choreography is pretty nice but some of the actions scenes go a bit too fast or could be eased out a bit more.
>>
>>80935311
It looks ok but hopefully for the final you make sure the scenes and movements flow into one another more organically. Have more recoil flowing into motions and more anticipation. The part where she deflects his punch is especially stiff.
>>
>>80934741
I hope the anime will look like that and it's not the trailer...
It'll be my most loved anime of the year if they do.
>>
>>80924393
She's a trained art school (animation major) graduate, m80.
>>
>>80935937
I'll be honest. Art school gives you the foundation but beyond that, your ability to improve is mostly on you. They just give you tasks that allow you to build your skill.
Also some art schools are less demanding than others. I'm not even half that good and I'm 2 quarters from graduation.
>>
>>80936081
Which just means her lack of improvement is entirely on her, means she wasted her opportunities during college.
>>
Do American animation schools even teach anything except cartoon animation?
>>
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>>80927105
Oh you're the one that favorited my animation!
That's so cute and energetic! And the way she zigzags when she dashes off, leaving a cloud of smoke reminds me very much of Sonic CD's opening animation
sorry, I just got back
>>
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>>
>>80912957

my rock hard erection considers it good
>>
>>80932939
This would be interesting animated.
>>
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>>80936288
I know what your point is, but that isn't the way to prove it. Some pictures depend on color to break up shapes. You could have a red and a blue of the same shade that are easy to tell apart, but then instant you greyscale it, they blend.

That being said, yes, her picture is bad. It's more because it's cluttered with too many colors in small increments close to each other and too much texture with illegible text, not because it doesn't read when greyscaled.
>>
>>80935428
she a werewolf
>>
What is this from. Looks decent
>>
>>80934097

im right there with you man
>>
>>80936284
Thank you. Your sprite work is pretty cute too. Also how different is it animating sprites than doing it in some other program? I've always liked the aesthetic but it looks like it'd be even more tedious than animating in most other traditional mediums.
>>
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>>80935058
Yeah no shit?
Overlooking your condescending remark, that's no excuse for an animation being poorly/unrealistic.
Or are you going to try to justify broken neck/ floating boobs?
The eyes disappearing I can sort of understand, but the other two were deliberate
>>
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>>
>>
>>80936512
Maybe if you just read the thread.
>>
>>80936704
It's just seriously difficult to even look at these.
>>
>>80936704
>>80936756
Stop shilling your art, Viv. You're not good.
>>
>>80936510
Still creeps me out.
>>
>>80936648
Thanks! And it's funny that you mention.
Spriting comes naturally to me, and I've tried hand-drawn animation in the past, but to me, you can be surprisingly more precise with sprite animation. It might be more tedious, but I haven't worked enough with hand-drawn animation to be able to tell for sure.
I animate my sprites frame-by-frame though, so that's a lot like hand-drawn I suppose.
I guess what I'm trying to say is it's not difficult, but it does require a lot of patience and attention to detail. It's fun to me, I just don't have enough time to sit down and make a bunch of them with everything going on yet
>>
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>>80914907
Not even slightly creepy
>>
>>80936936
Looks like a cartoon skeleton in this frame. Neat.
>>
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>>80912957
It looks okay overall. But the artist tried too hard to make their furry creature look unique by giving her too many fluorescent colors. I don't know why the majority of furry artists like to do this. It went from colorful to offensive. Whatever happened to less is more?
>>
>>80937121
Because if they don't make their characters look "unique" they just look like the rest of the generic furries.
>>
>>80937187
Well it ended up looking generic anyway. Furries typically use bright eye catching colors.
>>
>>80937255
Neon blue or teal is really popular.
>>
>>80937187
Well you COULD just... go for a uniquely designed character?
Instead of just being "Generic furry BUT WITH SPLASH OF COLOR"
Sorry but color and accessories mean nothing if the design itself isn't very good. It's spray painting a statue with a shitload of colors and designs when the statue itself is pretty shitty and boring
>>
>>80937328
Don't shoot the messenger, it's just an observation I noticed.
>>
>>80937328
People think design actually attests for 90% of the character. It doesn't. Zootopia is just animals with clothing but the characters are engaging as hell. That's all that matters. That's what people like Viv need to realize.

Or maybe she realizes how boring her characters are and feels the need to compensate with overly textured and colorful designs.
>>
>>80937396
royal you
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>>80937464
No, it doesn't, at all. I'm glad you think so too.
To me, designs should serve to exemplify the character's personality and outlook, or maybe, if in a deeper story, designs on the character could serve as some kind of symbol of their psyche or purpose. But it's rare that this is done right.
Far too many times do people tend to make crazy designs like OP and think that this will somehow tell a story about their character that is meaningful or interesting; when sadly, it just ends up being obnoxious or overdone
>>
>>80912957
It's way too fucking fluid. Fluidity is good, but it needs solidity to contrast with. This just goes all over the place.
>>
>>80936424
>watching normal human legs crack and reshape themselves into digitigrade legs
That would be horrifying
>>
>>80922670
Her shoulder is attached to her ear. Cat thing is cute though.
>>
>>80914907
That awesome

how'd you get into animating/sketching? Is it a hard skill to learn?
>>
>>80936146
I thought they also taught figure drawing, composition and colour theory.
but given the quality of viv's animation i'm going to assume she either failed those subjects or they dropped them entirely.
Also isn't she the furfag that went nuclear because zootopia had a similar to her webcomic?
>>
>>80937825
Not him but I would say it is. I have been drawing for a while now and I tried my hand at animation. It's a whole other set of rules to learn. It requires more work than just drawing stills which is all I do. And it is all drawn frame by frame, and if you are any good, you will spend a lot of time on each one.

I tried Flash, but I didn't like it because the lines were thick and it didn't really have pressure sensitivity for thin lines. Then I tried TVPaint which is better but more difficult to use. I honestly just wish I could animate in PS but I can't because I have a pirated version.
>>
>>80936656
I'm not defending OP's animation because it isn't that good to me either. It has insufficient frames for what it is trying to present. Also, most modern animators often leave redundant frames in pencil/line tests. It is still a stage where animators still configuring movements and shits. It is understandable why she leaves some frames out, like the broken neck and floating boobs you mentioned.
>>
Full clip for reference
https://www.youtube.com/watch?v=-PKNuZovuSw

Compliants
>Some of the still-frame drawing is pretty werid to look at. Her smile often crosses up above her snout which is uncanny
>Some of head movement when she is singing is very fluid but then suddenly come to abrupt pauses, happens repeatedly
>Conversation of head to body ratio compromised at least once in every scene

Praises
>Sexy foxy made me uncomfortable
>>
>>80937965
There's this open source software Krita. The new updates includes animation tool.
>>
>>80937965
http://www.avclub.com/article/animation-software-used-futurama-and-studio-ghibli-234046

How about a free version of the software used for Futurama and Ghibli movies?
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>>80912957
Why is this posted so often? I feel as though this verbatim circlejerk of criticism is meaningless because A. Anyone and everyone I've seen post their "animation" on /co/ is just cookie-cutter bullshit aimed to please the ever-critical pretentious faggots on this board. And B. I don't think anyone in the business would waste their time on this piece of shit board.
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>>80938096
I'll look into it.

>>80938112
Oh fuck yeah, I will keep an eye out for that then. Hopefully the software is easy to use like PS. Thanks anon.
>>
>>80924858
Definitely should have had more smears than 2

So few means the animators was definitely trying to make the transition appear quick but ended up pushing it toward instantaneous. You can have manage multiple swears and still making the movement look snappy boils down to how well you can draw than animate
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>>80938036
>It's even more obnoxious with the music
That can't be a good sign
And I actually like Ke$ha to a degree
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>>80938188
>And B. I don't think anyone in the business would waste their time on this piece of shit board.
>>
>>80937965
Thats neat anon. I could only ever draw stick figure tier drawing and never really cared much in my youth how to do this stuff. Now, I suddenly have the passion to draw and have been trying for the past few days it has not gone well but I'll keep trying
>>
>>80938244
Nice meme, reminds me of the time I visited my Aunts Facebook page. Now give an example or fuck off you dumb cunt.
>>
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>>80938188
Say what you want about 4chan but the one thing it does well is give you unfiltered critique. No where else will people be willing to give you critique on demand at least not Deviant art or tumblr. For that I love 4chan and I always welcome any critique I get.

