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/D3DG/ Daz Studio General SUMMER EDITION

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Thread replies: 409
Thread images: 75

File: LiterallyNoEffort.jpg (438KB, 1280x720px) Image search: [iqdb] [SauceNao] [Google]
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Well well, anther edition of Daz 3D General
Lets all get some practice rendering our futalolis with a summer theme. Pools, beaches etc.
9000 year old futaloli not required. Just make it summer.

Should I ever bother updating that pastebin? Pastebin:
https://pastebin.com/VuQffYvx

prior thread:
>>573580
>>
Why do you pick worse and worse opening pictures?
Do you actually want people who non-stop complain about Daz and its users in these threads?
>>
>>578576
You would be laughed at regardless if your op pic looks good or not. Daz in general is 99.9% weirdos and fetishists, with .01% being actually very talented and skillful. Just roll with the punches anon.
>>
>obligatory complaint
>>
>>578576
>>578579
That's what gets these threads to bump limit. It goes with the territory.
>>
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Michael 8 is out.
>>
>>578574
Does DazStudio include any sort of phone-home functionality or copy protection?

I've spent lots at the store there, but it's getting to the point of diminishing returns for me.

So yeah, stuff for free is good, but I don't wanna lose all the legit stuff in my account either.
>>
>>578574
> No Effort
You used a photographic backdrop, you get 10 points for the figure not looking like the lighting is alien.
>>
>>578604
It was the HDRI I had loaded from a previous scene :D
>>
>>578602
The application itself has no need for copy protection since it's free. There are a limited number of products with DRM and the user base has loudly answered in the forums that they won't purchase them. No one knows whether the application is phoning home.

>it's getting to the point of diminishing returns for me.
There's only so many times you can resell the same basic content items before fatigue sets in.

The only advice I can give is to have a specific goal and genre in mind, buy what you need and then spend your time rendering it.
>>
>>578583
gay
>>
>>578617
Yeah, he's very twink this time around.
>>
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G8M Virgin:
Bad posture, flat feet, manlet. Probably prefers 3Delight.
>>
>>578583
call me back when g8m has shapeshift

and swole
>>
>>578706
MASSIVE is out
>>
Is the Dynamic Clothing Control supposed to come as a .exe? I found it on a sketchy site.
>>
>>578583
looks pretty good desu.
>>
I'm a noob on Daz, so I will ask a few questions about it. If you create and rig a model with Daz, can you export it to another program (like 3Ds max or Maya) and edit/animate it there?
Sorry if it's obvious...
>>
>>578784
Yes you can but most times the rig will break. There are some scripts though. smutbase has a decent one for rigging daz in blender.
DESU the worst part is morphgroups not transferring so deforms look awful. That and re-adding all the textures and recreating shaders is a pain.
>>
>>578786
Sauce and post moar.
>>
>>578786
>that schnoz
>roid zits
>hole in shirt
1/10
>>
>>578786
this jpeg sent me on one hell of a journey

>>578819
https://encyclopediadramatica.rs/index.php?title=Icze4r#Furfaggotry_and_incest
>>
>>578832
i need daz models of all of them
>>
>>578786
How can I emulate this semen demon?
>>578832
That is surprisingly close but this is actually Rachel UMASS or something like that.
>>
>>578840
the rachel in the ed page is the same rachel on http://www.imagefap.com/pictures/6271249/Umas-Rachel-skinny-Teen-with-huge-milky-tits-%28nn%2Bnude%2Bgif%29?gid=6271249&view=2 got the same photos. don't know if the ed page is real though
>>
>>578841
http://imgur.com/a/09ieS/all even more
>>
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>>578841
ED lists a Raquel. Rachel has some shit on her tits from picking them.
>>
>>578845
scroll down more, there's a raquel and a rachel. according to ED raquel is icze4r's mom and rachel is her aunt, who breast fed her.
>>
>>578847
lol! Even "thatgirlisme" is on that page.
Totally someone's original content story.
Pretty sad.
>>
>>578574
Is Daz literally only used for weird crap pornography.
Whenever you see 3D shit it's always daz
>>
>>578855
Originally created by mormans for some reason. Its mostly used for filth though. Website will claim its used for storyboards and advertising though, lol..
>>
>>578857
You can either get rid of Daz3D or the Sonic fanbase.
What do you choose?
>>
>>578857

Daz Studio was used to make the animatics for the Avengers movies and others. Studios used to just use Barbie dolls and cardboard cutout scenery for animatics so Daz is a step up. If you have the director's cut of ST2:WoK they include the animatics and for that they actually used old Star Trek action figures and other toys.

