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S/a/kuga Sunday

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Thread replies: 464
Thread images: 123

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S/a/kuga Sunday
>>
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Re:Zero has really surprised me this season

thought it would be shitty
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How do you define what is and what isn't a sakuga?
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>>141854895
sakuga,yshi.org
http://pastebin.com/bNtCEQBS
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>>141854936
kys, and take this twitter circlejerk out of /a/
>>
https://youtu.be/ACCvfcfdoNU
>>
>>141854986
>>>141854936
>kys, and take this twitter circlejerk out of /a/
Nigger what
>>
>>141854872
It's a shame that when it's not going full Sakuga, the rest of Conrevo looks pretty sub-par.
>>
>>141855026
>hey guys these are our blogs and twitters pls subscribe
Fuck
Off
>>
>>141854844
lmao where is the animation
>>
>>141854936
interesting
>>
Can't wait for the Garo movie BDs, the action looks very promising.

https://www.youtube.com/watch?v=iBHb_cNr6BA
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>>141854844
This looks like shit
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What would anti sakuga be?
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>>141854824
There's not much impressive animation lately, but that's typical of the mid-season.
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>>141855231
Still frames with no movement made to fill up time cheaply.

Also QUALITY. QUALITY definitely counts.
>>
>>141855231
Toei
>>
guys, adobe after effects is not animation
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>>141855306
Goddamn I need to watch that show. It's been on my backlog for way too long, and every time I see a scene from it it looks amazing.
>>
>>141855441
i am watching it right now, and though it seems to be pretty big on the moeshit sol, it is actually pretty entertaining still
>>
>>141855306
what show is this?
>>
>>141855485
>moeshit sol
Lurk 2 years before posting
>>
>>141855441
>>141855575
The webms are literally the only good part.
>>
>>141855575
Yozakura Quartet: Hana no Uta

Have a nice day, anon
>>
>>141855628
Nah, the sound design in YZQ is also phenomenal.
>>
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>>141855628
I dare you to say that again!
They are wasted on this board
https://www.youtube.com/watch?v=dRUESFPX-a4

>>141855575
>>141855685
See pic
>>
>>141855265
Fucking Glasslip, please stop reminding me.
>>
Hey boorufags can you add a date tag for the season a show is from? Like "Spring 2016".
I'd like to see what's new from the latest season without checking each single show's tag every time, is what I mean. I don't even watch most of them.
Yes of course do it just for me thank you very much.
>>
>>141855831
"no"
>>
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>KyoAni anime on sakugabooru
>Artist unknown
>Artist unknown
>Artist unknown

Can't those niggers read the credits and tell by the style alone? There's only a handful of KyoAni key animators and they're always the same people anyway. I have a feeling they only know the artist because he/she posts the genga on their personal twitter account.
>>
youtube.com/watch?v=FBcpj-ok1k0

I love this thing.
>>
>>141855265
So any Dezaki anime?
>>
>>141855987
It's hard to tell when the differences are more subtle, the few tagged posts tend to come from staff commentary found in the BDs.
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So I was just watching God Bless Dancouga and noticed an animator wrote his name in the animation.
>>
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a strong competitor
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>>141856213
It's a wonder how Ohira went from a Kanada/Masahito Yamashita follower to having his own style of realism today.
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>>141855066
>>141855138

Are you guys special needs or something?
>>
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>>141856262
WIT is truly the best studio of our time.
>>
>>141856262
More speed lines please
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>>141856326
>zooming in
>>
>>141856320
how about you learn what animation is
>>
>>141856359

>ignoring the smears and effects work

Try again.
>>
>>141856594
It's a weeb buzzword.
>>
>>141856320
The only part worth a bit of praise is the turn around the antagonist.
And it lasts less than 1 second.
The blond girl acceleration might look neat but if you look closely it's 1 second of a full body shot and 3 of smoke and speed lines. The close up on her face is all speed lines too, and not that impressive since turning from 3/4 face to front face has never been that hard to animate. I'll concede that the intervallists did a pretty good job, but the guy who did the key drawings was pretty damn lazy.
>>
>>141856501
But isn't this a sakuga thread?
For a ufotable thread, this would be relevant.
>>
>>141854872
This season is lacking Fuurota.
>>
>>141855286
Okay, but how is that relevant to this thread?
>>
>>141856674
Not him.

Sakuga =/= good animation.
Sakuga = Improvement in animation for a certain scene.

The scene he posted does this.
>>
>>141856653
>>141856739
Baited for these exact responses
>>
>>141856739
I've always hated this definition. I guess a series with consistently good animation has no sakuga, then.
>>
>>141855058
A pastebin and the sakuga booru?

Neither of them are blogs
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>>141856775
You'd have to be retarded to believe this.
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>>141856833
That's literally what that shitty definition implies.
>>
>>141856854
>hurr durr this animation is literally perfect and can't be better in any shape, way, or form.
>>
>>141856893
That has nothing to do with what I said.
>>
Not even trying to offend or bait anyone but yozakura quartet didn't interest me. At all. Animation in the webms are mostly from the OVAs from what I'm told on here, I watched the main series (not 2008, the newer one that supposedly follows the source material more accurately) and just wasn't feeling it. Didn't really like any characters so even if something cool happened I barely cared. I didn't get that far in tho so maybe o should try again one day
>>
Does every thread have to turn into shitposting, console/company/studio wars, bait , etc

Can't you people get along for once and post nice animation ? Its really not that hard
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>>141856921
You're implying that it's literally impossible for the animation to get any better.

Stop being a goddamn retard.
>>
>>141856854
Sakuga =animation
Motion graphics != Sakuga
>>
>>141856739
Sakuga literally means animation, it can be good or bad. Informally it is used to mean good animation.
>>
>>141856990

Sakuga (作画) (lit., "drawing pictures") is a term used in anime to describe moments in a show or movie when the quality of the animation improves drastically, typically for the sake of making a dramatic point or enlivening the action.
>>
>>141856926
The newer TV series has lots of good animation as well, but it's understandable if you didn't like it.
>>
>>141857020
That's an awful definition, where'd you get that?
>>
Sakuga = increased frames out of nowhere

Usually in either fights or character acting
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>>141857054
Google.

