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civ thread! we can continue a previous zombie apocalypse thread

The stories and information posted here are artistic works of fiction and falsehood.
Only a fool would take anything posted here as fact.

Thread replies: 188
Thread images: 33

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civ thread!

we can continue a previous zombie apocalypse thread with human survivors rebuilding and trying to survive, or start a total new thread, up to you guys
>>
>>580483043
Continue.
>>
magic in game will be based on these two systems
>https://i.warosu.org/data/tg/img/0360/87/1415676258531.jpg
>https://i.warosu.org/data/tg/img/0360/87/1415676149080.jpg
>>
Don't start another autists will pick a shit race like skavens or insects.. continue the human one my nigga
>>
Alright, were you guys there for the original thread or do you need me to refresh your memories, a prologue basically?
>>
Anon from aborted thread here
Continue thread
If not then I vote Insects in plains
>>
>>580483378
Continue vote
>>
>>580483657
You should tell them whats up
>>
>>580483657
I was not there. I came from the humonculas thread
>>
>>580483043
Continue.
>>
Awwwwww yisssssss, New haven is back!
>>
>>580484230
Aka my vote goes to continue
>>
>>580484230
Rev up those prayers and sacrifices for our fire god
>>
Bump please, OP may be a little slow to write, but the result is worth waiting for
>>
>>580484230
This is also me, don't know why id changed
>>
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>>580483941
>>580484056
A group of refugees from a castle overrun by zombies made their way hundreds of miles north unto an abandoned village in the middle of a vast sea of plains. They chose a lord's former Spymaster as their leader, skilled in diplomacy, economy and subterfuge. The village was located on top of a hill with a small river running alongside it and a well at the center of the village. They constructed farms on the base of the hill and an irrigation system to reduce the labor requirements. At point one the Human leader (spymaster) sliced a fucking bears enck open. Don't ask. Eventually he founded the Pyrus Sanctus cult, with himself being donned Lucius Ferrus, Light Bringer, by a villager turned "priest" by reading a bunch of old scrolls found in the abandoned village temple. Wandering zombies killed a farmer on the outskirts of town, but the incident was covered up to prevent panic. Eventually another lone undead causes some trouble and people are currently starting to panic. A mining expedition wen't missing after looking for ore in the mountains to the east. The forest to the north is currently stable and our only source of lumber and leather. We have a pop of 257 with about 30 warriors, 2 assistant bureaucrats and we just finished a small council chamber for village leaders to... council in and shit.

Would you like to continue where this civ left off?
>>
>>580485639
Huh? Your ID is the same to me, unless you are OP.
>>
YESSS
>>
>>580485923
no im op
>>
>>580485709
I vote continue...
>>
>>580485923
It changed back, >>580485282 this was also my post
>>
>>580485709
Holy shit I was in this but it was really late at night so I got up to the part where theu made the aquaducts. Then fell asleep
>>
>>580485709
Fuck yiss
>>
>>580485709
Yes
>>
Good, we have at least 3 anons who know this thread.
>>
Bump (OP, would you be ok with me saving your posts to keep the story in a word file, I won't do anything else without your consent)
>>
Shameless second bump
>>
>>580486954
I just wrote the entire first post and then accidentally hit refresh and lost everything.

Gonna go back to solely using word and then copying and pasting it on to here

Sorry guys, you're gonna have to wait another 6 minutes
>>
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>>580487728
>>
>>580487728
We will wait, OP, but can I save your posts?
>>
Bumps for the bump god
>>
Bamp
>>
>>580488017
yes

>>580488648
>>580488545
>>580488017
>villagers are becoming irritant following increased sightings of lone undead wandering their way to our settlement. They fear another zombie horde could come to New Haven and result in a slaughter the likes seen at the castle that was not too long ago a place of hope and safety, only to be overrun by a zombie horde. Some villagers speak of travelling north and abandoning the village, lest they meet the same fate that fell their friends and family.
>you call a meeting in the newly built council chamber, the first you've called since it’s creation. Present at the meeting are you, the former Spymaster and head of your established cult the Pyrus Sanctus, the Priest of your religion, Sigismund (Captain of the Guard), the Foreman of the builders, and your two assistants; who hold no nominal power but exist to execute your will.
>the Priest suggests sacrificing a dissident on a pyre to warn other villagers against treasonous behavior, with a sense of glee and mania in his eye.
>The Captain of the Guard surprisingly motions to not make any hasty decisions, arguing that the inhabitants of the village are hardy survivors and have made their way this far in the face of a cruel and harsh world where death lies in every corner, and it's best to let them do what they please.
>Your assistants notify you of the only council member who's absent, the leader of the farmers.