Daz Studio is used by small advertising agencies that don't have the budget for Maya, and it's used by some freelance graphic artists. There was a cover of Heavy Metal magazine that was done in Daz Studio.

Personally I use Daz Studio just to make reference images for 2D illustrations but I enjoy making content for Daz Studio too.
>>
>>578857

The reason they created it was because they were a content creation company for Poser but were afraid Poser was going to go out of business meaning they'd have nobody to create content for so they decided to make their own 3D software platform to create content for.
>>
>>578860
Neat, I've been meaning to make some background wallpapers from environment scenes.
>>
>>578847
>rachel is her aunt, who breast fed her
>>578841
> It was revealed through leaked emails that Margaret has been having sex with her mother and aunt and breastfeeding from both of them.

None of them are ugly so this is OK
>>
>>578860
>Daz Studio was used to make the animatics for the Avengers movies and others
And before that, they used Poser (e.g. Jet Li's The One). big fucking whoop de doo
>>
>>578861
>but were afraid Poser was going to go out of business
I thought the same, but have since been told that Dan & Chris were planning DS long before the Poser 5 fiasco which simply accelerated the matter. They were out to screw Larry from day one.
>>
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>>
>>578843
>>578883
faces sculpted in hexagon if anybody's wondering. will upgrade to zbrush eventually I guess.
>>
>>578884

That's some amazing Hexagon work.
>>
What are your favorite freebies /3/?
>>
spent the morning resculpting my base toon girl preset (the one I based Moana on in the previous thread) for G8 because I wasn't able to convert all the morphs I used. Didn't bother much adjusting the eyelashes but they seemed to auto-follow whatever I did to the eye and everything looked great. Then I closed the document and re-opened it and the eyelashes had defaulted to the original shape... took me something like an hour to fix them again in Hexagon. Fucking hard.
>>
>>578958
I think the reset was maybe because I hadn't saved the morphs I imported from hexagon... but I'm not sure. Fucking irritating either way.
>>
>>578958
Why aren't you using Zbrush?
>>
>>578960
because it's super expensive?
>>
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>>578963
>he pays for software
>>
>>578964
>He spends all his money paying off college debt
>>
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>>578967
>implying I live in the United States of Debtmerica
>>
>>578968
>He gives up his human rights in order to get an education.
>>
>>578973
Whatever you say, retard. Enjoy your refugees, countries run by social justice warriors, living next to sand niggers, etc.
>>
>>578977
Sure is /pol/ in here.
At least we can both agree we're better off than fucking Africa. Thank god for white supremacy.
>>
/d3dg/ went from furfag titfiction to pol so far.
Better than the usual shitposting I guess. At least it's variety.
>>
>>578978
Yup, and nowhere better to prove that than in a fucking thread dedicated to making 3D porn.

Y'know, this lack of self awareness is partially why far-right movements are slow to gain traction. You think people want to associate themselves with a bunch of weirdos who create virtual dolls and dollhouses?
>>
>>578979
Where were you when a fucking DAZ general saved /3/?
>>
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>>578980
It worked for the left, why not the right?
>>
>>578983
Because we're not the left you fucking dumbass and the (((media))) is not on our side?
>>
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>>578958
got this far when I realized the eyes got fucked in the transition somewhere and won't stay in the sockets. fuck. guess I'll stay with g2f
>>
>>578984
I still find it weird how you can be perfectly normal and hide all your gay fetish porn, still be called out for being a cuck, or you can just be open about it, call yourself a trans-nigger or whatever and it's fine.
Where is MY social justice?
>>
>>578986
it's just the eyes that are fucked though... is it possible to unfuck them? how?
>>
>>578986
I like your style.
>>
>>578932
I'd post them here but the rest of the thread is /r9k/nights whining about their entitlements and frogposting faggots so fuck y'all, go back to pirating dickgirl content and you can figure out on your own where to find good freestuff.
in b4 >but everything's free on the internet

