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So, this is entirely a vidya related biz question. I currently

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So, this is entirely a vidya related biz question.

I currently have my own company, which is only composed of me and my friend. We make video games. Just small ones for mobile and console. We just released our second title. And I started to think about how we can grow ourselves from just a little garage group. We're making okay profits, but nothing to write home about.

My question is, is anyone who has been in the vidya/ or tech app industry can give me some advice on what kind of apps or development strategies will help grow our capital a little faster? I feel like we work hard, but not smart. Our second project only took four months this time instead of a year due to focusing more on a project within our capable hands, but I feel like we can do better. Should I wait to see the results of our second game to see what our capital ended up being for the time invested or use this time to try to rethink our company strategy?
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>>1581829
market a lot especially on instagram, over 400 million people use it. Find an especially good ad to run that can get people attracted to your app. Start a page offering a reward to beat a certain score or something but make it attainable enough that people would be interested to keep playing it. Take a profit loss or whatever it is called. Make sure to find advertiser who want to advertise on your app
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>>1581829

Get a lawyer you dumbass.
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>>1581845
they aren't big enough to afford one
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>>1581829
You need a publisher.
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>>1581845
As anon said, we ain't that wealthy yet.
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>>1581829
4 months, 2 people, are you making "simplistic rehashed mobile indie game with minimal mechanics and content"? Don't shit onto an already shit-filled market. Make some shit that's good, advertise it, network with other devs (forums, conventions, competitions, podcasts, interviews), build your flavour and personality as an entity: engage. Honestly just making something that is unique, fun and above-all polished can land you with a really popular game.

What were your previous games and why are you restricting yourselves to certain markets? PC; Steam, and the half-dozen other popular PC markets will help a lot. Do you have an audience and do you interact with them? Update them and build a centre of vidya talk. Vidya talk being of: your games, your personalities, other games, game design, game industry and game press.
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>>1581861
I want to keep my anonymity here, but if you are interested in knowing what I am publicly, email me at the temp email in my post and we can discuss there briefly
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>>1581861
Oh right, they got rid of the email field. Putting it in name instead
Thread posts: 9
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