>>80938295
To get good at anything you have to keep practicing. I've been drawing since I was six and I'm still learning new shit every day. Don't get discouraged and keep at it. You can do it!
>>
>>80938188
It gets posted like two or three times a month, faggot. We've had more PPG and SU threads in the last hour.

What's with people like you thinking we can't talk about /co/ things on /co/? You can argue "Post Your Waifu" threads are barely /co/ yet they're frequent.
>>
>>80938309
half of the team on steven universe is known to have come here at some point, this furfag andrew dickman, who works or worked at disney also used to drop or drops by from time to time and there was this dude that worked on the princess and the frog that also lurks around.
and it's not only on animation valve's gaben and a bunch of known developers used to visit /v/ back in 06-2010, maybe still do for all I know or care.
>>
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>>80938317
>She's supposed to be Were-Ke$ha

Oh my god the cringe
>>
>>80938365
Lol. There is no such thing as "unfiltered critique" Everyone has a filter, even on this awful website.
>>80938374
Because, every thread on this is the exact fucking same. No one even posted any other Good or bad animation, it's just this stupid fucking fan animation of a shitty Ke$ha song that you guys masturbate yourselves over how much you hate it.
>>
>>80938434
Don't forget how Roiland from Rick and Morty comes here to shitpost about his own show.
>>
>>80938481
>I haven't bothered to read a single post in this thread I just got triggered by the thumbnail.

Nice to know. Ctrl+F "Youtube" and tons of people have offered better animated alternatives.
>>
>>80938481
I don't know. /ic/ can get pretty scary.
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>>80938513
I love creators that do this
that's fucking great
>>
>>80938317
I think what gets me is that her art isn't inherently terrible. It just feels mismashed and clutterd. Like several different drawing styles and character designs thrown into one.
Less is more.
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I don't mind anthro characters or very colorful characters but this character design does verge a bit close to the 'sparkledog' territory.

I think a more neutral main color for the character would be better?

I guess my gripe with the animation is it looks kind of jittery/jerky.

It's as if certain frames are being skipped or something? It reminds me of watching someone dance under a strobe light.

Especially with the hair. The hair moves bizarrely out of sync with everything else and makes everything kind of hard to follow.

I don't think it's horrible though, it is still pretty impressive for a 'toony' style. I think the animator needs to slow down a bit and it'd be neat.
>>
>>80937187
>Characters have no personality and are not even dimensional
>Making them different by simply changing their appearance to an extreme
done goof'd
>>
>>80912957
She would be 10/10 waifu tier if another artist cleaned her up, desparkled her just a tad, and redrew in a slightly different style
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>>80938607
>she could have gotten away with using strobelights as a way of hiding her animation inconsistencies and she didn't think to do so
>>
>>80938534
No, their filter is "IM BRUTALY HONEST XD" but the only emphasis is on the brutal part. Like I said, everyone has a filter. Even me, even you.
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>>80938342

So is this supposed to be the 'human' version of the dog thing? Aside from the hair, they look nothing alike. The palettes aren't even similiar.

I hate to sound nitpicky but as someone who thinks shapeshifters are rad (nofurry), this triggers me badly.

Compare something like Busuzima from Bloody Roar - where his human form and lizard-man form look distinct from each other but you can logically see one turning into the other.

I think the idea of a goofy big-hair werewolf chick is a amazing idea, the execution isn't horrible but the design choices are a bit odd here and it's off-putting.
>>
>>80938317
Do you have the one that's not so subtly about the copyright fight?
>>
>>80938470
Oh shit this is awful
>>
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So; I just lurk. I'm not an artist and I know little of Color Theory, silhouettes, or whatever the fuck else design or learning goes behind animation. But I am curious...
What constitutes 'bad'? I'm no furry, and I "Die Young" wasn't my cup of tea, but when I watched that video, I liked it and could stomach it. Cannot explain why...

But, to a majority of you all, it seems, its bad for not following basic principles?

But from what I hear about these principles, then it should make other animations shitty. "Noodle arms"? Adventure time, right? Old timey cartoons? Wander over Yonder?

And is there a difference in the type of good we're looking for? Vincent van Gogh had strange coloring. Picasso, I will say, looks like shit and I still don't understand his hype...


Somebody explain?
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>>80939101
God her art is so cringey.
>>
>>80939101
>>
>>80939077
Same guy here, but
>>80939101
This and some of her down-your-throat tumblresqueness did come to be a turn off....
>>
>>80913125
>>80912985
>>80915622

I don't get to post this much, so I enjoy it when I do.
>>
>>80939077
I take it as the criticism being inversly proportional to how much people feel it's been praised.Seeing something like this shows so much potential that when we notice flaws with it, it becomes even more obvious that it could've been done better, and so the knee-jerk response is to act like it's the worst thing ever when really it's an animator that just needs a little extra refining. Tough love and all that.
>>
>>80938317
>>80938342
>>80938355
I get the feeling this chick would definitely be a John. K groupie.
>J.K using his one hit wonder to take advantage of the young girls that grew up with it
>>
>>80939320
>Tough love and all that.
It's only tough love if we see she has potential. She has gotten all these criticisms for years now and refuses to take them because of "muh style". At this point, we're bashing her because she's purposely being stubborn.
>>
>>80939077
good animation requires pacing. most of the time this gets boiled down to 'muh stretch and snap' but it's still a valid principle. Viv's Die Young has plenty of squashing and stretching but no snap. the characters drift from one movement to the next at an even pace, making them feel weightless. This is particularly bad more music videos because you want to make the snaps coincide with the music's beat

check out Animation: The Mechanics of Motion, Volume 1 for a quick rundown
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>>80939320
She COULD be great
if she polishes her animation, learns how to make her fluidity SMOOTH. Give weight and form and consistency to her character models, and dial back on the insane designs.
She could be great.
I went through an odd time with character designs, so I know this all too well. I learned how to properly design characters. And I've appreciated amazing animation from the first time I could remember. It's just in my blood
But she won't be great because she seems to prefer clinging to shitty half-assed methods instead of learning and improving her craft.
She seems to listen to praise and reject criticism
>>
>>80939077
It's a lot of little things compounded together. the design of the character is overly busy, even in the tone down animation model. The animation is quick, but often lacks follow through, there's no breathing room for the big motions to have impact. the secondary animation doesn't quite follow the primary animation. In the video itself it falls apart half way becoming much worse in quality, relying more on stills rather than animating things, animation becomes very choppy in places.

It's not that it is bad, she has a good feel for energy in her movements, and the music that she picks often matches what she's doing. The overall composition of the videos she makes is pretty good, but this is part of the animation reel of someone who wants to be a professional at this. With that context it feels lacking. It doesn't produce a "wow" in the viewer. It lacks, as they say, that je ne sais quoi.
>>
>>80939101
>my
>me
>me again
>I am
>I
>me
>I am
>I am
>I
>I
>me
>me
>me
>>
>>80939542
>myself
>>
So many people here drop all kinds of animation terminology and make very technical criticisms, but then when you look at almost all the animation actually being produced in the US--professional or amateur--it's just cartoon animation, like the past hundred years never happened.
>>
>>80939624
>irene
>>
>>80939674
yes, we bitch about that as well. calarts became a meme because people want some specific entity to blame.
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>>80939674
And that's why there's such a problem finding truly incredible animation in this day and age.
People ignore the fundamentals that established, and subsequently made animation what it is.
Deviation from this is what creates new things, but you should never ignore what makes animation... animated
>>
>>80939486
Animation student here, same story. I really though anime was the best thing in the world until I went through character design course. Really turned me around on SU and other western cartoons.
>>
>>80939809
It's still present in movies and short films. It's just that T.V. animation has become more of a fast paced game where they have to churn out a lot of stuff in not a lot of time, so many shortcuts are used.
>>
>>80935745
I'm almost positive that the anime will look like it.
For one thing, it seems certain to me that they put in clips from the finished series.
>>
>>80939927
Anime has better chacter designs and animation. Sounds like what you went through was actually indoctrination.

