[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/3/ Lewd General Thread - Daz, Poser, Blender, Maya edition

This is a red board which means that it's strictly for adults (Not Safe For Work content only). If you see any illegal content, please report it.

Thread replies: 354
Thread images: 88

File: 1503856873951.png (151KB, 512x512px) Image search: [Google]
1503856873951.png
151KB, 512x512px
New /3/ Lewd general thread. All software welcome for 3D CG.

Previous thread >>1680342
>>
File: nipular depth.png (337KB, 512x512px) Image search: [Google]
nipular depth.png
337KB, 512x512px
Generated new normal and AO maps with PixPlant which give his nipples some more depth, but I'm not sure I prefer it. At the very least it's less noisy than just using the diffuse as a bump map directly, suppose it just needs tweaking.

If anyone else wants to take your typical pre-PBR setup and spice it up, try it out. Lots of information to extract or synthesize in images.

Also I wanted to waifu2x it to get 4k textures but the limit's at like 2k already, anyone know of a waifu2x clone online with a 4k limit? The desktop app won't run on my graphics card, don't have a modern CUDA implementation.
>>
File: comparison.jpg (1010KB, 2048x1024px) Image search: [Google]
comparison.jpg
1010KB, 2048x1024px
>>1707047
Something to note about PixPlant's displacement generation is that it seems to be a very basic combination of frequency control and levels, the other things like seamless texture synthesis and AO maps are more impressive.

For displacement maps done in PixPlant's general method you may be better off using a surface blur instead of gaussian blur to split the levels of detail so that hard edges like where different materials on the same texture change or actual edges in the surface color don't end up making wide valleys without cranking up the detail level and making noise everywhere else.

The basic process of frequency splitting in Photoshop, and probably GIMP as well, is to duplicate your layer, blur it to remove high frequency information to the radius you want, inverting it, and setting that layer to linear light at 50% fill (not 50% opacity). Most tutorials say to use apply image set to subtract with 50% offset or something but as far as I can tell, and I've tested, this is the same thing but faster.

Left is surface blur, right is gaussian, both contrasted as far as I could without really bad clipping. Notice how the details are much better on the left, and the right is plagued with glowing edges.
>>
>>1707231
Also this is a good method for HDR toning and evening out highlights and shadows in texture. Typically people will either use a mask of the luminosity of an image on a curves adjustment layer to only affect the highlights or shadows, and more advanced users will recognize that this destroys the local contrast needed for edges and may blur it, but this will make really hard edges glow instead of fine details that were just hardly there to begin with and thus disappeared quickly with contrast adjustments. A better method is to use surface blur to keep the hard edges and smooth away the soft edges so that those aren't countered by the mask and contrast adjustment. Sometimes you may need to gaussian blur it again anyway because of some parts coming out a bit aliased in appearance, but only a pixel or so.

Photoshop's Shadows and Highlights feature doesn't use surface blur unfortunately, unless there's a smooth / sharp edges option in the absolute newest version. It's not in my version at the very least.
>>
New posts need 6 pics min sb post them
>>
File: xavier-ass.png (322KB, 512x512px) Image search: [Google]
xavier-ass.png
322KB, 512x512px
next time you barely see this ass it's going to be sculpted as fuck

maybe even add an asshole or two
>>
File: judy.png (253KB, 512x512px) Image search: [Google]
judy.png
253KB, 512x512px
>>1707304
got an old judy neutron i stopped working on, really ought to finish it or something. left off with seams that appeared not due to the textures but due to the arms, body, and head being different materials and the SSS not carrying between them despite being the same mesh.

any ideas beyond UV mapping them into the same area and baking the textures down into one?
>>
File: death-by-snu-snu-gif-1[1].gif (297KB, 490x240px) Image search: [Google]
death-by-snu-snu-gif-1[1].gif
297KB, 490x240px
>>1707047
>mfw someone is working on a Xavier model
>mfw I remember I'm on /aco/ and not /co/
>>
File: judy.png (203KB, 512x512px) Image search: [Google]
judy.png
203KB, 512x512px
>>1707321
it's the official model, i didn't do much except add some body parts, make some supplemental textures, and subdivide the model possibly more than it ever was on tv.

https://web.archive.org/web/20110614041832/http://i.cdn.turner.com/adultswim/promos/xaviercontest/tools/media/contestmodels.zip
>>
>>1707329
The one they gave out for the fan episode?
Well fuck me, I thought this little gem was lost in time
Thanks man, I've been looking for this
>came for porn
>got nostalgic treasure instead
>>
>>1707340
no problem, just share it around and upload elsewhere. gotta keep things preserved.
>>
>>1707342
Yeah, I'll spam this thing in every Xavier thread I see. There's bound to be some 3d animators lurking!
This'll give me an excuse to go back to blender too.
>>
>>1707346
i ported the weighted model to .dae yesterday, since not everyoen can open 3ds max: https://mega.nz/#!TogBhIDS!C-_Bn7Rgc5pLjvRIBg-K9ZCJWz_HUKZBi9x0LxGQwsc

eyes/hair/necklace aren't weighted and you probably will want to fix up his loincloth, but that's just how it came inside the .max file
>>
File: xavier-ass.png (337KB, 512x512px) Image search: [Google]
xavier-ass.png
337KB, 512x512px
it's so fat i gotta uvmap his whole ass again

tried to give him a boxy but fat ass
>>
File: page06.jpg (3MB, 4724x3898px) Image search: [Google]
page06.jpg
3MB, 4724x3898px
>>
File: fatal frame 5.png (189KB, 512x512px) Image search: [Google]
fatal frame 5.png
189KB, 512x512px
Fatal Frame 5 has a Samus costume I thought I'd look at. Guess it saves having to make a new body, though even with the bikini costume there are nude parts that still have to be made and the texture has baked shadows.

More interested in the idea of fusion suit Samus though, but the rigged one I have is the Prime costume and not the Super Smash Bros trophy, which is understandable since it's posed and not weighted as a trophy.

Sick of the Sarah Bryant Samus, sick of The Baby Samus, I want either Classic Samus or Fusion Samus even with the X Parasite stuff.
>>
>>1707510
Where does this guy post?

Not the text, the image.
>>
File: X Parasite fail.png (86KB, 512x512px) Image search: [Google]
X Parasite fail.png
86KB, 512x512px
Tried to make a X Parasite material in Cycles, not doing a great job.

I can break down the effect I need as such:

- Emits light on the edge which uses a layer weight controlling a mix shader to fade in an emission shader, easy.

- Reflective, not 100% sharp but not exactly blurry either, be it through roughness or absorption. Absorption is most realistic. I'm using glossy right now but I'm not sure about it.

- Absorbs light and scatters it. I'm using SSS for this, but since it also needs to be a little transparent I can see where the light from the inner glowing orbs are lighting up the goo and also I can see the sharp outline of the lights themselves, which don't always line up.

- Translucent. I'm using a transparent shader mixed it with layer weight to make it kinda clear when you see it head-on but the sss problem again.

I'm not sure how to get all the shaders and settings in for this thing, but I reckon it could be done with volume but I'm not all that familiar with how it interacts with everything.

Basically a... thick jelly with a glowing rim light that needs to look correct when emissive meshes are inside of it.

Now beyond the material side of things, animating it to fuck or something will be odd. I made it with a metaball and I might be able to animate those with an armature modifier that uses bone envelopes instead of vertex weights, like how you can animate beziers with an armature. And if I can, it will look odd. The generated meshes are god awful, I had to retopo this one in an external program so the reflections don't fuck up.
>>
File: untitled.png (91KB, 556x780px) Image search: [Google]
untitled.png
91KB, 556x780px
>>1707802
>- Emits light on the edge which uses a layer weight controlling a mix shader to fade in an emission shader, easy.
If you want it just on the edges shouldn't you be using a fresnel node?

>- Reflective, not 100% sharp but not exactly blurry either, be it through roughness or absorption. Absorption is most realistic. I'm using glossy right now but I'm not sure about it.
Were it a 3D game they probably would have used cubemapping, so you could either do that, or you could use high metalness, high specularity, and low roughness to get real reflections. I'm assuming you're using v2.79+ for the Principled BSDF node.

Try masking the SSS with the same layer weight/rim lighting stuff you're using for the other effects.

Personally, I would probably design it in such a way that it could just be animated with a single bone, to spin it creating the illusion of morphing like it does in the game without actually morphing. Blizzard uses this trick to make the Heroes of the Storm desert map's towers' globes' water (pic) look like it's sloshing around, when in reality it's just spinning.
>>
>>
File: parasite.webm (647KB, 500x500px) Image search: [Google]
parasite.webm
647KB, 500x500px
>>1707802
Something like this?
>>
>>1707723
You can find my stuff at xmrsmoothx.tumblr DOT com
>>
File: X.jpg (103KB, 303x300px) Image search: [Google]
X.jpg
103KB, 303x300px
>>1708288
the lights aren't glowing internally enough and the orange rim seems a bit thick and the dark brown internal areas don't blend together enough but it's not too far off.

what're your nodes?
>>
File: Alotta-Cox3_0004.jpg (739KB, 3000x3000px) Image search: [Google]
Alotta-Cox3_0004.jpg
739KB, 3000x3000px
>>1708334
I'm one of the people who enjoyed your debut thread the other day.

