What do you consider a good/interesting character design, /a/?
Rolling Girls' Nozomi is a good example for me.
The outfit is nice to look at and very unique from what we are used to see in anime nowadays, and the character overall has a very appealing look.
>actually discussing anime
Character design is surprisingly subtle, once you're in the realm of frilly shit and/or eyepatches. It's kind of like flower arrangement, you need aesthetic sense for balancing asymmetry.
Less out-there designs become more a question of complementary shapes. The YKA designs were amazing in this respect, the clean lines and round curves throughout complemented each other very well and you ended up with a very powerful design.
as long as I'm able to recognize the character even from a thousand miles away then it's good on my book.
>character designs where it's a million accessories and the color scheme is the entire spectrum
Both the designs and the way the artwork blended in so perfectly with Studio Pablo's backgrounds in Wixoss were great. Despite there actually being two models in the show, Ruuko was easily the most fashionable girl out of all of them.
I think the side hair thing that was prominent back then was a good character design (the kind of hair that would swap to the other side instantaneously when the guy's head turned a little).
It helped create a more dynamic silhouette and made more possibilities for interesting design. Although its downfall I suppose is the fact it was overused to the point where it became a little bland and cliche.
Goku is a good example, his hair is widely iconic for anime and you can easily identify it as Goku's hair.
I dont think its subtle at all, a character's design is what initially attracts me to watch an original anime, or anime I havent read the manga of first.
If the characters look extremely generic I could even drop that anime just for that reason, It bothers me a lot.
And I dont see an issue with actually discussing anime here every once in a while, we have to have a break from waifu threads here and there sometimes.
Neptune's old design outright drives me crazy with how cute it is.
Not to say the new parka is bad at all, but man everything about this is just great.
That definitely goes a long way. I think if your characters can be recognized off in the distance or with just a silhouette, that can really help.
YKA's character design is probably profound for some weird deep reasons (as with everything else in that show) but learning to recognize the characters was a real chore for the first quarter.
I personally really enjoy asymmetry and outlandish clothing in general.
Can you name any other Moe-SOL anime with such a distinctive design as Lucky Star?
I feel like too often, artists will differentiate between their characters only by their hair and clothing. It's better when characters have different builds, different face shapes, different postures.
Take >>124821269 as an example (sorry to pick on you). These girls all have the same face and the same general build. That's not what I consider good character design.
Ultimately, I consider characters well designed when they fit their setting and enhances it. Bad character design is when they don't blend in. Style discrepancy between the world and the character really bugs me. I don't really have a design preference because of this, since setting varies a lot.
A hallmark of great character design for me is when the character visuals alone is enough to make me watch/read something. Even when I don't really care for the plot or anything else in it. Recent examples when this happened to me was BRS and Haganai.
Serious question here,
Why is Japan so afraid of showing an actual realistic portrayal of different body types?
Its always skinny girls that the only difference they have from each other is their height.
Hibike has some different body types but alas, the KyoAni sameface ruins it.
Nah man, I know that it never needs to be 100% realistic, what I mean is I just want a character to be so different from another that even if I switch both of their hair/eye color I could still tell which is which thanks to other unique traits.
I don't know if that example was the best thing you could've picked.
Literally everything in this thread ranges from average to mediocre. Objectively, the best currently active character designers in anime are:
I really like Haman's design
That requires actual facial features, as in underlying skeletal structures like cheekbones, nose bridges, eyebrow ridges to be drawn. You can find that in manga because artists can take more time to draw detailed designs but in anime, where the entire point is to churn out cost-effective cheap designs that'll still look consistent even when low-paid inbetweeners draw frames, it's just not a good decision.
This bitch has an absolutely flawless design.
Too bad DAL is complete shit.
You're talking like western comic isn't full of samefaces too Switch hair/eye color and I'm not sure I can tell people apart from some of the comics I've seen.
I find anime style much easier to tell apart, in fact. Height, tit size, eye shape. If the character designer is any good, those should be perfectly sufficient to tell characters apart in anime.
Faces are simplified a lot and that everyone wearing the same school uniform doesn't help, so most shows limit their options a lot in regards of character design.
I think most still do a good job of avoiding things like the WUG cast.
That's bullshit. It's not difficult at all to give a character a different face. You just have to put some imagination/effort into it.
Yamakan literally begged people to animate WUG on Twitter. It's also not their fault that real Japanese people all have the same face and it was meant to be more realistic designs.
Yeah that's horrible, but you gave the absolute worse case of it.
I dunno, it had been done before, its not impossible, and I think the result is worth it for studios that can afford it. (pic related.)
