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What animation technique is this called? Is this 3D or 2D?

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Thread replies: 56
Thread images: 7

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What animation technique is this called? Is this 3D or 2D?
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>>155307591
>Is this 3D or 2D?
Yes.
>>
3D
>>
3D and 2D working together OP.
>>
ShiDy
>>
>>155307591

it's all about shaders, check Guilty Gear Xrd
>>
>>155307591
Clear 3D cell shaded shit.
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It's CUTE.
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>>155307653
>>
>>155307591
The fact that you can't tell that's CGshit is unsettling. Now I know how studios keep sneaking this shit in.
>>
You can tell it's 3D because of how shit it looks
>>
>>155307591
I like it
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>>155307591
Look closely. Rigged animations and hand drawn animations are very different.
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>>155307591
3DCG with a twist lemon.
>>
>>155307591
3D disguised as 2D
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It can be decent in the right hands
>>
>>155309106
that almost looks like 2d animation
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>>155307591
Look how the fingers of the hand are completely frozen.

It's shit.
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>>155309432
In other words they cut corners you are only drawn to this scene for a few seconds normal 2D anime does stuff like this all the time
>>
>>155309106
If you hadn't said anything I don't think I would've realized it was 3D.
>>
>>155307591
Japs call it 2.5D.
>>
>>155309432
>>155310152
>>155310290
Can't they employ machine learning to get natural human movement out of it or parts of it?
>>
>>155310390
sure they should have it was quite lazy really
but i did not notice it at all when watching it a few times
the face movement draws you attention
but it does not work to well in a gif
its like if you freezed Konosuba S2 at a random frame it would probably look kind of bad
>>
>>155307591
3D
>>
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>>155310290
>>155307612
>>155307659
No it's straight up 3D.
Not everything looks a shit as Berserk.
>>
>>155307757
>>155307591
This:

https://youtu.be/yhGjCzxJV3E?t=33m50s
>>
>>155310390
Why would they waste their time doing something like that? Human beings know how to animate natural human movements, incredibly well in fact.

The shitty 3D is the result of paying for cheap, inexperienced artists to make quickly produced, subpar products so that the company can save money. In things like the OP, it's just a matter of not putting unnecessary detail into a non-focal point of an otherwise unimportant scene in order to save time and money, which is literally done all the time in all forms of cinematography.

Employing an engineer to code a program to evolve naturalized human movement for animation (as well as paying for whatever processing system to simulate the hundreds of millions of iterations to get it right), is not only incredibly superfluous it's also almost certainly cost prohibitive. As it turns out, computers are not (yet) the answer to everything.
>>
>>155311003
>Employing an engineer to code a program to evolve naturalized human movement for animation (as well as paying for whatever processing system to simulate the hundreds of millions of iterations to get it right), is not only incredibly superfluous it's also almost certainly cost prohibitive. As it turns out, computers are not (yet) the answer to everything.

Who needs R&D anyway? Production I.G.?
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>>155307591
>no porn
whyyyyyy
>>
>>155307591
It's cel-shaded CG. Thanks for the thread that could have easily just been a google or wikipedia search.
>>
>>155309106
Can anyone show this to people who work on Berserk?

>>155310290
Seiyuus are 2.5D
>>
>>155307591
3D is fucking disgusting.
>>
>>155309106
That's amazing. What's the name of this anime?
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>>155313715
I think that's a gravity rush OVA
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>>155313715
https://www.youtube.com/watch?v=tFeXtu-3u78
It's a promo for Gravity Rush 2.
>>
>>155309106
Is that really 3D? Doesn't look like it.
>>
>>155309106
Nope. It's still trash.
Rigged animation will always be trash because only certain limbs are moving and the rest of character is completely static which is looks artificial and fake.

It's sad that retatds like you don't understand that basic principles.
>>
>>155307757
>>155310590
Naruto does it better.
>>
>>155310582
Nope, it's 3D edited to look like 2D.
>>
>>155314476
>because only certain limbs are moving and the rest of character is completely static
Just like 2D then famalan. Those corners aren't going to cut themselves.
>>
>>155313052
>Seiyuus are 2.5D
Nope, they are 3.14D and should be purged from this board once and for all.
>>
>>155315466
Yeah 3D with shaders.
It's not rotoscoped or any of that bullshit.
>>
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>>155307591

WHY IS THERE STILL NO INBETWEENS FOR HER HAND MOVING TO HER FACE!?
>>
>>155307591
>What animation technique is this called? Is this 3D or 2D?
It's similar to what's used in VR to create "realistic" 2D characters.
>>
>>155314105
>>155314038
>>155313715

The prerendered cut scenes in Gravity Rush games are pretty good - the sad thing is that Japan has some really great 3d animators in their games industry, and little timmyzu who's still learning the basics of maya working in the animation industry.

And what's worse is that because the animation industry in japan is bordering on a slave industry in terms of pay and working conditions, what tends to happen is you get the good up and coming 3d animators in japan go into the animation industry, get disillusioned while doing excellent work on stand out shows like GITS:SAC, then move into the games industry because the pay and working conditions are humane.

And so anime spends a few years afterwards churning out the worst 3d animation possible because the only animators left to work on anime are the crap ones who can't meet industry standards for the gaming industry... until some good but fresh out of school animators mistakenly think that anime is the industry they want to start in and the cycle begins anew.

it's notable that when it comes to the good 3d rendering for movie scale projects with budgets, japan invariably goes to lucasarts derived studios (like THX and ILM) in america to get stuff done because they basically lack that sub-industry in-country.
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Cel shaded cgi doesn't look so bad, you're just mad because anime studios put interns with no experience to do this shit. Anyone worth a dime is working with games, not anime
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>>155307591
Should I watch bubuki buranki?
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>>155316660
no, it was shit.
>>
>>155316660
Yes. It's a lot of fun if you don't hate 3DCG
And before some retard replies to me telling me that "fun" is a buzzword:
Feelings aren't buzzwords unless you're a robot. Sorry that humanity isn't a hivemind and I felt fun while you didn't
>>
>>155316660
If you like cute shota and angry girls.
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>>155316660
Found it good and enjoyable.
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>>155316092
Its the new hentai technique. Cut frames and animation.
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>>155316660
It was alright, but the ending was incredibly underwhelming and unsatisfying.
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Cel-Shading?
>>
12 Principles of Animation:
>squash and stretch
>anticipation
>staging
>straight ahead action and pose to pose
>follow through and overlapping action
>slow in and slow out
>arc
>secondary action
>timing
>exaggeration
>solid drawing
>appeal

3DCG can be done well, but current anime just isn't there yet. 3DCG in anime looks too rigid, especially if not done well. You'll often see background characters done in 3D cause it is easier to reuse models in 3D then to draw new character each time, even if 3D has a larger upfront cost (i.e. rendering models).
>>
>>155318420
Yeah, i liked it but the final battle was underwhelming.
Although i did like how they devoted one episode for the epilogue and how they tackled how life continuous after the grand adventure.
Thread posts: 56
Thread images: 7


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