>>141857068
Basically this.
>>
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>>141856971
No, I'm saying that the definition
>Sakuga = Improvement in animation for a certain scene.
implies that a series with consistently good animation has no sakuga. It could be better, but that has nothing to do with this definition.
That is why I subscribe to this definition:
>>141856990
>Sakuga literally means animation, it can be good or bad. Informally it is used to mean good animation.
>>
>>141857085
I looked it up and it looks like it's by some random "anime expert".
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>>141857105
I'm convinced I'm being baited.
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>>141857105
Is this shit really such a hard concept to grasp?
There's no such thing as "perfect" animation. Everything can always be improved, including the Sakuga itself.
>>
>>141856926
Nah it's boring shit. Would be forgettable Endride tier if it didn't get special attention/effort in production (I think someone being buddy-buddy with the mangaka wasn't it?)
>>
Mob psycho 100 wil probably have good animation this summer.
>>
>>141857252
There doesn't have to be "perfect" animation. That has nothing to do with it. I'm saying that your definition doesn't hold in the case of a show that has consistently the same quality of good animation. In that case those sakuga mounts wouldn't be in the goddamn graph and there would thus be no sakuga.
>>
>>141857302
Too bad it's unlikely to be as well-animated as OPM.
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>>141856971
Why is loli giving him a bj in front of other people?
>>
Fuck sakuga, just call it good animation.
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>>141854824
just think if the godzilla movie wasnt made we could have already watched rebuild 4.44
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>>141857307
If a show has consistently good animation, but never tries to do any better at all for their more important scenes this never happens, then correct, no Sakuga.
>>
>>141857581
So even if all of the animation in that show was amazing, we would not be allowed to post it in these threads because the definition of sakuga is retardedly specific?
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>>141855150
Why do people keep posting this show? Sometimes even the best clips tend not to look so great.
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>>141857615
Yes.
Now try finding me a single example of a show that never does this.
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>>141857689
>itano circus
>not good every time

Get out
>>
>>141857330
why? it has a better staff.
>>
>>141856968
>Its really not that hard
Obviously, it is if this is how threads always turn out.
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>>141857707
Shinya Ohira's Asura's Wrath OVA.
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>>141857707
That's irrelevant. What matters is that the definition is really arbitrary. It could just be "good animation" and have the exact same effect, except it doesn't disqualify scenes because of things that aren't actually relevant to the scene of animation we're looking at.
>>
>>141857689
I would guess that the poster considers that scene to be cool and/or of good enough animation quality to fit the term sakuga=good animation=I liked it very much=some other definition.
>>
Lol what. Sakuga literally translated as animation. In anime sakuga is animated parts, while the rest of the show is typically a moving sprites due to shit budget.
True animation is when each frame is drawn from scratch.
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>>141857809
It won't have as many good animators on board as OPM, only a handful have gone over to work on Mob Psycho.
>>
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>>141857840
>while the rest of the show is typically a moving sprites
>>
>>141856926
You don't need to write a blog post about your shit taste and the new TV series has tons of animation just as good as the OVAs.
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>>141857814

>Good animation.

It's fucking shit most of the time. Skipping through it you can obviously see the scenes that were animated better than others.
>>
>>141854824
https://www.youtube.com/watch?v=tE7I7ffmIfg
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>>141857815
>That's irrelevant.
No it isn't. Since it doesn't exist, it doesn't exclude anything.
>>
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Don't worry guys I'll save this thread.
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>>141858074
>It's fucking shit most of the time
Guess there's no helping your pleb taste in animation then.
>>
>>141858074
Are you fucking serious dude? That whole sequence was fucking gorgeous. I wish there's a way to see it without the big lifebar and QTEs
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>>141858129
>Type-shitters in charge of recognizing good animation
It's like SIlver Link wanted to out-CG Ufotable in the composite department.
>>
>>141858197
>>141858164

The scenes were set up great, most of the time the animation itself was shit. It was like watching a slideshow.
>>
>>141858129
Best episode
>>
>>141858197
>>
>>141858241
The OVA is packed with movement, what are you on about?
>>
https://www.youtube.com/watch?v=-zM4dKiF0-I
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>>141858301
Anon, I'm complaining about low framerate, not literal sliding pictures.
>>
>>141858129
I feel like that they have been doing the same movements throughout the entire clip. Was this supposed to be irony?
>>
>>141855231
CG mechs
>>
>>141855231
CG
>>
>>141858329
The framerate's par for the course as far as anime goes, if you don't like it there then you'd be annoyed at the vast majority of animation in anime.
>>
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Henshin sequences are always nice to look at.
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>>141858526
>>141858497

CG is still animated by hand.
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>>141858129
No, take your fate chunni garbage somewhere else, maybe /gd/ or /3/
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>>141858552
You and I must have watched two completely different things.
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>>141858606
>>
>>141858606
Yes, it's "animated" by hand, but it's still garbage.
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https://www.youtube.com/watch?v=Y-9PB0D6_Lc
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This is what I would consider nega-sakuga.
>>
>>141858681
Subjective.

https://www.youtube.com/watch?v=EKGdEHH2WHg
>>
>>141858315
>not even taking the subtitles out
>French and English sub's at the same time
>>
>>141854824
>Gif
>>
>>141858715
Cringed.
>>
>>141858804
>High budget western CG
>Uses excessive shadows and bright lights to hide textures
>"Epic" slow down shots
CG has no business in animation outside of video games, and even then its only strength is that they're literal puppets that respond to directions.
>>
>>141858715
Jesus christ.
>>
>>141858497
>>141858526
That last fight in the tiger and bunny movie was CG and it looked amazing
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>>141858715
anyone who storyboards these kinds of scenes should kill themselves. THIS is forced animation, not the shit people are always bitching about on here
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I do have a sweet spot for Inferno Cop's "fight scenes".
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>>141859049
Sure it did.
>>
>>141858917
I also think muting the clip and adding music on top is bad since sakuga moments are much more enjoyable with good sound design and direction.
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>>141859082
I usually hate "forced" anything posts, but yeah that's forced animation. The animator has no idea how people move.
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>>141859082
>>
>>141859020
Congratulations, you've proved yourself to be retarded, as well as the fact that you know fuck-all about CG.
>>
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>>141859088
>He was a formidable opponent
Everytime.
>>
>>141858804
I---I think I really hate this. It's trying too hard to be a movie, but doesn't realize that the reason scenes are in American action movies look that way is because the actors can't really do really good action scenes. It's all about the beauty of editing.