>how do you quell the rising unrest in your village, if at all?
>food is stable and so is economy. There still lies the issue of the missing mining expedition.
>>
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>>580489552
Spymaster is good with diplomacy, give a speech about the safety of New Haven and the Pyrus Sanctus to calm the villagers
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>>580490017
Goveca curfew and makexsure no one goes any where alone
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>>580489552
Build a wall, or some defense, give the people something to make them feel safer.
Lead a search party for the missing, take a couple hunters for tracking and 6 warriors for combat
>>
>>580490232
Also make bigger better trained army. Draft males
>>
>>580490232
Since you replied to my comment can I assume that you second me with this additions?
>>
>>580489552
>>580490017

I agree with this. I also think we should begin building a wall around the settlement.
>>
>>580489552
>>580490393
Also, scold the priest, we do not make live sacrifices of our own people
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>>580490669
Yeah
>>
>>580490735
I second this as an addition
>>
>>580490017
Speech! Also scold the priest in the speech!
>>
ZOMBIES
>>
>>580490961not publicly thats bad looks. Maybe keep a closeceye on him he seems sketchy
>>
>>580490735
>>580490848
>>580490878
>>580490961
>right before you can announce your plan of action to your councilmember's, you hear commotion outside and you and captain Sigismund go outside to discover the cause. The Foreman of the farmers is giving a speech to all the gathered farmers on the outskirts of the village. He tells the farmers (who number in about 60) that they must abandon New Haven and travel north if they are to survive, claiming that they'll just serve as bait for the undead hordes under your leadership. They are non-violent currently, but the Foreman is advocating many villagers to abandon New Haven.
>how do you respond to the allegations of the Farmer Foreman and his attempts to instigate villagers to abandon your rule?
>the Captain of the Guard is at your side, silent and waiting for your orders.
>>
>>580491107
My friend, I've been here since this town started a long time ago (heck, I even proposed the current name), and zombies haven't been a problem so far, we prepare for them but by the Pyrus we do NOT ask for them!
>>
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>>580491421
zombies??? did someone say zombies??? RUN!

>the attitude of your villagers right now, don't scare them
>>
>>580491317
Go up behind him and startle hm a little to interrupt then make your speech
>>
>>580491317
Have the Foreman killed, then finally make your speech!
>>
>>580491780
To much aggression the farmers will revolt thinking they will be next
>>
>>580491546
Second this, but startle him saying "my friend, are you so quick to betray and distrust me and this town? (This puts him in a guilty position and makes you look calm)
>>
>>580491780
NM, exile the Foreman immediately! then speech!
>>
>>580491317
And where would they go? Inthe forest? Who know what the terror is, or if they would even find another safe place. We are currently the safest place around, and if you leave now, you abandon all this work for what some spineless farmer tells you at the sight of one zombie!
>>
>>580491780
He is like the trusty hard working boss, and the ceo just killed him becuase he loved his workers
>>
>>580491317
>>580492034
Sounds good. I'll back it.
>>
>>580491943
This violence will backfire, the villagers were one the subdits of an abusive vampire
>>
>>580491546
>>580491905
>>580492034
This ideas are combinable
>>
>>580491943
Again t harsh the people wont like that. Have you ever heard of subtlety. And why would we want to hurt our own people
>>
>>580492291
Once*
>>
>>580492460
I agree
>>
>>580492460
aye
>>
Bamp
>>
Second bump
>>
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>You grab the foreman of the farmers by his collar and toss him to the ground. You scold him for his licentiousness and ridicule him for his foolhardiness. What does a farmer know of defending a city and it's inhabitants? Where would you go? Hide in the forests like vermin? Become one with the trees like Dryads? You scoff at his ludicrous speech giving, expelling him from New Haven and telling him he can be allowed reentry if he can survive the week by himself in the forest, if he believes himself to be such a resolute leader. The farmers go back to their labor, the situation successfully deescalating. You reinsure the farmers of their safety and the future prosperity of New Haven, at this point the whole village is listening as well, coming to have witness the standoff between you and the foreman moments ago.

