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Get cracking /co/! Show your stuff and share your tips!

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 496
Thread images: 181

File: batman.jpg (47KB, 480x647px) Image search: [Google]
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Get cracking /co/! Show your stuff and share your tips!
>>
>>64555390
My friends all like this picture.
Hell, some of them said that they'd watch a Scooby-Doo cartoon with this art style.

Honestly though, I've been thinking about giving up on art lately. I don't really see myself having a future with it
>>
>>64555481
FUCK, forgot the pic
>>
>>64555481
>>64555506

Well, art should be about expressing yourself and having fun, if you're not having fun maybe you should try a different approach.
>>
>try to make some r34
>can't finish because of roommate
how can is work on it when i have some wanker ass breathing down my fucking neck?
>>
Drawfag request

Some chick I know draws these little comics of herself. I want rule34 of her comic self. Preferably with glasses on.
>>
>>64555850
Tell him you'll draw him some smut if he'll leave you alone, then give him a doodle.
>>
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hows my 3d guizzz
>>
>>64556234
>>
>>64556234
>>64556274
That's pretty creepy anon, you realise that?
>>
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>>64556308
>>
>>64555850
Get him to critique your work of course!
>Hey man, I'm drawing some bat tits, could you critique for a sec?
>>
>>64556238
theres already a draw thread faggot, ask there
>>
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Do we have any animators here? Anyone in the middle of making their own cartoons?

It seems like the more I hear about how shitty the life of an animator is, the more motivation I lose.
>>
>>64556346
oops meant to quote >>64556234
>>
>>64556234
>>64556274
i get you are going some slice of life anime vibe, anon. i would suggest learning how to draw things more realist then go into a specialized art style. Same with noodle people.
>>
>>64556357
damn anon dats fluid, so accostumed to seeing the animeboos wanna be choppy shit
>>
>>64556357
That's good and you should feel good.
>>
>>64556628
oh i see, neither is my 3d
>>
>>64556519
>>64556567

For the record, that gif isn't mine. But it's damn good for motivation.
>>
>>64556448
>clearly didn't read that creepy ass stuff the guy said
>>
>>64556519
>animeboos

Don't be that guy anon...
>>
>>64559033
what? is a friendly term
>>
I'm not an artist. I don't want to be. I'm an anthropologist and I have no work since finishing editing a bunch of papers for an associate. You stop telling me to quite procrastinating and go kick the Joker's ass.
>>
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I have two questions.

1. How bad of a habit is it to use other artists work/style to use as a reference?
2. I just doodled this real quick and wanted to know what the heck you think
>>
>>64559295
well it depends i assume you use their work for colors or composition purposes, technical stuff thats good, now say you are using a cartoonist's work for your anatomy studies then you have a problem, also dont sketch with that horrible cyan color i can barely see the sketch
>>
File: poopwip.jpg (239KB, 774x1032px) Image search: [Google]
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here's a sketchy sketch i might try to fix stuff and polish it but i doubt it, ima go to sleep first and then i will decide
>inb4 poop colors
>inb4 you cant inb4
>>
>>64560121
lookin pretty cool so far, can't wait to see the progression
>tfw you can totally inb4
>>
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So, What do you think about this design of this character. It is Beast! Or it is beast!? Asking for advice on this character.
>>
>>64560294
I don't have any real advice but I think this lil guy is pretty cute. I'm all for gritty styles, although I think I'd like to see a bit more cleanliness in a few places on this.
>>
>>64556357
Animator here.
I'm making a rip-off of the fight between Hol Horse and Polnareff but with bara furfags.
I also ripped off the Wanted movie a little but it does seem just partial stuff.
>>
>>64560294
Do you really want a real honest opinion? Or do you want to skip the criticism and go straight to the advice?
>>
>>64563505

Don't worry, Whatever it feels good. I wanted villain to be scary and cool. I will take all heat, Go ahead, Do it.
>>
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>>64563874
Honest? Your design is fairly generic. It doesn't really has any distinguishable features from other stock characters.
The structure only seems to work on a 2D (read: flat) surface, which it's not really beneficial for character design. I like the color palette though. Shitty design, passable palette.
I know it seems rude, but criticism is there to help you improve your art, not to bash you or make you feel like shit.

I'll give you an extremely abridged advice. Have you seen the JoJonium covers? If you read JJBA, you'll notice that the characters in the covers look radically different from their original appearances.
My method is to take a generic design and exaggerate it by applying a concept that was not there in the first place and expand upon it.

Sometimes it works, sometimes it doesn't, but hey, you can always find something that it wasn't there.

Also, this guy can help you with improving your art:
>www.proko.com
>>
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Sup.
>>
i'm sure some of you have gone through this maybe it's because i'm not that good at drawing but how do you overcome the "it looks right" mentality when it is clearly wrong.


like when i'm drawing the picture and lookign back and forth at it and the refrence picture i can see visually no issues, although the face not appearing right does tell me something is wrong but when i focus more on the areas i think are wrong i see the lines match up perfectly.

i'll call it drawing dysmorphia because its the same with body dysmorphia. How do back the fuck up and realize no that line is wrong when my mind is making it appear properly.
>>
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>le Amano face.jpg
>>
LET'S GET CRACK'IN
IN ROUND 2
>>
>>64565052
Ha! These are awesome, kinda reminds me of Toe Jam and Earl.
>>64565203
I get this a lot. A few tricks you can try is holding it up backwards to a light, or to a mirror, or flip it upside down. If it's something that has shadows, you can also try just drawing the shadow areas.
>>
>>64566602
yae i tried just shading it to figure out if i can tell then what is wrong but to no avaid. i shade by following the main lines and the underlying construction lines used to make the shape so this doesnt really help. ill try the mirror and flipping it upside down though.

also i can't draw female faces :( at least male faces i get semi right, females always come out masculine looking.
>>
>>64556357
I'm an animator but I mostly just draw reference in 2d for 3d animation. It's kind of rough since all the stuff I'm drawing wont ever actually be seen though, but I guess that's completely different.
>>
I drew with a pencil for the first time in a long time.
Been very sporadically drawing on my tablet for years

Man, I'm so much better with a pencil
>>
>>64565366
Don't flatter yourself.
>>
>>64569754
Wow, that seems unnecessary.
>>
>>64570010
Why did you delete it?
>>
bump to get it to morning, hopefully...
>>
Hey /co/, how do I do art decently?
I know the main idea is practice, but I frequently stop after seeing how terrible I'm making it.
>>
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>>64571649

>I frequently stop after seeing how terrible I'm making it.

If you stop doing that thing, you'll be better.
>>
>>64571649

Practice isn't really enough. I mean practice is good, but you have to challenge yourself as you do. You can go to goddamn Deviant art to see evidence of that. People who are too lazy to actually improve their efforts and fix their mistakes end up stagnating. Draw things you aren't comfortable doing, things that seem out of your league. Getting good at something is about getting your mistakes out of the way and the only way to do that is to challenge yourself.

The only real way to get better is simply to strive to get better. Take what you most dislike about your own art and work on improving it. Read a tutorial, a book, watch a demonstration. Don't like how your faces are turning out? find some you do like and figure out why you like them. Can't draw hands? Practice drawing hands from photos or just draw them until they feel right.

Point is there isn't a simple or easy way, you just gotta actually have the gumption to fucking do it.
>>
>>64571649
Practice with a purpose. Think about what your art is lacking the most at the moment and then practice that. If you just "draw everyday" you'll end up practicing what's in your comfort zone eternally and probably learn bad habits and nothing else. The "draw this again" meme on deviantart is a grim reminder that artistic progression is not linear and you can easily pass into a new kind of horrible instead of actually improving if you don't use proper artbooks and such.
>>
>>64571864
>>64572021

Should have refreshed first.
>>
>>64570920
it might be in bad taste for even /co/, ill just drop it when i finish and take the punches. regardless, fuck bee and puppycat
>>
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Finished this few days ago.
Lately I can't really finish anything. Fuck summer. Too hot to do anything.
>>
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I drew some of my friends during vacation
>>
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>>64572718
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>>64572726
>>
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>>64572731
I can't draw guns for shit
>>
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>>64571711

That's it for me for tonight. I'm going to bed.
>>
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>>64572744
I hallucinate about this fucker erry time have sleep paralysis.
>>
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What do you guys think?
>>
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I dunno where I'm at, never sought out critique and obviously everyone IRL will tell you it's good.

Here's a sketch
>>
>>64572776
want to know the truth. We all see the same guy.
He breathes in my ears.
>>
>>64573159
do not fear the hands!
>>
>>64573272
Before, he used to be the monster in my room when i was a kid and were in bed. I am considering making a comic about him.
>>
>>64573159
what type of shading are you planning?
>>
>>64573287
Nah I love drawing hands, I drew myself into a corner with the arms, I like hands open, slender or pointing so I left them out so I don't half-arse them.

>>64573666
Ass at shading. I've done pencil work all my life, so digital feels foreign. Any suggestion of type of shading? Nice motivation to start learning if I'm given a direction
>>
>>64572776
How do you people live with this kind of thing?
>>
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>>
>>64574567
I swear, Godzilla's following me. Every time I try to get away from that franchise, it always finds a way to get in my way again.

Nice sketch, BTW, the face and expression kinda remind me of those creepy chalcography animal pictures from old books.
>>
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>>64574718
Thanks. I always liked those.
>>
>>64573062
looks like some asian soulless shit to me. post it on /a/ instead. However, you can clearly draw, but please don't draw digitally. It's the worst mistake anyone can do.
>>
>>64574921
So much terrible advice in one post.
>>
File: page 7.png (130KB, 589x753px) Image search: [Google]
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page 7 of a comic book I've been working on. How's it lookin?
>>
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Eventually going to invest in a new scanner. Till then, just gonna take shitty pics with cellphone.

First comic page I've drawn in years.
>>
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T-This is the closest I've come to an actual finished drawing in months. I feel so good.
>>
>>64577557
Nice pencil work!
>>
>>64569754
You are what is wrong with these threads
>>
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I promised the webcomics chat sad baras. I know they'd be heartbroken if I didn't deliver.
>>
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No scanner, I apologize
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>>64576681
nice faces. Get a tablet instead of a new scanner and start drawing digitally. It will expand your horizons, especially with all the erasin you do. Not an insult. I erase a lot too, but a good drawing tablet not only makes your coordination more razor sharp, it also lets you erase infinitely without ruining pages or going through erasers.
>>
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>>64579656
i disagree if he already erases like a mofo the transition to digital will aggravate that condition, the key to stop erasing so much is to stop trying to make everything perfect and get some confidence in your own work, not change to a different medium that lets you do that shit forever so you never learn
>>
>mfw I too erase like a mofo
>>
>>64579656
I actually don't erase all that much and use a light pencil. I tried doing digital from start to finish in the past but feel more liberated on paper.
>>
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>>64575888
Another page if anyone's interested
>>
File: totallyspeiescomicpreview.png (660KB, 1700x2338px) Image search: [Google]
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A fetish comic I am working on in progress.
>>
>>64580568
Where will you post it when you finish?
>>
What should I do if I haven't done any art for about 8 years and the only art I have done is mediocre? I feel too embarrassed to even try to draw something.
>>
If you use blue pencil for the underdrawing and graphite or ink for finished, When you scan the pic you can use Photoshop to get rid of the blue. By going to Hue/Saturation. Selecting Cyan and sliding brightness to 100 percent. Go to blue and do the same if the blue pencil doesn't completely go away.