>>80939977
Adventure time and Steven Universe have ten minute long episodes and spend nine months producing each episode. They have all the time in the world.
>>
>>80939674
US Laws make animation nonprofitable unless they give the work to foreign countries.
>>
>>80938355
>hind legs are regular dog legs
>forelegs are just human arms

This bugs me so much about furries
>>
Every time this shill thread comes up

Check her twitter I bet she's wetting herself at the fact that /co/ is talking about her.
>>
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>>80912957
I think this is better animation to be honest.
https://www.youtube.com/watch?v=9D0XpykAUGE
>>
>>80938036
I feel like she's got a good sense of movement, and... direction? With the music (regardless of taste) all these clips definitely make more sense and have a stronger feel to them.

That said, she either doesn't quite have the skills to back her instinct, or isn't taking the time to give it the full attention needed to make it a great animation. I can also see complaints about artistic coherency/physiology but that for sure feels like a style choice and doesn't bother me.
>>
>>80939101
Even in the third drawing down, where her pose would have her shoulders naturally relaxed, they're still hunched the fuck up
>>
>>80938734
So that black and red furry that's in all the porns?
>>
>>80940193
Even with all the animation outsourced to Korea and the use of very simple animation, backgrounds and other production values, the shows still cost several times more per episode than anime episodes. Lavishly long production schedules might play a part in that. If these productions were less wasteful, it might even be possible to do at least key animation in the US.

Anyway, this isn't really relevant. The Korean studios will animate whatever you tell them to animate, so you could just tell them to animate something that isn't cartoon animation.
>>
>>80940508
>fan of someone
>wants to communicate with them
She has literally done nothing wrong here.
>>
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>>80940138
>Anime has better chacter designs
not from a purely technical standpoint
Very few anime actually make use of varying silhouettes and other fundamentals
Also, 9 months seems like a long time, but considering that you're juggling multiple episodes at once, the process turns more hectic and fast-paced
>>
>>80935079
I'd say 92.
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>>80918920
>that face at 1:32
>>
>>80914907
Hello, fellow /ic/ friend :^)
>>
>>80939542
It's a pop song.
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>>80940640
They will animate whatever you tell them, but if you are not extremely descriptive VIA storyboards and script with special instructions, they will botch everything.

This is why SU has to practically animate the entire episode with the storyboards, usually they are just for camera layouts, cuts and to get the core of the poses/story out with the animatic.

A lot of cartoons could simply have this animatic show only 4-6 frames to get the point across if they're animating in house. But these are all specific key frames on model for the koreans to trace and add inbetweens.

Nine months sounds like you can work on the show at your leisure but on the contrary, it's a ton of work involved. I'm only a student but having a deadline set for a specific thing, where you have to go back and forth with your supervising animator with a production pipeline to consider, there are many tiers of work you need to juggle through just for one job.
>>
>>80940688
Every thread about partywulf devolves into the artist hate thread, better get used to it.

I actually have a few things to say about her work.
>>
>>80940792
>Very few anime actually make use of varying silhouettes and other fundamentals
Older shows tended to have a greater focus on these things, since those people were classically trained. A lot of artists coming out of schools now will only know how to draw or animate. They probably won't have gone through severla sculpture classes to get better senses of 3D space, how objects really look in the round rather than just on paper. Or have learning in composition of a scene, how to build an image to speak to the viewer. their design courses might not even do things like have a focus on silhouette so that characters are more distinct and recognizable at a glance. You can really tell when a person has had these courses and really paid attention. And when it happens it can really be magical.

These days the people making the shows only learned how to draw what they saw on TV, not what they saw in real life.
>>
>>80940792
But like I said before, we've got all these people throwing around animation jargon and making very technical criticisms, and yet American animation has not advanced anywhere in a hundred years. It has probably gotten worse, if anything.

All this masturbation over "silhouettes" and "fundamentals" and "squash and stretch" and "follow through" and whatnot is pointless if it doesn't produce results.

Incidentally I once took a test to see if I can recognize the silhouettes of various anime characters, and I got most of them right.

https://www.reddit.com/r/anime/comments/2n8an1/guess_the_silhouette/

>Also, 9 months seems like a long time, but considering that you're juggling multiple episodes at once, the process turns more hectic and fast-paced
I mean each episode is in production for 9 months. And the running time is ten minutes. And the production values are very basic.
>>
>>80940419
So what would the alternative be? Regular human legs and human arms? Because then people will complain that it's just a human with an animal head attached. You people are really hard to please.
>>
>>80940688
You don't know this artist's antics do you?
>>
>>80941236
You seem to be under the impression that they're animating for that entire 9 months
That isn't the case, I'm sure there's a timeline someone made at one point but I honestly can't remember who or where
Also the silhouette test is mostly for bodies without hair or clothing or props
If you included all of those things, pretty much everything would pass, beyond stuff like Osomatsu. The silhouette test isn't the absolute indicator of a great design, but it's one of the steps to creating a good one

Look at Team Fortress 2, even if every single class were naked and bald, you could tell who was who
>>
>>80941059
The point is that you don't have to stick to cartoon animation because you're outsourcing. Avatar and Korra were outsourced too, and they didn't use cartoon animation.

>Nine months sounds like you can work on the show at your leisure but on the contrary, it's a ton of work involved.
To put this into perspective, an anime show is usually in production for 6-12 months before it starts airing, and then it remains in production until the last episode, which is to say 3-6 months. So if they spend 6 months on production before airing a 12 episode show (at 20 minutes of animation per episode), they'll have the entire show produced from start to finish in the same amount of time it takes for AT or SU to animate a ten minute long episode with drastically lower production values (there have even been cases where someone has key animated an entire episode by himself in that amount of time). And unlike the teams doing AT and SU, they aren't working on things they're already well familiar with.
>>
>>80915467
Top poost
>>
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>>80918920
did anyone notice that face in the mirror?
>>
>>80941425
Medic and Soldier might be a bit close under those circumstances.

Also no one knows what Pyro looks like naked.
>>
>>80941283
How about you get help for your fucked up fetish.
>>
>>80941503
Kinda saw it, don't look too odd. around :11?
>>
>>80941552
Aw man, I was really hoping you were going to reply to me seriously.
>>
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>>80941343
>tfw I was totally like this in high school
>>
>>80941425
I know the 9 months is not spent on just animation.

>Also the silhouette test is mostly for bodies without hair or clothing or props
Does this even serve any purpose? Even if it does, it's only really applicable for cartoon animation. Animation like anime where characters have realistic and consistent bodies doesn't lend itself well to that principle. And it's not like there's some compelling reason for designers to go out of their way to make sure silhouettes work even if the characters are shaved and stripped naked. It's more important to make interesting and attractive designs.
>>
>>80941604
Don't bother. Cartoon animal people are a sin apparently.
>>
>>80941594
yes
>>
>>80913340
>>80915622
Yeah, something about that video is really just busy and unappealing to look at, its just too much stuff moving too fast. I couldnt point to one thing but something is just not pleasant about it
>>
>>80941283
Could do like Zootopia and give them plantigrade feet.
>>
>>80941668
read the entire post
>The silhouette test isn't the absolute indicator of a great design, but it's one of the steps to creating a good one
take a character design course some time
>>
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>>80941684
>>
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>>80941668
The kind of sillouettes anon is reffering to applies much more to fantasy characters or more cartoony characters. There's still something to be said for differentiating body type and facial structure but if all the characters are meant to be roughly human shaped, It's not unreasonable. If we're going that route, characters like Billy and Mandy would be considered stronger than Nani or lilo from lilo and Stitch.
>>
>>80941787
how about the one around 1:32?
>>
>>80912957
The video has pretty good animation. Better than most of the shit on cartoon network.
>>
>>80941668
It's not that they have to be naked and blad, the idea is that the character should be able to be recognized at a glance, even if they're wearing a different outfit, or other accessories, or not in their signature pose. You do that with different body types, proportions, and so on. This is easier to do the more cartoony your drawing is, but it is still a principle that should be kept in mind with realistic designs.