>the villagers find new faith in your inspiring yet homely words, all talks of dissent and abandonment dissipating as quickly as they came. The Priest is disgruntled over the lack of sacrifices by fire however, but this registers as no concern to you.
>Over the next week more and more bands of refugees from the zombie onslaught make their way to your village, your numbers totaling almost 300 inhabitants at this point.
>Captain Sigismund of the Guard reiterates that the number of villagers is becoming too much for his meager number of guard to handle alone (numbering 30 currently). There's still the matter of the missing mining expedition to attend to as well. Your assistants oversee the farming operations personally until a new Foreman of the farmers is appointed.
>how do you handle the lacking number of guard, if at all? Do you press the concern of the missing mining expedition to the mountains east of you? You have enough lumber to build a granary, where you can store large amounts of food in case of shortages, or build a wall encircling the village, a minor defense fortification typically called a palisade.
>>
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>>580492843
>>580492843
>>
>>580493880
>Train more guards

>Build the wall

>Send another expedition: 10 volunteers if we can get that many.
>>
>Ask Sigismund to recruit villagers he sees promising for training
>build the palisade
>>
>>580493880
Defensive wall. Im telling you kgiys keep an eye on that priest. Draft the most able bodied farmers for the guard
>>
>>580493880
Build a wall, train more guards.
Take 6 guards and 2 hunters for tracking the missing party
Appoint a new foreman for farmers
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>>580494365
I second this expedition with the reduction of 10 v to 5 v and resignation of two guards
>>
>>580494609
Designation*
>>
Bump, guys
>>
lurker here. Can I join ? I think building walls is slightly short sighted. People will be brought together if they are attacked by zombies, but a single famine and pop goes New Haven.
>>
>>580494365
works for me.
>>
>>580494597
Don't forget the new foreman that's important. Someone trustworthy ? Is there anyone with interesting skills in the latest batch of refugees ? Who's their leader ?
>>
>>580495751
Welcome, anon, I've been in this story since it began, and I can assure you will be a useful opinion
>>
>>580495751
It only takes a week to build, and welcome new anon
>>
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>You tell the Foreman of the builders to assign his men to construct a palisade around the perimeter of the village, giving them about a week until completion. You tell Captain Sigismund to go through the farmers and vet the most able bodied (and loyal) and pick 10 suitable for membership in the New Haven Guard. You visit the farm patches with your assistants and inform them to keep an eye open for new potential candidates for Foreman, given the unlikelihood of the prior one returning from the forest. For the time being, your two assistants will serve as foreman until they nominate a suitable replacement.
>The clouds grow dark over New Haven, your Priest becoming frantic with the lack of illumination over the village. This is clearly a symbol of impending rain, but he sees it as an omen of doom. He begs you to light a pyre in the middle of the village to appease the Pyrus Sanctus and spare his wrath. Your other councilors are becoming increasingly wary and contemptuous of this so called "priest".
>the main issue at hand is the missing mining team and their absence for the past week. You decide to send a group to follow up on their whereabouts, but who will this party consist of? do you give in to the Priests demands?
>>
>>580496265
OP, what were the priest demands?
>2 well trained guards, up to 5 strong volunteers, 1 quick.messenger in case thing goes sideways
>>
By force, sacrifice the Priest. He is not worth the trouble.

