>>148592489
More than Shaft.
>>148592637
I`d say second on the left is pretty good perspective wise. Triangular geometry provides depth.
Top shot doesnt follow the golden rule, so while having depth looks bit uncomfortable.
Amagi top shot is perfect, since rectangular room geomety projection establishes the room in viewers mind automatically as it has all focal points - and many objects to refere depth.
Bottom Amagi shot is meh, since while Kanye pose is good there is no object he aims at - so the background appears flat, lacking depth.
About 3 fifty
Kyoani also uses depth of view, so that background elements dont merge with foreground.
>this thread again
>>148593019
Nah, its not about visual direction. Its about Perspective.
kyoanifags need to stop with studio wars bait threads
>>148593143
None, I guess.
>>148593491
I value this perspective.
>>148593491
This is example of correct perspective.
The pic related in this post of wrong one
>>148592489
>>148593143
Holy shit go fuck yourself cancerous shitposter.
>>148592489
The third one for Sangatsu is wrong, look at the direction the lines of the temple buildings are converging towards.
First and last red lines for Phantom World are so randomly and wrongly placed it hurts.
>>148592489
What are all these anime?
>>148594454
The issue with Sangatsu is that all backgrounds, including those with supposed depth to them like the landscape and city sceneries appear to be a wallpapers printed on the flat wall behind the characters, rather than actual scenery.
Same in this shot. Character placement and movement does not correspond with actual background perspective - he just moves from right to left as in all other shots and there is no depth - theres is just line he`s placed on: like a theatre scene.
That might be intentional, since Shinbo`s inspiration is Kamishibai, and he uses such composition very often - but in this case theres is no purpose creating "scene" impression, and just makes anime look unnatural.
>>148594542
3gatsu, long riders, flip floppers, Phantom World OAV
>>148594767
Thanks dude
>>148594454
>First and last red lines for Phantom World are so randomly and wrongly placed it hurts.
They are placed randomly just to illustrate the poitn. To illustrate perspective correctly you`d need at last 3 lines anyway - and viewer not always percieve the spatial perspective as most important, object focus and where characters look create perspective on their own.
>>148592637
>an entire studio can be judged based on two shots I provided from a single show
kk
>>148595092
nice school art project
>>148595181
at least they actually show their work instead of blurring it to hide how shitty it is.
>>148595181
Did they get that grass from deviantart?
>>148592934
Are you from the paleolithic era?
>>148595286
that grass is bad but this is okay?
Somebody post that grid from Hunter x Hunter 99. It was pretty great. I saw it a few threads back and haven't been able to find it since.
>>148595452
>704x396
This is the only thing wrong with your image.
>>148592489
What are these red lines? They're like a horrible mix of incorrect perspective lines and focal points/eye path
>>148595452
I hate how much light is saturating that shot, even if it's for effect, it's just obnoxious. There are better ways to display positive emotions than just blinding your audience.
>>148595452
yes, and...?