Then it's like the slow downs don't really make any sense? Like, yeah he's falling off the thing, but I have no sense of danger for the character so it doesn't provide anything for me except that it looks ridiculous.
>>
>>141859082
>>141859142
It's horrible, but "forced" anything still shouldn't be a thing. It's dumb.
>>
>>141859225

>>141859159
>>
>>141855058
I didn't see the 'please subscribe' part
>>
>>141859159
>YOU JUST DON'T KNOW CG
CG are puppets that take commands. Please feel free to actually try to prove me wrong instead of spewing retarded shit to pretend that I simply don't understand your "artform".
>>
>>141858606
No. It's motion is automatically interpolated between keyframes
>>
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CAN'T HAVE AN ANIMATION THREAD WITHOUT MAH BOY, REDLIIIIIIIIIIIIIIIIIIIIIIIIINE

And Sword of the Stranger, but I don't have webms of those.
>>
>>141855987
You credit them yourself then.
>>
>>141859346
Just go watch any Pixar making of. Seriously you're like those old people that think making games boils down to pushing a magical make game button.
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>>141859427
got you covered senpai.
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>>141855058
not that anon, but you sure are retarded.
>>
>>141859458
>You just don't understand!
>But I'm not going to actually explain anything
Didn't think so. Good effort on the shitposting.
>>
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>>141859427
FUCK, I FORGOT TO POST IT. SORRY.
>>
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I would love to see a Miku animu in that CG style.
>>
>>141859225
I think you're on to something there. The camera work in that scene kinda feels that way to me too, the way it jerks and wobbles that's really handy if you want to conceal what would be awful-looking action if you shot it with a still camera. I'd imagine people will justify this kind of thing with how it "immerses" you or other such vague words, but sometimes I wonder whether they even know why they're doing it.
>>
>>141859346
>CG are puppets that take commands.
What about it? Stop pretending like that's some sort of problem.

>>141859411
Who do you think sets up said keyframes? Do you really think that you set up a pose, and it just magically works?
No, take Guilty Gear for example, each and every single frame of the character had to be edited for hours on end just to get the character to look right.
>>
>>141859528
Why explain when you're already this biased against 3D animation? There's no point on arguing with you when you're so close minded.
>>
>>141859530
If you must post Redline in a sakuga thread, at least post a part where there's animation, not just a zoom-in on a facial shot.
>>
>>141859624
>What about it? Stop pretending like that's some sort of problem.
You're a fucking idiot.

>GG as an example
>Literally drew every frame by hand and went out of their fucking way to make it look like 2D because they know that CG inherently looks like shit
You're a special kind of fucking idiot.

>>141859641
>I don't have to prove me point!
Just keep pretending you have one.
>>
>>141859712
You sound like a 12 year old.
>>
>>141859138
But the dubstep, anon
>>
>>141859648
Nigga, what are you on about? There is so much animation going on in that clip alone. The tears coming out of the eyes, the sweat, the shading, the earrings jingling, the eyes and their red spots. Come on now.
>>
>>141859712
>Literally drew every frame by hand and went out of their fucking way to make it look like 2D because they know that CG inherently looks like shit

I think we're done with this conversation, because that's 100% incorrect.
>>
>>141859770
And you sound like an ill-informed idiot.
>>
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I really liked that scene from Petite Princess Yucie. The demon realm princess was my favorite character, and her adventures in the demon realm were quite something.
>>
>>141855987
KyoAnifags learn to animate the KyoAni way. Finding a specific animator is difficult.
>>
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>>141859841
Try harder kid
>>
Should we mount a mutiny against aers and his fag brigade? He is a shitter that can't even name 10 animators, people like him shouldn't be in charge of sakugabooru. Let's just burn sakugabooru to the ground, change the world forever.
>>
>>141859901
Why not make a sakugabooru ourselves?
>>
>>141859831
>because that's 100% incorrect.
Actually they were animated to look like 2D as much as possible with the quote being to "kill everything 3D" and the close ups and cutscenes were all done by hand. Yes, they did their best to make it look 2D because 2D looks like shit.

>>141859885
Why are you posting garbage?
>>
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>>141859962
Keep trying son
>>
>>
>>141859988
Trying not to post garbage? Ok.
>>
>>141860045

You can do it I believe in you
>>
>>141860060
You forgot your example of CG """animation"""
>>
>>141859530
Should I give Redline another chance? I watched it a couple years ago but I was bored to death by everything besides the animation.
>>
>>141859962
CG isn't an artstyle, anon. It's a method of creation.
>>
>>141860112
Yeah mate. Just do one thing for me when you do watch it. Have fun, that's all I ask. I tell that to everyone when I reccomend it.
>>
>>
>>141854975
Anyone know who actually animated this scene?
>>
>>141860241
hideki hamasu
>>
>>141859847
That episode was done by Imaishi, I do believe.
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>>141859312
What does editing, fighting choreography, and direction have to do with not knowing anything about CG though?
>>
>>141860633
Nothing. CGfags are retarded and in denial.
>>
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It's like each sakuga thread is worse than the last one.
>>
Star Wars lol

>>141860271
How do you know this kind of stuff, where can I check it?
I while ago I tried to find out who animated >>141860234 but couldn't find out anything.

>>141859225
Thoughts on this?
https://www.youtube.com/watch?v=AjXr9Nj5ZbI
>>
>>141860899
sakugabooru, very informative site. just have to be careful of spoilers is all

>>141860830
i really wish it didn't always devolve into "is this actually sakuga though?"
>>
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That's what i call sakuga
>>
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DIE QUALITY CABBAGE
>>
>>141860966
There were some absolute gems during that expo, but the staggering amount of CG was depressing, especially during the last one.
>>
>>141860959
What if Sakugabooru doesn't have the information?
Any other way to find out?
>>
>>141856971
>thread full of shitty action scenes
>no character animations

what a cancerous scene.
>>
Will cg ever be good

I can't watch the recent slew of all cg shows
>>
>>141861356
>Will cg ever be good

Yes, it's called Kizumonogatari.
>>
>>141860830
Whoever cropped him really could have done a better job
>>
>>141861356
Disney died, the digital jew took over, and now it's leaked into Japan.
>>
>>141861356
I enjoyed BBK. It wasn't a GOOD show but the CGI was interesting and the plot took a retarded but still very fun direction near the end. Bad walking animation aside, the CGI did some good stuff with the action and the body movements.
>>
>>141860271
Thanks, I couldn't find any info on him, seems like he's either under appreciated or straight up keeps hidden
>>
>>141861356
In anime, not for a long time I think.