We need to be a refuge for life, not death.
>>
>>580496265
As long as no one gets hurt light it to shut him up>>580496551
I agree with this. Are we already getting more suplies for building while the time goes by if not get those.
>>
>>580496265
Spymaster leads search
Send a hunting party out for sacrifices to burn.
>>
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>>580496551
he wishes to light a Pyre in the center of the village to, according to him, appease the Pyrus Sanctus, the Holy Fire
>>
How popular is the priest ? What resources does the pyre require ? Something is fishy with that priest for sure.
>>580496551
Send a scout ahead of them maybe
>>
>>580497081
Ok, as long as it's not human, but animal, >>580497072
Like this sais
>>
>>580497158
the priest is a relatively unpopular individual whose only claim to authority is a claim to connection with a great fire being, he's named you Prophet of the Lord of Fire (supposed magical god being)
>>
>>580496063
>>580496112
Thanks :-) Do we have somebody with a good grasp of magic ? Maybe we should get someone to spy on the priest.
>>
>>580497158
Not much, he's just a nut job that spent one too many days locked in a cellar and breathed into one too many old books
>>
>>580497495
No magic yet.
Good idea
>>
Remember to bump, anons
>>
At best we uncover a plot, at least we get some smut on him that we can use to keep his mouth shut.
>>
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>>580497969
I always bump to late lol
>>
Bumping thread...
>>
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>>580498554
Nice
>>
This priest is going to have to have an unfortunate accident soon.
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>>580498773
Eh I say watch him if he is behind these zombies and the missing mining party then strike
>>
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>>580498554
>>580498582
>>580498729
>>580498773
>>580498972
>a wild boar was seen trifling in the wheat patches, and right as it's taken back to the village to be slaughtered and devoured you stop the farmers and demand the swine. You allow the Priest to have his pyre and sacrifice. Visually gleeful at the offering to the Pyrus Sanctus, the Priest's skin starts emitting a strange orange glow. His hands become engulfed in flames, but they do not spread and he is apparently unharmed. You and the villagers are aghast at the eldritch display, taken back in awe of such superhuman mysticism. The Priest is now skilled in basic level flame magic, learning to conjure fireball's at a whim. (check magic chart posted above). You ask whether the Priest intended the given results or not, but he simply replies that the Pyrus Sanctus intends whatever the Pyrus Sanctus intends. (the priest is now a level 1 fire mage)
>you decide to send a party consisting of yourself, 7 guardsmen and a young farmer, claimed to be the fastest runner in the village, lest something go wrong.
>do you proceed to the mountains? how do you deal with the priests newfound abilities, if at all? What do you instruct your councilmember's to due in the event of your permanent absence, or even death?
>>
>>580498972
Yep let's stay subtle for now. If thngs get inconvenient he can be a useful scapegoat too
>>
>>580499104
Circle the priest in private with the guards, Demand how he learned the magic and teach spymaster if he doesnt you have the guard kill him. We dont need a seemingly sacrifice crazy man with magic around
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>>580498729
Yeah, I made a story and use pictures from Skyrim to animate it.. lacking the words would make it harder to understand hehe

>>580499104
We need to know what happened around us, we should continue to head towards the mountains.
I still don't trust the priest, don't give him any power in the government.
>>
>>580499104
Proceed to the mountains.

Bring the priest along. His abilities might be useful and it probably wouldn't be wise to leave him out of our sight.

The guard captain should take over if we don't come back. At least until an election can be held.
>>
>instruct him to teach them to you (the Holy prophet rights may be a good argument)
>determine that in his absence the council has full power, in case of death,.the best diplomat must ascend
>>
>>580499104
Go ahead with the search
If leader dies, village will have council to make decisions
Remind mage/priest no live human sacrifices
>>
We keep a spy on the priest AND congratulate him, give him a special counceling position and order an assistant to help him with his priestly tasks, with discovering and getting used to his abilities and maybe learn from him/the Pyrus legends

Better be safe, but awesome.
>>
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>>580499727
This!
>>
So we got a unanimous acceptance of the expedition, and an instruction to keep an eye on the priest and maybe ask to teach yoi
>>
>>580500019
>>580499727
seconded for expediton measures. With a bit of flattery and a healthy dose of distrust we can probably get the priest under control in the future too.
>>
>>580499642
I dont think he is that crazy, plus he is devoted to our village and cause. Our god wouldnt allow him powers if he'll just use it to destroy his followers
>>
>>580500314
He's right, let's not get violent
>>580500308
Eh, may as well second this, as my idea didn't take off
>>
>>580500107
I don't think we need to be magician but we definitely need another.
>>
Remember to bump
>>
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>>580500314
Yeah, I think you are toooo trusting... The Gods might not be benevolent.
>>
>>580500865
Either way is possible
>>
>>580500865
God, not gods. We revere the pyrus sanctus
>>
>>580500865
they might not be, but are we ? Are we power freaks,or machiavelian good leaders, or are we absolutely good ? Because witch hunts, religion and sacrifice sound like easy control.
>>
>>580501390
We are "the light to keep the darkness at bay", as said in the first thread, we must always strive for good and life over corruption and death
>>
>>580501390
I'm playing it like we're just a pretty good guy making the best of a bad situation.
>>
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>>580501818
Same
>>
>>580501642
Not using witchhunts for our own interests. Gotcha
>>
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>You instruct your council that in the event of your departure from this world, they must elect a new leader amongst themselves to guide your people. In the event of the priests new abilities, you order him to accompany you to find the missing expedition. You assign your assistant to keep a close eye on him until your departure.