>You're talking like western comic isn't full of samefaces too Switch hair/eye color and I'm not sure I can tell people apart from some of the comics I've seen.
It's mostly cape comics that have that problem. All the men are huge musclebeasts, and all the women have a perfect hourglass figure. It bugs the shit out of me to see Charles Xavier with huge fucking muscles. Dude is in a wheelchair.
it's a shame this god tier character design was killed off in the 3rd episode
I love all the designs in Rozen Maiden at least for the dolls
The example you posted has a prominent nose, tall nosebridge, as well as a brow ridge. If anything, your picture supports my case that to make more unique looking characters, the artist does have to play around with actual features.
It's a different matter when a show's setting/story can adopt more cartoonier proportions and limbs. Panty and Stocking was a pretty excellent example of this.
It's not bullshit at all. You can't say it "just" takes effort, because effort is time and time is money. Many anime productions operate on a very small budget, and would regard what you're asking for as expensive frills.
Character design to me is more about facial and body aesthetics over what clothing they are wearing.
When characters actually dress in something normal people might wear and they own more than three pieces of clothing.
Characters wearing school uniforms around the clock are a bullshit cop-out by lazy designers.
I completely disagree. Budget has nothing to do with it. I see webcomics done by college students (who are notoriously strapped for both time and money) that still manage to have interesting character designs.
Well, if a character has a distinctive clothes design then its okay that the faces are kinda similar IMO.
Put both of them in school uniform and we may have a problem, but like this for an entire series is fine.
I really want Ito's hoodies. I like Mikatan's fashion too.
Why? The animation, ost, time travel story is pretty good.
Where do you see fatties represented in western media?
They're either joke characters or to fit a cliche role, like the glutton.
Fatties are gross, this applies to all modern cultures.
I still think she's a generic moe slut that looks a lot like a big-boobed Saten.
>time travel story is pretty good.
i don't think it's all about the fashion
i mean, Nyaruko looks good in everything
I'd wear Yuta's outfit except for the leggings.
>Good Character Design
She's look like a mob.
Wait, never mind.
The most important thing is to be distinct and recognizable. A lot of anime suffer a problem of characters looking interchangeable.
People give artists like Toriyama and Oda a lot of shit but you can always tell who their characters are from a mile away just by their silhouette. Katanagatari instantly comes to mind too.
There is a balance between making a character recognizable and going so absurd with the hair or accessories they look ridiculous though.
That is all
There's just something about the designs of the Symphogears that I love.
I don't dig Sushio and Ryochimo.
Futoshi is ok.
Oops, totally forgot based Umakoshi.
Have you actually seen those shows? Sure the main characters are fatties, but their personalities are immature and dumb, which is a cliche that fatties are often thrown into.
If they weren't the MC of the their own show, theyd be the bumbling fat guy, beca8as that's what they are.
I really REALLY like this outfit
>Umakoshi this, Umakoshi that
Then post some Precure already.
Anything that's different from the norm.
Like delicious Shimakaze.
Why the fuck is kugyu a robo. can't empreg
Mikatan best girl, best clothes, best design
Slutty looking middle schoolers.
Nowadays, at least for otaku-targeted anime, a lot of income comes from character goods. However, not everyone is going to be interested enough in the main heroine to buy figurines, posters, pillows etc. of her, so you'll want to sell goods of more characters than just her. As a result, you can no longer afford to only have the main heroine be "the pretty one", they all have to be "the pretty one".
Well, the reality of it is probably more subtle. The influence bishoujo games have had on anime ever since ToHeart is no doubt a big factor as well.
I love the way she looks like a teen prostitute.
>Red framed glasses
>Page boy haircut
examples for me would be:
Pino (basically when in anything but the bunny suit) from Ergo Proxy
her character designer did the ones in Bahamut as well, he´s pretty
Birdy (the newer design)
I like the color design and the design of her hair and headwear especially)
Balsa from Seirei no Moribito
might be my fav, I´m rather biased towards her character though
I've always like the Majikoi designs.
No same face there
disregard anime designs
2013 was an excellent year for meganekko fans.
Until ~Only Love~, the only anime adaption TokiMemo had was a two-episode OVA that came out after the ToHeart TV series started airing and didn't have much appeal to anyone but existing fans of the games. It was the ToHeart anime that ended being a surprise success that would eventually end up steering the direction otaku anime would go gfrom there.
The characters stand out and the designs aren't boring. Granted the execution wasn't that great but it was certainly better than a lot of other shit.
Then what about this cheap kids' show made to sell toys?