For anyone who wants to stick to tradition in the digital age
>>
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>>64555390
Took a few hohurs.
>>
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i've started a comic recently
i've been planning it for quite a while
I'll colour it in a bit
>>
>>64579656
Never encourage someone to start drawing digitally. Tablets are killing the soul of comics and other art.
>>
>>64581327
shut up
new technology can only improve the medium
>>
>>64581327
They incredible, but I believe you should only get into them after a long time of just doing traditional. over 20 years I've never touched digital and the transition over to it was easy and now i do all my projects digital. fast and clean.
>>
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I've always been a sucker for traditional comics, but I have a question. I'm currently getting ready to start up a webcomic, and I don't know if I should really get a tablet to do my series or if I should do traditional art and scan it all into my computer and upload it as it is without the help of a digital image medium.

Pic related on a sketch I just worked on for the past 2 and a half hours to give you guys insight on my traditional art.
>>
>>64581391
Only people born in the 90's believe that.
>>
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>>64581664
Also how an actual page would look like. Excuse the cringe-worthy dialogue.
>>
>>64581327
I disagree.

I don't think that we should tell people to change their preferred method of working just because you want them to.

I use traditional or digital for different things.
>>
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>>64580406
when will we get flower girl r34 pics ?
>>
>>64580653
warm up. Just do general shapes and move up a little more until you're used to moving the pencil again.
>>
>>64580568
I think you have a thing for huge hair.
>>
>>64582470
You wanna make some?
I'd be r8 happy to see someone do that
>>
>>64580645
My Deviantart. You want a link to it?

>>64582883
I already know that
>>
>>64579984
Good point.
When I started using mine, I think it just gave me the confidence to start using sweeping lines, but I can see it backfiring as well. You are right.
>>64580261
To each his own I suppose!
>>64581327
Thats a little much. New technology always takes a small thing away from a small percentage of users and adds a great deal to the whole.
>>
>>64581738
The dialog isnt that bad. Have some confidence. You are in the top 5% of people here I would say from this page alone.
>>
Some Ecchi thing I drew I awhile back for a draw request that I decided to color, I don't know why. The quality of line art made not worth the effort. Lazy construction and didn't really place the figure in the scene until last second, so there's no real sense of perspective. Should of just done something abstract for the background and called it good.
>>
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some anon suggested, I should stop playing save, so yeah, I´m not done but I´ll stop outlining with white.
>>
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>>64586238

just for reference the raw sketch, damn I hate it when I add too many details wich are gonna get overshadowed anyway.
>>
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I did some studies, better ones this time. Three referenced, and a fourth without reference to see if my ability to draw him from memory had improved, which I think it has.
>>
ded thread?
>>
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Offer your commentary please?
>>
>>64576681
can you give me some advice about perspective, anatomy and sketching? i want to start my own comic but i suck at that.
>>
Does anyone know of any good Photoshop and Illustrator alternatives? Preferably cheap ones.
>>
>>64589817
you realize that your question can't be answered beyond "practice more perspective and anatomy" unless you post some of your own art?
>>
>>64589817
Try to use simple forms as a basis for shapes of more complex things when sketching, I suppose?
>>
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>>64589904
I need more perspective and anatomy sketching to improve my art
>>
>>64589575
Too sketchy, clean it up more

Besides that, I can't really see any indication of anatomy and the chest it far too long.

What did you draw this on though? I see silhouettes of women and I'm curious on what it's for.

>>64589852
Krita is free also check this chart. Failing that you can just pirate it.
>>
>>64590454
.... I was drawing in a fashion notebook. I bought it because it has some nice appendixes and references on clothing in general, like illustrated guide to types of hats for both men and women, and fabric qualities, and guides to types of coats.
>>
>>64590256
Aw! That's cute. Seems fine the way it is, anon, unless you're looking to get into a more detailed style.
>>
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>>64590256
I drew a rough skeleton , minus the skull and ribs, for the deer. Remember, when drawing arms, that there is not just one bone in the lower arms and below the knees. Attached to the elbow is the ulna and radius, 2 bones which actually glide over each other as you swivel your arm.
>>
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Hope U like it Bats... it took me a few hours
>>
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>>64589575
learn too draw?, that sounds kinda harsh, but that stuff is way too simple to critique/give advice since nothing is going on in there.
>>64590256
>I need more perspective and anatomy sketching to improve my art
not really you make it sound like a must too but take for example cartoonists, their art form is based on taking real life objects/people and simplifying them breaking them down into simple shapes that kids can easily recognise, they dont really need perspective and exact anatomy knowledge, or portrait artists for example they dont know shit (most of the time, dont mean any disrespect) but how to read negative space and copy values, so to my point of view you dont really need to know those things if you dont find them necessary.
>>
>>64591009
Quite good! The index finger should probably be pointing a bit more outward though, towards the viewer. Gonna require some foreshortening.
>>
>>64591048
**to, also you dont need good grammar either.
>>64586238
damn mane dats damn good
>>
>>64591048
...... Capitalize, please! It would make your responses easier to read if one you capitalize the beginnings of your sentences. And do not misspell by using the wrong homophone!
>>
>>64591579
>but im a spic nigga, you cant expect a 3rd world nigga like me to capitalize and punctuate properly when they dont even teach that shit in public schools.
Im sorry dude next time i will keep it short.
>>
>>64589575
K, everyone on here is a dick. At your drawing level they are going to just insult everything you show.

You need a few things before posting here
>Start drawing armature
>Draw faces in a way thats not symbol drawing
>Be more confident in your lines.

You need the armature/musculature the most. Just the blobby bodies you are doing right now isnt cutting it I dont think.

Then focus on confident lines, draw WHOLE lines, not sketchy segments.

Then focus on learning faces.
>>
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had a really weird day, could not focus on anything

did this
>>
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I am just gonna finish this tonight if it kills me.
>>
>>64592276
damn thats really impressive.
>>
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new to this whole color thing
>>
>>64592183
It looks really nice, despite your odd day.
>>64592276
Man even finishing one of those buildings would kill me. That's crazy anon, you crazy.
>>
>>64592276
Do you use reference for these buildings at all? Or do you just make them up as you go?
>>
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>>64593032

I'm inking over this, so it's all planned out, but the buildings were all made up. I was looking at pics of Hong Kong, but that was only to get the *feel* right.

>>64592973
>>64592325
Thanks.
>>
>>64593223
>the buildings were all made up
you even more crazy than I thought.
I'm saving the hell out of this when it's done.
>>
>>64593223

are you one of those perspective masochists who just has that shit down in their head?
>>
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Should I consider this finished as is, or should I trash the shades and lights to re-do them hard-edged, more like the Sly Cooper series' style?
>>
>>64593590
i would say you are done, unless you want to be closer to the source material then > trash the shades and lights to re-do them hard-edged, more like the Sly Cooper series' style
>>
>>64583653
yeah dude.
>>
>>64593480
NOPE. Gridded it out on my computer and traced over it with tracing paper. details are all eyeballed and penciled in. I'll use any shortcut I can.

>>64593269
Hope that'll be later tonight.
>>
>>64593590
Dude that's pretty darn good. I dig it. Also 90% more clothes than Carmelita normally wears.
>>
>>64593973
>>64595529
Whatev, I'll run with it. Got other stuff to work on anyways.
>>
>>64595417
How do you grid something like that out?
>>
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>>64596128

Sketchup and photoshop.
>>
>>64598145
Bump? Man why you don't comment on one of these pics that haven't gotten one yet? Even if it's just to say you like it, or don't like it.
>>
>>64556357
It is a life that only you and those like you can venture on, anon. Do not be afraid and go forth with your budding skill.

Be awesome.
>>
>>64592276
Are you going to color this, anon? If not thenyour image will become very jarring since the line weights are too similar
>>
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Drew a janky little Moogle soldier. Meh!

>>64555506
Like that other Anon said, always remember to have fun with what you do. I'm not always (i.e: often) satisfied with my end-product, but I still have fun with the process of drawing. Just make sure you're enjoying yourself.

>>64556256
God damn beautiful, you shining star, you.

>>64559295
1. I don't think it's a bad habit.. I think it's a good tool to use to see what works and what doesn't, as well as what you naturally like and gravitate towards. Can help point you in the "right direction", as far as a desired style goes. It just becomes a "bad" habit when all you do is ape other styles, and not try anything original.
2. It's good! Definitely gettin' the Timm vibes. You're doing good in emulating the animated series' style. The hips look a little narrow, especially given that most 'toons tend to exaggerate those features, but it's a good for a quick sketch.

>>64560294
It's not bad. It's a wee bit simple (and the image itself is a little messy and cluttered, in my opinion). Could we see a standalone image of him? And/or one with him, as compared to other characters he might co-star with?

>>64565052
Really diggin' that third sketch. A lot of fun and fluid shapes in there. As well as a lot of expression. I feel like there's already so much said about him and his personality.

>>64572565
Wicked! Though I'm having a little trouble discerning what the action is. Is he hammering or sculpting something into the ground? Nice, all the same!

>>64572718
>>64572726
>>64572731
Not bad, you definitely manage to capture the form, for the most part. I'd say that among the three of them, they're a bit too simple-featured, especially in the face, where there's a lot of negative space in comparison to the head and the clothes. It also looks like you fudged the hands a bit, particularly on the second image. But very good work! It's always fun to take stuff from real life.
>>
>>64598963
I really like your moogle soldier, although the cannon looks a little like a.. a, um.. "water pipe".
>>
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This is giving me a headache. I'm pretty sure the shadows for the foreground buildings are OK. The middle-grounds ones, where I tried to be fancy, probably aren't. Right? Is there anyway to keep them that way, or will that completely fuck up the lightsource?
>>
>>64598799
Yes, eventually.
>>
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>>64572771
...lookin' pretty rad! I feel like this is in reference to something that I'm totally lost on (something inside is saying JJBA), but it's got a rad style, all the same. Keep goin', Anon!

>>64573062
She seems to be lacking hips or any kind, but nice job on trying something different with the arms. I've got a real bad habit of "hands-on-waist", which is the easy-out method of dealing with it. The head also looks a bit big. Try forming the "skeleton" underneath, first. Then add on the meat and parts after, once the anatomy itself looks wholesome.

>>64573159
I hear ya on that. Seems like most everyone in person will sugar coat it, minus actual art teachers.
It's looking good! A lot of savage points with the hair, I like it. Take a jab at those hands, whether you feel ready or not. I'm posting a picture, and hopefully it's of some use. The face is a little lacking of features, but I'm getting vibes this may be a monster (or a rock star) or some kind. Any back story on this?

>>64574567
Glad to see the Godzilla train hasn't stopped.

>>64575888
Lookin' good, but the skin tone on the human character blends in a bit too much into the background. I know that's an issue when doing monochrome-type stuff, but try working your comic in gray scale, first. It'll help loads.

>>64576681
Very expressive faces in those middle panels, I like it! The last panel is a bit off, though. I'm having trouble pin-pointing it, but I think it might be her neck or the pose itself looking a bit off-balance. Sorry I can't be more specific.

>>64577557
Very good! Some strong foundations there, Anon. And bonus points for the source-material. The front right kneecap looks a little inverted, but then again...maybe I'm just really bad at judging perspective and/or poses mid-stride. Very strong work, though.
>>
>>64578173
Not bad! The jaw on the gal in the top-left seems a bit too "strong", if that makes sense. And you could use some work on constructing faces in general, but nice work, all the same. You certainly stepped out of the box, as far as poses and composition goes.

>>64579656
>>64579984
I think it's a matter of what you allow yourself to get away with. I try a blend of both, with emphasis on traditional, when/if I'm doing studies. That way you learn to appreciate what a computer allows you to do, while disciplining yourself, as to not have to rely on that kind of stuff.
tl;dr, I guess just don't overindulge on the features a computer offers you.