All the good CG animators tend to go do vidya or get snatched by high end CG studios like SEVW
>>
>>141860966
Where can I find more of the same?
>>
>>141861255
If sakugabooru doesn't have anything, just make wild guesses and hope nobody calls you out.
>>
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The drumming sequences are generally even better.
I guess Ryo Sasacky himself is an avid drummer.
>>
>>141860899
>https://www.youtube.com/watch?v=AjXr9Nj5ZbI

It's interesting. It tells a much better story and is way more interesting to watch than the Batman clip, but is it fair to compare? The other one is taken out of context, but it's apart of a larger narrative even if on it's own it doesn't really stand strong.

This video is an short film though so it needs more otherwise it would be a failure.
>>
>>141856010
Can someone shed some light on the music? It doesn't translate well enough to let me find an artist.
>>
https://youtu.be/TSbSzrLffew
>>
>>141861356
Show By Rock and Etotama have decent CG.
>>
>>141861758
I cannot unsee that nose being a mouth..
>>
>>141862111
Over-saturated colors and spinning shaky cam is what qualifies decent now?
>>
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>>141862209
Curse you for making me do that again. It took me almost an entire week to mentally dissociate the mouth-noses when watching the Criticristas.
>>
>>141862337
Decent compared to what you usually get in anime.
>>
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>>141861758
I'll never understand why I loved SHOW BY ROCK! so much. Its really not that great, but I find it so damn charming and enjoyable. I can't wait for the shorts and S2
>>
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>>141862518
Not at all. An "average" looking anime would be something like Anne Happy airing this season. Pretty standard art with no action shots, but even then it still looks nice and has a few pretty looking scenes. Then the you get things like Concrete Revolution or Hero Academy or Ushio to Tora which have really nice art styles and some good animation, with the occasional sakuga. The only things that CG can even be compared to is the absolute worst each season has to offer.
>>
>>141861383
Kizu's CG is better than normal shows but it's still fucking jarring to see it in those top down shots and Shinobu diving off the roof.
>>
>>141862680
>jarring

No, not really.
>>
I'll save the thread guys.
https://www.youtube.com/watch?v=yllHBYFnGhk
>>
>>141862775
Yes it is. Are CGfags actually blind?
>>
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>CG hate
>>
>>141861383
good stuff

https://www.youtube.com/watch?v=ZvPZGSyAUmw
>>
>>141862670
I meant compared to the CG you usually get in anime.
>>
The problem with CG is that TV-tier CG will never, ever look good. There is good-looking CG, like in the Peanuts movie or Zootopia. But TV CG always looks like garbage, just look at the ugly cheap stuff Dreamworks produces for Netflix.
>>
>>141863000
Yes, it looked better than normal anime CG. But the point is why would we want CG at all? It's done nothing good for the industry.
>>
>>141860546

>Crystal suddenly becoming sakuga stock heaven

What the fuck happened?
>>
>>141862337
>Over-saturated colors and spinning shaky cam is what qualifies decent now?

That describes every sakuga webm quite well.
>>
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>>141863144
>>
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>>141862633
I guess it would be because it is solid work.
Vibrant colors, attractive character designs, interesting technical backgrounds as designed by Fumihiro Katagai (I really loved Yokai Town with all its cables and cameras), cute characters, the theme about searching for your dreams, growing up, finding love and never giving up, the quirky characters, the quite enthusiastic voice acting, and it being absolutely unknown on 4chan prior to its airing except on the cosplay boards lead it to being that sudden dark horse that does emit a strange fascination. The 2D and 3D animation being of high quality helps too.

Also, Cyan is a cutefu.
>>
>>141863091

It's good for after effects, but that's pretty much it.
>>
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>>141863255
Also because all of Criticrista is god-tier
>>
>>141863257
Are most of those even CG or are they just digital?
>>
I think that CG and hand-drawn animation are both interesting and exciting in their own ways and that the world would be a better place if we could all just learn to get along.
>>
>>141863435
https://www.youtube.com/watch?v=BPWj_4RtKr0
There's the same scene done with hand drawn and CG. If you still think that after watching the same scene done both ways that CG should be a part of anime, you're beyond help.
>>
>>141863435
It's just one guy
>>
>>141863628
Strange. I thought I saw that sequence for the Macross Pachinko machines.
>>
>>141863764
It is for the pachinko machines, that's not the point.
>>
Anyone got info on Takahiro Kishida?
https://sakuga.yshi.org/post/show/5195/animated-creatures-morphing-serial_experiments_lai


Also, how do you people find wembs that aren't over 4 MB? Almost everything on Sakugabooru is over that, unless it's really short.
>>
>>141863628

The big problem with that is that the CG looks like it was simply used to cut down the cost and production time. In order for it to look good, it needs to be given a large budget and enough time to be polished off. Both of those things are severely lacking with anime.
>>
>>141863918
>it was simply used to cut down the cost and production time
Yes, that's what CG is. If they had time and money, they would pay real animators to make it properly.
>>
What does /a/ think of Michio MIhara?
https://www.youtube.com/watch?v=w8aQPVInKdg
>>
>>141861255
Sakugawiki
Guesswork
Twitter

get creative anon
>>
>>141863820
If it's good enough for pachinko where oldfag otaku spend their money to watch those sequences over and over again after getting a CHANCE~u, then it is good enough for all the oldfag otaku who want to own it on BD.

Big West Advertising sure knows how to wring out money from all those guys.
>>
Why didn't the Sakuga Panel have a part dedicated to Toshiyuki Inoue? The guy is incredible.
>>
>>141862838
you can get used to a lot of things.
>>
>>141864058
I ought to watch Paprika.
>>
>>141864016
CGI is more expensive.
>>
>>141865173
CGI has a different cost model. You invest more time up-front but save if you can reuse.
>>
>>141865173
Initially, yes. But the models get reused to the point that it becomes cost effective. It's just laziness used to save time and money.
>>
>>141856775
That's why when Japanese people say "Sakuga sugoi ne". But in the west, people usually say the part when there is a lot of movement and the motion is fluid.

Effects however, is a different ball game.
>>
>>141864570
Wolf Children looked bad, the part in the gif wasn't impressive at all.
>>
>>141865230
A full fledged 3D movie is still more expensive than a 2D one though.