Don't let the riff raff get you down, do what you do for you.
>>
>>1708441
so do you people like

jerk off to this
>>
File: parasite.png (316KB, 1128x1043px) Image search: [Google]
parasite.png
316KB, 1128x1043px
>>1708423
I've modified it a bit since that webm, here's its current state.
>>
>>1708441
gifauthor, can you tell me where you get your poser content from? are there any setup guidelines you follow? most of the models in poser content look drab when compared to daz. So is it something different you do?
>>
File: McGonnagall-Pose-1_0037.jpg (240KB, 1875x2500px) Image search: [Google]
McGonnagall-Pose-1_0037.jpg
240KB, 1875x2500px
>>1708444
And how.

Expand your horizons, anon.
>>
>>1708453
to add to that, i am pretty new to poser. so i am pretty much looking on how to setup up poser with all the good content and good looking like that of daz.

And one thing i would like to know is how are your model faces and bodies so rich and defined. most of the models in the poser content look drab and cartoonish as hell. please please please help.
>>
File: parasite.webm (695KB, 500x500px) Image search: [Google]
parasite.webm
695KB, 500x500px
>>1708451
>>1708423
The orange interior rim is based entirely on the thickness of the object projected from the camera, so I'm not really sure how to adjust it. If you fiddle around with transparency-mixing based on the layer weight you could probably blur the transition between the interior rim and the translucent sections.
>>
>>1708441
Wow, I'm honored. I never thought my idol senpai would notice me. I really appreciate the appreciation. Thanks a lot my guy. Have a great night.
>>
>>1708501
Oh, you should be able to thin the orange internal rim by bumping up the contrast of the layer weight node with a Bright Contrast node between it and the fac input of the transparency mixer node.
>>
>>1708441
oh god not this loser again
>>
awww shit, it's resting bitch face Lannister, quick what do with her
>>
>>1708720
put her back
>>
>>1708720
holy shit dude that's really good
>>
>>1708735
It's a sold product, I'm just pirating it dude, but it'll do for my intentions
>>
>>1708665
lol as frightening and horrible as that shit is he is less pathetic than you who have created nothing
>>
>>1708737
where'd you download it?
>>
>>1708749
I just use daz3dfree.com, but it should be available on other pirate sites
>>
>>1708720
this is poser? or daz?
>As for faces and models, well most of it is Morphs++, NGM, NBM, Stephanie4 and Aged for V4. On top of that I do a lot of morphing, particularly tits, lips, butt and genitals, no product is going to get those the way I want them. I mess around until I discover a set of characteristics or features I like, like the hag's saggy tits, or bimbo chin proportions. That will go through many iterations over months or years, eventually it might get morphed too.

Everything started years ago. I had to figure out how to make a V4 look young, how to make it look old, how to look male, had to figure out how to make balloon tits, inflated lips, dick shapes, skin tone, depth maps, reflectivity, had to hunt for just the right props and figure out how to integrate them. Long nails and hair are tough, most Poser stuff looks like, well Poser stuff. It didn't happen overnight. And it's still pretty shit.

where do you download all this stuff? first is to get good addons and morphs.
>>
>>1708748
you're not fooling anyone we know it's you
>>
File: Clipboard.png (132KB, 512x884px) Image search: [Google]
Clipboard.png
132KB, 512x884px
I really don't like using the principled shader for this, I got a better rim result using reflection coordinates instead of the normal and a bit of volume absorption. Gotta tweak it more.
>>
>>1708737
wh-what are your intentions?
>>
File: deplorable.png (39KB, 611x636px) Image search: [Google]
deplorable.png
39KB, 611x636px
>>1708760
>being this insecure
anon go make something instead of wasting away on the internet

you will feel better about yourself and wont attack randumbs
>>
File: angel and devil.jpg (686KB, 1400x1400px) Image search: [Google]
angel and devil.jpg
686KB, 1400x1400px
>>
>>1708890
Wow, those nipples! Looks amazing, great work. Keep up the good work.
>>
>>1708863
i was going to say
>inb4 photoshopped screenshot
but i didn't think you'd be that desperate
>>
>>1708890
>Evolluisionist
Got a website/gallery?
>>
>>1709320
i gochu fampai
>https://evolluisionist.deviantart.com/gallery/
>>
I downloaded DAZ studio, where can i get vaginas and dicks for the models without paying for them?
>>
File: lol.jpg (160KB, 1258x374px) Image search: [Google]
lol.jpg
160KB, 1258x374px
>>1708568
I found this funny
>>
>>1707802
It's going on the logo at bittox dot Com soon
>>
>>1707318
>>1707329
You should finish and upload that model friend.
>>
>>1708568
do some animations with these two
>>
>>1709886
i intend to, don't worry. i want people to have nice things to use for free.

think i got a solution: multiple UVs. could've sworn i tried doing things with that with models imported from an unreal engine game but the textures overlapped each other onto the areas that weren't uv mapped for the texture. i'll try it again anyway, maybe there was just an issue with the importer and i can do it better myself, or i set it up wrong when i was noobier.

head has no weights btw, and the body is just daz bones. basic jaw tongue eyes eyelid would be good, then some shape keys for complex things. typically i just smoosh faces around in edit or sculpt mode or with lattices for expressions. oooh i might try a mesh cage for deformation, like with ratatouille...
>>
File: Milky.jpg (247KB, 1400x1400px) Image search: [Google]
Milky.jpg
247KB, 1400x1400px
>>
>>1710432
Are those actual nipple holes? Where's this heading?
>>
>>1710432
While the quality of your stuff is great, I cannot contain my autism here: The nipple has three small milk duct orfices in it's center and about four more arranged around those, through which milk is released, not one big hole. (At least as far as humans are concerned. You never know what's up with elves.)
>>
File: staci_scene_5.jpg (851KB, 1507x936px) Image search: [Google]
staci_scene_5.jpg
851KB, 1507x936px
>>1710504
the whole point of making fictional porn is so we can ignore realism
>>
>>1710504
i'm going to fuck those holes and your bullshit science can't stop me
>>
>>1710511
i bet she really comes in handy when out camping, who needs bars of soap?
>>
>>1709382
Thank you
>>
File: mhy002.jpg (130KB, 850x1133px) Image search: [Google]
mhy002.jpg
130KB, 850x1133px
so what is the most sexy designe to a 3d character ?>>1706908
>>
File: Clipboard.jpg (55KB, 512x1015px) Image search: [Google]
Clipboard.jpg
55KB, 512x1015px
Think I fixed it, got all the textures on the same material so the SSS is uniform on the mesh. However I can't get it to simply not have some vertices on the UV maps so for example with the arm UV the arms are mapped right and everything else is one single point off to the side and that covers up all the other textures in the material.

Any idea how to fix this so it looks right in the viewport?

Currently extension is set to clip so the single UV cluster is outside of the range and the textures don't cover each other up.

I know about the neck.
>>
>>1710581
it's not soap/water, it's lube
>>
>>1710828
Post a picture of the UV map.

Why would you want everything on the same material? Unless you're using an SSS map the SSS should already be applied uniformly across the mesh, unless you specifically set it otherwise. If you're using an SSS map and having uniformity problems, just go into texture paint mode and paint out any seams on the map.

I don't see anything that would require mapping though.
>>
File: untitled.png (197KB, 512x512px) Image search: [Google]
untitled.png
197KB, 512x512px
>>1710828
I don't think it's the correct way but I just made the corners of the damn textures 100% transparent and moved the uv map clusters to that area for each uv map.
>>
File: Clipboard.jpg (231KB, 672x667px) Image search: [Google]
Clipboard.jpg
231KB, 672x667px
>>1710874
Blender is calculating the thickness for SSS independently for each section of the mesh applied to each material, don't know if Cycles doesn't do that but Internal does (potato).

The seam that used to show up is really obvious on her armpit in >>1707318
>>
>>1710884
I see. I didn't even know Internal could do SSS. Cycles doesn't do that because it's a raytraced renderer, it calculates thickness based on rays shot from the camera, bouncing off/through the object towards light sources.
>>
File: benis.png (439KB, 1000x1000px) Image search: [Google]
benis.png
439KB, 1000x1000px
>>
File: waifu.jpg (37KB, 1120x826px) Image search: [Google]
waifu.jpg
37KB, 1120x826px
>>
>>1711006
what if... two veiny displacement maps that pulsate in a bu-bump bu-bump pattern
>>
>>1711006
This is meant to be a silicone toy and not an actual penis, right?
>>
>>1711006
looks good, could be longer + bigger balls, and some better coloring of course
>>
>>1711053
Yeah.

