Whats your opinion on PTEX? Is it the future or is it just a little sidestep? I think for CGI animated movies it should be the standard
>>579525
ptex is dead and its been dead over a decade
>>579525
https://dl.acm.org/citation.cfm?id=3084911
worth a read
>>579525
anything disney or dreamworks comes out with is total shit tier stuff beside their animation.
mats are shit.
lighting is shit.
models are shit.
>>579572
u wot
>>579572
wtf m8
u wot indeed
>>579593
it took 300 people 1000 hours to render this one frame utilizing 5 miles of render farm
>>579598
somehow i doubt that
>>579599
its in the correct ballpark, honestly
>>579598
Of course it takes that much time and resources when you wanna come up with a solid 90min movie that requires modeling, uvs, texturing, shading, lookdev, lighting, layout/camera, rigging, animation, set dressing, crowd simulation, hair, particles/vfx, post-prod AND im not even including audio, developing new technology along the way, all the pre-prod story development, research, and direction. Its like you can't even fathom the amount of work that represents
>>579603
pls, we are talking about one frame here
>>579603
I didn't know audio adds render time :^)
>>579609
>they don't make one frame, they develop everything considering the whole thing
no, they develop maybe 30 sec, pitch it to the toppest of bosses and if not approved try again. They have to make entire theme parks in multiple countries off this shit. Do you even know anything about anything ?
>>579621
we were originally talking about visual quality (materials, lighting, models)
so yeah, nice try fggt
>>579656
that is what im talking about
>>579566
thanks anon
>>579525
>170 textures
why...
>>579775
Weird isn't it, when i look at that Chicken i'd say he has like 10