roses are red
violets are blue
futas are gay and the cancer is you
>>
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>>578932
Theres a few good pinup poses in renderosity's free section if you sort by new. Also some lara croft gear used in OP.
Sharecg is cool for superhero items.
>>578992
That's too bad.
>>
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more sculpting. there's so few usable tools in hexagon I'm basically just using the "tweak" to move polygons individually. lucky me Daz' models are low-poly trash, I guess.
>>
>>579010
These are kinda cool.
Hex just easier to port between programs I guess?
>>
>>579014
nah zbrush seems much the same. but it was cheaper, $20 versus $800 or whatever.
>>
>>578963
>Paying for software
>Kek
>>
>>579015
Or 0$ depending on how you look at it.

>>579014
Zbrush has a bridge called GoZ which makes porting trivial.
>>
>>579015
>>579018
If you don't care about GoZ, Zbrush Core is $150.
>>
>>579022
Thanks, didn't know that. Would only use it in conjunction with Daz though so would prefer (need?) GoZ
>>
>>578986
G3F might be easier to sculpt, less polygons.
>>
>>579023
>Would only use it in conjunction with Daz though
It's literally the difference between using Core to output .obj morph targets to import into DS or having GoZ push the changes directly back inito DS. If you're older than 23 you're already familiar with the former process.
>>
>>579026
no, g3f has more polygons... gtfo
>>
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>>579039
G2F on the left, G3F on the right

More in the eyes though but that's just all the eye layers.
>>
>>579047
nvm, thought you were talking about G8 vs G3.
>>
>>579067
oh, nah. i think g8 is a bit overkill for a disney style. g3 has a lot of content and a simpler mesh which i think makes it the ideal base but i might be biased.
>>
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>>579069
yeah, but I really like posing expressions with powerposer for g8... I'm just using the dials in g3 and it kinda sucks.
>>
>>579071
can g8 morphs be converted to g3?
>>
>>579071
body doesn't look old, I know. should have draped him in something. still on the lookout for texture and bump/displacement maps for old people (want something for reference, don't want to waste time figuring everything out on my own).

>>579073
I guess, why though? You still can't use the powerpose tool in g3.
>>
>>579074
i'd just export it for blender when i'm done shaping it
>>
>>579047
why are either of these meshes triangulated?
>>
>>579083
exported DAEs viewed in noesis which apparently doesn't support quad views despite them being quads in blender
>>
>>579076
don't you have to re-rig them then? also blender doesn't use iray...
>>
>>579085
no, they have bones and there's a script to clean up the armature. and sure blender doesn't use iray, and i don't really want to use iray. takes too long to render on my laptop. i'd rather use internal or cycles which i'm more comfortable with and render faster for me.
>>
I know, I know, it's getting a little samey
>>
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>>579099
speaking of samey...
same model, more crack.
>>
>>579100
He looks like he's listing for Bienne of Tarth.
>>
>>579084
i.e. the renderer is ignoring the poly definitions altogether the way Photoshop does when overlaying UV maps and just intersecting all the points (which results in tris)
>>
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Guys, seriously, how the fuck do I fix this shit?

>Pre-made morphs
They are nice, but no option to stretch under-boob clothing.

>D Former
The thing is a fucking mess. I try to morph the clothing and it just distorts way out of my liking. Smoothing doesn't help.

>Dynamic Clothing and Dyn Creator
>VWD
>export to obj and use Blender physics
They are fucking memes. My clothing falls of every fucking time because it is not made in one piece.

I know the board and the thread is fucking dead, but I beg you, please help me with my masturbation fantasy.
>>
>>579135
What I do is send it to Zbrush, use the brush tools to alleviate the clipping, use GoZ to send it back to Daz Studio, then apply it as a morph. That should do ya, good luck.
>>
>>579138
>the key is an other software
Thanks, senpai. I really hope that it does the work. Anything else should I use to make my own animated fap material?
>>
>>579135
underboob like the clothe draped forward, exposing plenty of underboob or even rides up a bit on the mound? like this?
>>
>>579135
>This looks like work and I hate work
Go back to making loops of Scout bumming Demoman in SFM, you don't belong here
>>
>>579157
>Tell clothing vendors to stop being retards who blindly copy every body morph target and stop buying products that do this.

