I want to make a cross-platform learning (mobile and web) app for a particular subject. However, I am not sure how I would go about monetizing and marketing it.
I want to ship it out ASAP when it is finished, so I can get user feedback and improve it. But at the same time bad feedback at GooglePlay means future versions will suffer from the originally low score as well.
As for profit, I plan to release it for free, adding donate buttons and if it becomes popular, sell it for money from that point.
Does that sound reasonable?
sent ;)
I don't know about review management, but I would monetize it first. People don't buy eyeballs, they buy established revenue, and no one is going to donate for free.
Offer microtransactions, use Adsense, etc etc.
>>3075005
I think getting good reviews is the first step into making the app popular. why would I ruin the user experience with ads right from the beginning? a donate button is not supposed to feed me, i have a full time consulting job. It is supposed to make me look like a person and not a greedy company, so people judge my app based on the resources available.
Ico when
>>3074940
Sounds like Khan academy desu