>At the crack of dawn the following morning, the group heads out east to discover the fate of the mining explorers. They trek for hours until they finally reach the base of the mountain, the sun already setting. You would have made camp and settled for the night if it weren't for your priests ability to illuminate your way up the mountains with his fire magic enabling you to traverse the way with his artificial light. One of the guardsmen discerns the path the missing team must've took based on what must be their tracks. Being well into the night, your group of ten arrives at the entrance of what seems a rather large cave, stretching farther than even your priests magic can delve into without entering. Not one for the disheartened, you and the group ventures into the cave.

>Bones and carcasses of various animals litter the cave floor, the sheer squalor and unsanitary conditions enough to churn any normal man's stomach. The young farmer who was supposed to serve as a runner pukes at the stench and grossly-decayed flesh littering the cave. As you make it deeper you finally come across the inhabitants of this cave. Rat-like creatures with matted fur, stained and twisted with patches of dried blood. They used to be called Skaven, these vile creatures. Pure madness radiates from their eyes, and as soon as they noticed your presence, they lunged at you.
>Numbering in the multiple dozens, do you defend and attempt to make your way back to the cave entrance, or do you push your way forward, deeper into the cave?
>>
>>580502195
get out of there
>>
Skaven don't have good melee a.d. are cowardly, push forward killing them as gruesomely as possible
>>
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>>580502195
Maybe they captured the men? Some might be alive. Push through!
>>
>>580502195
Keep them in the tunnels funneling the skaven as the mage shhots fire at them and the warriors take out any that get past the fire. Fall back as needed
>>
>>580502195
Is it a natural cave or a mine?
>>
>>580502682
Indeed but spymaster in back with caster as the caster hails fire
>>
>>580502857
secondedddd we have a tactician with us, we can't lose
>>
>>580499642
I am this guy I had to restart my phone it wouldnt let me post for some reason
>>
>>580502195
>>580502857
Also have the mage shout shit at skavens about how his holy fire shall smite them and it being the will of our god
>>
does assistant have weapon ? And the farmer ?
They should also stay at the back with one guard. Plus 7 guards is too crowded for 1 tunnel
>>
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Yeah, the fire mage probably will scare the shit out of the skeevers!
>>
>>580500308
i'm this guy by the way, lost internet for a sec
>>
>>580502682
I'm this guy, I'm stealing my neighbours internet since mine went down
>>
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>>580503583
I'm this guy! Maybe the pictures are making it obvious...
>>
>>580504176
Wtf its a conspiracy
>>
Bump for roasted skaven rump
>>
>>580504381
What mods do u use?
>>
>>580504176
But foreal shouldnt the leader know the fore magoc as well?
>>
>>580504918
I did proposed that, but anons didn't seconded it
>>
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>You quickly order the guardsmen to form a testudo formation with you and the priest at it's center, ordering them to advance and stab anything that gets too close. The Priest unleashes a relentless barrage of fire bolts at the rampant skaven, immolating them in their decrepit filth and illuminating the cave with their blaze. The fire ignites the unwashed feces on the floor and in a quick burst of flame engulfes a dozen or so skaven. Your guardsmen cut down with extreme prejudice any unlucky enough to still be alive and rolling on the floor, covered in burned skin. About 30 of them fall in a matter of minutes, with not one of your men harmed.
>As you delve deeper into the cave you find 4 cages, 3 survivors of the original mining party and 1 unknown inhabitant. After inquiring you discover this lone prisoner is in fact the only surviving original inhabitant of the village before you and your refugees moved in. In a coarse and weary voice he tells the story of how his entire village was raised as levy to go fight for their lord or repopulate his lost serfs at the beginning of the undead epidemic, down to the last woman and child. He and a few other's ran away to the mountains to escape conscription. The Skaven killed most, with himself being their prisoner for the past 16 years, various wounds and disfigurations being inflicted on him over time. He is too weak to leave, he only begs you to put him out of his misery.
>do you grant the dying man's request?
>With the cave now clear, you can now begin mining operations and put the smithy into production. Upon returning home, your people are rejoiced to meet your arrival back unharmed and victorious. Your assistants have picked a new foreman for the farmers named Hectus, and the palisade is almost complete.
(cont)
>(did you grant the dying man's request or did you take him back with you? Answer while I keep writing
>>
>>580505101
I was trying but it wouldnt let me post. Idk when we get back to town he should definitely have a shot at learning
>>
>>580504918
a good leader knows when to rely on his team. At best we need some magic that has strategic value imho. Like from the acoustic or the divine tree of magic from this : >>580483326
>>
>>580504918
Leader can take care himself, he was a spymaster for his lord before zombies attacked the castle
>>
>>580505265
dunno. Maybe we should try to show him there is hope and life can get better. Too bad we didn't bring any healer/medic.
>>
Killed him silently and painlessly
>>
>>580505265
I say lets kill the guy. Mine like a mother fucker and spymaster trys to learn magic. Train your guards better fighting tactics and maybe have the leader of the guards learn the magoc and be a paladin
>>
>>580505265
Check for infectous bites either zombie or from skaven, we dont want diseases in the village, if so, let spymaster give him a quick death. (Headchop?)
>>
>>580505265
Kill him.
>>
>>580505397
Idk I think we should have a few magic people just incase another magic useing thing attacks. And I cant veiw those links.
>>
>>580505817
I also think that sigismund is better off as a palading
>>
Hi I'm new to civ threads, I read one about Giants in ruins last night and it was a lot of fun! I hope to help with this thread the best I can!
>>
>>580505817
with fire magic he'll be a spellsword, not a paladin. He has leadership and fighting abilities. isn't it better to get a weaker trustworthy guy learn the magic ?
>>
>>580506121
Welcome.
>>
>>580506150
Ok, I didn't saw it that way, guess you're right
>>
File: Act 2 Chpt 1 Pic 8.jpg (223KB, 1920x1080px) Image search: [iqdb] [SauceNao] [Google]
Act 2 Chpt 1 Pic 8.jpg
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>>580504871
Hmmm