That's another huge problem. There are just a few that have decent deforming when you make a character have large breasts.
>>
>>579161
>There are just a few that have decent deforming when you make a character have large breasts

Right now clothing vendors have SDKs that blindly copy all meshes in shrinkwrap mode and vendors bitch that they COULD put more effort into doing this kind of work but they couldn't charge more for it.

Poser has actual cloth dynamics which take gravity and fabric type into account. Ironically, it's not useful for applying simulations as morph targets to conforming clothing items because the dynamics engine doesn't preserve vertex count/order. THAT'S why some people are telling you to do the physics in Blender then export the modified .obj as a morph target.

You are eventually going to realize that Genesis 3/8 are bullshit and DS is not useful for doing much outside the box.
>>
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>>579163
I'm learning that more and more as we progress through these generals. Now I kinda hope these just act as a stepping stone for a lot of us to move on to other 3D apps after getting this rough intro to basic 3D from poser/daz.

I'm sure plenty of people will be stuck doing futa fetish scenes in /aco/ though. But god speed to the rest of us!
>>
>>579156
I'm sorry. My English is a mess. I mean the part of clothes under the boobs.
>>579157
>>579160
I have just pirated ZBrush and the UI is a worse clusterfuck than Blender. Holy hell. Can senpai(s) spoonfeed me what is the best guide out there? I found some but not sure about the quality. Think of me as someone who know next to nothing about 3D.
>>
>>579165
>zbrush
You will just have to look up video tutorials on youtube. Trial and error, learn and practice.
>>
>>579135
If you're going to moan about all the ways that people normally fix problems like this then make your own clothing. And then before you say that's too hard, fuck off.
>>
>>579135
Also, increase your collision and smoothing iterations on the clothes.
>>
>>579157
>blindly copy every body morph target and stop buying products that do this.
what do you mean?
>>
>>579156
are there any good underboob clothes available? i don't mean morphs but clothes designed like that
>>
>>579181
Seconding, also requesting V4 clothing packs.
>>
>>579181
If you don't make clothing yourself, make an opacity map for some other clothing that cuts the top half way down the breasts.
>>
>>579178
shrinkwrap, as in the clothing acts as though it doesn't stretch across breast or buttock cleavage and instead conforms tightly to it the way fabric doesn't

The development kits used to make conforming clothing work by literally calculating a uniform offset value between the vertices of the body/its morphs and the vertices of the clothing, without regard to places that it more realistically stretches across valleys because there is no gravitational force to cause shrinkwrapping to occur. Neither DS nor Poser's pro tools take this into account which is ironic because Poser's dynamic cloth engine does (but for reasons explained above cannot be integrated into this workflow).

>>579188
>also requesting V4 clothing packs
psst, start here
http://pfddelights.com/index.php?topic=35.0
http://www.evilinnocence.com/shop/free-stuff/clothing/vicky-4.html
https://poserdazfreebies.miraheze.org/wiki/Victoria_4/Wardrobe
http://www.sharecg.com/b/11/Poser/?keywords=v4&fsf=f&s=dd&member_type%5BAll%5D=on&attribute%5B2449%5D%5B-1%5D=1&attribute%5B2577%5D%5B-1%5D=1&attribute%5B2439%5D%5B2447%5D=1&tdm=a
>>
>>579192
that's smart.

what's the best software for making clothes yourself? you make it sound easy, is it?
>>
Does poser not have a GPU render option out of the box?
>>
>>579212
Poser Pro does, Poser regular doesn't. I complained that this isn't a development related feature and therefore shouldn't cross the line between the versions but they wouldn't budge.
>>
>>579220
Thanks!
>>
>>579188
>requesting V4
Assuming you're using Poser, download this NOW