>>64580406
I think I see the same problem in this, as the green-colored one you posted before. Too many of the colors and shades end up getting cluttered with the background, the second panel in particular (and, to a slight degree, the fifth). Aside from that, I don't see a lot of change or expression between characters. Nice work regardless, though. Takes a lot of mojo to get a comic done!

>>64581075
Cool! Well done with your choice and use of colors. I think some bits of lighting are a little off (his ear stands out the most, when it should be shaded more, due to the light source).

>>64581175
You bastard. You MUST'VE known that I'm a HUGE sucker for knight characters. You better post more.
Though in all seriousness, your picture isn't quite a lot to work with, critique-wise. Definitely enough lines to tell what's happening, so that's going on, though. My interest is piqued!

>>64581738
Cool stuff and a neat style! Definitely getting a "Gravity Falls" vibe. Please, please, please don't use net-speak like "lol" or "ur" in the finished product, though. I beg of thee.
I think a tablet is a worthwhile investment, even a cheap, 100-200 dollar one. Specifically, I think it's worth doing pencils in traditional, scanning, then trying to ink digitally. It can really amp up the quality of a work.
>>
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Almost time to try 3d modeling her
>>
>>64585368
NSFW-ish stuff isn't exactly my forte, but a few things: you probably shouldn't be able to see the nip on the side of the boob like that. Unless it's really starting to drift from the side. Also, the head looks a little flat, especially since she's kind of looking over the shoulder. I know it's kinda tricky, but try moving the "peak" of her hair towards that right and getting some more perspective in there. Good work, though! And nice work, putting in a background. Not something you see often in posted works, including mine.

>>64586238
Oh, nice! You can definitely see improvement. Excellent work, Anon. You're on the right track! I dunno if I asked last time, but do you post your work somewhere?

>>64588788
Nice work! You can definitely see those studies pulling through for you. A lot of expression and some nice, smooth shading. Keep it up!

>>64589364
What is dead may never die, Anon.

>>64589575
There's a little too little (derp) to give strong critique, given how sketchy it is. But from what I can gather, try being more confident with your lines, shrinking the torso (it's VERY long) and adding more form to the limbs. I'd suggest basic drawing lessons, stuff like learning proportions, anatomy, construction, etc. Take it slow, but build yourself from the bottom up. Visit the sticky in /ic/, they have some great stuff for people of all skill levels. Don't lose steam!

>>64589852
I use Clip Studio Paint. It's only $50 and is more geared for drawing than Photoshop is. The brushes can leave a little to be desired, sometimes, but some clever tweaking of settings can help that out a lot.

>>64590256
Cute! Simple, but those two go hand-in-hand, most times. I'm not seeing any glaring issues with perspective or anatomy, myself. Perhaps the hands could use a little more detail/form, but at the same time, it seems to be your intended style for them (I assume it's 'cause you're emulating hooves).
I like it! Got a tumblr?
>>
>>64599386
>>64599843
>>64600486
nice commenter, I want to draw you something
>>
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>>64591009
Bats is surely pleased. It looks very nice! I think my only gripe is that the lower half (as in, from the hips, down) seems a bit off-center/balance. Moving them to be more centered would really make the pose look a lot more solid and forceful, I think. Imagine Dredd as something like a pillar.

>>64592183
Were you in that thread on /tg/, too? The coincidence of seeing someone post moths doing cute things is too high.
Looks good! I've had off days like that, too. Some strong sketch-work! I'd love to see some dedicated lines and all that. You've got a good style and some cute designs!

>>64592276
You crazy son of a bitch. You're a special brand of amazing.

>>64592933
Cool! Keep up the studies. Remember to reference from real life and do dedicated studies. The shading seems a little too strong on the lower brow (where the bridge of the nose meets the forehead), making it looks like it recedes farther into the face than it should. But a strong work, anyhow. I might also suggest softer colors and blending, especially when doing lighting. Keep it up!

>>64593590
Fantastic. Very, VERY well done, Anon. I got nothin'.

>>64599084
Thanks, and yeah, I noticed. I really didn't feel like making an incredibly detailed cannon, at least, I felt I couldn't without defeating the simple style I was trying to use for the rest of the image. But I'll do better next time. Thanks, Anon!

>>64599184
You landscape artists are a special breed. Mad respect. It's hard to answer your question, what with all the negative space. It seems fine to me, though. Got a sketch, with the rest of the image mapped out?

>>64600030
>and every now and then we'd get a reminder of
>the days when we could wrap ourselves in witchy witchy love
Anywho, it's lookin' good, Anon. Very curious to see the transition to 3d. Very cute designs, though!

>>64600763
Awww, that's nice, Anon. I don't deserve nuffin', though. I'm just a mook with vague critiques and shaky opinions.
>>
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>>64599184
looks ok. i remember what one of my art teachers told me once, "same light, same side." maybe have a reference cube around to map out your cast and reflected shadows or something.

anyway i rarely ever color anymore so i finished up a sketch and went to town.
>>
>>64598963
>>64599386
>>64599843
>>64600486
>>64600991
You're welcome (I was the one who commented on your moogle pic) and it looks good all things considered. I just wanted to also thank you for your comment on my pic and in general for going through and commenting on everyone's pic, that's incredibly generous of you! It's also good motivation in many ways I hope - I think sometimes people forget that developing a good critical eye is also an important part of improving, so I'm glad you're practicing your critique and hope others will want to join in.
>>
>>64600991
it would be my pleasure... even a few words is loads better than a picture going completely unnoticed

>>64601073
that's a pretty sweet loadout
can't wait to see the finished product
>>
>>64592276

Progress report:

It's killing me...
>>
>>64601696
Stop it! You'll end up with tendonitis. Just finish it later.
>>
>>64601073
Lookin' good, friendo. I always like seeing the stuff you post (what with the two folks and the guns and stuff. Super rad). You do awesome work!

>>64601187
Yeah. It was being really simple and basic from it. Almost a Paper Mario kinda style. I need to lay off of it and work on my lines and stuff more. I've been having a lot of fun doing stuff in that style, but it's not really constructive, y'know?
But thanks! I think critiques are important, too. My art teacher put a lot of emphasis on strong critiquing. I mean...it's kind of a big part of you and your peers growing as artists.

>>64601433
Well thanks! I tried to touch on whatever images I felt I could offer something relevant and/or valid on...

>>64601187
>>64601433
Sorry, but I can't tell which of you was offering an image. If you're really feeling so inclined, just draw something nice and awesome, since a direct request would be a little selfish of me.

>>64601696
I'm sure it is, Anon. Like I said, you have a special brand of insane willpower. Take a breather. Hell, take the night off, even if you were determined to do it tonight. Rome wasn't built in a day (and you're certainly trying to match the scale) and we'll all still be here to revel in its excellence once you finish it. Rest, Anon. You've earned it.
>>
>>64601757
It's not my wrist, it's my back...
>>
>>64601795
Either way, you oughta rest a bit. The soul may be willing but the flesh is spongy and weak.
>>
>>64601916
especially if you suffer from a sexy disease
>>
>>64601916
>>64601784
...kill me...
>>
>>64601978
>this anon gets it
>>64602225
Listen ShutteredCityAnon (who really needs a shorter nickname) An artist of your ilk comes around but so often. We can't have you dying or killing yourself or getting killed, or maiming yourself trying to do art! Listen to Brannigan's sagely advice and go to sleep!
>>
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>>64601784
>draw something nice and awesome
>no idea what to draw
>drew your moogle

captcha: 1234
1234?! Amazing! That's the combination on my luggage!
>>
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>>64602642
Oh, man, that's awesome! Thanks, Anon!
You're a wonderful person, y'know.

>That quote
Dohohohoh
>>
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>>64601433
>>64601784
thanks. i'm still tugging along with a comic that stars the two characters too. tug life.
>>
>>64602329
BAH! I am defeated. I'll wrap it up tomorrow.
>>
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>>64572771
>>64599386

Here's another update for tonight.

The reference is Yoshitaka Amano
>>
>>64599386

Am >>64573159
Yeah there's a long ass story behind it, long to explain it but thematically ghostly

Thanks for the response and the image, that "featureless" point is interesting, never heard that before, just considered it my style, I'll work on it.

Much appreciated
>>
>>64600486
>I dunno if I asked last time, but do you post your work somewhere?

I only post my stuff on /a/ or /co/.
>>
>>64595375
http://megatronman.deviantart.com
>>
>>64599386
>>64599843
>>64600486
>>64600991
>>64601784
Damn dude you're so nice. I kinda wanna shake your hand and pat you on the back.
>>
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I've been doing character animation for a new game recentlly
>>
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Wow, I'm seriously impressed with this thread /co/.

I've been on /co/ for a long time, longer than I care to admit, and you guys have all come a long way from drawing simple sketches of waifu smut.

Whelp, I guess I better finally get gud and learn to draw too. I've been putting it off for far too long.
>>
>>64606336
Yeah this has been a pretty productive thread

I just need to draw some more stuff right now, I'm getting into a slump...
>>
>>64606217
adorable
>>
>>64606217
That's definitely pretty amusing. Good details.
>>
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>>64606217

That is super duper cute anon.
>>
Man, when you start drawing seriously, you start to realize that humans have huge-ass heads.

Like, I feel like I'm drawing an alium whenever I start to draw a person, especially when it's from reference.

Also, I found a whole folder full of crap art from as far back as 3 years ago to ~5 months from now. When I get my scanner to play nice with Ubuntu, would anybody be interested in an art dump?

I'm not very good, though.
>>
>>64592276
>>64601696

Well ether you stop or not I'm saving that solely for the little asian rooftop on one of the blocks.

Is that actually present anywhere in reality?
>>
I guess I've been drawing with my wrist rather than my whole arm. There any exercises to build up skill with drawing with my arm?
>>
>>64606647

Try drawing standing up on an easel, if possible. Otherwise, try drawing larger.

If you don't have access to an easel and you don't want to invest in large paper (like the cheapass that I am), fill sheets and sheets of paper with circles, ovals and lines across the page, trying to use your arm most of the time.

It will take some getting used to, but a large part of it is just getting it to work for you.
>>
>>64606647
>I guess I've been drawing with my wrist rather than my whole arm

I have this habit too. It feels weird drawing with my whole arm instead of my wrist even though it's supposed to make certain things easier.
>>
>>64556357

Animator here. I really want to do an animated film with sword fights but I'm unsure how to, so I stick to doing walk cycles and studies.
>>
>>64556357
Did you make that? What did you use Flash? I never understand how people manage to keep consistent lines in frame-by-frame cause the smoothness feature always renders something different than I draw.
>>
>>64581678
only people born in the 90's are right
>>
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>>64599843
(i'm >>64581175 guy)

I must say that it isn't actually about knights, the knight is a side character.
It's actually about necromancers/wizards/witches/whatever

pic is another side character
>>
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>>64599843
i'm not sure about my colouring
>>
Why does it say this is on page 10? Didn't look like it in the catalog...
>>
>>64604057
Good, good.
>>64604489
This is really cool!
And I don't even like SU
>>
>>64603762
...well I look forward to whenever it comes out! You've got that kind of style I really love and envy; that beautiful medium between cartoony and realistic. You can tell how much you've worked at it, just from a glance.

>>64604057
You aren't defeated, Anon. You're, like, the tarrasque of art. You merely slumber.

>>64604489
I had to Google the name. You're definitely managing to capture that style of his! Final Fantasy is actually what I thought of first, when I saw your image, but I assumed the style was gonna be in reference to something like JJBA, since it's the popular thing right now. Keep kickin' ass, Anon!