>>1711036
It's not UV mapped yet. If I can find some good vein masks I'll try it out.
>>
>>1711058
and some smooth vertex weights to map it to different areas of the penis so maybe the top left fires first and then the bottom right or something. or if you could work out how to do it, maybe a gradient of black to white to black with a moving offset, a vein displacement whose depth travels up the left side and goes down the right side. just real veiny and pumping blood.
>>
Love these threads, keep up the good work guys!
>>
>>1710766
that one
what is it?
>>
>>1707318
>>1707329
>>1710828
>>1710877
ALRIGHT YOU CAUGHT MY ATTENTION. I never thought I needed this, but I need it.
>>
Trying to see how much information I can extract or bullshit from the single 128px texture she had in Attack of the Twonkies

Really just need to do it to fix some skin inconsistencies before I properly fix the neck seam but maybe... maybe I can use the light they painted on, or baked on, for something...
>>
>>1711613
It's simple enough that if you wanted to you could just make up an entirely new material from scratch without much trouble. You could even do it procedurally (except for the makeup) in Cycles.
>>
>>1711621
the cheek and jaw aren't actually defined like that on the model, i don't think i could procedurally make it. unless you mean the dress and hair? because she ain't gon be wearin no dress in my blender
>>
>>1711626
I mean the skin. To get cheekbone definition like that you could just do a little texture painting on a new image.
>>
File: golden booty.png (2MB, 1082x1400px) Image search: [Google]
golden booty.png
2MB, 1082x1400px
>>
>>1711693
that's cool and all but i'm real interested in the milk elf with nipple holes, what's happening with that?
>>
File: uh oh.png (271KB, 512x512px) Image search: [Google]
uh oh.png
271KB, 512x512px
Noticed some weird eyelid geometry and remembered I placed her head on the body before it was done to make some folks cringe in a NSFW Discord channel.

Think I gotta redo some head stuff and put it back on lol
>>
>>1710665
Anytime.
>>
>>
>>1712565
>>
>>1711895
Maybe you should UV-wrap some shade inbetween the teeth and decrease the gap.
I think that would give it a little more natural look.
>>
>>1712565
it's the half-Samus, half-Ivy! Step right up and don't be shy
>>
>>1712582
I was just gonna cut her single tooth into actual teeth and let shadows / ao form naturally, but if that doesn't work I'll try texturing it in.
>>
>>1712933
Lol, that angle is a tad disorienting.
>>
>>1712565
Is that on blender?
>>
File: page08.jpg (3MB, 4724x3898px) Image search: [Google]
page08.jpg
3MB, 4724x3898px
>>
>>1713088
is there literally no way you can subdivide a model before rendering it
>>
>>1714001
they use xnalara unfortunately, but i think they could export a posed model?

plus the models are all triangles, the subdivided edges wouldn't flow properly since the original quads were all split up arbitrarily and tri to quad doesn't always work perfectly, don't know why it doesn't work better when i can plainly see where the loops should go.

hey anyone know of a better alternative to blender's native tri to quad function? can't find nothing.
>>
>>1714077
Tris to Quads works perfectly most of the time, what problems are you having with it?
>>
>>1714085
My problems are in the other times when it'll be converting a pretty clear series of face loops and it'll decide to merge two triangles in parallel loops into one quad and turn it into a spiral and various other little quirks like that.
>>
>>1714093
Dissolve an edge in one of the distinct loops before running tris to quads.
>>
File: Clipboard.jpg (98KB, 940x509px) Image search: [Google]
Clipboard.jpg
98KB, 940x509px
>>1714093
Like this but sometimes it'll happen a lot.

>>1714100
Sure, I mean I end up manually fixing it anyway, but really the point is to find something that can do it better since it'll fail on what looks pretty simple. It just doesn't seem like this is the best thing out there because of pic related, surely there's something else.
>>
>>1706908
holy fuck more
>>
>>1714146
the model is from skuddbutt, look them up for more
>>
>>1714194
what animations, they're just still images of characters using the models they had in the games they appeared in. they're not intentionally using shitty models either, it's literally all there is of those characters and their program doesn't do subdivision.

they'll learn blender eventually, they brought up wanting to. then they can spruce the models up pretty easily with tri to quads, maybe some manual fixing if problems are noticeable, and slap on subdivision.

besides it's not abysmal, we all have to start somewhere.
>>
>>1714220
I am properly shamed. People, this is how you do it.
>>
>>1711895
is the gap between the teeth just bum/normal maps? looks pretty bad
>>
>>1714836
no, it's just an incomplete mesh. i don't remember if i even did anything to it, but it was originally just a front and top face of a curved rectangular prism. just basic gamecube teeth. they need to be split apart and have the backs filled in.
>>
File: Pic 13.jpg (279KB, 1476x687px) Image search: [Google]
Pic 13.jpg
279KB, 1476x687px
>>
File: Pic 14.jpg (240KB, 1476x687px) Image search: [Google]
Pic 14.jpg
240KB, 1476x687px
>>1715567
>>
File: Pic 15.jpg (102KB, 1004x687px) Image search: [Google]
Pic 15.jpg
102KB, 1004x687px
>>1715569
>>
File: Pic 16.jpg (65KB, 1004x687px) Image search: [Google]
Pic 16.jpg
65KB, 1004x687px
>>1715647
>>
File: Hail Chibi Ceasar's Dick.jpg (91KB, 1000x1250px) Image search: [Google]
Hail Chibi Ceasar's Dick.jpg
91KB, 1000x1250px
Hail Chibi Caesar's dick.
>>
File: Pic 17.jpg (133KB, 1004x687px) Image search: [Google]
Pic 17.jpg
133KB, 1004x687px
>>1715678
>>
File: Pic 18.jpg (86KB, 515x687px) Image search: [Google]
Pic 18.jpg
86KB, 515x687px
>>1715742
>>
File: Pic 19.jpg (68KB, 515x687px) Image search: [Google]
Pic 19.jpg
68KB, 515x687px
>>1715842
>>
File: Pic 20.jpg (70KB, 515x687px) Image search: [Google]
Pic 20.jpg
70KB, 515x687px
>>1715844
>>
File: Pic 21.jpg (69KB, 515x687px) Image search: [Google]
Pic 21.jpg
69KB, 515x687px
>>1715862
>>
>>1715864
Everything you post is too shiny and has boring camera angles.
>>
>>1715926
still learning and i like wet skin.
>>
>>1715926
why dont you post your work anon? atleast he is posting something.
>>
>>1716032

>>1711006
>>1708501
not much in this new thread, posted more last thread when I was still working on Kerrigan. Only thing I've done with Kerrigan since then is rework the rig a little bit.
>>
>>1716042
I don't remember what exactly you've got on Kerrigan so far, but I remember you had shapekeys installed for blowjobs. You could add a lattice whose inner vertices are scaled up to expand outward and mount that onto a bone on the armature so you have a moveable distortion for something like deepthroat, should also be able to mask it to her throat with vertex weights and fade it in nicely so you don't have to worry about making a driver or something to control the distortion amount, just keep it in her head away from her throat so it does nothing.
>>
>>1716047
I had to bin all of the shapekeys because I wanted to modify the mesh to un-fuck the area where I took the wings off, and once you modify a mesh you can't add more shapekeys without first removing all of them.

I've never used Lattices before aside from fucking around once trying to get hair physics, I'll check it out, thanks for the tip.
>>
>>1716050
I think you'll find them useful. You should be able to bind the whole lattice to a bone from the constraints tab.

Lattices can also have vertex weights so you can make several bones for it if you want so you could stretch the lattice out and make it long or something. This also means you can make some quick facial distortions as well in a way that might be more intuitive than moving facial armature bones.

Way better than having one or two shapekeys for a throat lump in my opinion.
>>
>>1716061
*several bones for it using a traditional armature modifier as opposed to just copying location, rotation, and scale under constraints
>>
>>1715960
> and I like moving sliders all the way to the end

you must be 18+ to post on 4chan
>>
>>1716119
your point being?
>>
>>1716121
these look like some 14 year old's idea of effort
>>
>>1716133
ok. whatever. i dont care what you think. with the limited time i have, i am trying to learn the best i can.
>>
>>1716119
>>1716133
that came out of left field, you can be new at any age
>>
For anyone else that rips models, Unity Studio updated recently.

