How well does having two versions of a product work for sales?
>>1370112
The example you provided has done well by Nintendo. The differences between the games were not major and so the workload was not much bigger than it would be if only one game was made. People who were going to buy the game would likely only get one, but theres the case of collectors or just big fans wanting both, meaning a bit extra profit. The only caveat i can think of is printing cost, but they might've just printed what they were going to and split it evenly between the games.
>>1370143
Minor differences but it was essential to have both vesions for 100% completion, thereby driving the social aspect Nintendo were trying to encourage. I'll bet it drove hardware sales too, e.g. instead of sharing a gameboy with a sibling you now want one each so you can play together.
>>1370112
like how walmart sells coke pepsi rc cola and sams choice?
>>1370165
151 pokemon. Whos the normie now?
>>1370186
No, like how CocaCola makes Coke, Cherry Coke, Vanilla Coke, etc
>>1370207
https://en.wikipedia.org/wiki/Game_Freak
;)
>>1370165
So you need both games to get 100% completion, like I said, you double dindu.
I'd also add that playing videogames is a normie thing to do.