http://sasha-16.forumprofi.de/showthread.php?tid=2
>>
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>>579230
Just started using poser actually. Sharing several libs with Daz studio. I'm not happy with the rendering options so far but will reserve judgement until I'm at my home PC.
>>
>>579231
Poser won't hold your hand when it comes to lighting but it can do excellent things and it gives you the keys to the car in a way DS never will.
>>
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>>579232
Yeah lst thread or before that, I was convinced by some anon's suggestion for my bursting cleavage request. Daz' shitty dformer didnt work well enough
>>
>>579235
higher res photos of her over >>578841 >>578842 if you want them
>>
>>579238
How the fuck can you not think she looks repulsive with that fucking warhead nose?
>>
>>579239
i don't know, i guess i just don't look at 3d dolls enough
>>
>>579239
Different strokes
>>
Oh... Oh my...
[RENDEROSITY EXCLUSIVE!]
>>
>>579264
> same fucking goblin head and face for 10 years except for jaw size
yeah no
>>
>>579264
another gremlinoid for the sickos
>>
>>579264
That is the most revolting thing I've seen all year.
>>
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Sculpt could still need a little work but I like it so far
>>
>>579288
Are the male nipples really necessary?
>>
>>579307
You know males have nipples right? How the fuck does that bother you. Not that guy.
>>
>>579307
>>579318
funny thing is the model doesn't actually have protruding nipples, it's just the crease on the shirt. but if you're (((triggered))) you're (((triggered))), I guess.
>>
>>579320
the fit of the shirt is too tight though, of course, but hey, it wouldn't be daz without it.
>>
>>579323
Maybe you're a skinnyfat nerd who needs to wear shirts three times your size to conceal your shitty physique but there is nothing wrong with that shirt's fit.
>>
>>579325
the creases look a little odd considering the shirt is essentially glued to his abs.
>>
>>579329
Your face is gonna look more than a little odd in a second, just about. *cracks knuckles*
>>
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I should just stop doing these and actually start working on my incest porn game for patreon but I'm having too much fun
>>
>>579338
You had darn skippy better provide a link now y'heard?
>>
>>579352
it doesn't exist yet... because I'm wasting time sculpting male faces which noone will really care about anyway
>>
>>579353
Hey man, practice makes perfect. You probably picked up a trick or two while you were experimenting around, right? That just means you're gonna be better in the future at creating stuff people actually will care about.
>>
>>579338
>incest porn game
is that even legal
>>
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>>579356
>>
>>579356
not in the uk and other parts of the middle east (not kidding)
>>
NAME YOUR SLUTTIEST CLOTHING ITEMS
>>
>>579361
>parts of the middle east
LMAO why do you think the IQs in the muslim world are so low
>>
>>579288
maybe he should be holding a cup of tea on a saucer instead of a cigarette
>>
>>579365
in a comfy arm chair
>>
>>579362
I only purchase mundane clothing items
with undress morphs
>>
>>579363
poor infrastructure due to the british destabilizing the area around the 60s or 70s because they owned drilling rigs for oil in the middle east, i think it was afghanistan that had the oil, and the newly elected communist leader was going to nationalize the oil industry which would mean oil prices go up and afghanistan as a country prospers instead of just the british owners of the businesses. so as a result britain and the us spread propaganda and bought military leaders to force him out and replace him with a right-wing dictator in america's pocket. this led to groups struggling for power in the area and the rise of al queda and then later isis.

same thing could happen here in the us which is a little exciting. i kinda want to see the world burn.
>>
>>579383
Couldn't help but notice that genetics took no part in your assessment. What's up with that?
>>
>>579383
>>579384
Fair points all around or whatever but are you really that retarded that you think this is a worthwhile topic to discuss in a DAZ3d thread
>>
>>579388
/DAZpolFURFAGFICTION/ general
>>
>>579383
>glossing over Islam and its favoring of cousin marriages and resultung IQ damage
typical libfag ignoring facts
>>
>>579391
As long as they can pin all the world's troubles on the white man they're happy.
>>
where do i get free daz3d shop stuff for free?
>>
>>579391
in far right extremist regions that were formed from said destabilization where the most brutal groups could flourish with the destruction of a democratic government
>>
>>579394
Google.
>>
>>579394
where do you get a fucking job and buy some
>>
>>579394
http://daz3dfree.com
http://topgfx.com
http://dazposer.net
http://ps-ds.info
http://gfxstuff.ru
http://3d-graf.ru
http://sharecg.com
http://gfxbing.com/3d-models/
http://cgresource.net/models/
https://pirates-forum.org/Forum-DAZ3D
TPB, Lime Torrents, Demonoid & TorrentProject
http://skyback.ru/index.php?do=cat&category=3d
https://poserdazfreebies.miraheze.org/wiki/Main_Page
http://gfx-hub.com/daz3d-poser/
http://heroturko.cz/3d-models/

