How much value do you put into visual direction?
You should try to vary the shots you use more. Having three of your panels be close-ups of people's faces, and having two of them across from one another, makes it all look a bit samey.
A lot, so Naruto is a masterpiece.
Truly DBS is a work of art.
You clearly have no eye for any aesthetic elements, making grids obviously isn't for you, stop being so utterly triggered by people celebrating things which look good in a way that looks good.
too lazy to rearrange this into a grid, have an old image
No problem here's an updated one
Final Naruto vs Sasuke fight on September 29, it should have good animation too.
When it actually had animation. 80% of it is just still frames that look amazing.
SS looked very boring compared to Nise. More boring sets, far less imagery in any given scene, worse colour design, less detailed art in general. The new team deciding that they should just bathe fucking everything in the brightest light possible didn't help. Maybe they thought that if everyone had to turn their eyes away to avoid their retinas burning, they wouldn't notice the drop in quality.
I agree with those points but both were uninspired direction wise. Still SS had the occasional Christmas present. The Hanekawa montage in Tsubasa Tiger was better than anything in Nise.
I don't really get what you mean by direction in that case then. Are you just referring to cinematography? Visual direction is a general term for literally everything on screen. Things such as set design, imagery, colour design and art detail all fall under it.