>>141865234
Most 3D in anime is background shit and mechas, because apparently all mechanical animators are fucking dead.
>>
>>141865173
>CGI is more expensive
If that was true, the jews from Disney will never switch from 2D to 3D then
>>
>>141865476
They use 3D because they think it has wider appeal.
>>
>>141865446
>because apparently all mechanical animators are fucking dead.
Are you trying to make me sad? Because it worked.
>>
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>>141865446
>because apparently all mechanical animators are fucking dead

Don't worry, you can still enjoy superior 2D hand-drawn animation anytime.
>>
>>141865425
You're wrong the guy is a god:
https://www.youtube.com/watch?v=m6Eigpn-fSE
>>
>>141854824
That hardly qualifies as good animation.
>>
>>141865446
>mechanical animators are fucking dead

*Dying.
>>
>>141865476
Lion king had budget of $45mil, Big Hero 6 had 165. The only reason that they're switched to 3d it's because 3d generates more money.
>>
>>141856739
Effects have nothing to do with sakuga.
Sakuga is based on the skill of the animator.
He talked about smear and effect works, neither are relevant.
>>
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Those dance animation sequences are always nice.
Of course, what makes them even more surprising is the fact that it's actually fucking Pokémon.
Little children anime shows always surprise you with such things.

I really ought to browse the idle activities and precure threads for some nice scenes.
>>
>>141863435
I do think its pretty obvious CG isn't going to go away anytime soon, and might even be more prevalent as time goes on. Not that I want hand-drawn to go away completely, but if there has to be CG, I'd at least want to see them improving their usage of it. The better looking CG studios are at least getting better at using more relevant techniques like deformation and remodeling individual frames, so its a start.
>>
>>141866010

Precure has had almost zero sakuga this year. I guess either Go Princess Precure used up all of their resources or Toei just decided to give all of their budget to Sailor Moon Crystal.
>>
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>>141866010
>precure threads for some nice scenes.
>>
>>141865748
Pretty good, Wolf Children still looks like shit though. You could do that shit in MSPaint.
>>
>>141865511
You talk nonsense. 3D software is the fast and cheap tool to produce an animation. That's why everyone drop 2D production pipeline and switch to 3D.

even single student today can do a 3D movie over the weekend.
>>
>>141858715
budged well spent
>>
>>141866227

When will someone tell Mamoru Hosoda that leaving the colors flat in everything with no shading makes his movies look like ass?
>>
>>141866010
>precure
Go! Princess was a fluke. Mahou Tsukai has been bland, animation-wise, and aside from a few cutesy references, the two years before that were pretty short on decent animation as well. Even that strangely detailed scene from Happiness Charge is just insanely out of place in that year, just suddenly kung fu for the finale. Because reasons, I suppose.
>>
>>141866258
And I can draw stickmen on the corner of my notebook for free but that doesn't mean is animation cheap.
>>
>>
>>141866410

Maho Girls has been way worse than usual in the animation department. Happiness Charge and Doki Doki at least managed to have consistently good animation for their stock footage, along with more than just one good fight over the course of fifteen episodes.

It's probably because Go Princess didn't bring in the toy sales they wanted or something.
>>
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>>141866558
Daicon IV is fucking beautiful.
>>
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>>141866558
>>141866866

>The negatives very well might still be out there

>These works of art will never be given a proper HD remaster because of the copyright hell they'd bring in
>>
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>>141866866
I love their explosions
>>
>>141866866
And then Casette Girl happened.
>>
>>141864016

The point is they weren't going to animate it well anyway.

If you don't have the right mentality, it's always going to be used to fill space because "It's faster and cheaper".

The real statement is "It can be brought up to poor standards with minimal man hours and financial support."

As long as "we can skimp on this using CGI" is not just the concept, but the practical application, CGI is usually going to be bad.
>>
Is he right, /a/?

>>>/co/83025978
>>
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>>141854824
Why are almost sakugafags I know such a fucking SJWs?
>>
>>141867240
Most western anime fans are SJWs.
>>
>>141860966
This looks like Dennou Coil. Was there someone who worked on that in the making of that short?
>>
>>141867233
Yes. I too prefer soulless CG, and flash animation that has a high framerate at the cost of no choreography or detail in the art or style in movement.
>>
>>141867240

Because sakugafags are a branch of animationfags in general, and animationfags have been brainwashed by SJWs for a long time.
>>
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>>141867233
>/co/
>>
This thread is so disapointing that it shows how dead sakuga is.
>>
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>>141866205
Was her kung-fu stronger than his kung-fu?

Assuming that red is a he and not a she

Bug Queen Campe's wing unfolding from Concrete Revolutio looked nice. I do however understand the criticism of those who do dislike seeing 3D in 2D animation, because it somehow feels out of place, as one can see with the flowers shaking in the wind a little bit too precise.
Then again, I'm sure that if more manpower and effort had been put into it, it would fit in better. Perhaps this might be worked upon for the BD release.
>>
>>141867240
Because twitter
>>
>>141860546

Can somebody post all the sakuga that the new Crystal has pumped out so far?
>>
>>141867233
A lot of anime has pretty bad animation, but it's still better than making overly-simplistic flash animations/shitty CGI.
>>
>>141867233
Disney pre 2000 has good animation
>>
>>
>>141868114

Stuff like The Little Mermaid, Beauty and the Beast, Aladdin, etc. will never be seen again. Traditional animation is more or less a lost art form in the west, so why do people keep trying to bring it up when others are talking about sakuga?
>>
>>
>>141866465
>stickmen
https://www.youtube.com/watch?v=iNYVhjkzwO8 that looks better than all CGI anime i've seen
>>
>>
>>141868543
If the hollywood jews ever fully destroy anime, I finish off my backlog and then kill myself.
>>
>>141867039
and worse

>the closest thing we'll ever get to a proper remaster is half CG and woefully short with a just-average 2D component
https://www.youtube.com/watch?v=Vd4xCvGW2Nw
>>
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>>141868114
Princess and the Frog is from 2009 and has amazing hand draw animation.
>Inb4 nigger princess lol
>>
>>141868850
Yeah, that was a nice movie. Friends from the other side was a great song.

I hope the music anime shows for Summer and Fall will deliver.
>>
>>141866866
death by cherry blossoms?
>>
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Fact 1: Character acting is more difficult to get right than an action sequence. We are better at noticing faults in acting than in fighting and explosions becasue it's what we're familiar with
Fact 2: Most climaxes in anime are action sequences
Fact 3: Studios allocates their staff and resources as such that their best talent works on the climaxes.

