Video game styles that would look good for a CG film. 3D games have a lot more variety in their aesthetics than animated films. Any that come to mind?
>When Wind Waker came out it was called "cartoon style"
>Besides the criticism it made success
>Now is called videogame style
>People want this style on cartoons
Quick episodes about each Link getting into a small adventure after their respective game/games would be fun.
this is totally worth posting
It was actually inspired by the 60's Toei Doga stye in general, but Wanpaku Ouji (one of the films made at that time by them) is said to be an even greater influence. It helps that one of the guys that helped shape the games style, Yoichi Kotabe (more known for his Mario art here), worked as an animator for that film.
If Lion King was a success why not Okami movie?
Morrowind has fantastic cartoonish visuals outside of barbie-doll like character models.
Not even being a nostalgiafag
TellTale Games are already basically interactive movies.
I mean, yeah, Morrowind has fucking bleeding edge graphix for its time, but can you really say that they're fantastic?
Maybe I'm just butthurt about wonky hit graphics and cliff racers.
The graphics sure could use some polishing but overall it's pretty memorable and beautiful. I don't know, maybe I'm in minority myself but visually it reminds me of that Discworld animated adaptation.
Borderlands' art is already based off the animated short "Codehunters".
There's a lot of visually interesting CG shorts out there actually, this one for example, which is inspired by Team Fortress 2:
It makes me wonder, why don't more studios pursue these types of styles? Why is it only just recently with Paperman and Feast are people trying to branch out? Why was Disney unable to create the "oil painting" look they originally wanted for Tangled?
Not CG, but I want to give an honorable mention to
>not the poor loli desperate for a penny
It only looks shitty when light sources like lamps or fire come into play. Then the cel-shading strangely switches to soft shading instead. It's like Jekyll and Hyde.
It's a shame too because the brighter colors were nicer.
I don't know if we can be sure of that
Stuff like this is what makes a Zelda cartoon seem fun.
With lots of paperwork and reading
I could dig that or him being exactly like he was in the old cartoon. He does have dialogue in the games, just very sparingly, and you rarely get to pick what he says. Otherwise NPCs wouldn't be able to react to information he relays to them
Okami movie would be great, great music, beautiful and exotic visual and story. Japan should make their own 3D movies using the technology they already use for games and make a theme park. They already have arcades, why not a video game theme park?
I'm wondering, if story games like this continue to trend towards an 'animated interactive movie', do you guys think that, potentially, a large chunk of people who like movies rather than games would start playing them? Hell, example is basically a /co/, /v/, and /tv/ all in one.
Not CG, but Klonoa is made to look like a cartoon in a way that I've never seen in another video game. The textures are only mapped to the walls selectively and the characters are even 2D sprites so that they look like cells.
When the villager was announced for smash the way the town and animals looked seemed perfect for a cartoon. There were also little animations for when Happy Home designer was coming out and those looked fun too.
Nintendo could make a cartoon for almost all of its franchises.
A Mario cartoon with jokes and in the style of the Mario and Luigi games occasionally changing into other games like Paper Mario and have other settings
A Wind Waker cartoon following Link's adventure in a way similar too Avatar
A Splatoon cartoon with a late 90's/early 2000's skateboard vibe
A Super Metroid Cartoon about Samus and all the shit she goes through. I can imagine her just walking around just looking at all the life and just walking around the planet. Of course there would be action scenes because of the boss fights and shit, but she wouldn't just be killing things the whole time. I can imagine her taking a breather watching the creatures walking up the walls and shit.
I haven't seen whatever cartoon this is but
>there are trees
>people talk to each other
>there are dogs
wow it's like real life is based on animal crossing or something
After the nose/digging/umbrella you lost me, it's too general
I can imagine him trying to say shit but he gets interrupted and never gets to say anything.
He does say Come On at one point in the game so he wouldn't totally be mute.
I imagine he only nods his head and maybe mmhm sometimes for an answer.
Besides Wind Waker and Okami, the game that comes to mind is Psychonauts. I'd give anything to have Laika make a Psychonauts movie.
And while this game might not work CG-wise, I'd love a cartoon based off of Final Fantasy Tactics: War of the Lions using the cutscene artsyle.
Get a load of THIS nerd
That's fine, then. But the showrunners of GoT really like to experiment and change things and it has turned the show into shit. Just thought I'd point that out.
Just watched the first Harry Potter movie again after many years, and I must say Chris Columbus did a good adaptation. In an interview I quickly saw after the movie, he said he didn't change a lot of things because he knows the books have an established fanbase and that they just tried their best to capture the magic/fantasy of the books. I wish adaptations are like this, but I digress.
It's just a nose chart
Yes, and they were literally just clips of shit you do in Wind Waker as part of the story, except played up with """WACKY""" beat moments and, as I recall, added sound effects.
It actually made me angry how shitty they were.
I want a movie that looks like this