>>64605389
It's not utterly featureless, just could probably stand to have more detail in it, I'd say. But don't completely change your approach, just on my critique. I wanna see more stuff from you, though! Keep it up!

>>64605881
Damn. Okay, I think you said that before. Dayum shame, friendo.

>>64606198
Well, I'm not trying to sugarcoat everything. As long as I don't cross that line, then thank you!

>>64606217
My heart and eyes have both melted. You win, Anon. You just...win.

>>64606336
A lot of awesome stuff goes in here now, it seems. Mad jelly of some of these ultra-skilled Anons. Add to their rankings! Start your climb, Anon!

>>64606502
I'd warn against an art dump, just since it defeats the purpose of the thread (new/recent works), but it would be cool to see some comparison images. Try taking one of the old ones and put it along side something new you do!

>>64606647
It's a hard habit to break. Just discipline yourself and try working on BIG stuff. Like...23x18 big. It helped me tons.
>>
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>MTF this entire week.

Only less hairy.
>>
What learning resources would /co/ reccomend for drawing and cartooning and stuff at a very basic level?

Also, aside from line paper and a pen, I have an android tablet and a stylus with a squishy touch screen pad on it. What apps can I use that can give me the most out of this?
>>
/co/, how would one activate their imagination? I've been doing a ton of studies and gestures for four years, but I'm still not feeling it. Do I decrease the frequency of them?
>>
>>64607434
>>64607442
It's in the Fantasy ballpark, therefore I love it. Your coloring isn't bad, but I think you could stand to brush up on it a little. If that image is at night (as I assume it is, from the sky), you'll wanna desaturate everything a little and lean towards the blue/gray area on the color wheel. Basically, there's just a lot of flatness to your colors. But that's fine! We were all there, at one point. Just do some studies, observe how lighting affects colors in real life and go from there. /ic/ has some tutorials and articles in their sticky.
Beyond your colors, your lines need a bit of work. There's not a lot of variation in them and, in my opinion, I'd lay off the binary tools, but it's nothing that some experimentation with other brushes couldn't help you solve.

You're doing great though, Anon. Certainly better than me. I've been sitting on my webcomic concept for almost a year now, so high five yourself for me, knowing that you're leagues ahead a lot of the people (like me) who post in the webcomic threads.

>>64610559
The sticky on /ic/. Seriously, it's a wonderful collection of information. Even for cartooning.
...and sorry, but I can't really answer the tablet question. Not really my area of knowledge. Sorry, Anon!
>>
>>64610605
>how would one activate their imagination?

Do hallucinogenic drugs.
>>
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This isn't really new, but a while ago, I came across an older sketch I had made in one of my dad's notebooks, and decided to redo it.

I used to do a ton of these, too bad I don't have them anymore since my parents' divorce, cause he kept the notebooks. But I managed to save a few, like this one.
>>
>>64610605
>/co/, how would one activate their imagination?

I use music but it helps a lot if it is a soundtrack from a movie you really liked, this way its easier to imagine a scene with a deeper feeling behind it.
>>
>>64610605
Right music for the desired mood, dark room/sleepmask. Then I imagine what I want to draw like a scene from a movie, "press stop" when I'm at the right "frame" and try to bring that on the paper/screen.
>>
>>64611272
>music
nope, some people prefer silence or else they cant concentrate
>>
>>64606336

SU-fag here,

Fun fact, I was just finished with sketches of Gustav Klimt-inspired waifu smut, with all the erotic poses and everything. My waifu was so sexy when I sketched her drunk off my ass every night.

Yet, it truly is the next step to becoming a full fledged drawfag when you start dressing your characters this time. It's like... your art now gives eye boners instead of penis boners.
>>
bumpin' 'till the afternoon cometh
>>
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Work for a comic and other things, bout to work on some more bug concepts though.
>>
>>64613844
Man this is really cool, Saga-san, it's stylized in this surreal kind of way, it'd be perfect for a horror type comic.
>>
>>64581327

I am so thoroughly sick of people fetishizing traditional methods of creating art. I'm just fed up with it completely.
>>
>>64606400
Dat tap dancing ghost!
>>
>>64614127
I never got why people do that either. I'm personally more comfortable doing traditional art, but digital is incredibly helpful and there is no reason to not use it.
>>
>>64606217
I feel like I need to be listening to "Pepper Steak" while looking at at these animations. Overall:

IT'S GREAT!
>>
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Was going to do this for a /v/ drawthread and then was like "nah."

This is why I hate vacations that go on longer than 3-4 days.
>>
>>64614127
Cause hipster mentality. But as >>64614436 said, I enjoy doing traditional art over digital; however I like doing digital painting as well I am not great at it though but still. I think it is also because some people think that certain artist choose digital because it is easier. Some do though, but not everyone believes that. In conclusion, there is benefits in digital art, and disadvantages in traditional art Hell digital saves me some money in getting new sketchbooks

>>64614608
Also draw, even on vacations. Even when I don't have a scheduled task, or on a break, draw a quick sketch of something. Nothing strenuous though.
>>
>>64606513
I'm sure it exists in some form somewhere, but I couldn't give an example. There was that crazy Chinese guy that built a mansion on top of a regular apartment building, without getting it approved by the building code people. Last I heard they were trying to make him tear it down.

Will have finished version up within a couple of hours.
>>
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>>
>>64615696
I wish human women had tails Goddamn.
>>
>>64615764
What for Anon?
>>
>>64615696
The inside of her right glove is flesh coloured...
>>
>>64615803
Oh yeah. Ops.
>>
>>64615764
Well when you are a fetus you have a tail...
>>
>>64615824
Yes its true. So we're like sayajins.
>>
>>64615764
There is a condition called vestigial tail, maybe you should look it up.
>>
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>>64615883
from art to human vestigiality, didnt expect less of you /co/
>>
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>>64586238

trying some hatching, I actually tried to avoid it so far, because doing it with tablet ain´t easy but either I do this or I lose a lot of details because of heavy shading.
>>
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I sure love the ink.

Sorry for the shitty image.
>>
>>64619285
I like the android and the imp/gremlin sorcerer inks.
>>
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>>64617091
You should loosen it up a little. As it is now it just feels weird next to the hard black shading. Also, think about how you place the lines when hatching to create texture and volume.

And as always. Do more figure drawing. The anatomy needs work.
>>
>>64619325
Thanks!
I know I need to get my faces better, but it sure takes time.
>>
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It's slow going. The poor girl needs eyelids... and the rest of her body.

I took a break and made this https://soundcloud.com/sc-frain/the-study/s-6PpY0

I'm also now cringing at the thought of eyeball chafing.
>>
>>64619398
nice like the pose but i dont really like the flat saturated colors though
>>
>>64619650
well its really early to say anything plus i dont know shit about 3d, so my question is whats this stuff for?
>>
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>>64619845

An adventure game I'm attempting to make for Halloween. I doubt I'll finish it, but if I ram my head at the wall enough times eventually I'll find a door, or make one.

Here's my not so appealing programmer art.

Currently I'm messing around with the path finding for the character the player controls. You switch between three characters with different abilities and you use them to solve puzzles.

The setup is that the kids have a little ghost boy as a friend, and they want to go trick-or-treating with him. However, even though Halloween is the one night when ghosts can be free from their respective places of haunting, year after year the little ghost boy never leaves. The kids then decide to try and find out why he's so opposed to leaving, and this requires them to find out why he died in the first place.

It's fairly short, but still requires quite a bit of work. I'd be happy just to end up with some nice looking models by Halloween though.
>>
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>>64620453

I made it for a first person adventure, but it can easily be modified.
>>
>>64620534
Wow man, how did you do that?? Are you using one of those game making softwares or are you programming and all from scratch?
>>
>>64620748

Nah, I'm using Unity. I got kind of addicted to it over the past year.
>>
>>64620905
Ah, I see...
Looking pretty cool so far.
I can't wait to play it
>>
>>64620453
Wow this looks really neat, I've been wanting to make an adventure game for a certain franchise for a while now.
>>
>>64620453
>>64620534
fuck man thats awesome i hope you can meet your deadline.
>>
>>64621311
>>64621010

Thanks! I hope I make it too! on paper if I meet my milestones I should be able to do it, but that's on paper, and I'm already cutting it close with a few things.
>>
>>64620453
Looks good so far man! I hope you get it done by then!
>>
>>64621110

what franchise?
>>
>>64622220
Sanic
>>
>>64622300
It could certainly use a good one.
>>
>>64623128
Yeah, I've been bouncing off some ideas with a few people in /vg/ and all we need really is to work out the puzzles and how to actually make a game...
>>
Another Sketch from last night

>>64623173
Which peeps? The Game Developer thread? IF so, how are they over there? Are they cool?
>>
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>>64623372
Forgot Pic
>>
>>64623372
Pffft. No, I probably should poke around there. It's /sthg/

>>64623439
Nice sketch, love Zangief's expressions
>>
>>64623439
dude i think you spilled some coffee on that gief
>>
>>64623751
Close, tea (lemongrass)
>>
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>>64623838
And this was all I had for the time being. I decided to do a little Ducktales after watching that video You know the one, and threw in Link because Hyrule Warriors.
>>
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Constructing some Breezie, can't quite get the left hand right. Should probably fix the right leg too...
>>
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can you guys suggest me some ideas to sketch i've been pretty dry lately cant think of anything.
>>
>>64624547
Challenge yourself, draw something mechanical. Maybe a tank.
>>
>>64624547
Gwen Stacy messing with her phone while Spider Man sleeps on her shoulder
>>
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>>64555390
I'm starting on a sketch of a somewhat-realistic Katia Managan.

I'm having a problem with the torso and breasts. I can't seem to get them down, and if I don't figure this out I will cry myself to sleep.

Posted on Imgur for evil bad disguting tasteful nude catgirl.
http://imgur.com/tHy7Y5l

.
>>
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I cleaned up my hard drive today and stumbled on an old drawing I did from about 7 years ago. I decided to make a quick comparison image and compare it to some recent drawings I did of the same two characters...
>>
>>64624754
>http://imgur.com/tHy7Y5l

Belly button's too close to the center of her torso. Since she's in 3/4 view it should be located more to the right of where it is now. I think that's what's throwing things off.
>>
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>>64624901
why
>>
>>64624901
Why did you remake her so fat and unappealing? She looks like a dumpy cave woman.

Aside from that, quite a leap.
>>
>>64624615
>mechanical
welp i've got no experience on that field, that should do the trick
>>
>>64625196
I can give you references if you like
>>
>>64625214
that would be nice
>>
>>64624985
Perfect, thanks. Anything else?

>>64624901
I have to agree with >>64625186, I prefer the disinterested rocker girl compared to the weird new one.
>>
>>64625474
but anon how is he going to appeal to the tumblr crowd
>>
>>64625543
With McDonald's coupon giveaways.
>>
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>>64625360
Well, now that you mention it there's a lot to choose from. How about this?

http://moderndrawings.jexiste.be/WW2Drawings/Files/Site.htm
>>
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>>64625680
fuck thats a great source anon, thank you fatoler!.
>>
>>64625865
While I'm still up, here's a tank size comparison chart

>tfw I vicariously live out my drawingfagging dreams
>>
>>64625186
>>64625474

I actually made her chunkier as I felt it better fit her character: She's kind of goofy and tends to be on the receiving end of slapstick. I found making her heavier emphasized the fact that she's sort of assertive and doesn't give a shit.