https://github.com/Perfare/UnityStudio/releases
>>
>>1715926
>>1716133

Dude, i really dont give a fuck what you think of my work. with a 9 to 5 work schedule and the limited time i have as free time, i do whatever makes me happy. i am not looking for perfection, perfect lighing and camera angles right now. i will learn that if time permits. right now, i just post what looks good to me. if even one person here likes my work, i am fine with it. i am not looking to please everyone here.
>>
>>1716169
You're quoting two different people.
>>
>>1716177
that doesn't matter anon
>>
>>1716177
Like he said >>1716180
I dont care who it is...
>>
>>1716180
What I mean by that is don't lump me >>1715926 in with >>1716133. I don't particularly care about any of this, you're new and that's fine, I was new once and I still undoubtably have a long way to go. In >>1715926 I was offering "constructive" criticism so that in the future you would think about things like camera angles and get more interesting renders.
>>
File: output.webm (1MB, 1920x1080px) Image search: [Google]
output.webm
1MB, 1920x1080px
>>1716061
>>1716047
That was a good idea, using a lattice parented to a bone is really handy.
>>
>>1716150
>i am trying to learn the best i can.
Start by making humans that look like humans and not hyper fetish bullshit you faggot
There are thousands of things you can do and you went with the most pleb fucking set of parameters and then begged us to pat your head like everyone else didn't do this already

spoilers: futa is even more retarded
>>
>>1716364
Looks hot! Glad you liked it. Since right now it's like a sphere being swallowed try making a smooth transition between two vertex groups on the lattice on each end so you can place the root at the top of her throat and animate the end plunging down. Might have some issues with the vertices on the outside edge, there's probably a setting to disable them so they don't do anything when you stretch it out and make weird distortions.
>>
File: untitled.png (68KB, 606x570px) Image search: [Google]
untitled.png
68KB, 606x570px
>>1716378
Tbh you've kind of lost me with the whole vertex groups on lattice stuff. Right now, it's a static shape that just gets moved to deform a vertex group on the mesh, the lattice itself has no groups and doesn't get stretched or morphed during animation.
>>
File: Clipboard.jpg (519KB, 1871x1106px) Image search: [Google]
Clipboard.jpg
519KB, 1871x1106px
>>1716384
You can rig it to make it stretch down her throat so that the whole length of her throat gets bulged instead of just one section which ends up look like only the disembodied tip of a penis or tentacle.
>>
>>1716398
I see, that's clever, thanks.
>>
>>1715742
Don't worry boyo, I like your stuff
>>1715731
Adorable, great job
>>
>>1716408
come out to your parents not us
>>
>>1716377
>Start by making humans that look like humans and not hyper fetish bullshit you faggot

As i said in my previous posts, i am not here to please everyone. And i did not cuss anyone.

I like women of all proportions, especially curvy, thick or muscular ones (not too muscular)

I will make the models the way i like it, so go fuck off and fuck yourself with couple of dildos you fucking loser and whiner...
>>
File: FUCK YOU.jpg (30KB, 300x300px) Image search: [Google]
FUCK YOU.jpg
30KB, 300x300px
>>1716377
>Start by making humans that look like humans and not hyper fetish bullshit you faggot

>spoilers: futa is even more retarded
>>
File: 3dsmax_2017-09-11_02-20-38.png (179KB, 624x722px) Image search: [Google]
3dsmax_2017-09-11_02-20-38.png
179KB, 624x722px
>>1716167
big thanks for this.
I went ahead and ripped the female models from the furry games yiffalicious and cathouse tale. They come with textures and skinweights included in .fbx format (I had no trouble opening in 3ds max, maya should be fine too)

https://mega.nz/#!4nZiBSRL!Bbpn-GJ15ttBhcB2PjeXopiE4ic9e7wyt9esrf5b5AU

I know, technically /trash/ but some of you might get a use out of them anyway
>>
>>1716430
anything a little more entry-level than this giraffe?
>>
>>1716436
not sure what you mean. There's characters in different shapes and sizes in there, if you want something more lithe check out the cat.
>>
>>1716445
i can make it work with furry porn but they gotta be fairly human, zootopia's judy is about where my line is

anything like that or is it all advanced furry?
>>
>>1716451
just look through them, I don't know your tastes.
>>
File: 3018.png (2MB, 1920x1080px) Image search: [Google]
3018.png
2MB, 1920x1080px
>>1710432
Nice
>>
>>1716451
>zootopia's judy is about where my line is
someone actually built and rigged that about 99.9% identical to the movie model in blender
>>
>>1716579
i'm very familiar with this model
>>
>>1716430
>I went ahead and ripped the female models from the furry games yiffalicious and cathouse tale.

I'll take "things no one would say aloud" for $500, Alex
>>
>>1716430

>tfw you have no power because fucking hurricane decided to fuck your shit up and you cant make fap material with dat giraffe because of it

feelsbadsman
>>
>>1716645
God is literally telling you to yiff in hell
>>
File: untitled.png (325KB, 512x512px) Image search: [Google]
untitled.png
325KB, 512x512px
Ripped the model from AIDA-01 someone from /weg/ made for a gamejam, forgot she had pink hair and looked at the scalp on the skin texture lol

https://fsjal1992.itch.io/aida-01
>>
>>1716430
file's no longer available, did you make a new link?
>>
>>1716793
>>1716430
yes. I decided to add the male models as well + i missed some models of the new version of cathouse tale (pig girl emelie and lizard dickgirl dax)

new link:
https://mega.nz/#!ByZHXQLD!8cCTq3yIQ_tcKh0AiiHRz6jMn1mKZ_8YjEjj0x65jLg
>>
>>1710511
>the whole point of making fictional porn is so people can projectile vomit looking at it
What do you want to be if you grow up
>>
>>1716798
oh bunnygirl chloe too
>>
>>1716819
oh, uh

>>1716789
https://mega.nz/#!4xdUADzZ!ZQTy7Ku234RRy0vAd2dkVpdW71MiKMWP4ZM2Djsd2DY

FBX exported posed so I had to do some dumb shit to fix the bones so it may not be the best thing. There's a DAE of her with bones, the .blend I was working with, and an FBX of the seat she's on in the game, as well as the textures and waifu2x versions of skin and eyes.

I modified the eyes a lot but they were just basic half-spheres, you can make new ones if you want.
>>
File: Aida.png (20KB, 640x480px) Image search: [Google]
Aida.png
20KB, 640x480px
>>1716839
I can fuck her eyes, neat
>>
>>1716850
helps make more interesting reflections
>>
>>1716800
>Stop liking what I don't like!
:^)
>>
>>1716858
that would be perfect actually
>>
>>1716858
>stop liking characters that look like they're assembled from chromed turds with fuck-awful texturing and no conception of anatomy
No, fuck YOU
>>
File: giftmas.jpg (930KB, 1159x1500px) Image search: [Google]
giftmas.jpg
930KB, 1159x1500px
not Xmas yet but still love this one
>>
>>1716884
i refuse
>>
>>1716897
gimme critique on my texturing, I'm all ears
go for it
>>
>>1717097
>spoonfeed me things I'll selectively ignore
I've seen your type on /ic/ so many fucking times it's not funny. You either know you're shit and refuse to improve or are so far gone that actual crit will roll off you like water on a duck.

And for the record texturing's the least of your problems, it's just the most glaring one.

Delete everything you've made and start over. You're using grotesquerie as an excuse to learn nothing with the unspoken comment I'M SO EDGY THAT AESTHETICS DON'T MATTER RIGHT

yeah nah

You don't get to hide behind futa orcs, amputee lolis, satanic bat-winged preggos, or any other adjective-noun where the skin, hair and accessories all have the same identical lacquer finish because someone paints on their models in a clay modeler and has never once done box modeling in their underage life.

/aco/ isn't your personal /trash/, fuccboi. You want to make something grotesque, at least put some fucking work into it instead of the same deviantArt tier OC sparkledog sheet, the same retard-paints-on-model texture, the same god damned lighting, and the same inability to use a background that isn't either a photo or a solid color.

I don't even care that you're probably underage as fuck but at least PRETEND to be a grownup or get the fuck out.
>>
>>1717138
lol you seem really made
>>
>>1717138
to respond a bit more seriously, your only genuine critique seems to be that my materials seem similar and my backgrounds are weak, both of which I'm already aware of and working on in my own time
>>
>>1717138
>i have never made anything in my life
why didnt you just say so?
>>
>>1716169
>Dude, i really dont give a fuck what you think of my work.
then why post it in the first place

what a thin skinned faggot
>>
>>1717202
What if he wants to find other people that like his work?
>>
>>1716169
>with a 9 to 5 work schedule and the limited time i have as free time, i do whatever makes me happy
cool
do it better
>>
File: untitled.png (265KB, 512x512px) Image search: [Google]
untitled.png
265KB, 512x512px
got Poke Abby https://oxopotion.itch.io/poke-abby and ripped the models from there, might do something with it. game's already got a lot, it's better than anything i'd use the models for. while playing i kept thinking that she could damn near suck her own tits with these physics.

models when i get some things sorted out later
>>
How do I pirate Daz3d with Genesis 8 models?
>>
>>1717261

Thanks for ripping all those models anon greatly appreciated
>>
>>1717261

not sure if the models are the same but you might wanna get the HD version if so
>>
File: 1503496341861.jpg (23KB, 434x428px) Image search: [Google]
1503496341861.jpg
23KB, 434x428px
>>1717338
>mommy I made a meme joke I fit in somewhere
>>
File: kellytf - Copy.jpg (310KB, 1663x1080px) Image search: [Google]
kellytf - Copy.jpg
310KB, 1663x1080px
I can fap over it, hopefully someone else can too.
>>
>>1717473
that one's the HD version, it's just subdivided once or twice. really shouldn't have bothered with it because now i can't subdivide after the armature to smooth out the joints a little, have to use corrective smoothing.
>>
>>1717627

god those lips are horrid and that skin tone looks so awful and out of place with her facial structure kill it
>>
hey /3/ what do you do to animate your assholes
>>
>>1717686

>I'm a miserable cunt and I hate everything that isn't what I like

Why do you come to this thread?
>>
>>1717694

Like you, to fap and yell at people and things I don't like. :^]
>>
>>1716798
thanks man. any more raw models like this to mess around with?