old list, some are probably dead.
>>
link me a morph that gives your models these legs and asses:
http://jameswolf.cgsociety.org/art/sci-photoshop-fi-chance-warrior-female-girl-woman-fighter-naked-nude-skimpy-concept-illustration-character-design-sci-fi-change-575284
>>
>>579444
why should we spend money on something if we can get it for free?

as time goes on people like you end up poor angry and idealistic, telling yourself no matter how shit it is that at least you are a good person.

people like me on the other hand will build their wealth and become rich as fuck.
>>
>>579459
may the blessings of jesus christ be with you
>>
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>>579444
>paying for 3d clothes
>>
>>579495
> frogposter
opinion discarded
>>
>>579135
Fit Control for G3
SY Universal Breast Helpers Genesis, Genesis 2 and Genesis 3 Female(s)
https://www.youtube.com/watch?v=2UbHBsWx2Uw
>>
>>579204
Try Marvellous Designer. Makes it very simple.
>>
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m-mommy!!!
>>
>>579594
need milkies
>>
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>>579365
>>579368
fine
>>
>>579618
Have the nanny come and iron out those divots on his brow line but otherwise nice work sir
>>
>>579594
2 old bro wtf
>>
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>>579612
>>579623
Saturated that there hair a little bit. Wasn't meant to look greyish.
>>
>>579638
still got old people glasses and saggy tits >:O
>>
>>579639
>saggy tits
if she's not wearing a bra, that's not saggy
>>
>>579639
be a homosexual over in /aco/ and /d/, she's fuckin hot
>>
>>579638
irises look stretched vertically
>>
>>579659
I think that's the camera lens distortion because the other one doesn't look as bad
>>
>>579594
>>579638
Essential mommycore hairs are at mankahoo.com where they're cheaper than at rendo
>>
New nsfw thread up at >>>/aco/1680342
>>
>>579728
>mankahoo.com
thank you i never knew of this site, there really is a great range of hairs
>>
>>579839
He's ali over on rendo. Same products, cheaper prices. Likewise TruForm has his own shop and so does adamthwaites and Powerage.
>>
>>579856
>Powerage
His store is 60% off at Rendo until midnight tomorrow. This happens about once a year.

Powertown:
https://www.renderosity.com/mod/bcs/powertown/101749/
This is an entire city with sun lighting. Lo-res cars to fill the streets:
https://www.renderosity.com/mod/bcs/20-low-rez-vehicles/102050/
>>
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Can anyone ezplain to me why the normal maps in DAZ models are always so huge, even when they don't seem to contain much detail at all?

Its true across the board for virtually all the daz models i have and I haven't been able to figure it out, surely I am missing something.
>>
>>579958
to add to this, when i take any into PS then just re export them as pngs the size drops to like 400kbs, so whats up, is it a DAZ requirement or something?
>>
>>579958
I would like to know the same thing. Having to allocate 400-700 MB for one single hair is ridiculous. Surely there must be a better way to optimize fucking textures?
>>
>>579924
Just a shame his art sucks nuts, kek.
>>
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Cute dykes!
>>
>>579973
>>
>>579973

Sameface is same.
>>
>>579975
https://en.wikipedia.org/wiki/Prosopagnosia
>>
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>>579976
virtually the same face
>>
>>579985
lmao
>>
>>579985
Bah, the eye, nose and mouth placement are similar, and it's hard to identify differentiations from a front view. I'm sticking to my guns on this. If I showed you their profiles and half-profiles you'd see the variety between their facial characteristics more clearly.
>>
>>579987
let it go dude, it's the same fucking Cumberbund face
>>
>>579988
Gonna compose an animated collage to showcase that you're wrong as soon as I finish playing Dead Cells here.
>>
>>579987
i think if you stopped using a very thin and almost MJ nose, the same nostrils, the asme thin eyebrows, the same eye shape beyond XY scale, the same general lip shape beyond XY scale, the same chin beyond XY scale, the same sunken cheeks beyond XY scale, they might look more unique. you did the tracer and zarya daz models right? they look the same as well for the same reasons. i can spot you from 100 yards because of these features.
>>
>>579990
Appreciate the input, but I honestly feel like they're all unique looking in their own way. I realize there's room for improvement and I'm probably going to be looking back at this a year from now wondering what the hell I was thinking, and wondering why I couldn't identify what was wrong more clearly. But I'd be lying if I said I wasn't satisfied with the result.
>>
>>579991
just because i already picked them out, are these all you?