The disinterested rocker girl mantel ended up being sort of taken over by another character.
>>
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>>64625944
thats great dude.
>tfw you will never ride the morser karl gerat into the sunset while your waifu blows you
>>
>>64626102
>ride

You'd be chugging along at 3mph but yeah...
>>
Alright Batman, I've been procrastinating too long. I wished I was an animator when I was five, I blinked, and suddenly twenty years passed me by. I want to get into cartoons still. What do I have to do in this thread for you guys to help me and me to help you?
>>
>>64626161
well at 120 tons i dont know what i was expecting.
Welp ima sleep and try this tank stuff tomorrow.
Thanks again dude.
>>
>>64626292
Show us some artwork and we'll critique it and vice versa.
>>
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>>64626292
Draw, first decide what sort of stuff you want to draw, then have a go at it. Show your stuff and we'll give you some pointers. Doesn't matter how bad it is. As long as you listen you'll be fine

>>64626339
You're welcome, I look forward to what you draw.

>You will never ride a Cromwell into the sunset
>>
>>64626393
Sure. What if I don't have any though?
>>
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>>64626292
>>64626393
then once you are done you can do one of this draw this again memes to show off
>>
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>>64626464
>for you guys to help me
Other than a few tips and advice, can't do much else if you don't have anything for us to see.

>and me to help you?
Critique other people's work.

>>64626498
I fucking love doing that.
>>
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watercolour
>>
>>64626797
I like so far. Got any more?
>>
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>>64626829
just some sketches
>>
>>64591579
i'll never capitalise >:D
>>
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>>64626904
>>
>>64591579 i'll never capitalise >:D
>>
>>64626595
I know that. I'm just asking what's the best thing for a beginner to draw so you guys can critique.
>>
>>64627152
Literally anything dude. Draw whatever you feel like drawing.
>>
>>64627152

What you want to draw. That's how it works.

You try and draw what you want to draw and then if there are areas that you could improve upon, people will tell you what and how.
>>
>>64627040
> capital D
>>
Is that bones of ruin tripfag still shitting up these threads with his garbage?
>>
>>64627357
He hasn't been in the past 2 or three threads but he occasionally makes an appearance.
>>
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Any of you guys check out the Make It Then Tell Everybody podcasts? They're sick af. Good shit with the big timer cartoonists.
Box Brown and Michael DeForge's are my favorites so far

http://makeitthentelleverybody.com/2014/04/box-brown/
http://makeitthentelleverybody.com/2013/12/michael-deforge/
>>
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>>64626797
>>64626904
>>64627059
these are fucking bad ass. got tumblr?

my story board so far, not bothering to story board close ups or title carts so far, trying to get optimal speeds.
>>
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>>64627497
http://lostdatathings.tumblr.com/
I think i have that same wallet.
>>
>>64627263
>>64627280
Okay. I'll be doing that then.
>>
>>64627585
>http://lostdatathings.tumblr.com/
i found it next to a park, firm believer in not spending money on something designed to hold it
>>
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>>64627624
ya i ditched it for one with zippers so things stay in.
>>
>>64627747
optimally id get a wallet with vecrow, so people know im about to spend serious money
>>
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Finished page from webcomic
>>
>>64628045
Is this a webcomic for ants?
>>
>>64572565
>>64598963
He dewarding. That is pulling one stick thing out of the ground and putting one in. Like good supports should.

You still around? got any more dota art?
>>
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one day i mighht finish this shit but I prob wont
>>
Shit. In my heart, I want to draw pretty princesses, but my head is telling me I'm a fagget. Is there any trick to shutting up my insecurities?
>>
>>64628188
See: Don Bluth, Chris Sanders
Had a total fucking derp moment for a sec
>>
>>64628413
>either draw things to fap to or become a little girl

IS THERE NO MIDDLE GROUND? CURSE THIS VILE WORLD!
>>
>>64628188
nothing gayer than drawing dudes, ya faggot
>>
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More concept art for my animated short. This time it's less on the contestants, and more about the casting directors.

Looking for constructive criticism. Give me whatcha got. (note: most stuff on this project will be drawn on the computer---I'm just awaiting my new tablet.
>>
>>64628470
I'm just saying, if you draw cute li'l chicks people will love that shit. That's like all JMD draws. I seriously doubt anyone's gonna judge you harshly, unless you make them REALLY young maybe, then people might give you an eyeball or two.
>>
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>>64628579
Oh, and I forgot - here's more concept for other characters. And I should mention that the theme of the short is that each character is drawn in a very different style.
>>
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Any Warcraft fans here? Did this right after the WoD cinematic came out today.

Left side was my original concept, right side is final rough draft.

Can't fucking wait to ink it.
>>
>>64628808
whats dobson doin there?
>>
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>>64628579
>>64628808
Both of the judges are pretty appealing, and their personalities are pretty well conveyed through the styles in which they're drawn. My one gripe is the shading on the female judge. You (like me and many other male artists) seem to be lacking refined knowledge in the field of exactly what boobs do. Get that checked out.

As for the other ones, you left some of the guiding lines on your little Dobson. The singer looks a little bit too similar to the male judge. I really like the design on Villainousington, but the placement and size of his features seem to vary from picture to picture; though since you're going into Flash, you'll rarely be without references.
>>
>>64628635
JMD needs to break out of his comfort zone, though. If it's not a girl with bodacious hips, his stuff looks a little "blegh". Not that I could do better, but he definitely needs to draw more varied material
>>
>>64629217
The plot of the short is that it's the final casting call for an animated feature film, and all kinds of crazy characters are auditioning. I'm toying around with some cameos, though I don't think I'll put Dobby in the final product.
>>
>>64628635
>JMD
who dat
>>
>>64629109
I'm not big into Warcraft but this is freakin awesome!
>>64629305
On the one hand he doesn't 'need' to because people come to him for that. On the other hand though, I think he still feels the drive to grow because I've seen him say that a couple of times and draw some different stuff lately.
>>
>>64629386
http://justinmdurden.tumblr.com/
A local drawfriend
>>
>>64629412
True. Nobody NEEDS to do anything. But I just feel that he should to build himself a bit more. Just because you draw babes decently doesn't mean you could/should draw them all the time. I'm sure he still feels drive, too. I also understand that he's been drawing smutty stuff lately 'cause he needs that sweet commission money, but aside from, his non-human and/or non-female drawings could really benefit from more work.
He's good, but needs to improve on things, just like the rest of us.
He should work more on that setting with the lizard and cactus people. That looked interesting as fuck.
>>
>>64630476
He's charging way too little for those commissions, too. Might as well be prostituting himself.
I charge top dollar for my smut >.>
>>
>>64627585
>http://lostdatathings.tumblr.com/
Got it! Thanks man! Got mad potential!
>>
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>>64610462
>You've got that kind of style I really love and envy; that beautiful medium between cartoony and realistic. You can tell how much you've worked at it, just from a glance.
thanks! i had a bunch of formal education towards it but the style wasn't really a conscious choice. i admire a lot of kinds of art too, so if i had to say anything about the way i draw, it's as if my style makes fun of cartoons while making fun of anime while making fun of real life.
>>
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FREAKING DONE!

And only 24 hours behind schedule!

http://theshutteredcity.tumblr.com/
>>
>>64630980
He is, even if they were just flats. But I guess that kinda guarantees that at least a handful of people would commission him.
I envy you and him...I wish I could be good enough to make commission cash. And I can't draw smut, either.
>>
>>64632373
YOU AM THE GREETEST
And the craziest
I'm saving this right now. I know you said you would probably color it in the future, but I really like b/w lineart.
>>64632563
He's good enough that more than a handful would've probably commissioned him even if the prices were a bit higher.. but ah well.
I was sorta kidding about mine though, I don't charge all that much. But you could do it anon, just look at Shadman People pay for his stuff
>>
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>>64629109
Quick update before bed.

Inks and textures tomorrow.
>>
Is it cool if I'm designing a tattoo.
It's of Panchito Pistoles.
You fuckers don't don't do old school Disney? Faggots.
>>
>>64633310
Panchito is the bomb. Just, put it somewhere tasteful.
>>
>>64632902
And now I will leave earth for no raison!

Or draw Tails. I had said I was gonna draw Tails after this to recover...
>>
>>64633436
Yiss, draw Tails.
Y'know what I thought would be a good (but stupid) idea? I wanted to draw 9 Tails Tails
>>
>>64610977
Damn. I also have lost older sketchbooks. I'd probably be reviled at their contents, by this point in time, but it'd still be nice to have them. Keep working, Anon. Build a new collection!
I used to make comics about Kirby in 7-8th grade, as a joke among me and my friends. They were super shitty, but I made the mistake of throwing them out at some point. I kinda regret it.

>>64615696
L...lewd!
But in seriousness, you might want to embolden your lines a little bit. The image looks "out of focus" with how soft it is. Good work, otherwise!

>>64619285
Neat! Unsettling, but neat! The lady on the right could use some adjustment on her cranium. Probably lowering the eyes and/or increasing the size of her forehead a smidge. Cool stuff, though!

>>64619650
I don't know nuffin' 'bout no 3d modelin', but I'm excited to see where this is going!

>>64623372
>>64623439
The folks in /agdg/ are wonderful, most of the time. I've rarely had issues with them, even when posting really shitty pixel art attempts. It's basically this thread, but vidya-themed.

>>64624238
Yeah, the form is looking a little wonky, especially around the legs/knees, but you're already aware of what you need to work on, so I'm being a bit redundant...keep working, sir!

>>64624547
http://alexanderlozada.com/resources/psuedofolio/
Go nuts!

>>64624754
I wish I could help more, but all I got to suggest is using some reference pictures and see how that helps you. Perhaps images of a dancer or summat, since they're a bit more 'cat-like' in their builds, on average?

>>64624901
Very nice improvements! I don't have any qualms with the lady on the right, but her outfit is a bit plain, compared to the fella next to her. Perhaps a little more work would benefit her. Excellent improvement, though!

>>64626498
Wow. You can really see the difference. Those rigorous studies really paid off!
>>
>>64626797
Oh, woah. That's rad! The head looks a bit off, but that could be intentional, and for a variety of reasons. So...yeah. Awesome work!

>>64627476
Naw, I'll have to check it out tomorrow, when I'm a bit more lucid. Thanks for the links, friendo!

>>64627497
Respectable work, Anon. I need to practice storyboard work and all that, since it's something I've considered as a career. But I wouldn't even know where to start. I've had little-to-no experience in animation. Any suggestions?

>>64628045
Image is too teensy tinesey for big men to read. You should be repostink image for enjoyment of /co/mrades.

>>64628128
Oh! I didn't even realize it was in reference to Dota. I'm a League of Legends fan, myself. Still very awesome stuff! Forgive my ignorance.

>>64628132
Finish what you start, Anon! I'm pretty sure all our moms taught us that. Maybe. I think.

>>64628188
Draw them princesses, Anon. There's nothing gay about it. How is it gay, if they're princesses?

>>64628579
The fella(?) on the left definitely leaves a lot to be desired, even when/if he'd be in motion. And it's especially perturbing, compared to the lady on the right. I'd' change one or the other, at the least.

>>64628808
...oop. Nevermind. Once again, my point is moot.

>>64629109
Used to play. Eventually got tired of the timesink. And Blizzard's money-grubbery. That's lookin' slick as hell, though. Honestly, I already feel that I won't be able to tell the difference between canon artwork and your image, once it's done. (That's a compliment!)

>>64632255
No problem! I feel like that in a way, that style you gravitate towards isn't directly what you 'want', so much as a conglomerative result of studies and influences. And yours is a wonderful one. It's pleasing to so many of the senses.
The girl's eyes are looking a bit high in the image, though.