Flashy accessories and fashionable hats are only one aspect of character design and, IMO, nothing really new to anime. A more important aspect is whether or not their face itself is cute, or if it's just another cookie-cutter set of eyes, eyebrows and a slit for a mouth that's not unique at all. Also worth attention is whether their body is proportioned in a way that is unique, attractive, or at all interesting, or else if the character has exactly the same body as every other character.
As far as accessories and fashion go, though, you're right that Rolling Girls stands out, but I personally feel that they went overboard. Anime is all about exaggerations and hyperbole, but the character designs that are able to do this within the realm of reason and keep the hyperbole subtle are able to work better in an anime where the focus is not on fashion, but rather on something like the plot...
Subtle: dog collar
Not subtle: dog ears and dog tail worn at all times
The character designer is somebody who believes that a character's quality is directly proportional to how androgynous they are.
The writer just likes big breasts and meaty thighs.
Not original: All characters blush exactly the same way, for exactly the same reasons, and under exactly the same circumstances.
Original: All the characters express their embarrassment/arousal/maidenhood by blushing slightly differently, for different reasons, and under different circumstances.
I'm somehow conflicted with this chara design. The uniform is just awesome, and Eruna's arm sleeves give huge cute points, but on the other hand, Seisa's one-legged stocking is horrible, why the fuck does this trend continue?
I won't give a damn about the boys, they can fuck themselves.
In the case of Azuki Azusa, it was to show that the MC had her on a metaphorical leash and she was something akin to his pet.
Yasuda is great. Good that finally nips acknowledge him.
YZQ doujin never ;_;
I like em plain.
I need to rewatch Saekano.
I like cool effects like gradient eyes and gradient hair for no other reason than their flashiness, and think that it's not intrusive enough on the character design as to be distracting.
Hestia is another example of a character design having a very minor, subtle feature (10 cents worth of blue ribbon), it's not distracting, but it practically makes or breaks the character.
Also, when they show subtle things like this, tanline on the girl's arm, that's the mark of a master character designer. It actually tells you something about the character's background (that they play outdoors long enough to not care about society's ideas of beauty and skin color). This is how characters are characterized in a good novel. Just show the tanline, no more, no less. I didn't really like Denpa Onna as an anime, but the character designs were God tier.
>not understanding the appeal of dog collars
What's not to get? They are sexy as fuck.
Came in here to post Nyaruko
She made me realize how significant being /fa/ can be. I think the only reason I finished two seasons of that mediocre show was to look at her cute clothes.
I really liked SZS's character designs.
Although that might be more of an "art style" thing.
>wanting to control your waifu
>not wanting a delicious onee-san girlfriendo who has a collar on you
Are you a cuck?
They're simple yet perfect the way they are.
It's almost eerie how good they look, as if this is the prime example of well designed school girls.
The art style helps a lot too.
Afmpits are an essential element of a character's design.
I like how Denpa Onna managed to create that strong contrast between the designs of the alien girls and the regular characters while still keeping the the latter ones interesting and distinctive.
This. I really dislike "over-designed" characters, and a big fan of specific, limited color schemes for each character. I don't mean color-coding rainbow harems, but >>124832810 is a good example: roughly 3-4 colors per character, with lots of solid black and white contrast.
>as long as I'm able to recognize the character even from a thousand miles away then it's good on my book.
A good test is to look at fanart. How many details would an amateur have to add to the character before he or she was recognizable as that character? Kyoani characters are great in this regard. They are able to figure out what it is about that character that makes them look unique, and they accentuate it perfectly, reflecting many aspects in the character's clothing, personality, eyes, hair, etc. Pretty much every character in Euphonium has a very distinctive character design.
Most girls of the same race have faces that are the same shape.
Hearing this argument is always stupid.
The human race tends to have a lot of similar faces, sure there are differences in all of us but anime isn't really trying to mimic real life in that regard, are they.
And it's not like cartoons, where every character's head is nothing close to what a head would look like due to their unique style.
the west's and east's rules in how they do their artwork is perceived differently. Having most of the characters in a show have near identical faces just happens to be how anime goes about their shit.
As for the whole "same-face" dillema, as long as not every character has the same exact face for both male and female young and old then it's not exactly a "same-face" but more like rules on how they interpret people of different age, gender, and race.
Not only that, but sometimes long-running artists tend to dip into more same-face because that's just what's easiest for them. Not saying it's right or anything, it's lazy as fuck. But at that point it's exactly that face and style that made them popular in the first place, they're using that shit kinda like a "signature" of sorts, where a person can look at it and say "yeah that's ______" (e.g Dragon Ball and the many people that looks like Goku)