The silhouette helps with this greatly. Your short big burly fellow will be easily picked out from your tall lanky man. Onto that base you add more things, clothing, hair, the characters accessories to further reinforce the character's outline and speak to what they are about.

If we took the outlines of show Rei, Asuka, and Shinji and took off their hair and clothes, they would all look the same (which can be argued to be there for a reason given the ending subject matter)
>>
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>>80941863
Here you go.
>>
>>80941236
>Incidentally I once took a test to see if I can recognize the silhouettes of various anime characters, and I got most of them right.

I hate how people seem to think this has anything to do with character design.

You are supposed to recognize them from their silhouettes, that's how your brain works.

That's not what silhouettes are about as far as character design goes.
>>
>>80936124
Her teacher thought she was amazing, and she was tipped as a future great even during freshman year.

https://www.youtube.com/watch?v=FSc6iAB_Wgo
https://www.youtube.com/watch?v=15Bfw5FtkWw
https://www.youtube.com/watch?v=4x2nTiGd11c

>I don't think I've ever had a student that draws as fast or as much as Vivienne. She is an animation machine.
That was five years ago...
>>
>>80941782
Why is it one of the steps to creating a good one? Because some theory about cartoon animation said so?

The character industry in Japan is making money hand over fist, and I doubt many people there know or care that they're supposedly supposed to ensure that their characters have recognizable silhouettes if you remove their hair and clothing.

They aren't obsessing over theories like this, they're doing stuff and being very successful at it.

>>80941952
Anime characters are recognizable even if they change their clothes, which is something they often do in the works they appear in and in fan works.
>>
>>80942030
>Literally has not improved or gotten worse in those five years.

Jesus I've never seen someone stagnate so hard.
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>>80928399

GNU wins again
>>
>>80942030
>Those comments.
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>>80941446
Japanese anime is in a completely different environment, not they have much more production power behind each of their studios. Not only this, depending on the show they may contract other studios to animate specific episodes to keep up the production rate, rotating each studio.

Also when production is strict like that there's probably much less intuitive storytelling and quality of animation. The limited animation may take hold of a fight scene for example, like having expansive dialogue sequences in the middle of a fight, while they're freeze framed mid-punch.
>>
>>80942338
I know how anime production works.

I don't know why DBZ is so often cited when talking about animation when it's 1) just a single series, and 2) very poorly representative of anime as a whole.

>Also when production is strict like that there's probably much less intuitive storytelling and quality of animation.
The "intuitive storytelling" happens when the story is being written, and the animation quality in anime is far, far ahead of American shows.
>>
>>80942331
Those are nothing compared to what's on her own uploads nowadays. 250 thousand subscribers!
>>
>>80941521
medic is taller and much thinner.
what was (originally) great about tf2 was how distinct every outline of each class was.

in any event, classes that were naked with nothing else that would look similar might be spy and sniper, medic too.

those three have similar builds and their distinct outline is paritally due to their distinctive clothing or equipment.

If we're talking original gear and aesthetics, the snipers hat and gait set him apart the most. from a distance, the hat and rifle the most, but a bit in the knees and legs you can tell. the spy stands upright with his legs far more.

The medic's coat is a very distinctive class identifier. the white really makes him stand out STRONGLY against all other classes and even after all the cosmetic updates it's the white color that remains on him that's almost impossible to miss at any angle or distance.

With the spy, it's the balaclava mostly that makes him easiest to tell apart. It covers his entire head and face. compared to other classes that may have a hat that's just the top of the head, for the spy, it's the whole thing. his suit is also a very plain matte color that makes him easy to pick out. plain teamcolor pants and coat, with a dusty tinge.

As for soldier - the helmet, the bright colored coat, and the boots and the rocket launcher the most. as well as his slight hunch. It's not as pronounced of a hunch as pyro, who has a very distinctive slump and hunched over, more bowed in the legs.

I could go on and on, but.
>>
>>80942338
>Yukio Ebisawa

Gotta be different
>>
>>80942076
>Why is it one of the steps to creating a good one?
because it is a way for you to get across many ideas about your character very quickly without having to actually say anything about them.

>I doubt many people there know or care that they're supposedly supposed to ensure that their characters have recognizable silhouettes
they most certainly do know about these things, even if you don't understand them.

>They aren't obsessing over theories like this
No one who is actually drawing stuff at the time obsesses over theories, these things are ideas that are basically built into visual ideas, these are things that are put into your mind simply be seeing other visual media. They're only brought up when analyzing works.

you seem to think that the silhouette means that you should be able to say exactly who a character is with their outline, that's wrong. It's not about knowing who the character is, it's about knowing what they're about.

A character with a large upside down triangle body will instantly be seen as strong or muscular. A character shaped like a pear will be assumed to be slow and dopey. A character's profile that has a heavy brow will be assumed to be dimwitted. This continues out to how the character carries themselves, crossed arms and feet together will often be seen as smart, but insular. A wide stance with shoulders back is heroic. Hunched over is old or villainous.
Getting these ideas across in the least amount of time is why an understanding of silhouettes ad how they are seen is important. It allows you to subvert or reinforce the audiences ideas of a character through out the story.
>>
>>80942030
HOLY FUCK! THAT WAS HER?
Dude I used to fucking watch all of this guys drawing video tutorials before I went to college, I can't believe she really did fall behind like that, or stagnate rather.

Even I will surpass her, in just a few short years already.
>>
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>>80925517
>>
>>80942624
Oh god that means you probably saw my sketchbook video he shot
>>
>>80942296
You.

I like you.
>>
>>80920863
>flash

That's after affects, flash can't do deformers of bitmaps like that.
>>
>>80942825
I saw all of those videos, and none of them were terrible.
>>
>>
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>>80942296
>>80942927
>>80928399
Excuse me but open source doesn't automatically guarantee all 4 essential freedoms are met. A software project needs to be GPL licenced to be fully free.
>>
>>80943000
>all that leaning in and out and in and out
yeesh
>>
>>80942477
DBZ was one of the big three so it's often brought up but even Naruto does this practice.
>The "intuitive storytelling" happens when the story is being written
You tell the story with the characters on screen, working with what's on the outline/script. The animators are the actors and if the characters are locked in screen left/right walking down a back alley with exposition being blasted for 3 minutes, it could always have been done better than that.

> the animation quality in anime is far, far ahead of American shows.
This is what I used to think too. I found generally that so much 'great animation' was simply the camera using some crazy moves or a single pose with a ton of frames for a moving hold. Feel free to show me some crazy TV anime animation but I don't get a glow from watching it anymore. I haven't watched anime for years since my classes with the exception of a forced to watch KLK.
>>
>>80942545
>because it is a way for you to get across many ideas about your character very quickly without having to actually say anything about them.
Or so the theory goes, yet the results between American cartoon animation and anime are vastly different in a way that does not favor the former.

>they most certainly do know about these things, even if you don't understand them.
They don't know or care about them just because you know or care about them. Many designers and illustrators and even animators in Japan don't even go to school, they just learn by doing.

>It's not about knowing who the character is, it's about knowing what they're about.
Which does not have to be expressed through your silhouette method.