>>64632373
You are a God, Shutter. Let me be your disciple.
>>
>>64633999
>Shutter
That's the perfect nickname, way shorter than what I put down before, and cooler. Yes, dubs and trips make it so.
>>
>>64581664
>>64581738
Personally I think you'd do just as well by sticking with traditional media. That comic page is pretty tight.

Like >>64599843 says, going digital can make your inks look cleaner and smoother- and you can insta-fix things but..
Well, hell, you have a pretty good page set up as it is. You would want to probably clean things up a little sharper, and a tablet would in fact help with that, but it's not entirely necessary. One of the lovelier comics I've read is traditional media, with clean ups done digitally as needed.
Plus, there -will- be a slight learning curve, adjusting to a tablet when you're used to traditional. If you want to go ahead and start your comic, I'd go ahead and do it traditionally.

Maybe invest in some fancier pens, first. The sketch looks part Bic (and god knows I love Bic pens, but good pens make much cleaner lines) and I'm not sure if that's pen or pencil on the comic page. Give a brush pen a shot, maybe a micron, see what you like. Faber-Castells are my favorite, but I still wanna learn how to brush ink.
>>
>>64632902
I've still managed to avoid seeing any individual work Shadman has ever done. Is that noteworthy or is it sad? 'cause I feel like with the rap he gets, it could be either one.
I just need to step up my art game. My next big step is having art of a quality that's WORTH paying for. I'd want someone to look at what I do and think "Yeah, this guy is worth $15."

...but sadly, I'm not close enough to that goal, I think. But I'll get there. Someday...

>>64634080
Figured it was succinct enough. Not that we need to address him by name, anyhow. We KNOW who he is. That maniac.

>dub-trips
Woah mama!
>>
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>>64633999
>The girl's eyes are looking a bit high in the image, though.
kek, true that. admittedly i don't really practice much figure, life or gesture drawing anymore. at this point i just want to draw what i want and i'm happy despite a few mistakes here and there.
>>
>>64634229
There's nothin' wrong with that. As far as I'm concerned, you've earned that. I was just being nitpick-y.
If it's not too odd to ask, how old are you, friend? I need to gauge how long I've got 'till I've officially failed in life.
>>
>>64634188
Haha, yeah, nobody else is gonna do a cityscape like that, or the others Shutter's done. And wow I didn't realize it was you! I think you're not that far off from your goal, but I can understand wanting to build your skills up first, it's actually been a hell of a lot more challenging than I thought it'd be.
>>
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>>64634323
24 years young

what about you? and the other /co/mrades here, of course.
>>
>>64634360
Yeah, Shutter seems to be the only dedicated landscape artist here. He needs to work on individual character art, though. Though I could see him working professionally as a BG artist, easily.
>I didn't realize it was you!
Oh woah woah woah. If you're thinking I'm JMD or something, I'm definitely not. I'm not half as talented. Also, he posts under his name. So you'll know when it's him.

>>64634381
Shit. I'm 22. I don't have much time...I've gotta get my shit together, pronto.
>>
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Just drew this up tonight. I haven't done anything digital in a while so it feels super cool to get back into the swing of it
>>
>>64634535
yeah man, just keep on working on your fundamentals and stuff. there are still plenty of artists out there who are younger and better than me for sure.
>>
>>64632373
christ dude this is hella detailed. I'm really impressed by your perspective and everything but I gotta say you could probably get away with about half of the work I'm sure you put in and still get a great city shot.

I'd highly recommend checking out Milo Milogiannis or Sean Murphy's skylines and check out Sean's demos he did a couple years back on youtube. He's got a great bit on doing city shots and such and I think it could really help cut your time down.

It's honestly super amazing still but I just figured I'd throw in my two cents. Sometimes progress is doing the same faster and all that nonsense, ya know.
>>
>>64634535
lol No I mean, 'you' the anon who does the full thread commenting, and drew the moogle from yesterday. Also Shutter had said something about trying out at an animation studio to become a bg artist, I wonder how that went. Anyway as I said, you're not far off, imo, it'll just take a bit more practice.
>>
>>64634549
Hey man! How's it going? Nice colors by the way!
>>
>>64634719
Hey thanks! It's goin alright. Just putzin around till my comic just suddenly gets made ya know H-hahh...
>>
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>>64634549
Meanwhile I'm trying to get back into traditional ink, while attempting to jack bits of Tezuka's style & efficiency.
[spolier] when really what I need to do is actually sit down and write oh god no why [/spoiler]

LOOKS GOOD, CROG.
>>
>>64634549
Dayum. As always, Craig, love your stuff. Any idea when we'll see a finished work from you, though? As in, like, a comic or summat.

>>64634651
Yes, sensei. The 'younger, more talented' artist thing has already started being an issue for me. I'm starting to see 18-20 year olds with loads more skill than me and it freaks me out. Makes me wonder what the fuck I've been doing with myself. Which, I guess, is nothing.

>>64634694
Oh, okay. Given the context, I was worried I was receiving a more momentous "oh, it's you!" than I warranted. Yeah, I gotta get my shit together. Do less of the line-less, cutesy stuff, and more "real work". I also gotta get my damn comic concept off the ground, but Lord knows when that'll happen. Thanks for the kind words though, Anon!

>>64634780
Ooop. I guess that sorta half-answers my question.
>>
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>>64634850
Wow I just.
Never manage to make tags fucking work.
Fuck.
>>
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>>64634858
>me finishing anything

>ever

oh, if only friend...If only..

Hope is to have my first comic started by this fall/winter. Then I'll lose all time and stop updating and laugh and pick up the ol alcoholism

>>64634850
YO VIC THANKS YERS LOOKIN GOOD TOO
>>
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>>64634858
oh yeah, i still get that insecure feeling all the time but in the end, drawing is something i ultimately do for myself and nobody else. even if i don't get any better, i have enough fun just doing my own thing in the end. i've been drawing for a while and realized drawing for any other reason was just emotionally draining, so i put the brakes on that and am now pursuing another passion of mine for a living.
>>
Coming up with a character design for a warforged knightish fighter. Any comments would be appreciated.
>>
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>>64578173
A more recent sketch
>>
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>>64635044
Forgot my pic.
>>
>>64634932
I know that feel, man. I keep telling myself I'll get something done, and, yeah, I chip away at it, but...putting something out? That's a different ballpark, man. It's tough.

>>64635011
Man, I hate to keep prying, but what are you pursuing instead? I wouldn't be so nosy normally, but it's actually a bit of a crisis I've had with myself lately. I feel worried that I should just leave art as a hobby and not as a career choice. But the problem is, I have trouble imagining myself being happy doing much else.

>>64635044
>>64635103
It might be the 'easy way out', but try giving his face the resemblance of a helmet. The other designs made him look more barbaric and brutish, rather than knightly. Aside from, it doesn't look like you need much work on it. Seems like you have a pretty good grasp on how to build characters and forms with shapes, which is awesome. Also, perhaps a shield? Seems like fantasy culture nowadays closely correlates knightly designs with a sword/shield combo. You could always try going that route.
God damn, I'm a sucker for fantasy stuff.
>>
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>>64634932
Ssssssshhhh friend ssshhhh

you can do the thing
and i'll also do the thing
and we won't do it together but it will be RAD as HELL.


...that or we drink together.
>>
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Need to fix the chest majorly. Webcomic doodles.
>>
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>>64635213
>Man, I hate to keep prying, but what are you pursuing instead?
that's ok. i've had a really weird couple of years so i'm used to kind of telling my life story to people. i won't go too into details though.

last year i got hired at an outdoor store, but late that year/early this year i made the transition into the gun department there. it's opened some doors for me; occasionally i get paid to get to gun shows and make designs for a separate dealer. i don't exactly make killer wages but it's been the most gratifying and rewarding set of jobs i've held in my life so far, so i'm going to try to take it as far as i can.

that's not to say i don't make time for drawing but it's safe to say a lot of what i do off the clock involves what i do for a living now, if it isn't already evident in the drawings i make, lol.

>I wouldn't be so nosy normally, but it's actually a bit of a crisis I've had with myself lately. I feel worried that I should just leave art as a hobby and not as a career choice. But the problem is, I have trouble imagining myself being happy doing much else.
it might not be true for others out there, so take this with a grain of salt (or maybe even the whole shaker if you want)

you have to really, really, really want to do it to be successful. a lot of great artists i've personally known (some have passed as well) were pretty much penniless their whole lives, while others (some arguably less motivated and talented than the next) made pretty good bank on the merits of simply knowing somebody who knew somebody who knew somebody to get an in at some cushy gig to make bank. if you want to make it, DON'T give up and NEVER stop seeking out new knowledge.

the best advice i can really give you actually came from a bit of firearm instruction: always keep an open mind. don't be too rigid and always think adaptively!
>>
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>>64555390

Well I drew a Taokaka a few days ago. Tried to move away from static poses and try something more fluid. I actually like the pose, I just couldn't quite nail it down right.

Still not happy about the legs or face, but whatever, that's why sketchbooks have multiple pages.
>>
bumpo
>>
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>you will never have a girlfriend that shares your passion for /co/ related stuff and knows how to draw
>you'll never draw with her and make tagteam webcomics
>>
>>64638092
Be that girlfriend anon.
>>
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I drew this thing.
>>
>>64638403

That's pretty sweet,very lively . You have any more stuff online?
>>
>>64581175
did you make that comic about pirates on some crazy jungle island?
>>
Someone tell me what to draw.
>>
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>>64606167
Gonna make some backgrounds today.
>>
>>64639148
me fukkin ur mum xD
>>
>tfw art friends are pretentious hipsters
>tfw no comic drawing friends
>>
>>64639148
Try the general drawthread
>>
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>>64624238
Just did a little bit more, I don't really know where to go with her hand though...
>>
>>64638092
What you talkin about, anon? Of all the people who are into /co/ related stuff, it seems to me the majority of the ones who attempt to draw their own stuff are girls.
>>
Last night I dreamed I was taking a drawing class from Adam Hughes.
>tfw it'll never happen
>tfw just curl up and die
captcha: edsizei lectures
Fuck you captcha
>>
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>>64638092
>you'll never draw with her
I just got through the worst part of some fever, diarrhea and projectile vomiting, and now you make me feel this feel.
Why do you enjoy my suffering?
>>
>>64635213
>Seems like you have a pretty good grasp on how to build characters and forms with shapes, which is awesome.
Thanks, man. That comment actually means a lot to me.
But, yeah. You're right about the helmeted head designs, though I like the cute skull-like head I have in the preliminary design.
The one in the lower left is probably the most knightly of the lot I sketched out, with the tabard and such.
I'm not too hot about the shield idea, since in my mind a warforged can tank most damage, but I'll see how it works. It seems like a good opportunity to get some interesting designs out there.
>>
>>64639204
That's what made me stop going to Art classes, besides the mouth-breathers that just wanted an easy credit.
>>
So I heard that you don't really need to take classes to learn how to draw and that you're better off learning on your own
>>
>>64642432
It's true, you have indeed heard that.
>>
>>64635463
Lookin' pretty neat! Some nice rendering going on near the belt area, especially. What webcomic?

>>64635502
Cool. Thanks for sharing, friend. It's hard wrestling with those kind of doubts, especially since it's approaching time for me to start applying for transfers to other colleges and stuff. I've had a lot of debate on whether I should put myself in debt or not. And if I do, if it should be for a degree in Art.
Thanks for the advice, though! I think I've already committed too much to go back now, but if things don't work out once I have a degree, oh well. I'll still be pretty young by that point and I can figure it out then.

>your pic
Dayum. Gettin' major "Ripley from Alien" vibes. You really know when to apply detail, and where to not. There's always somewhere for my eye to travel in your images.