Question: You have a staff with one great animator, a couple good animators, and the rest are average. Why would you assign your best animator to work on the climactic action sequence of the episode, when you could instead give that part to one of the good animators, and have your best animator instead use his abilities to make the character animation better and more convincing in a less climactic scene? Character animation is the greatest weakness of Japanese animation.
>>
>>141869359
Fuck off.
>>
>>141868114
Tarzan barely grazes Y2K mark and has some great animation
>>
>>141869359
Please give me one or two representative examples of what you consider to be bad character acting in anime, Mr. Baggins.
>>
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>>141861017
i have only read the manga
did monmusu really get this level of animation?
>>
>>141861904
Kenji Kawai.
>>
>>141869652
The BDs are glorious, anon.
>>
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>>141869652
As far as I got from the threads during last summer when it aired, before the monmusu-threads turned into an eternal general, the anime show had an slightly above-average animation level, with some hidden gems and cool scenes.
>>
>>141869652
I don't have the webms with me, but yeah, it has a couple of cool scenes and a noticeable lack of quality, it surprised me too.
>>
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>>141869652
There were some good cuts here and there.
>>
>>141868850

It's gorgeous, but that was made after Disney became a huge super power in the animation world.

Stuff like Snow White through Sleeping Beauty was when they were just starting out, and most of the renaissance was what kept them from dying out. In both cases, it's harder to imagine them having the same kind of unlimited budget they have now.
>>
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>>141856262
it's traditional
>>
>>141858660

At first she was like, but then...
>>
>>141869652
it was very crappy most of the time. just a few good scenes.
>>
>>141869873
I would love to see more modern 2D disney features, but I guess after the flop that Princess and the Frog was it's not gonna happen.
>>
>>141869545
A large majority of Japanese animators are fucking horrible at subtlety, resulting in character acting that is either the characters being completely still, or flailing around like retards

https://sakuga.yshi.org/post/show/22856/animated-character_acting-hair-masayuki_nonaka-sak
https://sakuga.yshi.org/post/show/22824/animated-artist_unknown-character_acting-nerawaret
>>
>>141868824

>That CG

Disgusting. What's worse is that it would be pretty great if it was entirely 2D.
>>
>>141859885
>replying with an image from imgur
>>>/r/eddit
>>
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>>141869940
Yeah it's going for that Showa-anime feel, just like Kill la Kill did
>>
>>141869359
watch more quality anime then.
>>
>>141859411
The only difference is that you don't have to hire someone to do the inbetweens for you.
>>
>>141870182
You can't just say "don't mention the animators that make up the average, instead the top 5% of animators should be representative of the industry as a whole!"

I said "a large majority", not "all Japanese animators"
>>
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>>141870016
It's hard to show subtle character expressions when the frame rate is so low.

Only KyoAni and Tetsuya Takeuchi can do it right with so little frames as far as I know.

https://sakuga.yshi.org/post?tags=tetsuya_takeuchi
>>
>this shit again

https://sakuga.yshi.org/post/show/16766/animated-character_acting-shinji_otsuka-tokyo_godf
>>
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Is kViN a SJW?
>>
>>141870471
What is this post trying to prove?
>>
>>141870552
I can greentext.

>see?
>>
>>141863628
What the fuck, did bunnyhat keep the original opening or something? I watched the bunnyhat BDs less than five months ago and every opening was the original.
>>
>>141870749
That intro is from the pachinko machine, not the BDs.
>>
>>141867925
There actually isn't any to speak of, other than some the stock footage being especially nice, and a welcome shift back to this more hand-drawn style.
https://www.youtube.com/watch?v=jocxPLU_BBM

The overall quality has been a big step up in season 3 but there hasn't been a "holy shit how much did they spend on this" scene yet.
>>
>>141870874
>60fps
>>
>>141870494
Who is this fag and why is he always mentioned in these threads? I'm too lazy to look it up myself
>>
>>141870972
A retard who shitposts about sakuga on twitter, I think he's part of the staff of sakugabooru? Not sure.
>>
>>141870948
Yeah yeah, it was lazy. It was annoying enough finding one that wasn't covered in watermarks or had a minute of branded intro/outro, I couldn't be arsed to spend any more time looking.
>>
>>141854824
For a second, I thought this thread was related to the final Evangelion Rebuild.

It's just /a/'s shitpost general thread I see.

Fuck all of you
>>
>>141871283
Literally no one gives a shit about Evangelion fuck off.
>>
>>141870874
Those transformation sequences were nice, but dear lord, those twig-legs getting thinner and thinner towards the feet.
>>
>>141871316
shits will be given for a month when 4 hits the torrents
>>
>>141870874

I doubt anybody expected the actual show to look good outside of the stock footage. Which is fine, since the transformations and attacks are meant to be the show-stoppers in this kind of genre.

That being said, the fight with Cyprine from last week's episode was strangely good.
>>
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>>141870305
>>
>>141870016
Anime has inconsistent animation, no one's arguing with that, but there's plenty good character acting in anime as well, your example isn't the standard by any stretch
>>
Joker Game has solid & best animation this season so far.
>>
>>141872702
There is, but not subtle character acting like this >>141872396

Usually they have very exaggerated expressions like >>141870471 which is not bad but the subtleness is very hard to achieve when you're not animating in 1s like 2D Disney movies did.
>>
>>141872396
Background looks weird.
>>
>no gundam lightning bolt webms

c'mon folks it's the most stand out show so far.
>>
>>141872396
She looks great but the environment looks terrible
She's barely grounded, perspective of backgrounds had to be in a weird distorted angle to fit her
>>
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>>141873790
>>
>>141873755
That was not the point. And that's how it usually looks when you're matching a detailed 3D background with the handrawn characters while the camera is following them.
>>
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>>141873838
>>
>>141873245
I get where your coming from but I don't really agree. Th Tokyo Godfathers scene is a combination of the the scene being comedic and the character being over the top. Most acting will be based on the context and character

https://sakuga.yshi.org/post/show/4217/animated-effects-fighting-perfect_blue-shinji_hash
https://sakuga.yshi.org/post/show/14253/a_letter_to_momo-animated-character_acting-hiroyuk
https://sakuga.yshi.org/post/show/11299/animated-character_acting-hiroyuki_okiura-jin_roh-

All based on the moment
>>
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>>141873924
>>
>>141870305
>>141872396

Is that second one really supposed to be an example of subtlety? Both of those webms are nice, but they're not subtle in the least.
>>
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>>
>>141873841
I know you were addressing the character's expressions. I'm just saying the environment shouldn't be negatively distracting the viewer from the exceptional character exposition.
>>
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>>141873981
>>
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>>
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>>141873985
The range of subtle expressions she makes in just a few seconds is not subtle? You can tell what she's thinking even without any dialogue. From sheer anger, to trying to contain her tears and lastly just not giving a shit and letting them flow.
>>
>>141874077
Why'd you post a blank WebM?
>>
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06.webm
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>>141874067
Ignore the CGI shit.
>>
>>141874077
sauce?
>>
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>>
>>141874101
source pls?
>>
>>141874131
Boku no fuck off
>>
>>141874108
Thank you based WIT, cant wait for the BD without the darkening.
>>
>>141873790
These cartoony over-the-top expressions really made me dislike the first episode of this show.
>>
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>>141874101
>>
>>141874080

>You can tell what she's thinking even without any dialogue.