You can obsess over these theories all day and every day until the cows come home and it's not going to actually matter. Your character isn't going to become popular just because you successfully followed all the guidelines and checked all the boxes.
>>
>>80943000
She has talent but her shit moves too fast, my eyes can't keep up.
>>
>>80943000
she really doesn't do subtle head movements much, does she.
>>
>>80943051
holy shit, you don't even read half the stuff people say, do you?
>>
>>80943000
This is actually pretty decent. My only issue is that she really rushes big character movements. If she's gonna keep such a flowy style, I feel like it should be light and airy throughout.
>>
>mfw i make shitty tweened "animations" that are nothing but game/cartoon parodies
>mfw im at a 100 million views
>mfw i have no art/animation talent, just didn't have anybody to animate the stupid shit i come up with in my head
>mfw i feel like i don't deserve the views or the spotlight, good actual frame by frame animators should be admired, not me
>>
>>80943136
Hush, he talks about indoctrination, but he can't realize that he himself is indoctrinated
>>
>>80926556
>calarts
>>
>>80943039
DBZ and Naruto are long-running daytime shows, which are not the same thing as late night shows.

>The animators are the actors and if the characters are locked in screen left/right walking down a back alley with exposition being blasted for 3 minutes, it could always have been done better than that.
What are you talking about?

>I found generally that so much 'great animation' was simply the camera using some crazy moves or a single pose with a ton of frames for a moving hold.
Those are still images. Why would they have anything to do with great animation?

https://sakuga.yshi.org/post/show/4751/
https://sakuga.yshi.org/post/show/10753/
https://sakuga.yshi.org/post/show/10445/
https://sakuga.yshi.org/post/show/8714/
https://sakuga.yshi.org/post/show/16157/
https://sakuga.yshi.org/post/show/11242/
https://sakuga.yshi.org/post/show/14715/
>>
>>80943160
So start becoming more deserving of your viewers then. You have viewers so put on a better show.
>>
>>80943136
What have I not read?

>>80943202
How am I indoctrinated? And by who?
>>
>>80943334
I tried man, i just can't draw/animate well. Been trying to do lumis, i just don't "get it".
>>
>>80943051
>Your character isn't going to become popular just because you successfully followed all the guidelines and checked all the boxes.

Then why are these formulas propagated completely by western cartoons? SU's character designs are way better than most anime's designs airing today even.
>>
>>80943145
I would advise having a more reserved movements. Her character's actions don't really match the music that's happening. Popular, especially at the start is not that high energy of a song as she makes it.

Compare her animation to what Chenoweth actually does on stage.

Her characters are simply TOO energetic, and even with reign to change things up she doesn't use this to effect, using the lulls in the music to do big actions, like taking away the book for example.
>>
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>>80943369

Keep at it, anon.
>>
>>80943532
On the flipside i started to learn programming in gamemaker, and it's going really well.
>>
>>80943370
>Then why are these formulas propagated completely by western cartoons?
What do you mean?

And no, SU does not have better character designs. They are extremely basic compared to anime. Some of the reasons anime characters been have been so successful is because they are very detailed, have a sense of reality to them and are made with aesthetic appeal in mind.
>>
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>>80943000
I feel like the character moves too much and too fast. Needs to give eyes time to adjust to what's on screen.
>>
>>80943032
I know that.

But that should be a minimum. You don't need to be able to modify or redistribute software. Sometimes that should be left to the development team.
>>
>>
>>80943665
>tfw you like dancing but look ridiculous whenever you do
>Just want a girl who wants to dance and have fun and doesn't care how spazzy I am

I didn't come here for feels.
>>
>>80941037
It's shit.
>>
>>80915472
Why does this picture hurt my eyes so much? It looks like there is a slight chromatic aberration-esque filter on it
>>
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>>80943051
>Or so the theory goes, yet the results between American cartoon animation and anime are vastly different in a way that does not favor the former.
I can honestly say I have no idea what you're saying here. Are you saying that anime uses absolutely zero character design ideas when making their characters? Because if that is what you're saying then your ignorance is baffling. Looking at Dragon Ball Z you see it in the characters poses, their builds. Fate/Night or whatever that is, Outlaw Star, Kill La Kill. You see the same pose and builds in Bruce Timm's character designs. In the designs for Big Hero 6, The Incredibles. These are not things that have to be specifically taught. These are thing that have become so common place that they make up the, for lack of a better term, genetic structure of design. Knowing these things isn't needed to make a character. Knowing these things is helpful in making a more interesting and three dimensional character.

>Which does not have to be expressed through your silhouette method.
While true, it is still the best and fastest way to do it. You can tell someone in a single image how a character will walk, or speak with their body shape without even needing any animation or sound. The more information you can convey visually will make your character more interesting, more recognizable, and make for an easier time coming up with stories and animation for them.
>>
>>80943665
Y'know what. Maybe I'm building up an immunity but I'm starting to like this art. It's at least expressive. The colors in this one aren't even bad.
>>
>>80942030
She obviously put the effort in, drawing all those drawings. Something still feels off about her drawings though. It feels weird when he says she's amazing.
>>
>>80943850
Ugh what frame rate is this animated on??? Looks so jerky and shakey.
>>
>>80943850
Great Key poses. I wish those in betweens flowed better.
>>
>>80943850
Goddamn. Even the stripes in her sock can't keep still.
>>
>>80943850
Who made this one?
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>>80939101

Oh my god. I had no idea she was such a fucking edgelord
>>
>>80943893
Lets take a look at that sheet from Deviant art.

From thier body types and poses we can make a number of guesses about the characters. Rexerse is clearly heroic character, given his stange and build, but also unsue, he's probably out main character. Lys is inquisitive, leaning forward as she is, and childish. Desmond is another very heroic character, and being taller, probably stronger and older than the other two. BL is difficult, but their build and stance implies inward thinging, possibly a thinking man's character, or child prodigy given the pigeon toes. Claude is sneaky, given his lowered head and hands either in his pocket or behind his back. an anti-hero type, possibly a con-man.
Guy is even more likely to be bad, look at that more exaggerated stooped head.

This is of course just for design, in actual animation the character's silhouette is even more important, but this time for understanding, rather than identity. Poses are exaggerated in animation and comics because we want to be able to, again, know what is happening quickly. A punch in real life pales in comparison to a punch in a comic or cartoon, for example. Having a clean silhouette is important for this, as extra items on the character make it that much harder to quickly pick up arms, fists, shoulders, feet, heads. It is all in an attempt to be able to tell the viewer, in as little time and with as little detail as possible what is happening.
>>
>>80943893
I am saying that Japanese designers are unlikely to be obsessing over theories developed for American cartoon animation. Many of them have likely never even heard of them.

What I see on the American side is a lot of jargon and theory and very little to show for it.
>>
>>80943000
All this in and out, I thought it was porn.
>>
>>80944128
.... Are you serious? Tezuka is considered the founder of anime and manga and he was influenced and inspired by Disney art. Animation isn't made in a void. Lots of animators study each other regardless of their country of origin.
>>
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>>80943850
Lets see what we have here...
>>
From a designers point of view, the character design reminds me way too much of old school dA and not exactly in a good way. It is possible to make a cool different werewolf character, but I think colors should have been toned down and no more tiger striped hair. She's a wolf not a tiger.

From an animation perspective, I thought the animation was fine, a little meh, BUT, I am not an animator, but a designer so I really don't feel my opinion should be taken with much credit since it's not really my division.
>>
>>80943947
>Something still feels off about her drawings though
Every single drawing in those vids has hunched shoulders.
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>>80914907
Y'know I've been hoping for a regular animations thread for a long time. Like the General Drawthreads, but for moving pictures.
>>
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>>80944301
Hmm seems a little too slow.

>>80943952
>>80943963
The original animation had each frame up for .04 seconds, which would make it running at 24 frames per second.
That one is at .07 which I think makes it 14 frames per second.
This one is at .06 which makes it 17 frames per second.

The problem is that her movement is too fast that the higher frame rates don't let you see what is happening. Again her animation is just too energetic.
>>
>>80944263
Tezuka started publishing Astro Boy in 1952. 64 years ago. The series started airing in 1963. 53 years ago.

I guess it says something about the stasis American animation is in when people keep talking about Tezuka and Astro Boy like nothing at all has changed since then. As if the very ideas of progress and change are alien to them.
>>
>>80912957
Independent animations is never "good"
>>
>>80943323
If a script requires you to have information told to the audience and there's a deadline a few short months away, you can take the easy way out and just have a character talk about it.
The better way is to involve that information, whatever it is, in the plot to move the story forwards. Storyboard artists can make something benign become interesting though their board decisions and animators capitalize on that.
Intuitive storytelling happens with every person down the production pipeline.