>>64636048
Solid attempt, Anon! And bravo for wanting to try a more dynamic pose (Lord knows I need to work on that, too). Nice job on the braids, but the middle of the torso and the area around the right leg are looking cluttered together. Maybe think of moving the braid somewhere else, next draft.
Just keep working at it and use references and you'll be able to nail stuff like this easy. Keep it up, Anon!

>>64638092
Never say never, Anon. If it doesn't work out, merely shift your focus to science and ENGINEER your life partner.

>>64638403
Wow! I really like the coloring. Especially the bit around the eyes. It says so much, using so little. It's a simple, but pleasing picture. Is it for a web comic or some kind? Got any more?

>>64640971
Nice! Cool to see you're still working at it. The waist is looking a little small, though. I worry it can't support the weight of her chest...but good progress, all the same!
>>
Been playing with it, only to give it up because I have another, better idea for this scene.
>>
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>>64643073
Well, it's Breezie, so it could have been worse. I just want to say thanks for all your advice in these threads.
>>
>>64641764
No problem, friend! A lot of people KNOW to use shapes in their construction, but it's not as common to see someone who knows HOW to use them. All my suggestions were a bit 'cop out-ish', though. Go with what you feel looks good, and any gaps in the knightly demeanor can be bridged by things like dialogue, situations, and setting. And don't sweat the shield-thing too much. Keep his design as is. There's other ways to visually express knighthood. Try something less overbearing on the design, like a cape or some sort of insignia on the tabard. If you're thinking of something a little goofy, too, you could always make that standard "knight plume" just come right out from his head, but that might look a bit silly.

>>64642432
You've probably heard that, yeah. And to some extent, there's a bit of truth in it. But school isn't for everyone. Conversely, you learn techniques, make connections, and develop management skills that you otherwise wouldn't outside of school. Or at least you do at a faster rate than you might develop them on your own.

Me personally, I'm going to school because I tend to have a low amount of willpower and need the curriculum and knowledge to keep me going, otherwise I tend to stagnate.
Also, (I learned this from a professional I talked to, while she visited my class last semester. I ain't makin' this up) if you ever want a higher position with a place at, like, Disney or some big-wig company, you still need a degree. It's an industry standard for some/most elevated positions to require a degree. It could be a degree in Women's Studies, but they still require a degree.

>>64643204
Oh junk, dawg. That looks awesome. I don't really have much else to say, honestly. It looks great, though!

>>64643228
Oop. Yeah, seeing your ref, that makes a lot of sense. Disregard me! Carry on!
...but you're welcome. I try to be as constructive as possible. Even if half the advice I put out there ends up being moot.
>>
>>64643338
Oh it's fine, it's the trouble with working with obscure characters. I'll probably need your adcive on hands and feet soon enough though...
>>
>>64643204
And here's another one I'll do again too.

>>64643338
Thanks!
>>
>>64643934
forgot pic
>>
>>64643943
Man you've got a great style, so much character, and I love how everything feels really loose and alive
>>
>>64644027
Thanks. I'm going to try with another background, and another tool.
>>
>>64634684
Oh yeah Sean Murphy. I've seen his work before. Good stuff. Milogiannis' work too.

I have other pics where I'm a bit more sanguine about rendering cities, but I wanted to go all out here.

Even so I did take a few shortcuts. the buildings get very sketchy towards the edges, and I was not at all careful about perspective.

Nice stuff you're posting, BTW.

People telling me I should draw more character art. I agree. Need a bit of variety in my stuff. Funny thing is, getting better at one type of art definitely helps in other types. I feel more confident when i do do character art.

...I've got 2500 followers on tumblr now. Do any of ya'll think that'd be enough of a launching platform to start doing comics again?

I feel like I could almost take a crack at it again.
>>
>>64556357
Can someone put "yes" when he points and "this" after
>>
>>64643204
I can see shades of Mignola in this. And that's not a bad thing.
>>
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I've been trying new things and I like how this is going. I tend to over-exaggerate her legginess but I may have over-over-exaggerated here. I think it works though.
>>
>>64645200
I don't think it worked exactly. Usually when you see those over exaggerated legs, it's trying to create forced perspective or is at least balanced out by large shapes elsewhere on the form. In this pic you don't have that balance, and it doesn't appear to be in perspective, plus some of the anatomy is just not strong enough to make it convincing. It's probably not what you want to hear or do, but my personal recommendation would be to learn realistic anatomy first before you start trying to exaggerate, or at the very least study some art that has it, like Udon artists or Kim Hyung Tae Though his anatomy is still wonky too but it works better
>>
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Okay, in what ways does this suck? Didn't use references (only for hands), and didn't spend too much time on it. I'm a bit unsure about how the right leg connects and the ear placement, myself.
>>
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>>64619439

how is it now? I also tried to make it look more metalic.

>>64632373

this is amazing, what are you going to do next?
>>
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>>64646760

well, thats it for today.
>>
>>64647935
I'm by no means any expert when it comes to hatching, but I think you should make them more uniform and all going one direction. One direction to add value, and only add a 'cross' direction to show form, but since you have hard surfaces, I don't think you'll need to have any cross hatching.
>>
>>64647935
I think the best thing is to look at examples of hatching in comics, generally it tends to be uniform in it's direction.
>>
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Working. Slowly. Aaaand eventually I'll buy a scanner.
>>
>>64649728

Liking that style.
>>
>>64643204
fucking cool
>>
>>64643204
So cool! You can save it for a concept art book.
>>
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>>64650024
Thank you! Took me a long, long, long time deciding on one for this project... Then I just let go and made some sketches one night.
>>
>>64650610
i dig the satyr chick make r34 of her asap
>>
>>64651524
That's pretty much all she's there for, honestly.
>>
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>>64633999
Storyboard guy here, thanks. This is my first storyboard myself after a fair bit of trial and error. basically you'd want to create or buy pre done story board layouts, but since my printer isnt working I'm just going hands on. Each of my panels is around half a page big with the info box filling out a couple cm's. It's really up to you how you do personal layouts but on a professional level youd best check out how the masters do it. I also tend to leave things out since its a personal project and I have a good idea of where to go past the work print but as long as anyone who reads it and has a decent imagination can sense what the cartoon would be like, so you have to include everything that would be in the cartoon, movements, sometimes even sound cues and script notes. It's pretty fun, would reccomend as a career.

Heres another frame for the animation storyboard, sorry for shit quality
>>
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>>64654351
and the panel before that
>>
>>64646760
Gonna draw me some Tails fanart.

Then I'm gonna get back to work on a commission for a Shodan-like cyborg chick. I'll see if the client is cool with me posting that later.
>>
bampu
>>
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>started the new year with art classes
>feel like made some progress by semester's end
>move because of job
>haven't picked up a pencil in three months
>finally do
>forget everything
Left is from April or May-ish. Right is from yesterday. I was never good, but, man, I feel like I've downgraded a ton.
>>
>>64657015
That's not bad at all. You've got nowhere to go but up in skill; it's probably just taking you a bit to get used to again. Things'll get better.
>>
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>>64643073
>I've had a lot of debate on whether I should put myself in debt or not. And if I do, if it should be for a degree in Art.
i probably would not put myself in any position to pay back a huge debt at any point unless i had a sure fire way to pay it back, but if you're on solid ground then by all means! i'd suggest looking into vocational schools and short courses before dipping into a full-on college degree, or maybe even an atelier course if you want a comprehensive background in classical-style art and application without the hefty price tag of four years in college.

>Thanks for the advice, though! I think I've already committed too much to go back now, but if things don't work out once I have a degree, oh well. I'll still be pretty young by that point and I can figure it out then.
yeah, it's really general advice that can apply to anything. i had no problems scoring small gigs even after i dropped out of college, and if i had the mindset too, i probably could have made a pretty good career out of it myself. no regrets at all though!

>Dayum. Gettin' major "Ripley from Alien" vibes. You really know when to apply detail, and where to not. There's always somewhere for my eye to travel in your images.
lol, she's not the first character to pop up into my mind whenever i think of a STRONK INDEPENDENT FEMALE CHARACTER WHO DON'T NEED NO MAN, but she is a great one nonetheless. composition is also very important in pretty much any art form too, and the ways you can play with it are endless!

just finished this one too. i could fix up a whole bunch of shit but i'm too tired at this point.
>>
>>64657385
I hope so. I'm getting into the routine at work finally so I'm gonna start trying to do some figure drawing during my lunch breaks at least.
>>
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I posted this in the wrong thing, lol, but I was hoping to see who I should draw into a senshi next. Marvel only.

Also, any critiques? Lol
>>
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>>64657718
>>
>>64657718

Nail clipper. Super cheap at your local big-box store.
>>
>>64643399
Not sure how much I could help in the "hands and feet" department, since lord knows I have my share of trouble with them, too. I posted a little graph-thing that breaks down their planes earlier. Maybe that'd help a bit...

>>64645200
I think the exaggeration may've gone a bit too far, but as far as form goes, the image looks great! I'd just tighten up the face a little (the eyes in particular are a bit too "almond-y", if that makes sense) and scale the lower half down a bit. Nice work, though!

>>64646427
Hey! You stop with that negative attitude!
I'm the only one allowed to be self deprecating.
I'm seeing a lot of Akira Toriyama's style in here, whether that was your intention or not. Nothing seems particularly sinful in this piece. The pose and proportions are pretty well done. The face looks to have a bit too much "tilt", causing it to look a bit flat. But nothing that can't be fixed now or for future drawings. Awesome stuff, Anon!
And don't let me catch you saying negative stuff again.

>>64649728
Keep it up, Anon. Loving the progress!

>>64654351
Thanks for the info, friend. Storyboarding (I may have mentioned this) is something I've actually been aiming for as a career. I really need to devote more to it, to see how viable it really is for me. I can't wait to see the culmination of your work!

>>64657015
Don't feel bad, Anon. Drawing is, like, 40% muscle memory (don't quote me on that). A couple of months off the job will make anyone rusty. You'll be back in your groove in no time. Just keep practicing regularly, even if it's minor doodles each day.

>>64657396
Yeah. The "debt" thing really freaks me out. Debt isn't something I comfortably could live with. I'll look into some of your suggestions, though. Thanks for that!
I just wanna draw pretty things for a living. Even if it wasn't high-dollar.
>>
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fuck you batman!
i-i will start draw again and i will draw something nice
>>
just a quick bump until morning
>>
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So after a hell of a long time I finally finished this thing. I see a lot wrong with it but it's the first picture I've actually finished in who knows how long.
>>
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>>64664299
good for you brah
now you are like good
creating shit from nothing
>>
>>64664564
I uh
I'm not sure if I'm meant to take that as a compliment or if your calling my art shit.
>>
>>64664593
>your
fuck. I hate making typos here.
>>
>>64581327
>not simultaneously learning on a tablet and on paper
fuck you, dude from 3 days ago
>>
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Something I've been working on. Still trying to get outta the weeb shit.

I got a massive hang over.

Nudity censored for the young children.
>>
>>64663189
>I'm the only one allowed to be self deprecating.
Well, better than being overconfident, aye?

>I'm seeing a lot of Akira Toriyama's style in here, whether that was your intention or not.
Huh, that would be totally unintentional, but I *have* been rewatching DBZ on TV recently, so I can't rule out the possibility of a sort of subconscious influence.

Thanks of course for all your comments!
>>
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>>64665017
gonna need an uncensored version m8
>>
>>64665186

That's nasty. You're a pervert.
>>
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>>64665200
m8 i swear to fucking god
>>
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>>64665234

There you dingus.
>>
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>>64632373
That is some Otomo-level shit right there.