I guess I could convert SFM models but that seems like, work, man. I dont even know where to find em and I am too lazy to google.
>>
>>1715742
Where can i find more of you stuff?
>>
>>1717627
Details on the model? Can you share her please?
>>
>>1717686
All i hear from you is whining and complaining even for stuff that actually looks good. Wish there was a way to ban you from 4chan itself.

You just hate your life.
>>
>>1717833
I dont have a tumblr or any thing online I just make stuff when i am free. So far all my stuff is in archived 4chan adult daz boards.
>>
>>1717709
>>1717686
Please go triple or quadruple fuck yourself. Shove couple of dildos down your big mouth since you whine and bitch and moan too much like a sissy bitch.
>>
>>1717856
>>1717868
why you have to be mad

is just jpeg
>>
>>1717864
To easily recognize my work, you will find that most of my stuff does not have a background. Right now most of the backgrounds are black. Only the ones where i made liara tsoni have a background.
>>
>>1717856

lolmad

also

>responding to my post as if I was the only person on this website that "hates" the things you like.

I wish I could live in such a simple world anon.
>>
>>1717854

It's a Victoria 4.2 with custom face/body sculpted in zbrush by me. Too much work to share anon.
>>
>>1717627
damn girl, lip gloss goes on your lips not your face

look like she got sprayed down with pam so that cum don't stick

seen wax lips what got more sex appeal

tongue and mouth looks fat and bloated like she ate a damn bee

dark as hell and has virtually no contrast, plus the center of her face is the darkest lit of everything, and it wasn't even done for the sake of more interesting lighting elsewhere

damn arms look thinner than her neck

on the bright side: it's not a terrible pose or camera angle. you see the important things and they're front and center. if someone could get past everything else it'd be very effective for them.

i think the tongue would look less swollen if the center ridge was pulled down a bit and it was flattened out. tongues are either tight and thick or wide and flat. the lips... it looks like they were just completely replaced, i don't think there's a slider that's going to undo this. it looks like when you hook your top lip up so it's inside-out and looks like a big lip because it isn't blending onto the surface of face, and there's almost no space between her lips and the bottom of her nose. maybe look at ducklipping girls irl for reference to see how their mouths connect. her ears also look really flat, like actually scaled down along the X axis.

breasts are sensible for their size, but she's just barely holding them up. if you can make them look more squeezed together and deform around her hands more it might look more realistic and dynamic.
>>
>>1717921
Then by all means oh great anon, post a model you created that met all your satisfaction criteria. If you cant do that, please STFU.
>>
>>1717627
Looks great, I'd prefer the dude replaced with a futa but that's decent anyways
>>
>>1718127
sorry bud, latest thing i'm working on isn't done. just recently finally cut her teeth apart from the two teeth strips she had on the gamecube. there's judy neutron renders up top and honestly she don't look too different, i been doin other dumber shit instead of this.

while cuttin her teeth apart i realized just how bad the topology was when i rushed into putting her head on a nude body for shits and giggles so now i'm fixing that up and thank god her lip texture more or less coincides with the geometry so i can thicken them up. your silicone ducklips inspired me to work on her lips more than not at all, honestly i would have probably left them more or less flat with the basic texture. they won't be waxlips though, not intentionally at least. i might need feedback on them at some point if i feel like i just can't cut it which happens a lot.

if you got any ideas though i'll listen, i tend to overlook things or focus too much on one thing.

thing is i don't want it to be too far from canon, but i do want it to look a little better than the show which can be mildly unnerving.
>>
File: Capture.jpg (85KB, 617x651px) Image search: [Google]
Capture.jpg
85KB, 617x651px
>>1718264
that was supposed to have an image.

fixing all the places where tri to quad made some weird topology and cutting in some loops where there just isn't enough. that's just how things are.

hey if you wanna give it a shot too https://www.models-resource.com/gamecube/jimmyneutronattackofthetwonkies/model/6323/ working on old, old models isn't really the hardest thing, they're about the level of detail you'd have in normal subdivision modelling, just with quirky topology that needs to be sorted out. no idea why it doesn't happen more often in 3d porn. maybe it's because most people with the skillset to do it also developed the skillset to make entirely new things that look good, unlike me lol
>>
>>1718149

Thanks anon, I appreciate it.
>>
>>1713615

Dude, wtf is going on with your weightmaps. That bending is horrible.
>>
>>1716408

Yet I can't help but notice that you still haven't hailed Chibi Caesar's dick, Centurion.
>>
File: untitled.png (240KB, 512x512px) Image search: [Google]
untitled.png
240KB, 512x512px
teeth are separated, edge loop adjusted to closer match the texture, another edge loop added around the lips to sharpen the top and bottom, smoothed it out at the corner, messed with the ear, sort of fixed the eyelashes, need to load up a daz head for reference on how those and eyelids are connected because this started with three planes meeting at one edge and subdivision freaked out. head was separated and made into a big block intersecting her head so there isn't a smooth crease where the shapes meet and blend, added a scalp. looks a little better, but the topology is a lot better and can now be deformed better. might need to go over it with a smoothing brush tomorrow.
>>
>>1718639
also the mouthbag either isn't properly mounted or the UVs fucked up. might want to add an esophagus and uvula. don't think it'd ever be used in ways that would make it visible but i think i'll like knowing it's there.
>>
File: Pic 22.jpg (85KB, 515x687px) Image search: [Google]
Pic 22.jpg
85KB, 515x687px
Let the criticisms begin...
>>
>>1718685
looks great, love the fat nipples
decent job on the cloth physics too
the face could be better but I can take it or leave it
>>
>>1718534
I don't know what a weightmap is

Do you mean the bending at the joints, e.g. elbows, shoulders? cus I'm definitely bad at that.

personally I think it's not so bad in ch8 though, wanna point out what's bothering you?
>>
>>1718685

can you post that model OP? I want to uh... test stuff. nothing sexual, nope.
>>
>>1708459
I'm okay where I'm at.
>>
>>1713615

Those hands look horrible. You should probably concentrate more on making decent anatomy at this point then make your fetish wank material afterwards.
>>
>>1719004
the hands are p bad but I'm not that concerned about them, personally I focus mostly on the tiddies
>>
File: untitled.png (168KB, 512x512px) Image search: [Google]
untitled.png
168KB, 512x512px
Been converting the ripped models from Poke Abby to quads, looking over everything to be sure it's all correct, and fixing the skeleton since bones at the end of chains and single bones don't have a direction and are just big vertical bones. Also the model was ripped with upside-down UVs and the extra textures I pulled out aren't upside-down so I need to flip those at some point, or just have a readme that says flip the texture by setting the y scale to -1.
>>
>>1719183
You know you can just flip the UVs themselves right? Select all, UVs -> mirror -> X Global
>>
>>1719183

Thanks anon! cant wait to get my hands on them models! I'd offer help, but my equipment is out of commission at the moment due to a week long power outage in my town.
>>
>>1719190
I figured something like that exists, I think I just stopped trying after I did it wrong once and I figured... I can just make this number negative what the fuck do I care. But if I'm gonna release it I should standardize everything.

>>1719206
Aw that sucks.

There's a lot of outfits and accessories and I'm not gonna quad everything, there's hundreds so if someone wants one of them and they want to subdivide then they can figure it out on their own. Just gonna do a few key things like the sunday wear which is mismatched socks, panties, and a sweat shirt and I guess I should do the main witch outfits and underwear.
>>
File: page09.jpg (3MB, 4724x3898px) Image search: [Google]
page09.jpg
3MB, 4724x3898px
>>
File: cease and desist.jpg (788KB, 2504x2468px) Image search: [Google]
cease and desist.jpg
788KB, 2504x2468px
>>1719536
>>
>>1719578
desu I wasn't happy with her leg's lines either but that was the best render I cared to get at this hour

thanks for the thoughts
>>
>>1718275

Hold up. YOU'RE the anon who mocks other peoples art aesthetic and THAT's what you make?!?!?! Your art looks like Pixar had a budget of a dollar and hired windowlicking brain damaged quadriplegics! WHO THE FUCK IS YOU TO CRITICISE?
>>
>>1719753
>you make?!?!?!
have you read any of these threads, this is a model from a game he's retexturing

switch to decaf or something
>>
>>1719881
That does not justify his actions to criticise other ppl's work unless its really that horrendous like the bimbo pig face amputee maker fellow here.
>>
>>1719753
stfu, he's one of few guys who knows his shit. that you can't even tell that shows how little you understand.
>>
>>1719089

And this is why you'll never git gud. You're focusing only on satisfying you weird fetish not actually improving as an artist.