>1) Crazy camera shaking throughout the entire sequence
The animation is good, but its not blowing anything out of the water.
>2) A little weird camera stuff
The animated effects sell this one, not so much the characters doing anything.
>3)
Aside from the stilt walk being coarse, kudos to the BG painter.
>4)
Notice how half this thread is criticizing OPs post for having her characters just rapidly float snap across the screen? It works here because the character design is simple. I feel a little more disappointed every frame I go by 1 by 1.
5) More running cycles with a weird camera
The more I watch these all frame by frame the more I realize I think you just like the style. Yes these are decently animated but there are a lot of other problems

The last few are the least impressive. Go by each of these, ask yourself what is the camera doing. The camera is a character too, it's you the audience. Why is this character being violently shaken around and thrown across the field. The constant camera cuts are almost as bad.

These are not great animations, they are okay. They are like OPs animator working in Korea and ordered specifically to use the model sheets. Most of the criticism given to her animations work with what you just posted to me.
>>
>>80944556
The problem is that animations take forever.No one would ever post, they'd all die, and even when people DO post, they'll have nothing worthwhile to post for a while because animation is time consuming.
>>
>>80944597
what i see here is that the whole body is so ridiculously inconsistent between frames. the length, wideness and overall shape of every single limb jumps all over the place and for some reason the legs morph from human like to animal in the middle of the process.
>>
>>80944759
Yeah, having patience is a bitch, especially here. But still, I'd like a place to glean ideas for practice.

Just like 10-24 frame loops or something.
>>
>>80944628
You're missing his point.

No one was in a vacuum, Japanese animators did not just make up everything that they do without any reference to anything else. They saw what the US was doing and took notes on what they felt worked, and what they felt didn't, just like how other animators have looked at what works in Japan and taken notes. To say that the Japanese have no concept of the things we're talking to you about is just absurd, their animation, character design, just like America's is built on the same foundation. The same things that are important for animation here: clear action silhouette, squash and stretch, exaggeration, secondary actions, overlapping actions are all important over there. Not only in that they saw the Americans doing it, but because these things are part of the world we live in. They show up in everything that any animation company makes. The differences is in how these ideas are applied.
>>
>>80918920
I just saw this for the first time not realizing that my speed was x2
it's even more amazing like that
>>
>>80944654
Hello, AMERICAN CORPORATION™®
>>
>>80944887
> the legs morph from human like to animal in the middle of the process.
Oh shit it does, I didn't notice that because it was so fast.
>>
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>>80943000
So, she's crazy, right?
I don't know, just getting this crazy vibe off of her work
>>
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>>80919345
it's funny because the moeblob powerpoint slideshow you posted is garbage compared to the thing you're critiquing

>choppy inbetweens
>no arcs between keys, leads to choppy looking animation
>poor perspective on the frames where her head is facing downwards
>little maintenance of volumes/anatomy on the face, shoulders, or hair
>hair doesn't move like anything that even remotely resembles real hair

Can't make this shit up familia
>>
>>80945407
maybe she suffers from mania, and that's why all of her characters move so fast and erratically.
>>
>>80945407
All (predominately furry) artists in their tender years are crazy to some extent.

They usually get saner with age.
>>
>>80918920
Did anyone else notice goatse?
>>
>>80945467
I think the insanity comes with the community
Something about that community makes artists go slightly off their meds
Radiation poisoning?
>>
>>80945538
it takes the screen for like ten solid seconds, it's hard not to.
>>
>>80944690
When making an anime, the script is first written. Then the director draws a storyboard, which is usually not very detailed. Animators are then assigned to animate different parts of the episodes, and they draw layouts based on the storyboards that the director must approve (layouts are detailed plans of the cut the animator has been assigned to animate). After everything has been planned and approved the animators starts animating. This is how production normally works in anime. Planning is important because of the tight schedules, and mishaps that may occur along the way. Unless something goes wrong, the production will stick to the script and storyboards.

I don't even know what you're trying to say, but I get the feeling you don't understand how anime is produced.

>1) Crazy camera shaking throughout the entire sequence
The background is fully animated by hand in the shot at the end.

>The animation is good, but its not blowing anything out of the water.
Except pretty much the entirety of American television animation.

>The animated effects sell this one, not so much the characters doing anything.
Effects animation is animation too, though I suppose it's not really a thing in American animation.

>Aside from the stilt walk being coarse, kudos to the BG painter.
You think the background art was the point of that clip?

>4)
I don't even know what's going on here.

>5) More running cycles with a weird camera
It's not a "running cycle." This isn't 3D animation. And why are you so obsessed with the camera?

>The more I watch these all frame by frame the more I realize I think you just like the style.
The more I read your posts the more I realize you have absolutely no comprehension of animation.

>Yes these are decently animated but there are a lot of other problems
Oh please. They are light years ahead of anything on American TV.

>ask yourself what is the camera doing.
I'm asking myself if you were molested by a camera when you were little.
>>
>>80944690
>These are not great animations, they are okay. They are like OPs animator working in Korea and ordered specifically to use the model sheets.
They are all animated by Japanese animators and a few of them clearly deviate from the shows' usual styles. With 10445 I think Ebata key animated that entire episode by himself, using his own very distinct style.

>Most of the criticism given to her animations work with what you just posted to me.
It's almost surreal how clueless you are about animation.
>>
>>80945566
I'd say it's the attention craving, most if not all furry artist are narcissistic schizophreniacs who have issues dealing with every aspect under the sun of human interaction, from not having anyone looking at their shit or talk to them to having a bunch they always act like nutjobs.
>>
>>80945566
Remember however, that all communities are build of individuals.
>>
>>80945047
Again: Astro Boy was over half a century ago. The anime and manga industries have developed and expanded massively since then and have also been joined by games and light novels and a huge scene for amateur and self-published works, and everything is feeding into everything else. Astro Boy's animation and other production values are a joke compared to what was developed later, and character designs have changed a lot.

Regardless of how Tezuka was influenced by Disney, anime's animation techniques and overall approach to animation are totally different from Disney's.

https://www.youtube.com/watch?v=IOjReQnpVXY
>>
Are there an equal number of autists who drag /co/ shit into /a/ or is this a one-way infestation?
>>
this is cool, cute, classy, and well-animated
https://www.youtube.com/watch?v=HqJQAgBPBSA
>>
>>80923328
domika is the superior furry waifu.
>>
>>80946000
sadly /co/ & /a/ have always had shared interest so when a topic shows that could show superiority of one over the other this kind of shit happens.
>>
>>80946082
you're waifu a ____
>>
>>80945459
Moeblobs don't exist and that animation is nowhere a "slideshow."

Also I'm pretty damn sure he didn't post that gif as an example of better animation, but as a plain old reaction image. So I don't know why you're trying to pick it apart as if it was in any way relevant.
>>
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>>80946127
>and that animation is nowhere a "slideshow."
>>
>>80924637
For a second there I thought it was some sort of Wiwaxia-like creature.
Then I saw Wile E Coyote.
Mofukken Cambrian era fauna, fuck year.
>>
>>80946218
Greentexting something someone said and accompanying it with a reaction image is not a valid counter-argument.
>>
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>>80946287
>Not analyzing reaction images
>>
>>80945990
You really don't understand anything that anyone is telling you, do you? Do you even know what secondary actions are? What overlapping actions are? Staging? Squash and Stretch? These are all things you find in any animation from any country.

I truly cannot fathom what you're saying. It's like you think that the directors, animators, writers or any given country pay zero attention to anyone else when they make their work, that they don't look at what came before them to see what worked and what didn't, that the ideas that allowed the previous works to succeed at now the foundation upon which new works are made.
>>
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>>80946127
>in a thread where the theme is to rip apart people's shitty animation
>anon replies with an even shittier animation
>"Y-you're not allowed to critique it! It's just a reaction image!"