Yes, to a very obvious degree. That's why it isn't subtle.

When doing character acting animation, Subtlety=!Good. The medium pretty much demands more exaggeration and/or emphasis in order for it to come across in any decent manner. That isn't a bad thing. The best you can do with subtle expressions in animation is usually in the form of a still frame of a character's face or something, which might not be fitting, depending on the mood of the scene.
>>
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>>141874182
And that's it.

>>141874165
Funny, that's the reason I'm watching this show.
>>
>>141874131
Joker Game
>>
>>141874080
I wouldn't call the animation subtle, no. It's good, but it's not subtle. The thoughts and emotions she conveys are about as basic as they can get (anger, sadness) and requires no subtlety to convey. look! >:( :( :'( . They're as basic as they can get

https://www.youtube.com/watch?v=m8ofphoOdaI&list=PL6F0C769FF5F42373&index=15 look at this one for example. The woman's pretentiousness shines through wonderfully.

I'm not comparing some Kyoani animator to Kahl, that would be unfair, I'm just using that video to make the point about acting.
>>
>>141874131
It's fucking airing right now, how oblivious must you be to not know that?
>>
>>141873981
Holy shit I thought that was old cel animation for a minute.
>>
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>>141874407
Subtle doesn't always mean hard to notice. Fine, delicate movements are subtle, like how gif related goes from worried to happy in a very fine and smooth transition, it's not exaggerated. And I disagree on the medium demanding exaggeration as proved by Disney, KyoAni and Takeuchi, it can work.

>>141874614
Read the reply chain, that video you posted is done in 1s. It shines because there's more frames to work with and make those subtle movements. Anime has a handicap for this since the budged doesn't allow it but some animators can still manage to accomplish subtlety.
>>
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>>
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>>141874924
>>
>>141874777
I think it's more about tradition than budget (time constraints, rather).

Even when some animators have the necessary resources to do something on ones, they choose not to because they've learned to do things differently.
It's a whole different school of animation, sadly with its clear downsides (same applies to western animation. Western action has always been less impactful, even now with 3D.)
>>
File: junkers.webm (2MB, 728x480px) Image search: [Google]
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Character acting by Iso.
>>
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>>141872396
>>
>>141874924
bravo 4°C
>>
>>141873790
Jesus that's ugly.
>>
>>141874614
>The woman's pretentiousness shines through wonderfully.

That's probably due to her design, but her expressions aren't really all that subtle? She is allowed to be more expressive, because she is the bad guy.
>>
>>141873950
*The
>>
>>141874614
Why can't all animation have at least one romantic scene that is as good as this scene from Barry Lyndon. This is subtlety done right.
https://www.youtube.com/watch?v=KT7IYpjcpD4

I know animation can do stuff that is overexagerrated, but sometimes... The closest I can think of is the stills from Evangelion. I just want something smooth and great. I want more.
>>
>>141865715
And people complain that IBO didn't have fights. I think it had way too many.
>>
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>>141875805

>The closest I can think of is the stills from Evangelion.

Go watch stuff directed by Ikuhara, then. Especially the episodes of Utena that Mamoru Hosoda storyboarded.
>>
>>141876542
>the only time anthy wasn't pig ugly.jpg
>>
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>>141876683

Nah, wavy hair Anthy is best Anthy. Same with straight hair Utena.
>>
>>141876542
Already watched it. Forgot it had some nice subtle innuendo's in that show. Although the only real issue I had with Utena was its plot. But otherwise it did all of those nice notes like Wakaba's Black Rose episode.
>>
>>141873838
the twist immediately following this is hysterical
>>
>>141861356
Etotama exist for a reason.
>>
I just got finished watching rebuild and how the fuck does it manage to be an even bigger let down of an ending that the series. I mean once, Just fucking once can Shinji be the big damn hero? I get it, it's a fucking tragedy, and I'm an idiot for watching it expecting a happy ending, but is it really so wrong to want a happy ending?
>>
>>141876683
RUDE
>>
>>141870303
you seem to not know that nips likes exaggeration and surrealism rather than total realism.
>>
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>>
>>141877261

Rebuild is shit for other reasons, really.
>>
>>141869359
>Why would you assign your best animator to work on the climactic action sequence of the episode, when you could instead give that part to one of the good animators, and have your best animator instead use his abilities to make the character animation better and more convincing in a less climactic scene?

Because audiences are more impressed by a good action scene than good character acting.
Speaking of which, how many young animators have proven themselves to be good at character animation rather than just action specialists?
>>
>>141878161
>how many young animators have proven themselves to be good at character animation rather than just action specialists?
I don't know a single webgen animator who is good at character animation.
>>
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Fuck Werewolves.webm
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>>141878196
>>
>>141878257
By character animation I meant acting. This is exactly the kind of stuff webgen animators have proven themselves with.
>>
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The best GHIBLI sakuga, so far.
>>
>>141868850
>tfw we will never get hand drawn animation again
>>
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>>141878196
Shingo Yamashita's done some decent character animation work, I'm struggling to think who else has worked on a decent number of acting shots. Maybe we'll see more from Ryu Nakayama since the mecha action is all CG.
>>
>>141873180
Indeed
>>
>>141873180
It has bursts of good animation, but they're very short cuts. Nice to have a focus on character animation for once though.
>>
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hair brush.gif
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>>141878325
I don't have a webm version of this, but here.
>>
>>141874020
This is awful.
>>
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>>
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>>141880411
Just because it's hilarious, it doesn't mean it's sakuga. Back to the containment thread with you.
>>
>>141880411
What is this? The amazing world of gumball?
>>
>>141855004
Terrible
>>
Why is DEEN sakuga 6 frames looped over and over for 10+ seconds?
>>
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>>
>>141861356
No, japs don't know how to animate 3D characters just shakey cam with a bunch of VFX.
>>
>>141880493
I've never seen threads get that bad that fast.