Still working on this.
>>
File: CIA Rises 1 Small.png (537KB, 1500x1125px) Image search: [Google]
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>>64665371
Also I decided to start making a comic out of boredom between thumbnailing some actual work.
>>
>>64665371

Digging your shading. Pretty fucking good dude.
>>
File: CIA Rises 2 Small.png (601KB, 1500x1125px) Image search: [Google]
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>>64665397
Theme music: https://www.youtube.com/watch?v=e4G8IlNYgws

Aiming to lay out five pages, then ink and tone it.
>>
>>64665413
>>64665397
youre one fucking cunt m8
>>
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here you have it bats
just some sketches
>>
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Gonna repost this from /ic/. I'm trying to emulate the illustration style of the kung fu panda animated shorts. I've made it this far, but I'm having some problems with the lineart: in the original, the lineart is visible in the highlights but, for the most part, not in the shadows-> only extreme darks. I don't really know how to go about matching this without going in and erasing the lineart... someone said to work with very thin lines, would that solve the problem?
>>
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>>64669017
what I'm aiming for... look at the head, the lineart outline just kind of vanishes on the red shadows, but is still visible in the whiteish highlights.
>>
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I did some more studies. This has been such a freaking great exercise, I needed this so bad. Whoever recommended I draw from Youtube videos as a warm up the other day, you are a gentleman and motherfreakin scholar.
1/2
>>
File: SpcHmstrStds2.jpg (300KB, 1640x1554px) Image search: [Google]
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>>64670034
One of them just kinda... ended up in there.. not sure how, lol.
2/2
>>
File: CIA Rises 3 Small.png (926KB, 1500x1125px) Image search: [Google]
CIA Rises 3 Small.png
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>>64665423
Page 3 layout.
>>
>>64663329
Lookin' cool! Can definitely see that you took reference from WoW. Try drawing something from imagination! I'd like to see what your stuff looks like in your own style!

>>64664299
Very ambitious! And well done! There's a bit to be desired with your line-work, though. The width varies a bit TOO wildly and inconsistently. Like on Peter's right arm, where it's incredibly thick, to being inconsistent, like on the background building. There's also a few holes in the lines themselves, which are distracting.
The composition is very well done, though! In fact, a lot of the problems with the lines seem diminished if I don't view it at full size (working big is good, but we don't need to see the full 2800x3500 image). Excellent work, Anon! You really pushed for quality!

>>64664329
Hey, man! Glad to see you were working in different mediums again. Love your stuff. I really like how this came out, but I kinda thought the comic itself, the message in particular, seemed a bit pretentious. But I know that's 100% opinion, so forgive me for sounding like a dick.
You're so damn skilled though, man. I really look up to you, y'know. Never lose steam, mang!

>>64665017
Wow! That's solid work, Anon! And I'm curious...is that for a comic of some kind? Or a one-off image?

>>64665371
Cool! I really like your rendering, it's definitely something I need to learn. It looks a bit "scratchy" in some parts, like the robo-horse's backside and the planet in the background. Maybe those are just unrefined chunks, though.
Love the progress!
>>
>>64590454
>manga studio better than both painter and paint tool sai at painting
>photoshop apparently worth the 600$ pricetag

some other scores feel arbitrary as well, this list is kind of bad
>>
>>64670059

Just a one-off image. I tried some comic panels but I didn't care for some of the images.
>>
>>64610547
shit, that's nice. I really like the warecolorly dripping effect near the bottom, and the face's rendering is solid.

>>64610977
kind of became a sparkledog, huh.

>>64623988
try to draw a bit darker, It's hard to see your character's form

>>64624754
you shouldn't use the skyrim khajiit model as a reference picture for a 'realistic' drawing, it's actually quite terrible and unrealistic when you break it down. Instead, why not base her face on a lynx or mountain lion, the animals the khajiit in that game are based on (or what the oblivion model used, an african lion). using that kind of ref will get you farther. as for the torso and breasts, are you using a reference? /s/ has some good standing models you can base the pose and proportions off of.
>>
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so i couldnt make a proper tank for shit, so i decided to try and make a meat tank, totally ripping jaroslaw off.
it pretty shit right now but ima try to fix stuff
>>
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>want to start drawing an illustrated story about an old woman and granddaughter whose love of horses gets them mixed up in the mafia gambling underworld of the kentucky derby
>realize that I can't draw horses for shit
I'm at a low point today already. damn.
>>
File: what what wip 4.jpg (54KB, 1280x730px) Image search: [Google]
what what wip 4.jpg
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>>64555390

im doing something, i guess
>>
>>64671557
what is reference and studies anon
>>
File: what what wip 5.jpg (108KB, 1280x730px) Image search: [Google]
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>>64671592

wait, changed it up a bit
>>
>>64671617
i don't have enough of an interest in the project to dedicate an extreme amount of time to just drawing horses, I need my general skills higher first. Gonna try a different project for now
>>
>>64572776
>>64573272
>>64573452
bumping because you are not alone dot jpeg
>>
>>64665413
>not 'I DIDN'T DIE SO GOOD
>>
>>64671557
Go for a simplified style like mlp.
>>
File: what what wip 6.jpg (263KB, 1280x1777px) Image search: [Google]
what what wip 6.jpg
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>>64671685

turning out good so far

no idea what im doing
>>
>>64671961
actually a good idea, but i'll go for a different look from MLP for obvious reasons. now that i think about it it's actually impressive how they managed to make horse designs that work effectively in flash
>>
File: what what wip 11.jpg (366KB, 1280x1777px) Image search: [Google]
what what wip 11.jpg
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>>64671966

changed it up again
>>
File: what what wip 12.jpg (345KB, 1280x1777px) Image search: [Google]
what what wip 12.jpg
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>>64672432

about to take a break,...
>>
>>64672588
I think it has some weird arm proportions but that's pretty solid.
>>
File: what what wip 14.jpg (422KB, 1333x1999px) Image search: [Google]
what what wip 14.jpg
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>>64672614

im fixing it! im just freestyle messing around ya know? just doing random shit and seeing what happens, its a lot of fun man!
>>
File: 20140816_121846-1.jpg (474KB, 790x1128px) Image search: [Google]
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The posture of the hero is based on Kurtzman poses I seem to remember.
>>
>>64672784
Too blurry, get some hard edges in there.
>>
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I'm playing with my first tablet.. It's hard!
>>
File: IMG_20140815_203830.jpg (35KB, 326x580px) Image search: [Google]
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hi /co/
>>
File: what what wip 15.jpg (393KB, 1333x1999px) Image search: [Google]
what what wip 15.jpg
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>>64672828

what if i was to tell you this "blurry" shit you people keep saying i do, is actually, my original and unique style that no one else does?

then what would you say anons? would you finally realize how fucking pro i am?
>>
>>64673160
Why is his axe tucked under his armpit while his hand is behind his back? The axe should be hanging down behind him, not sticking up like that, especially considering the weight of the head.
>>
>>64672941
Does she have a pencil thin waist or am I just misinterpreting a stray mark or something?

>>64673160
I don't care how blurry it is but man I thought you'd do more to that face.
>>
>>64670034
>>64670055
nice, these are really well constructed and are really expressive!

>>64673160
lol
>>
>>64673307
no she does :3
>>
>>64673441
Holy hell that corset's gonna kill her. Doesn't she know this isn't the 1920s?
>>
>>64673498
forget the corset! her fucking spine is broken
>>
>>64673552
>>64673498

contortionists contort to even more exaggerated poses.

cartoons are supposed to be exaggerated
>>
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Rough animation for a thing. Probably going to have to redo it due to technical issues with the program, probably just going to go back to flash and install all the plugins I can find for custom brushes.
>>
>>64673653
Well of course they are, hence the 1920s joke. I just think it's a little bit extreme though.
>>
File: what what wip 19.jpg (412KB, 1333x2111px) Image search: [Google]
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>>64673160
completely changed it

>>64673302
its a work in progress

>>64673307
i am

>>64673390
sigh...
>>
File: what what wip 23.jpg (401KB, 1333x2111px) Image search: [Google]
what what wip 23.jpg
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>>64674126
fixed
>>
File: what what wip 25.jpg (410KB, 1333x2111px) Image search: [Google]
what what wip 25.jpg
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>>64674908

forgot muh signature!
>>
GUYS THE THREAD IS GETTING HUGE! MAKE NEW ONE!! MAKE A NEW ONE!!!
>>
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>>64675059

taking a fucking break
>>
>>64673390
Thankis!
>>
new thread needs to be made soon fellas
>>
>>64668896
Hey, man. Sketches are something. And everything is progress. Your poses and construction need a bit of work, but it's nothing some regular practice/studies can't easily help with. I'm really digging the design on that hammer in the 6th panel. Keep up the good work!

>>64669017
Wow! Yeah, you're definitely emulating the style very well. Is there a reason you're trying to mimic it? Or just for shits n' gigs?

>>64670725
Fair enough. Seemed like there was more of a concept behind it. But still, well done! Your shading was really smooth, by the way.

>>64671393
Kinda looks like poo at the moment...but I know that'll change with more refinement on the image. Just make sure to take reference on how meat is colored and arranged (maybe for the treads, add a white-ish marbling around the edges, just how cuts of steak tend to get in real life). Funny concept!

>>64671557
Horses are especially crazy to draw. I've been in similar situations. Build yourself up, Anon. Try your hand at drawing a horse every now and then. You'll get it!

>>64672918
Yeah, it is. Just don't get discouraged if it doesn't look as solid as your traditional stuff. Tablets take time to get comfortable with. You're doing good so far!


I guess that's just about it for this thread, huh?
>>
>>64677313
yep actually a friend came over like an hour ago and when he arrived he looked at the computer screen and was like "man why the fuck are you drawing poop" and i was like "like i know"
>>
>>64640971

>tfw I've made virtually no progress on this for two days.
>>
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>>64680102
>tfw i add random lines on shit and call that progress
>>
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>>64681300
Yeah, same, at least others on this thread have done well.

Why do I have work on a Sunday?
>>
>>64681300
I do that a lot. At worst, I just stop updating my pieces entirely and put them away someplace.

Like, I just added some lines to a sketch that I started months ago, and kinda lost my enthusiasm right there. Sometimes I have to force myself to bring something into a "lets say it's done" phase, cuz I get so bored with it.

>hey, I know what to draw, this will be fun!
>rough sketch done, now onto the details
>this will be a nice practice
>... eehh
>fuck this, I'm not getting paid for this
>draw some hot women instead
>>
>>64681366
are you going to finish that digitally? or is it going to be good ol' pen and ink?
>>
>>64681877
exactly!
>okay, im totally gonna do this thing
>be about halfway done
>welp, i got bored, lets start something else!.
>draw male butts or something else that amuses me
>realize i will never have a finished piece to show
>it'sjustmyhobbywhythefuckshouldicare.jpg
>>
File: Miles prower copy.jpg (1MB, 1455x1039px) Image search: [Google]
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Drew Tails as promised. May continue to draw some simpler, cartoonier characters to recover from the complexity of the landscapes.
>>
>>64683352
ADORAB-
>bottom right
L-lewd..
>>
>>64683574
Hey, you made it lewd, not me.
>>
And a new thread
>>64683968
>>64683968
>>64683968
>>
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have some head doodles /co/
>>
>>64684056
Heh, those are awesome. I love the wackiness, reminds me slightly of the style but more the design feel of the Fairly Odd Parents characters, like the way they would've looked in the early concept stages before things have to be streamlined for animation.
>>
>>64684112
thanks! :) yea character exploration usually seems to be more interesting than final designs
Thread posts: 496
Thread images: 181


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