You'll forever be some sad, lonely neckbeard fapping to your own shit tier 3D.
>>
>>1719536
daily reminder that your art is horrible and you should kill yourself
>>
>>1719536

It upsets me that you dedicated time to make these shiny glittery oiled covered things and even attempted adding proper muscles, but have failed at understanding their placement and how they work in relation to the body. I urge you to please retry making these.
>>
>>1719753
yeah i'm THE anon lol calm down dude
>>
>>1719916

Bitch please he knows a bit of modelling, that doesn't mean what he makes with that knowledge good.
>>
>>1719536
your taste is shit
your effort is shit
your captions are shit
your tits have pokethroughs on the bikini


you belong on deviantArt
gtfo
>>
>>1720016
never said it was good, even said it wasn't i thought. you don't have to be a great chef to recognize a turd tastes bad.

ain't even said anon's render was terrible, just pointed out things i thought were problems, pointed out things that were good, and some ideas for how to improve.

all you've done is complain lol
>>
>>1719753
>WHO THE FUCK IS YOU TO CRITICISE?
the state of islander education
the state of it
>>
Oh my god is this the sperg from the last thread that took up feeling persecuted on behalf of some anon because someone said the lighting was bad and gave a chart of standard lighting setups
>>
>>1719536

Saved in my cringe folder.
>>
>>1719927
he's not trying to get better, he's just spamming the thread with his shit to troll. it's the same garbage he posts in every 3D thread, he just does it to get a reaction.

people really need to stop responding to him since he obviously doesn't care about improving.
>>
did y'all know about f95zone? found a full hd version of poke abby there, plus there's a user and pass on bugmenot. a lot to sift through though
>>
>>1720103
thanks for the info anon
>>
>>1719927
well, yeah
but I'm happy

>>1719965
can you point out an example for me, I like muscles and they're easy to model so more knowledge isn't bad

>>1720017
not pokethroughs, there's actual holes in the top underneath her boobies
>>
>>1720370
actually a corrective smooth and then a subdivision looks even better.
>>
>>1720370
The easiest way to do it would be to add a shapekey of the deformation, that's what Comissair does. You could also do this: >>1716364 if it's going to be visible.
>>
File: Clipboard01.jpg (46KB, 689x443px) Image search: [Google]
Clipboard01.jpg
46KB, 689x443px
>>1720508
I tried lattices, couldn't get it to match closely enough to the shape of the penis. I want to see a distinction between the head and shaft and have the butt deform around the sharp ridge of the head. Guess I could use two and set one to a sphere one to a cylinder to make it a little easier for a general purpose setup... I might try lattices again for this or something else.

Shapekeys aren't going to work for that either, they'll make it look like something is inside but it can't do the appearance of a non-smooth, like lumpy, surface moving under the surface. But lattices and shrinkwrap can.

Also, anyone have any ideas on the topology? It seems odd to have some tris here and I'm having a hard time thinking of how to resolve them into quads neatly without altering the vertices, just the edges connecting them so it stays more or less canon.
>>
>>1717261
do you have a link to the models?
>>
File: retopo.png (388KB, 689x443px) Image search: [Google]
retopo.png
388KB, 689x443px
>>1720528
Having tris there seems fine to me, it aids bending. If you wanted to make them quads you could add edge loops here and draw out the resulting vertices.

You shouldn't try to use the same lattice and controller bone for deforming the ass and her stomach, which is what I think you're trying to do when you say moving under the surface. Have one lattice shape that just spreads her ass, and another that distends her stomach.
>>
>>1720547
i can post the raw model exports and the textures, the fixes i'm making aren't done yet.

you'll have to flip the UVs

https://mega.nz/#!9t1UgTiJ!FUjMIHCG4uVyT8H0lF7VZSgOzWqr2PQuYWxv7P17QwQ
>>
File: abby.png (44KB, 628x789px) Image search: [Google]
abby.png
44KB, 628x789px
>>1720619
Thanks! I think I might make this in to a figure and 3d print it!
>>
>>1720619

cant seem to be able to download it
>>
>>1720743
make sure you click the grey button labelled download through browser and not the bright red one for megasync, and if that didn't solve it try getting the mega addon.

i'd put it on zippy but it took 30 minutes to upload, maybe someone else can mirror it
>>
>>1720746

Was using mobile. Got it through a mega app. thnx
>>
File: untitled.png (233KB, 512x512px) Image search: [Google]
untitled.png
233KB, 512x512px
>>
>>1720805
Those lips are so unappealing.
>>
>>1720806

At first I thought the same since Im not big on the whole 'wax lips' look, but they grew on me.
>>
>>1720806
can you think of any lips in a similar solid-color style that look better in your opinion? i might be able to make a new texture. seems like it'd be easy, just a simple vector.
>>
File: untitled.png (3KB, 149x69px) Image search: [Google]
untitled.png
3KB, 149x69px
>>1720813
Maybe just the same thing but lip-shaped. The lip color lines should taper towards the corners of the mouth
>>
>>1720020

lol you're literally making things up lol, lying about what you actually said in your comment, a comment which everyone can see and know you're deluded lol
>>
>>1720805

Shit textures (are there even textures used?), no bump/spec/opacity maps, fuckin hot glue model paedo jerk-looking character, model has painted on eyes, lips mouth and 2 sets of eyebrows.

Since this thread is 90% people shitting on other peoples hard work there's no reason for me to be nice either.
>>
>>1720941
>Shit textures (are there even textures used?)
Yes? Are you blind?

>no bump/spec/opacity maps
no bumps is a fair criticism, no specularity and alpha is a stylistic choice inherent to the game.

>2 sets of eyebrows.
The upper shape is the eyebrows, the lower one is the crease between the upper lid and the browline.
>>
>>1720941
yeah it has textures, there just isn't a lot of detail to them since it's a cartoon style. i considered a repeating skin bump map for a little bit of detail but it just looked odd. maybe i'll try it again, i think the sss might smooth it out more than it looked in the 3d view. yeah the eyes and mouth are just floating sprites with a few expressions. i've seen this happen a few times lately, the new slime rancher character does that as well. it looks nice, you can pull off cartoon eyes in 3d but sometimes just having cartoon eyes right on the surface better fits the model. and she only has one set of eyebrows, the smaller lines are the ridge under the brow where the socket goes inward.

any ideas on how to fix those? i don't know what sort of specular maps you'd want, i think the ambient occlusion and shadows prevent the specular highlights from being overwhelming in awkward areas, though i should tone the dick down.

as for opacity maps... i don't know what you mean? her glasses are transparent, they even distort the image a little like prescription glasses.
>>
File: fleshbump.png (158KB, 512x512px) Image search: [Google]
fleshbump.png
158KB, 512x512px
>>1720963
What I would do is duplicate the material into one for the hair and one for the hairclip, and change the roughness/specularity for them to be different from the skin, just so there's variation.

Here's a tiling bump map that works fine for skin, just plug in a mapping node and turn it way down so it's not fuckhueg.
>>
>>1720972
oh yeah! forgot about different materials lol, got caught up in other things. i'll try the texture, though it looks like it'd appear as a bunch of circles since the center and corners have more contrast and there's a diamond of low contrast from where it was made seamless.

i think i can make this with a cloud texture in blender so it's a little more even actually...
>>
>>1720954
>Yes? Are you blind?

Because it has colour it must be textured? What is Polypaint? Oh that's right you don't use Movie industry level software like me
>>
>>1720963

are you oxopotion? or the anon ripping the game models?

in any case, I quite like the way it looks. Smooth geometry and colored shapes with lines meant to indicate creases and bumps are a nice way of pulling off the idea of a cartoon in 3d without having to physically alter a mesh, which can make some faces look weird from the side.

It really doesn't need bump mapping on the skin imo. It's meant to look like a cartoon in the first place so adding details like pores will make it look out of place and just clash with the clean visual language that has been already established.

Idk, I think the way it currently looks definitely has it's charm and I'd hate to see that go in favor of adding more "realistic" details
>>
File: fleshbump2.png (1MB, 1024x1024px) Image search: [Google]
fleshbump2.png
1MB, 1024x1024px
>>1720982
No, because it has detail it must be textured. Those eyebrows and freckles aren't procedural. Polypainting is a form of texturing, just one that doesn't require UV mapping. You will never find it used in production assets in any industry, it is always baked.

>>1720977
Here's how it looks rendered.
>>
>>1720982

>hurr durr I use my zbrush sculpts without baking textures down

sooo are you the guy whose been spamming those horrible blonde fetish monsters then?

or do you just like sounding like you know what youre talking about, without actually knowing?
>>
File: untitled.png (400KB, 1024x1024px) Image search: [Google]
untitled.png
400KB, 1024x1024px
>>1720989
ripper. i was thinking like how the smurfs has a skin texture, really faint.

though i don't think it even showed up with the settings i had, i'll bump it up and go ahead and post this for comparison where it's basically not there.
>>
>>1721026
You might want to disable the facial features' ability to cast shadows on the face.
>>
File: untitled.png (441KB, 1024x1024px) Image search: [Google]
untitled.png
441KB, 1024x1024px
>>1721033
oh that was one of the first things i did, you might be seeing the shadow from her glasses. or i'm totally missing something?

i think the texture looks good on the dick, but i couldn't get it right on her skin. i almost got the scaling and intensity right but at that point horizontal lines on her back started appearing.

maybe just a skinlike texture influencing specular intensity so i get a bit of extra texture without it influencing the diffuse shading.
>>
>>1721088
In >>1720990 I had specularity set as the inverse of the bump map, so that high points would have the most, and divets would have next to none. It looks like the height or strength value is a little too high on the dick bump - the bump itself doesn't necessarily have to be visible, a lot of the effect comes down to how it scatters light.
>>
>>1721104
well i'm already using oren-nayer for the diffuse which simulates how light scatters on different levels of roughness, and sss to scatter it internally

https://wiki.blender.org/index.php/User:Guiseppe/Oren_Nayar

guess i'll just use it for specularity then, or just not at all. i'm still not sold on it beyond the ridges it put behind the dick tip looking pretty good, though i suppose not really in the right style.
>>
File: untitled.png (205KB, 512x512px) Image search: [Google]
untitled.png
205KB, 512x512px
oh that's not good
>>
>>1720279
>well, yeah
>but I'm happy

No. You're not. You realize your work is shit, but you too scared to try and improve it because you're worried that you won't be able to, you're worried that your shit work is as good as you'll ever get and if you try to improve it you'll only fail. So you put on a front that you're thrilled with your work the way it is. You put on a front that you meant to make work as thoroughly shitty as the work you made. You put on a front that you don't need to put any effort into growing as an artist, that you're somehow above that. But inside you're miserable because you're too scared of failure to dare to try and improve.

