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s/fur more floof

The stories and information posted here are artistic works of fiction and falsehood.
Only a fool would take anything posted here as fact.

Thread replies: 58
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s/fur more floof
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don't make me get that deus vult guy to come and ruin this thread
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fucking furries.

disgusting.
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makes me just sick.
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I need pics with some rimming in them, if anyone's up to it. Don't care if ass or boobs.
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>>737705908
Man do I love some shark butt. Nice.
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>>737705975
I don't have much that is precisely rimming.
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>>737706478
Is that ss+sfur?:D
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>>737706710
ss??
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>>737706710
I suppose so?
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>>737706888
straight shota
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>>737706908
That is neato
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Anyone know about that blonde girl and two huskys, someone said something.about iwatchitfortheplot, but I cant.find the site
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I need a mathematical formula that I don't know where to find.
I'm programming a rocket launcher for a game, and I want inverse-square blast damage, but the problem is that it has potentially infinite damage and knockback.

So, I want to give the explosion origin a size as well as have a blast radius.
Now, knockback is a vector, so it can be calculated in the same way as gravity; inverse square outside the explosion, and another known formula inside the explosion.

However, damage is not a vector. As it does not cancel itself out in any way, it should have a different formula to knockback inside the explosion origin, same for outside.

What do?
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>>737708615

Have you tried using 1/(1+x^2) instead of 1/(x^2)?
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OP, THIS!!! best fur shit herre
https://youtu.be/mTcUzv_Iraw
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>>737708906
A proper solution would allow me to reuse the same damage calculations for a bunch of other weapons which work very differently.
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>>737709215
Then I'm going to need all the variables that you are working with.
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>>737709369
The distance of a point to the centre of the explosion, and the radius of the origin of the explosion (basically, the radius of the explosive charge).
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>>737709677
why does it look like her tail is partially clipped?
>contributing
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>>737709677

I am guessing that you can not create a previus "If" in which you put the damage to zero whenever the distance to the center of the explosion is bigger than the explosion radius. Right?
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>>737710905
You're mixing up the explosion origin radius with the explosion radius.
If you have a ball of TNT a couple metres in diameter, and you detonate it, the explosion origin radius is 1 metre.

The explosion radius is fuckhuge.
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Thread posts: 58
Thread images: 47


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