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How much value do you put into visual direction?

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Thread replies: 23
Thread images: 3

How much value do you put into visual direction?
>>
about tree fiddy
>>
>>150539617
It's primarily a visual medium. So, like a lot?
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None. I'm blind
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Has anyone watched the RtN-verse filler episodes? Are they as amusing as the SoL of this movie?
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Would you suck my dick?
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>>150539982
naruto filler is almost never good
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Top 5 TV anime with best direction 2016:
1. Occultic Nine
2. Flip Flappers
3. Mob Psycho
4. Hibike
5. Kiznaiver
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>>150540795
And just as you'd expect, all 5 of those series are garbage.
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>>150540795
Nothing particularly good, and certainly nothing I'd consider a good show.
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>>150540795
Meh year. Only Hibike was good, again.
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>>150541420
hibike was fucking awful though.
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File: 666 silver knight.jpg (58KB, 394x379px) Image search: [Google]
666 silver knight.jpg
58KB, 394x379px
>>150539617
Does anyone else feel like something being really well-animated if what's happening isn't actually important/interesting is just a waste?
When I see something that I consider meaningless get a ton of attention to detail, I'm not impressed in the slightest. All I end up thinking is "you could've spent this money better".
It's (one of) the reason(s) I haven't watched Hibike Euphonium.

Am I weird for preferring things to only have decent animation most of the time, and then ramp it up a lot when things matter? I feel like it makes things have a far bigger impact when the animation quality suddenly spikes.

Here's an example.
https://www.youtube.com/watch?v=QivK1awazW8

This clip features a fair amount of panning shots and still frames, and even QUALITY Koichi near the end, but I think the contrast between those and the BtD animation at the end only serves to improve the impact BtD has.

Here's another example from the same series.
https://www.youtube.com/watch?v=le5usQMbApo
Rohan's running animation looks cheap and pretty damn bad, but because it's immediately followed by his exaggerated jump and mid-air pose, that didn't bother me. I was just glad they prioritized making the pose look great rather than making the running animation look good.

I can't be the only one to feel this way, can I?
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>>150539617
We had the exact thread before
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>>150542125
No, everything at all times should be well animated.
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>>150542125
>Am I weird for preferring things to only have decent animation most of the time, and then ramp it up a lot when things matter?
I mean, Hibike Euphonium does this. It was always rather restrained for a KyoAni show.
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>>150539617
Do the Naruto movies cover the whole story or are they like One Piece where they're just extra-long episodes? I heard the Naruto anime has a lot of stuff removed compared to the manga but I'm not interested enough in the series to read the manga so if I can just watch a dozen movies that'd be great.
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>>150542947
the movies have nothing to do with the manga
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File: hibike cg.webm (1MB, 1280x720px) Image search: [Google]
hibike cg.webm
1MB, 1280x720px
>>150542821
>I mean, Hibike Euphonium does this. It was always rather restrained for a KyoAni show.
Yeah hibike looks great.
>>
>>150542125
>dark souls image
>jojo video
Opinion discarded
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>>150543134
tragic
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>>150542570
In an ideal world, sure, but I'd still want some scenes to be more visually impressive than others for the sake of impact.

>>150542821
Huh, guess that's what I get for judging it by random clips. Oh well, thanks for the info.

>>150543134
Oh, wow, this is not what I meant when I said I wanted some parts to look better than others.
>>
>>150543134
theres something about yung girls putting instruments in their little mouths
Thread posts: 23
Thread images: 3


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