So you spam, troll, and lie to yourself but everyone here knows otherwise.

You're at a crossroads anon. Either grow the fuck up, listen to the criticisms of people who know more about 3D than you do and kick your own ass to try and get better, or continue to wallow in your filth, block out the valid criticisms and lie to yourself that your work is unimpeachable, sink into that comfortable lie and never grow and forever be a crude joke.

Do you really want to be Chris-chan for the rest of your life?
>>
File: MerchantsMarauders.jpg (97KB, 970x545px) Image search: [Google]
MerchantsMarauders.jpg
97KB, 970x545px
>>1709460
>>
>>1720709

Those models are kinda cute, but the hands and feet are terrible.
>>
>>1720709

Why do so many toon figures have Popeye forearms?
>>
>>1709460

Free dick for Genesis 1 figure, but you'll have to make your own textures for it.

https://www.sharecg.com/v/84224/view/21/DAZ-Studio/Ghastlys-Ghastly-Geographed-Gonads-Genesis-1

There are also some free M4 dicks on renderotica but you'll also have to make your own textures for them, and they're bolt-on not geograft so they won't blend nicely.
>>
>>1721255

maybe go a little less detailed?
>>
>>1709523
it's true
he puts actual effort into his work
>>
>>1715731

Hail chibi Caesar's dick!
>>
>>1721314
Lol it's not true, gif author literally praised my work in this thread
>>
>>1721284
lol
>>
>>1721291

Now that you mention it, I kinda do that with one of my own characters...

I guess it's because it appeals to the cute and round aesthetic? Ive notice that people either make limbs into stubs or chubby appendages with equally chubby and short looking fingers when they want to make something look cute and youthful, kinda mimicking how a child looks.

Since the character model is short and big headed I'd say it's meant to look like a child but with obviously developed secondary sexual characteristics.

So yes people really like fucking childlike things.
>>
>>1721284
It's funny that nowhere in that post did you provide any actual criticism beyond "it's shit".
>>
>>1721358
Plenty of people have posted plenty of valid criticism that you've refused to take under consideration.
>>
>>1721377
Valid criticism like "your backgrounds are boring/weak" and "your joints look bad", that I've responded to with "yeah I know [aspect] is weak, I'm always working on it" or "reeee your fetishes gross me out/they're too shiny/why are they muscular " etc, which isn't valid criticism because those things could be masterfully rendered and people would still get butthurt about them.

I take valid criticism, just not on matters of fully subjective tastes.
>>
>>1721389
>X isn't valid criticism because I don't like it
an hero
>>
>>1721394
That's not what I said. I said it's not valid criticism because it's based entirely on personal taste. It's like saying a porno is bad because the girl's hair is blonde. Sure you're allowed not to like blondes (just as you're allowed not to like the subject matter in my work) but that doesn't mean blondes are objectively bad.
>>
>>1721398
Criticizing grotesque anatomical errors is perfectly valid. So is criticizing veins as thick as pencils running over the entirety of a model's body, gravity-defying breasts, or leggings that look like condoms. You can't just write everything off because "muh style", that shit doesn't fly in any serious art circles. There is such a thing as objectively bad art.
>>
>>1721402
Gimme an example of grotesque anatomical "errors". Everything else you mentioned is both subjective and intentional, meaning even if I "improve" those things aren't going away. In fact, even some of the anatomical "errors" I've made are intentional. Go on, tell me what ails you about my anatomy and I'll tell you whether I meant to do that.
>>
>>1721389

Your figures are not muscular.
They are lumpy.

Take 20 minutes out of your life to study some fucking anatomy.
>>
>>1721409

So now you're giving yourself the power to dismiss criticism by saying

>Hah yes I *meant* for my characters to look like stiff, sweatshop labor made dolls. Its my fetish.
>>
>>1721358
It's funny that all throughout this thread valid criticism has been posted and ignored. The point of that point wasn't to criticize the work but to address the mindset that rejects all valid criticism because the person is afraid they can't do better.
>>
>>1721409
It would be an easier task to point out things that are anatomically correct.
>>
at this rate we will reach the bump limit and that BS with the glittery blonde tittymonsters will spill onto the new thread.
>>
>>1721412
Please point out what's different between my characters and the musculature of some bodybuilders; I'm genuinely curious what the difference is, because I don't see one.
>>1721419
That except unironically. I genuinely intend to make gross characters. It's like somebody paints a picture of shit, then people are like, "oh, that's a terrible portrait, you suck at art", even if it's a really good painting of shit. It's not a criticism to say it looks like shit if they literally set out to paint a turd.
>>1721422
But I've accepted some criticism:
>>1719583
>>1719089
>>1718828
>>1717176
>>
>>1721289
Better?
http://andyh.cgsociety.org/art/andrew-3ds-hickinbottom-max-videogame-vray-16-photoshop-bit-megadrive-sprites-beat-em-up-brawler-pinups-toxy-foxy-roxy-xavage-xtreet-xisters-1738564
>>
>>1721004

For a guy who's clearly a paedo you sure like to try and control the narrative.
>>
>>1721004
can't you tell from his first post he's the idiot who couldn't take people shitting on his shitty art? it's just sour grapes.
>>
>>1721255
>>1721088
hey, could you please share the quadrified and skinned model? I was going to do the same, but if you already done it you'd save me work

t. guy who shared the furry shit earlier
>>
>>1721477
>I genuinely intend to make gross characters
Then grind like a motherfucker to improve your skill at doing so. John Persons is a solid draftsman while you're drawing with a crayon in your nose. GifAuthor uses a high quality mesh and figure and a plethora of handbuilt morphs.

Sit down and learn the basics before you decide you're ready to wow the world with your ideas. Right now you have next to no understanding of texturing or lighting and you're clay modeling hair and clothing as part of the same poly group as the figure. That's childishly nauseating and harder to look at than any intentional body horror.

Learn how to texture skin. Model clothes and hair separately and get a clue how they're textured. Whatever you pirated to sculpt this, read the manual.
>>
>>1721817
diff anon but yeah i think i prefer this, even if they're a little less voluptuous
>>
>>1721817
Put back the bang you originally meant for the pirate girl.
>>
>>1722375
i guess it's as done as it's gonna be

here's the poke abby model in quads in a blender project and all the original model rips and textures.

https://mega.nz/#!wpUVyJKZ!ZcQa_aw5EG-_u0dcbotQ1RWA7rGzx_7mHXqYf-mhy2g

i didn't quad all the outfits but you'll find that they're all basically the same topology as her body. tri to quad gets it mostly right, just double check the edge loops and it'll tend to fuck up on the outer edge of her breasts and on her chest between them and on her lower back iirc. you'll see it, the mesh isn't too dense unless you use the HD models which I wouldn't recommend just so you can preview in lower res and subdiv on render and edit the model easier.

you might want to alter her skeleton a little.
>>
>>1721817

Wow, much better. Those are some damn cute chibis.
>>
>>1721477
>Please point out what's different between my characters and the musculature of some bodybuilders; I'm genuinely curious what the difference is, because I don't see one.

If you genuinely can't see the difference between your indistinct blobs and actual anatomy then I don't know what can be done for you.