You're right, it's not even worthy of being called an animation. It's a shitty series of reaction images of the same, smug moeblob that looks the same as every other fucking moeblob. The ORIGINAL calarts meme, if you may.
>>
>>80946397
Anime and American animation have very different approaches to animation, and Tezuka was over half a century ago.

Anime then: https://www.youtube.com/watch?v=pnX-0fbXzyA
Anime now: https://www.youtube.com/watch?v=tVi_fs2oz3E

Stop living in the past.

>>80946495
I have no reason to think that it was anything other than a reaction image, so why would you critique it when it's not relevant to anything?

>You're right, it's not even worthy of being called an animation.
It is, but I guess the fact that anime is so overwhelmingly superior to American animation just makes you very angry and frustrated.

>moeblob
Not a real thing. Does not exist.
>>
>>80946638
So again, you don't know what any of the terms that I told you mean, do you? because they're all present in both videos you've posted.

I just can't deal with you any more, you're far too stupid to be able to understand any of the most simplistic things people have told you in this thread.

Goodnight troll.
>>
>>80912957
I think this one is better. DISCLAIMER: not mine. It's Keke.
>>
>>80946709
You people love dropping all these terms and talking about theories and fundamentals. And you have nothing to show for it. Just the same old flat simplistic cartoon animation everywhere, year after year. And Tezuka will never stop being relevant no matter how much time passes, because time does not pass in American animation.

>Goodnight troll.
You don't know what a troll is. Maybe you shouldn't use a word if you don't know its meaning. Food for thought.
>>
>>80946638
Man go back to /a/ you obviously know nothing about animation
>>
>>80946809
I know more than 99% of people.
>>
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Can you guys please stop talking animu vs disney and get back to buchering viv's "style"?
This is getting boring already.
>>
>>80946834
(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)
>>
>>80946890
There's only so much I can say about her. She's not even hateable. She's just immature, popular and wasting her potential. Beyond being a bit of an attention whore she's not interesting. And her art's bad but it's hardly laughably bad.
>>
>>80946638

The only thing that anime is superior at is looking like generic shit. And that's surprising given that Japan's animation industry has so much more money and talent poured into it than the American industry.

>moeblob
>not real
Son you've been watching too much of that there hentai; I've heard of a rare syndrome where eventually the cumstains on your monitor blend in with the blobbiness of a moeblob's face, creating the illusion that the moeblob isn't actually real! Might want to check that out.
>>
>>80946984
I'm just telling it like it is. Very few people understand or even care anything about animation.
>>
>>80947037
>generic
Meaningless buzzword.

>moeblob
>not real
It, too, is a meaningless buzzword. Moe is not and cannot be an intrinsic quality of a character.
>>
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>>80945736
You brought up japanese production pipelines for american studios. I said can be completely different. I also said storytelling can be done better by the foreign animators involved and I wasn't impressed with anime. You posted a collection of schoolgirls flickering around the screen at high velocity.

The point was originally Japanese animators could learn to tell stories better through their animation.

>light years ahead of American TV
American TV animation definitely has the capacity to be great if you look for something other than the manga characters you crave.

The camera is an extremely important part of the scene you're watching. Many Japanese animators still haven't learned to effectively use it, they mostly use 3D cameras to jolt around the scene,
>>
>people are still talking to this idiot.

holy shit people, come on, you should know better than this by now.
>>
>>80947124
>I also said storytelling can be done better by the foreign animators involved and I wasn't impressed with anime.
Anime is massively more advanced than American animation.

>You posted a collection of schoolgirls flickering around the screen at high velocity.
...

What?

>The point was originally Japanese animators could learn to tell stories better through their animation.
They already do it better than anyone else.

>American TV animation definitely has the capacity to be great
It doesn't. It completely lacks the prerequisites for that. There doesn't even seem to be an awareness that things could and should be improved.

>Many Japanese animators still haven't learned to effectively use it
They use it better than anyone.

Do you live in some kind of upside down parallel universe?
>>
http://wavemotioncannon.com/2016/01/08/why-over-sixty-years-of-animation-history-still-remains-obscure/

I just happened to come across this article, which has the following in it:
>Amidi’s opinion isn’t an outlier; in reviewing Hayao Miyazaki’s films, esteemed historian Michael Barrier remarked that “Miyazaki’s human characters, typically for Japanese animation, are little more than ciphers, their appearance and their actions almost wholly dictated by formulas,” with Thad Komorowski adding that anime “violates so many principles of animation—where’s the squash and stretch? the secondary action?—that it would make more sense to just shoot it in live action,” much of it showing “disdain for what makes animation a unique medium.”
There's the familiar buzzword bingo again. "Squash and stretch" is like some holy mantra to these people. Their jargon and theories and fundamentals and principles is all they can think about, and they have the nerve to claim anime is doing things wrong, yet they cannot produce animation as good as anime.
>>
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>>80947079
>generic
>moeblob
>meaningless buzzwords

Fair enough! Instead, how about I say

>sameface
>weak silhouettes
>little to no distinguishing features
>badly animated

Ie; the majority of the Japanese animation industry?
>>
>>80947377
now I'm starting to wonder if you know what any of those terms mean.
also miyazakis movies have tonnes of secondary and overlap action, the hell is that guy talking about?
>>
>>80947394
>sameface
While there are some cases of this, it's mostly a meme, and people seem completely unaware that character design is about more than just faces. While also failing to see that superhero characters are recognized by their outfits, not by their faces.

>weak silhouettes
We've been over this already. While Americans are busy masturbating over theories, the Japanese are actually making interesting, attractive and popular characters at a dizzying pace.

>little to no distinguishing features
Not true.

>badly animated
Anime has the best animation.
>>
I can't believe how hard one guy made this thread turn into shit. Why aren't people like him banned?
>>
>>80947455
In all honesty I am not very familiar with those terms, and they've probably never come up in all the articles and documentaries I've seen about anime production, or in the posts made by sakuga enthusiasts.

It's almost like knowing theory and dropping a lot of jargon isn't enough for making good animation.

>>80947491
It's not against any rule to argue against multiple people.
>>
>>80947491
mods are too busy circling the zootopia threads.
>>
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>>80947253
I don't watch Anime and you don't watch American cartoons, let's just agree to disagree.

I cannot think of any anime that is past a formulaic highschool anime and shonen stuff that airs.

From when I did watch anime nearly a decade ago, I don't remember any particular amazing stories told.

None of the character designs are memorable past the stuff I idolized as a kid in the 90s which I only remember due to nostalgia. All these newer anime linked have these completely bonkers camera sequences that I can only recall seeing used as a comedic gag in loony toons or as a character's bounced around off the sides of the screen for slapstick.

We're going in circles. OPs animation is misguided self indulgent fangirl schlock with a fursona that's kept her abilities stagnant (thanks asskissing tumblr/reddit), it's not very imaginative.

I'm posting an incomplete sequence I made to challenge myself to show where I'm coming from with the camera stuff worked on with my animation director. Simple and to the point, not attached to the characters hip or something with a gopro.
>>
>>80947526
so you've been saying that a group of people don't do something when you don't even know what that something is?

secondary actions are actions done to inform the primary action. like walking, the primary action is the legs moving, the secondary action can be how the hands move. a jerky motion with a fist clenched tells you they're angry, for example. animation that lacks this tends to look lifeless.

overlapping actions or follow through, are things like a scarf flying behind a character, or puddles in water, something caused by the primary action. this shows up in any animation worth its salt.

another term, breaking. this is when a characters joints are "broken" to make their movement more flexible. very evident in slapstick sections for animation.

to saw that anime lacks these things (it doesn't) would be like saying it lacks key frames, or inbetweens. they're just names given to universal techniques for replicating how things work in real life.
>>
>>80947773
>I cannot think of any anime that is past a formulaic highschool anime and shonen stuff that airs.
In other words, you have virtually no knowledge of anime.