>>573580
>>573637
>>573727
>>573992
>>574356
>>574595
>>574610
>>574873
>>575078
>>575644
>>576010
>>576133
>>
>>579992
Yes! I know my style is sloppy at the moment but I'm actually sort of flattered you attributed them all to me. When I solidify my art style more vividly I think it's going to be very important to have an easily identifiable and recognizable aesthetic that can ultimately be attributed back to me! Hopefully I'll weed out bumps in the design like what you acknowledge as my characters having too similar facial structures, because I really do appreciate the input there.
>>
>>579970
> caring about a vendor's art
>>
>>579973
> If I don't reuse the same base character for all my character faces, I'LL DIE
good
>>
>>580001
They're all Zbrush sculpted from the G3F base mesh, but I guess my tastes just gravitates towards a certain facial structure.
>>
>>580002
>my tastes
Master craft first before you talk about aesthetics.
>>
>>580004
Working on it!
>>
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>you can't even change the pivot point of an object
>you actually need to use a script someone fucked together to do this or parent the object to a null to get a pivot you want

>you can't import rigs made outside of this fuck

>most of the developer team left, only one or two left who do maintenance and lie to the community

This software is beyond pathetic.
>>
>>580006
You can change the pivot point of an object. Ctrl + J then move the green gizmo to wherever you want.
>>
>>580006
Experiment with actually buying some. Poser's let you change the origin since forever.
>>
>>580007
i guess he was talking about Daz.
as >>580008 said, poser lets you do this and poser's development is also still healthy.
>>
>>580006
>most of the developer team left, only one or two left who do maintenance and lie to the community

probably true. Carrara, Hexagon and Bryce haven't been updated for ages now.
>>
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>>579988
Now call me crazy, but I actually think there's decent variety between the faces here.
>>
>>580017
They look the same, insomuch as that they all have similar very pronounced and unusual features. There are certainly differences, but only like you'd see within a family that has lived in and married people from the same village for generations.
>>
>>580018
I don't see that at all, to be honest. They all look like different and distinct individuals to me.
>>
>>580017
awful
>>
>>580017
which morph is that exactly ?
>>
>>580024
They're morphs I made in Zbrush!
>>
>>580022
You admitted yourself (here >>580002) that you gravitate towards a certain facial structure, and that is all I'm saying.
They look distinct enough that you'd be able to identify them in different clothes and hairstyles, yes, but if you have no emotional connection to the characters or live in a place where everyone has pronounced cheekbones, strong jaws and chins, pointy noses and angled eyes, you will gloss over what makes them look different and instead focus on what makes them look the same.
It's the same reason why, for example, non-asians would say that all chinese people look the same.
>>
>>580028
Ah yes, I understand what you mean now.
I do tend to get a bit more creative with faces when I'm not outright creating (what I consider to be) an attractive female. I do have diverse tastes when it comes to women, but when sculpting faces it can sometimes be hard to deviate from wanting to create an idealized visage to creating something less-than ideal (or ugly). I absolutely take your point that my characters end up looking a bit too samefacey in the end. Just something I need to work on, I guess.
>>
>>580031
I guess 3/4 of the fags bitching here suck so much they coudn't make this morph in 100 hours worktime
>>
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>>580045
>but I actually think there's decent variety between the faces here
Jaw angle and chin shape, degree of boniness, prominent cheekbones, nose tip shape and angle, eye slant, and overall head shape are without much variation.