You should really be starting from a proper base mesh, even a modified make human mesh to make your custom sculpts. You've just made a vaguely humanoid shape and then started extruding random blobs where you think muscles go. Use a proper base mesh and follow the musculature on it.
>>
File: basemesh.jpg (484KB, 1633x1160px) Image search: [Google]
basemesh.jpg
484KB, 1633x1160px
>>1722462
>>1721477
yeah absolutely +1 on a base mesh, especially if it color codes the muscle groups so you can see how things should flow.

https://gumroad.com/l/LvQyQ

this is 100% free, has a ZTL or zbrush and an OBJ for everything else

please just try it out, swallow your pride and accept it as a method of speeding up your process
>>
File: body builder base 1.png (899KB, 1000x1250px) Image search: [Google]
body builder base 1.png
899KB, 1000x1250px
>>1721477

Seriously look at the anatomy on this base mesh and look at the vague blob-like crap that you're making. If you honestly can't see the difference then give it up.
>>
>>1722381
>GifAuthor uses a high quality mesh and figure and a plethora of handbuilt morphs.

wait i thought this was GifAuthor

So there's two mongloids spamming every 3D thread with this garbage?
>>
>>1721477
>I'm genuinely curious what the difference is, because I don't see one.
if that's how bad your ability to understand anatomy is stop now while you're behind
>>
Real talk though, why are people still responding to the blob goblin sperg? He's only dumping his shit here because he knows he'll get a response.
>>
>>1722514
some people like tearing into people, some people feel a mix between a need to tell people off and a desire to fix something, some people genuinely want them to improve because they see all that passion just thrown away on mediocrity

i don't really get the vibe that he posts his weird disgusting fetish stuff to make people mad, apparently some people genuinely like that genre when it's done better. maybe he wants to share? some people here claim to like it. maybe he wants feedback... but not if it involves fundamentally changing how he goes about making them. maybe just like oooh i love her big veiny tits maybe next time give her four tits that would be so lewd and disgusting.

maybe i'm just projecting the problems i see in myself onto him though. maybe we all are. who knows, we're not psychic.

in any case it doesn't really seem detrimental to the thread, though i could understand if people get wrapped up in discussions or arguments about his work.

i like having someone passionate about their work around, even if i don't like their work it kind of... motivates me? it fills me with a certain something. a bit of hope, bit of disgust.
>>
File: Capture.jpg (49KB, 698x615px) Image search: [Google]
Capture.jpg
49KB, 698x615px
If anyone has actual porn to share, wait until the new thread. I imagine we'll hit page 10 in an hour or so.

Anyway, a neat trick I stumbled into is drawing the topology I want with the grease pencil in view position from the front, converting it to a curve, and using shrinkwrap set to Y axis and project with a little offset to wrap it to the surface to visualize the changes you need to make without greasepencil potentially messing up the 3d projection of the strokes.

I should probably just export this damn head and retopo it in 3D Paint or something.
>>
3D Coat's interface is terrifying and I can't seem to do jack shit.

Back to Blender I guess.
>>
>>1722082

>an attempt at redirecting the conversation via unfounded accusations unrelated to the argument.

K bro whatever you say. You still don't know what you're talking about. :^)
>>
>>1722478
>>1722468
>>1722462
It looks pretty much the same to me senpai. My muscle groups are generally the same as the color coded mesh and the base mesh there.
>>
Hope next thread isnt infested by that butthurt shit turd's horrifying fetish crap, that autist is seriously killing these threads and making actually good people not even want to post their art in these cancerous threads
>>
>>1722804
can you post some screenshots of your process next time you make a model?
>>
Next thread I will do my damnedest to not respond to the dude making the saranwrapped "girls" please do the same, else the thread will devolve into a screaming heap of criticism that goes nowhere. The good shit will get buried or not posted at all if it happens again.
>>
>>1722805
it's not making me want to not post porn, and i'm pretty sure the guy that was working on kerrigan is still around and just burnt out on modelling at the moment. there hasn't been much daz content but that might not be related since there's only 2 or 3 other people that don't post everyday to begin with.

honestly the guy doling out logical fallacies, making up nonsense, and changing goal posts to mess with anyone that says anything negative about a render, even when it's constructive criticism with explicit advice, resources, and compliments, is far worse. the actual artists don't even seem to care but he's there willing to feel victimized on their behalf for as long as anyone else makes the mistake of replying.

weird anatomy vein tits guy just shirks off advice and opinions and that's about it.
>>
>>1722806
Not much to post, I usually just start with one of my previous models and make some adjustments so they're not recognizable. I'm not about to post that here for obvious reasons, and I'm typically loathe to share anything but finished renders. If you're really interested you can poke me on Tumblr or discord. @xmrsmoothx3143
>>
>>1722804

Then there's no point in addressing your abominations. You have no desire to learn and you lack even the most fundamental intelligence to discern. To you all lumps look the same, you don't understand anatomy at all and you have no interest in learning.

In conclusion I don't believe you're a troll, I just think you're an idiot. Enjoy being the Chris-chan of 3D.
>>
>>1722739

3D Coat is super simple to learn. Just follow the Mouse and Pirate tutorials even though they're for an older version of the software and you'll have it figured out in an afternoon.
>>
>>1722828
rip, have a good night
>>
>>1722832
Where are those? Google didn't show me anything that looked relevant and there's nothing about a Mouse or Pirate on the Learn page on 3DCoat's website under retopo.
>>
>>1722845

Wait, you just want to learn how to retopo?

Just go on Youtube and search 3D Coat Retopo tutorial and you'll find a bunch of examples.
>>
>>1722845
https://www.youtube.com/results?search_query=3d+coat+retopology+tutorial
>>
>>1722864
Alright, no recs? I can't really just watch YoTube whenever I want, I have to download specific videos after midnight. If I get some videos that turn out to be useless I have to wait until the next midnight. I'm not close enough to the city to have a wired connection.
>>
>>1722884

Sucks to be you then. Have you considered moving to someplace civilized some day?
>>
>>1722888
I've thought about it, but beyond the internet it's really nice out here. Being able to go outside and walk around the countryside and go into the woods and see wildlife whenever I want isn't something I'd have in the city. Internet isn't everything you know.
>>
>>1722905

No, I meant to a country that is civilized. I live out in the middle of the woods in Northern Ontario and even I have broadband internet.
>>
>>1722529
>maybe just like oooh i love her big veiny tits maybe next time give her four tits that would be so lewd and disgusting.

that's basically what I'm after
>>
>>1722910
It's too expensive to leave the US. I don't know why there's no cables out here, I guess there's just genuinely not enough people here for it to be worth doing. We used to have wireless broadband with that wimax technology but the broadcast tower kept getting passed between companies after they all went bankrupt until the last one just gave up and took it all offline and focused on other areas.
>>
>>1722914

So you're hoping people will feed your ego and tell you your shit is good but don't actually want to put in the effort to make shit that's good.

Fucking Chris-chan.
>>
>>1722958
lol
>>
File: ThiccBrown.jpg (300KB, 813x859px) Image search: [Google]
ThiccBrown.jpg
300KB, 813x859px
Thick!
>>
>>1723121

Yoooo sauce dat shit up my dude!
>>
>>1723121

or if you're the creator, then blog, website or wherever you post
>>
>>1722914

Do us all a favour and don't shit up the next /3/ Lewd thread.
>>
File: nood.png (657KB, 1058x1652px) Image search: [Google]
nood.png
657KB, 1058x1652px
>>1723121
thick!
>>
File: Clipboard.jpg (185KB, 993x647px) Image search: [Google]
Clipboard.jpg
185KB, 993x647px
>>1722702
This took embarrassingly long. Sometimes I'll look at it, look at a topology reference, and struggle to figure out how to turn x into y. Just gotta do it more so I learn the patterns of when it's x do z to make y.

Also could have just projected a new plane on it and extruded / cut it to fit with the proper topology I suppose, and then project the UVs back on...

Well, apart from a few more edge loops here and there to sharpen things up, like maybe her eyelid crease which doesn't have actual geometry at the moment and the rim of her eyelid, the topology is done. I just need to fix the overall shape since it deviated while I was dissolving and cutting and sliding.
>>
>>1723341
thank you for showing this retard a use case for grease pencil
>>
>>1723121
Great job on the pubic hair!
>>
File: untitled.png (202KB, 512x512px) Image search: [Google]
untitled.png
202KB, 512x512px
Bunch of seams that don't line up on the clothing, it's going to need entirely new textures or just not be worn.
>>
>>1722702
>>1723625
Is the return on investment ripping low poly video game models really high enough to justify it instead of making your own?
>>
>>1723860
If you can make your own, not really. Sometimes the geometry will be good enough to make a few quick fixes and it'll subdiv out, like Judy Neutron happened to be. With Cate? Fuck no, it took stupid effort to get it into sensible shape, and that's just the head. And the hair's it's own issue, it was UV mapped with triangles instead of quads so before I noticed that I was quadding it in an untextured view, went back to the materials preview, and there's quads with UVs stretched out and split down the center from where two triangles mapped to different places on the texture were joined.

I'm an idiot with very little skill, but I can tinker my way through. The last human head I modelled about a week or two ago isn't great, I've got a lot to learn and it's really hard to just get myself to do it. Tried that Ben Mathis character modelling tutorial a few times but he always fucks me up when he gets to the part where he wants you to cut in the topology shown in a thumbnail and he just immediately went from a lumpy cylinder to fully-formed back muscles.
>>
>>1723860
Once you know what you're doing, ripping models takes a fraction of the time of modelling and texturing something original, and if you're an animator it has the benefit of publicity.
>>
>>1723879
yes but this model is crap for no fault of your own
>>
new thread pls
>>
>>1723992
not page 10 yet
>>
>>1715731
Love it
>>
>>1723331
niiiice
>>
>>1724154

New L/3/WD general thread.

>>1724154
Thread posts: 354
Thread images: 88


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.