Sexlab
Modified 7base natural, for red heads body.
Redhead is Ningheim
Shlongs of Skyrim for the penis.
SG hair pack
SkyUI
High Poly Feet and Hands for UNP Bodies
SMIM
Many HD texture mods
Somber 3 ENB

To name a few LOL


>>580505265
If he wants to die, let him die.
>>
>>580506150
increase the ranks of trustworthy useful people, and get him to become captain of the magic division. One captain of the guards, one captain of mages
>>
>>580506150
Why not have him learn both healing and fire search for more magic buff out magic
>>
>>580506121
Welcome new friend, i was there i that get thread, too bad one of our giants got dragged into a demonic pit to be raped and ripped to pieces at the same time, I mean ouch right?
>>
File: Act 2 Chpt 1 Pic 9.jpg (313KB, 1920x1080px) Image search: [iqdb] [SauceNao] [Google]
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>>580506121
Welcome to the club!
>>
>>580506780
Yeah oh man our poor brother, hey is that gonna be continued tonight? Or was it tomorrow night I can't remember...
>>
>>580506780
Oh yeah. I was there for that one too. That demon problem is going to be a hard one to resolve. If we decide to stay in the ruins that is.
>>
>>580507053
I was there too he said tonight at nine but tgis one happend lol
>>
>>580507103
How would we even get rid of the demons anyway?
>>
>>580507314
Magic im assuming
>>
We haven't solved the problem of the poor bastard yet. Bring him or kill him ?
>>
>>580507103
Id say leave and come back with enough knowledge and manpower
>>
>>580507216
>>580507103
>>580507053
We could just abandon that part of the ruins and start somewhere else fresh, fuck those demons
>>
File: bardiche.jpg (440KB, 752x1032px) Image search: [iqdb] [SauceNao] [Google]
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>with the smithy in full production and a steady stream of lumber and iron, you arm all your guardsmen with Bardiches, long pole-axes that excel in slaying from a safe distance, suitable for undead or unruly citizens. The palisade is completed, food is aplenty, safety is guaranteed, it seems as if there wasn't any downfall of civilization to begin with. You are beginning to become so large the village walls cannot hold all your inhabitants, you start the construction of housing outside the walls, your settlements safety and prosperity echoing for miles in every direction. Travelers bring news of great success made against the undead onslaught by the Orcish tribes far to the deserts of the south, while other's bring forlorn news of the Dwarven kingdoms in their mountain homes and their valiant defenses, only to fall one by one to the ever increasing hordes.
>weeks pass by with relative grace, nothing upsetting the status quo or production of the now small town. It's inhabitants have doubled, it's numbers reaching half a thousand members and the Guard swelling to about a hundred strong.

