What makes a source material hard to adapt? Have any adaptations impressed you on a technical level?
>>160019858
Lack of sales of the source material means that unless they can pull in some big names or a big name makes it a project of love means low sales. There's plenty of other reasons, like what's in style that season, art being difficult to animate, studios just having too many other projects, but everyone wants a buck. That's the reason we'll never get an OVA for one of the best oneshots I've readgod tier taste, OP.
>>160019858
It's all about character designs. Anime rarely does unique character designs justice.
>>160019858
>What makes a source material hard to adapt?
I can tell you, that anime studios rarely have a choice in adapting what the genuinely want, and instead must adapt things that sell.
>>160020218
Mysterious Girlfriend X is probably one of the best examples of an anime capturing a manga's distinctive designs. Also had the bonus of ending right where the manga got stuck on Namek.
Here's hoping his followup 'My mother can't possibly be this cute' gets an adaptation.
It isn't just the designs though, quite often a comedy manga has a joke every page but the show doesn't have talented enough writers to stretch out a chapter or two to 20 minutes and insert new jokes so a manga that moves through jokes at a breakneck pace often feels a lot more stilted (see Jitsu Wa Watashi Wa).
>>160019858
wasn't there a live adaptation of this? or maybe the story the manga was based on
>>160020453
>a comedy manga has a joke every page but the show doesn't have talented enough writers to stretch out a chapter or two to 20 minutes and insert new jokes
Pic related was my first thought.
>>160021488
they should of made each ep. 10 min max
The only fault of SZS is that it didn't adapt the manga's ending
>>160019858
I feel like when it comes to manga some of the biggest factors are how the mangaka uses ink and how detailed their patterns and designs are.
Manga and video games allow for more detailed designs while anime studios are forced to simplify them unless they have a gigantic budget, and in most cases that simplification ends up looking really cheap. As for the ink part, some manga scenes just looks so much better in pure black and white, when anime add colour it loses that strong contrast.
And with scenes like pic related it's hard to leave the same impression in an anime because a simple pan won't work, you need a creative director. The way some things can cross over from one panel to another and borders can get erased is pretty unique in manga. (However, I should note that I love the 3-gatsu adaptation, I'm so happy they did justice to the original style).
I was pretty impressed with Rakugo's adaptation. It had many abstract scenes like pic related, and when the director fucks up the transitions, they end up looking as ridiculous as shitty shounen flashback scenes and lose all impact.
>>160019858
tekkon was porbably the most on-point adaptation i've seen so far
on a technical level especially
>>160019858
Too much gore in franken fran.
It would be AOTY