U ever made a game?
Yes, shitty games on Game Maker
>>722695313
yes and rn testing the Intersect thing
>>722695313
fuck yeah python
Yea I just recently made my first game for a term project. Hard but rewarding.
>>722696765
Can I see your code on one of the games? I'm learning python
Attempting to make a Wizardry/Might&Magic style game.
>>722696906
it's really only hard to get a framework imo(the mechanics you want)
the rest is easy things that you can do in short bursts, like making a new enemy or something
>>722697129
>>722695313
Programmed, yes. Published, no.
>>722697129
>>722697445
This looks sweet man! How long did that take? I really like the stats
>>722696911
Yo what do you run, windows? Try to get pygame
Yup, Dega Madness on the android. Pic related. Working on my second one right now for the PC.
I'm a javascript fag. Pretty shit but I'm learning. I'm working on a game like this-
http://orteil.dashnet.org/cookieclicker/
I just started programming about a month ago though, tbh i'm using html for all the graphical aspects.
>>722697445
Looks cool. I'd probably play that shit.
>>722698321
took a while for me to get things to work right. I need make a lot of custom graphics and I aint very artistic.
>>722698735
Looks pretty cool dude
>>722698588
Meh. why is it most game devs are shit when it comes to art? this one's not bad, but definitely not the best
>>722698957
>why are people not experts at everything
ever see an artIst try to code xD
>>722698735
>I aint very artistic
shocker. did you get someone else to do it for you then?
>>722695313
I have RPG Maker MV
>>722698957
Well it was only my first game. This is the one I'm working on currently.
>>722699317
Yeah most of it is not my work. I did the caves.
>>722699207
>ever see an artIst try to code xD
yup. coding isn't really difficult
>>722695313
Yeah I made a game it's called "stick your dick in a toster" its where you shove spotted dick in the toster
>>722699533
What is this made in?
>>722695313
I am a concept artist and wrote the lore for a game, though I don't know shit about programming.
On the side, under an alias, I test the game's mechanics and post the particularly game-breaking shit to the community so they can abuse it before the devs fix it. I've learned having an entire community bitching instead of bitching myself gets results faster.
>>722699772
unity
>>722697129
Language?
>>722699542
Nice. it's pretty good actually
>>722699533
Looks a lot better!
I've just seen a lot of indie devs insist on doing everything themselves and end up churning out horseshit. what would have ended up as decent games with decent mechanics turn to shit because of the visuals
>>722699783
>I am a concept artist
Any advice when making game art? an artist myself but I can code. coded some games myself, but just simples ones as of now so the art was pretty simple. will eventually make legit ones, but I'm busy with other thing atm
>>722700719
Draw shit that you enjoy to draw, but don't go beyond the capabilities of your software or you'll just let yourself down when you see a lesser version of your art in a game.
Draw your art in various poses, from multiple angles, etc. so it's easier for the guys to put in the game. Most of the time, it's taking a simple geometric shape and sticking all the awesome shit and skin to the outside of it.
>>722695313
yes i made a binding of isaac clone for a coding project