Tips on starting my own vidya game company?
hire women
>>2677468
- don't worry about being "srs bsns" (ie. don't bother actually incorporating) until you are close to (a) selling your game or (b) employing someone
- be ridiculously conservative with your goals. better to ship something small than to not ship something big. you can always increase scope later.
>>2677496
however, start keeping your receipts / invoices right away - it'll save you a ballache later
also, set up at least an independent email account and register all accounts/logins through that. will also save you a lot of stress if/when you ever sell the company
>make good game
it's that easy
Make a game about killing blacks or trump supporters but disguise it.
>>2677468
I'm an enterprise software engineer by day, and program my own games at night.
What can you actually do? If you can DO something you can save a ton of money on hires.
what can you DO man?!
if you can't do anything, what do you WANT to do?
picrelated
>>2677468
>>2677589
I made a game in my time, Mobile game arcade style. It was a good practice, but if you're a programmer then graphics part becomes very difficult. Doing 3D models and graphics were my biggest time sink.
Partner up with a graphics/3D modelling guy is my best advise. If you're looking for programmer partners, I'm up to join. As long as you don't wanna make a trash game.