>All these newer anime linked have these completely bonkers camera sequences
I didn't know cinematic camerawork is now "bonkers."
>>
>>80947813
>so you've been saying that a group of people don't do something when you don't even know what that something is?
Huh? I've no idea what this is supposed to mean.
>>
Word of advice Viv, mention anime and everyone will forget about you to shitpost about it.
>>
>>80947861
this entire time you've been saying that these animation terms were not known by the Japanese, or that they were not important. that these were somehow exclusively American things. now you've said that you didn't know what those terms meant.
>>
>>80947926
I was talking about the silhouette theory, and the idea that Americans spend all their time obsessing over jargon and theories and never actually achieve anything.
>>
>>80947925
we've already gone over her problems loads of times. anime shitposting in /co/ has at least a slim chance of being new.
>>
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>>80947476
Weak silhouettes imply that the character was not designed with being interesting, memorable or recognizable in mind. It usually means this character is going to be waifubait and will end up looking like every other anime tiddy in the business. This is a mark of poor character design, which much of the anime industry suffers from. It all revolves around waifufaggotry with little exception.

I have yet to see an anime character this season, aside from one-meme man, who is interesting or memorable in their design, animation or conception.

>Americans are busy masturbating over theories
>the Japanese are actually making interesting, attractive and popular characters

You sound like an animation drop-out who's bitter about the fact that anime is a fucking joke to most profs with field experience. Anime's not inherently terrible, but it's industry is a soulless husk of what could be, and everyone knows it.
>>
>>80947773
Ignore the weeb faggot and just keep doing what you're doing. He's just an idiot who thinks if he strings together enough coherent sentences people will consider him an expert.
>>
>>80947978
Waifubait is a meme, not a real thing.

Anime does not suffer from poor character design, it has excellent character design.

>I have yet to see an anime character this season, aside from one-meme man, who is interesting or memorable in their design, animation or conception.
Hotaru from Dagashikashi.

>You sound like an animation drop-out who's bitter about the fact that anime is a fucking joke to most profs with field experience.
Anime is the most advanced animation there is.
>>
>>80947992
I'm not a weeb. You don't know what weeb means.
>>
>>80948070
How many (you)s do you need before you feel like you're important? I'll throw a couple more your way.
>>
>>80946495
Oh wow, holy shit.
anime reaction poster here, I didn't realize someone would actually try to critique a reaction image out of butthurt. My friend I think you just went full retard.
It was literally a reaction image, feel free to critique it as autistically as you please, but it doesn't change anything
>>
>>80948104
I don't have any obsession with (you)s. You're the one bringing them up.
>>
>>80947831
I've watched plenty of anime. Telling great stories through animation alone? No I don't think they do that well enough.
>>
>>80948070
(You)
(You)
(You)
(You)
(Fag)
(You)
(You)
(You)
(You)
(You)
>>
>>80948128
You just said you haven't:
>I cannot think of any anime that is past a formulaic highschool anime and shonen stuff that airs.
>>
Amazing how that guy managed to cause this thread to reach the bump limit.

Was that person actually Viv trying to get this thread to die by derailing it?
>>
>>80947965
and when the discussion expanded to illustrate that these ideas that, again were saying we're American only were part of a larger universal idea of animation, you stuck to your "only Americans do this" attitude.

everything told to you are universal ideas, because all of these thoughts come from the same place. they all attempt to do the same thing. Japanese animators thing of silhouettes when designing and animating characters. they have to it is literally how the human mind works. they think about how characters move, and how the characters movement and shape can better tell a story through visuals rather than dialog. animation is, after all a visual medium. when people are really good these ideas are subconscious thoughts. they are thought up and I mementoes without even thinking about them. like how you can catch a ball thrown at you without having to do the equations to figure out its trajectory.

trust that these animators know what these things are. they may have a different name for them, they may not have been taught it in a school, but they know how these ideas work and how important they are.
>>
>>80948191
I stuck to my factual attitude that American animation and anime have very different ideas about animation and that Tezuka was over half a century ago and the world has moved on.
>>
>>80948159
Either that or we just saw the ultimate weeb.
Still the thread had a good run, all things considered.
>>
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>>80948120

Again,

>in a thread where the theme is to rip apart people's shitty animation
>anon replies with an even shittier /a/ animation
>"Y-you're not allowed to critique it! It's just a reaction image! Retard!!"

/a/fags deflecting critique on a shoddy animation. Classic.
>>
>>80948278
You don't know what weeb means.

>>80948284
>even shittier
You mean a lot better. And again, it was just a reaction image. Totally irrelevant. Is this your first day on 4chan?
>>
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>>80948278
Why can't we just have funny bird animations?
>>
Anon was here.
Anime is a loser.
>>
>>80948263
and now we're back to the same basic shitposting again.

well at least talking about viv's stuff again was fun in a sort of time wasting sort of way.
>>
>>80948302
weeb: short of weeaboo.
you were fervently talking about anime on an occidental board you fucking weeb.
>>
>>80948326
I haven't shitposted.

>>80948341
I'm not a weeb. You don't know what a weeb is.
>>
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>>80948284
Okay what the fuck.
Why do (you) feel the need to critique something that's intended just to be a reaction image
And then act as if you just massively burned me for doing so when it has no bearing on anything?
And then stutterpost in the hopes that it makes your "argument" valid.
You invented confrontation from fucking nothing just to satiate your need to escalate a point that wasn't even there.
It's time to stop posting
have another animesque reaction image
>>
>>80948316
If only, it would have been great to compare and analyze keke's silly stuff with viv's subpar stuff.
>>
>>80948379
Because you posted a worse looking /a/ gif than the one you critiqued, and I thought that was funny. So, I nitpicked at your shitty reaction image, more shitposting ensued on behalf of myself and the weeb anon, and here we are.

Roll is my favourite megamans, thank you anon
>>
>>80948593
>Because you posted a worse looking /a/ gif than the one you critiqued
He didn't.

>weeb anon
There are no weebs here. You don't know what a weeb is.
>>
>>80943850
She grew a joint for some reason.
>>
>>80948614
You don't know what a weeb is. You don't know what a weeb is. You don't know what a weeb is. You don't know what a weeb is. You don't know what a weeb is. You don't know what a weeb is. You don't know what a weeb is. You don't know what a weeb is. You don't know what a weeb is. You don't know what a weeb is. You don't know what a weeb is. You don't know what a weeb is. You don't know what a weeb is. You don't know what a weeb is. You don't know what a weeb is. You don't know what a weeb is. You don't know what a weeb is. You don't know what a weeb is. You don't know what a weeb is. You don't know what a weeb is.

Shut the fuck up faggot weeb.
>>
>>80948645
You don't know what a weeb is and I guess that's making you a little upset.
>>
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>>80948645
just let the weeb be, the fact that he responds to being called a weeb is more than enough.
>>
>>80948702
>the fact that he denies a false accusation means the accusation is true
Are you legitimately mentally challenged?
>>
>>80948654
(Weeb)
>>
>>80948718
>nobody quoted him
>is still butthurt of a "false accusation"
weeb.
>>
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>>80948593
I didn't post the gif as an example of a better animation, so that doesn't make any sense.
In the kindest way, you're kind of an idiot
>>
>>80948740
You don't know what a weeb is.

>>80948751
You don't know what a weeb is.
>>
>>80948773
You don't know what a weeb is.
>>
>>80948798
I know perfectly well what the word means. You don't.
>>
>>80947377
I love Miyazaki's movies and that quote is shit, but the following

> Miyazaki’s human characters, typically for Japanese animation, are little more than ciphers, their appearance and their actions almost wholly dictated by formulas

Is true. Many of Miyazaki's characters are recurring types that laugh, cry, express fear, talk just about the same way. There's also plenty of mouth flapping in Miyazaki's movies, but then again there's a massive difference in budget and the movies are great so who cares.

Squash and stretch isn't just for cartoony takes, just look at the scenes in old Disney stuff that's more dramatic in tone and you can see it's still used. Also studios like Trigger use it quite a lot IIRC.
>>
>>80948773
What's a weeb dingus?
Thread posts: 595
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