Is this the right way to do it or not?
don't really like their font choices. the underlying principle is sound and they're head and shoulders above a chinese => english operation but wild words is becoming the comic sans of scanlations among other things.
Being a redrawer is suffering.
You redraw something that looks really well-done only to have the typesetter impose text over it.
I mean, I get that's the point, but it's a shame to see it happen.
>Using variants of Comic sans
fuck you people make this shit look decent at least
I understand your pain. ;_; I'm not a fan of translating sfx unless completely necessary because it just means the redrawer spends thousands of MSPaint hours on something the typesetter slaps ZAWAZAWA in big retarded font over.
It lists a ton of suggestions that a lot of people don't like. Use your own eyeballs and taste and pick the most appropriate one for the project you're doing. Blindly slapping Wild Words on everything is stupid.
The idea of constantly resizing text relative to the bubble size is bullshit, and so is the use of Wild Words for shouts. For each type of text (normal speech, thoughts, narration, etc), pick a font and a font size that suits the manga, and adjust the font size only when the raw uses a bigger font, or when the bubble is simply too awkward to fit the text in an aesthetically pleasing manner anyway (though if this happens a lot, your initial choice of font size may have been too big).
My raw provider gave me 1200 DPI black & white (not grayscale) scans for a series. The halftones look really clean, but I'm having trouble scaling these to a sane resolution after typesetting without the screentones ending up with shitty patterning.
You want the screentones to look good, you pick the size that makes the ones the author uses look good. For the screentones Seraph uses, that's the size. Anything bigger and they'll look like shit.
I assume you're the same guy who asked me about this, and after seeing your sample image I have to unfortunately say the problem is in the source. Even at 100% zoom you can see how the dots in the halftone patterns are "pulsing" in size, which is causing them to come out ugly after downscaling even with a good algorithm. I'm not sure what exactly caused it, but I'd suspect the problem lies in the scanning process itself.
There's a link to a download in the pic. That said, there are better fonts out there for some things, and different scanlators have different preferences, so it's worth using those as a start and then finding more using various guides, other font packs and by yourself.
This looks better than what I was able to achieve. Any chance you'd mind sharing what you did?
Yeah, not sure what happened with the scanning process. Maybe his scanner is just ass. Anything I could do on my end to help it look decent, at least?
And before people start bitching about >topaz, this is what it would look like without it.
Topaz isn't necessarily a bad thing; /a/ just bitches because a lot of idiots who don't know how to use it overuse it and make things look terrible.
I'm no cleaner, but to me that's looking alright. I'd ask another person in the thread though.
Why would I submit takedown orders on scanlators? Don't be silly.
>Anything I could do on my end to help it look decent, at least?
I haven't figured out a way to do anything about it with just vanilla IM capabilities, at least. I guess something like large downscaling and Topaz as >>122796208 used might be the only "real" solution, as unfortunate as it is.
I take it that no one uses correct gamma when scaling?