At least not since KLK.
>>
>>141855769
>They are wasted on this board
dam, I almost download the entire series, thanks for the advice!
>>
>>141881185
The series is worth watching just for the amazing amimation and sound direction.
>>
>>141880781
Is this Inazuma Eleven?
>>
>>141870494
Kraker and Ashita are the only Sakugabooru mods that aren't gigantic tools.
>>
>>141860966
friendly reminder that kvin and his sjw brigade hated on this short
>>
>>141854824
>ctr+f Norio Matsumoto/Akira Matsushima 0/0
Shit thread Τbh
>>
>>141881385
Friendly reminder that no one cares about internet "celebrities".
>>
>>141856262
Cherry picking sure is nice.
>>
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Norio.webm
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>>141881427
>>
>>141867039
Pay Jeff Lynne and everything will be fine.
>>
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>>141881263
>>
>>141882748
I didn't know Conan was this type of show. I like it.
>>
>>141858129
Not impressed.
>>
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so dandy.png
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>>
>>141857553
>wanting to see anymore of the rebuilds
I would be nice to get them over with I guess.
>>
>>141883962
It'll be nice to get the last one over with, but the surge of Evafags is going to make the board horrible.
>>
>>141884022

Evafags come and go all the time. Any time something happens with the franchise, interest sparks up again. But they always die down after a few months.
>>
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>>
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>>
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>>141885124
If we are gonna post Precure, why can't we post good Precure animation.
>>
>>141885416
Shingo Fujii has been on a roll since Precure. Can't wait to see what he's working on next.
>>
>>141856262
Well you bitches wanted that old anime feel and by god that's what they gave you.
>>
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>>141885416
Fiiiiiine.
>>
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>>141885124

>Fresh is one of the best seasons

>But it also has some of the worst animation

It just isn't right. Especially when its few sakuga moments look so great.
>>
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>>141885911
>>
File: '.webm (2MB, 1280x720px) Image search: [Google]
'.webm
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check out this sakuga
>>
Favorite example of SHAFT https://www.youtube.com/watch?v=lYkkhehAxWQ
>>
It's moments like these when I wonder if I should've webm'ed Etotama. But then I think probably I didn't do it at the time for reason.
>>
>>141869940
source?
>>
>>141862867
that bitch eating those crackers is cute
CUTE!
>>
>>141854824
tons of post processing are not sakuga dear anon
>>
>>
>>141854844
literally anime
>>
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>>141858715
Why is she having so much trouble eating that meatball?
>>
>>
>>141866558
Anno was quite good wasn't he,
>>
>>141875161
The fuck is this shit? it looks terribly, idk if it's just the webm but this shit is literally skipping frames it's choppy as fuck.
>>
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>No cabbage
>>
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>>141866258
A single student can do a 2D film over the course of a weekend. A 48-hour film is literally a thing almost every animation student does at least once. The only one talking nonsense is you. 3D isn't less expensive, and doing it well is BARELY faster.
>>
>>141891503
Of course 3DCG is cheaper. With a few clicks of mouse you can do something that would take hours to draw by hand.
>>
>>141891754
>what is modeling/rigging
>what is animating keyframes
>what is rendering
let me guess, you also think electronic music is as simple as "a few clicks of a mouse" too
>>
>>141891503
Doing 3D well is stupidly hard compared to 2D animation simply because in order for it to look decent it's got to be made with insane levels of detail and imperfections have to be added manually for it to not get trapped in the uncanny valley. Ultrasimplistic chibi CG doesn't suffer from this, but the sort of art style you'd use for an actual show does.

Compare this with 2D where 70% of the details can be left out or hinted at because the viewer's mind will fill in the rest and imperfections are an inherent part of the artform because it's rendered by a human with imperfect motor control and imperfect mental perception of shapes, shading, etc

There are some details that humans are simply better at rendering than computers because when we render a subject on paper, we're encoding shitloads of subtleties directly into the image because we have an innate sense of how those things appear, while a computer is clueless. It skips the info-stripping process of modeling entirely.
>>
>>141891911
The same could be said for 2D animation, or really anything. Doing is the easy part, doing WELL is difficult. And 3D animation, due to the intense learning curve of most software, is arguably harder to do well. You can create a competent 2D animation with nothing but a pencil and a notepad, given enough time.

>>141891899
This, exactly. There are definite applications for 3D, and in some areas it might be better (usually for effects in otherwise 2D animation), but the technology just isn't at a point where you can have quite the same degree of artistic and creative freedom.
>>
>>141892026
Don't forget how organic subjects are a royal bitch to make look good with CG, and unless you're doing a show about robots you're going to need be able to do organic subjects well.

Even mechs are hard with CG animation - good looking CG mech stills aren't that hard, but CG mech animation looks like total ass 99.9% of the time because 3D animators too often have the mass, kinetic, and cinematic intelligence of a turnip. Good 2D animators have a far, FAR better grasp on how to make mechs look and feel massive and heavy and know which camera angles give the best impact even if the computer absolutely schools them when it comes to keeping geometry and shading correct between frames.
>>
>>141892222
>Don't forget how organic subjects are a royal bitch to make look good with CG
muh CalArts "giant head, big-ass eyes, everyone looks like a stuffed doll" artstyle. Ugh, hate that shit. I actually haven't seen much CG anime (outside its occasional use in the Eva rebuilds) so my thoughts on it are mostly shaped by Western CG. I feel like the point you made about organic subjects and giving realistic "weight" to models brings up a huge problem with CG. As technology improves and more realistic CG is possible, it only gets exponentially more difficult to animate without falling into that uncanny valley. If studios can't even get the CG we have now to look decent without blowing tens of billions of dollars, there's gonna come a point where it's just more practical to animate in 2D.
>>
>>141855231
>>141855265
Stuff like this
>>
>>141874924
KEK
U
C
K
>>
Why is there no notable black animator?
>>
>>141892726
Pretty sure Disney had one a while ago.
>>
>>141892769
Can you name one without googling?
>>
>>141892797
Nope.
>>
>>141892424
The first part looks pretty cool actually if not for the video game bobbing.
>>
>>141892026
>3D animation, due to the intense learning curve of most software, is arguably harder to do well
It's not even comparable to the learning curve of drawing. Anyone can learn to use software in a relatively short time.
>>
>>141892726
because you're on /a/. flips are as black as it gets in japan.
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