Okay I'm trying to get into dungeons and dragons where do I start
/tg/
Get yourself a 5e Player's Handbook, Dungeon Master's Guide, and Monster Manual and 3-4 friends and play until you figure it out
/tg/ is a good start, if you want rules questions then as much as it pains me to say it, the reddit dnd page has a weekly questions thread where you'll get answers from. Roll20 is a decent place to play online but apparently there's a lot of autists on it but i've had a good experience with it so far but try find a group of friends or colleagues to play in person if you can.
Lastly play more then one game a week/fortnight if you like playing you will need more to satisfy.
>>18547714
oh and dice. A couple each of d4, d6, d8, d10, and d20.
>>18547724
d12 also for 2h weps/barbarians
>>18547737
>>18547724
>tfw someone stole all my dice
>>18546522
Look around your area for d&d groups. Comic book stores, libraries, etc. There's always a pretty good chance that there will be one. If there is, and you decide to attend, first, learn the rules. If you're new to the game, you really dont want to be *that* guy who has no idea how to play. If at all possible, get into contact with the group dm instead of just arriving unannounced. Communicate with the dm and keep him updated on who your character will be, so he can somehow work the character into the current campaign which he is running.
Other than this, again, revise the rules as much as possible
>>18547714
All of those and more are available right in the 5e thread on /tg/
>>18546522
The players handbook and some dice. Dungeon Master's guide is just dedicated for doing an elaborate Minte Carlo simulation.