>The priest explains to you that the abandoned temple wasn't in fact a temple at all, it was a magic chamber and the scrolls were instructions on how to obtain power in magic. After studying and practicing, all he needed was a sacrifice to awaken his magical abilities, but how to advance beyond this point in ability is beyond him. Without further knowledge the priest is stuck at basic level fire bolt casting.
(cont, too long)
>>
>>580507314
No idea yet. Our giants just got on the scene.
>>
>>580507447
Maybe we could freeze them with the strange runes from the round stone building since it sounded like ice magic or something.
>>
>>580507587
Kill him we dont need a liability
>>
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>>580507314
Not sure, think they get banished on what normally is death... They can never truly die, but destroying their bodies is as good as being dead. Someone would have summon the demon again...
>>
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>>580507708
>One day, New Haven receives it’s first visitors. Not of the human type, for those were aplenty, but these were of the reptilian type.
>A diplomatic envoy of Lizard-folk have made their way south from the jungles apparently a hundred miles east of you, according to the cold blooded creatures. They speak of their strange kingdom far to the west and it's very strange sounding ways, speaking of their allegiance to a god-serpent. They represent a small upstart settlement, and their leader fears your people will lure the zombie hordes to his people. He respectfully requests you do not proceed more than 20 miles west of you, establishing that as the border between your two people's.
>how do you respond to your guests requests? What do you actually do? Are you true to your word? What response do you send back to this lizard ruler? Communication between you two will be sparse, whatever words you choose will be profound in their effect
>>
>>580507818
seconded
>>
>>580507953
Agree with the lizards set up a great gate at the boarder maybe ask if they would like to try tradeing
>>
File: nether wyrm.jpg (168KB, 600x375px) Image search: [iqdb] [SauceNao] [Google]
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bump
>>
i'd bargain for 50 miles, treat the envoy well, and tell him we wish our neighbours well. What do we have that could be a good gift ? Maybe we could start trade going. Also i'm curious of the serpent god. Send a diplomatic envoy with him to bring the gift and also inquire secretly about their miltary strength and potential for alliance.
>>
>>580508427
This, and follow your word
>>
>>580507708
Try and find bigger animals to sacrifice and gain more magic as well
>>
>>580508520
This as well, as the idea is combinable
>>
>>580507953
Make it 30 miles. Try to set up a caravan route to and from their settlement. Maybe one caravan journey every 3 months? That way we get trade and can send protected diplomats and messangers, all at the same time.
>>
>>580508520
Yeah actually lets get a little more land inthe deal
>>
>>580508520
we literally still have a cellar full of beer lmfao we kinda just left it there. We have barley hopp seeds but we haven't allocated any fields to planting them yet. With them we make more beer.
>>
>>580507953
I agree with their terms on borders, ask if we can trade in materials and knowledge, allies would be best in light of the zombie hordes. Train troops to learn fireballs or make new battlemages
>>
File: Act 2 Chpt 1 Pic 11.jpg (627KB, 1920x1080px) Image search: [iqdb] [SauceNao] [Google]
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>>580507708
Treat him well. Follow the agreed treaty.

Mark the boundary with posts. That way you can avoid mishaps on both sides.
>>
I'm going to end the thread here and take the decisions into account for next time, you guys are the best and extremely creative bunch I've ever fucking seen. I'll do my best to start again tomorrow night and thank you guys for all your help and support.
Thread posts: 188
Thread images: 33


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