The eyes are the most jarring aspect here because 1. Slant was created for Asian morphs and 2. it permits a degree of tilt almost never seen in nature. Seriously, it's a holdover from when they didn't know better at DAZ and used slant instead of epicanthic folds, and now it's actually used for making ayylmaos. IRL that degree of slant's only seen in (geographically isolated) Caucasians of a particular Nordic group and it's a very recessive trait.

All of your examples look like cousins. This is not necessary or desirable even if you have aesthetic preferences.

These four characters are all off the same base figure and only one of them is a sculpt.I neglected to mention, I'm the designer for all of them; they weren't randomly selected from other peoples' galleries.

This is not to say I'm wonderful, there's room for improvement in all of them but they aren't SISTERS and their features harmonize towards a particular individual aesthetic where an individual feature don't stand out as not matching the whole.

>>580047
>Do you think I'm making it up that I used Zbrush to sculpt these or something?
No, I believe you now (I didn't before). But I still think you're using one particular sculpt as a template for non-sibling characters which is a major crutch.
>>
>>580048
If you'll allow to receive a little bit of criticism yourself, you don't exactly present a compelling argument through that image. Honestly I think your character designs are extremely lacking. There's no sense of uniqueness or personality to any of your designs, and though you say otherwise, they definitely blend together in my eyes.

I find it interesting how you describe your characters because I don't see any of that passion reflected unto the character designs at all. Frankly, they're completely dull and generic. A character needs to be an archetype; every aspect of their design needs to reflect an easily identifiable set of personality traits. This is why you'd give an evil looking character deep eye pockets, gaunt cheeks and a scowling expression, as a shitty example. It infuses a design with character and conveys to you visually what this character is all about. Your designs look like NPC characters where what matters are the main cast, know what I mean?

Maybe this will give you an indication of why I'm not going to hold your advice in very high regard.
>>
>>580053
>There's no sense of uniqueness or personality to any of your designs
You may not be old enough to post on this site if you're that defensive about your work. As I said, there's room for improvement in all four of my designs but no two share the same basic facial shape/proportion, chin, jawline, or even teeth. If you're planning to create a project with multiple characters in it, THAT MATTERS. "Muh style" means pretty much nothing.

You get points for noticing that I don't bother aiming for a recognizable visual aesthetic in character design. I let the characters speak for themselves without a signature on them and stick to what the story requires.

People will and can come down on you hard for samefacing regardless of whether it's 2D, 3D, mainstream or porn. If it's a hard thing for you to break, focus on it first until it's not part of your comfort zone any more. Your next challenge is more diversity of textures but that should wait until you can make a nose that isn't useful for picking locks.
>>
>>580053
>>580055
And to give you credit where it's due, you costume your characters well and they have appealing body types appropriate to their characters. Your poses are a little stiff but practice will improve that. Post fewer T-pose/A-pose stuff and more in the character's context, we don't need to have complete sets.

But overall think about harmony. Delicate features like a thin pointy nose don't belong on a bruiser with heavy arm and leg bones unless there's a giant stitch seam running around the neck and a skin color change between them.
>>
>>580055
>>580058
I've been debating a while how to best approach this with a response, but I'm just gonna be honest. At the end of the day, I'm going to keep doing what I do, unabashed and unaffected by any advice you've presented me, and you're going to do the same with your stuff.

I don't know why either of us pretends like the other gives a shit about what we have to say. I don't need your advice, just like you tell yourself you don't need mine. I'm gonna be honest, when I post my shit, I'm not looking for a fucking laundry list of advice and critique. And honestly, unless I know you by name, most likely I'm going to just immediately assume you have no idea what you're talking about and tune out. This is me being honest. I'm a fucking retard, and I feel placated when I'm in the company of other retards. I want my life to be a circlejerk, but one where I've got the biggest dick. I honestly couldn't give less of a fuck about you or your terrible, dogshit god damn 3D creations that you, by the way, take way to much pride in for what they are (shit).

I mean, seriously.
>their features harmonize towards a particular individual aesthetic where an individual feature don't stand out as not matching the whole.
Just this statement, and that picture you posted, cracks me the fuck up. And I'm sorry, but I'm being honest here, because I'm not going to condescend to you with any more passive-aggressiveness. I don't know who you think you are, to think you could EVER be on my level, and that's just me being frank. I'll prove to you one day just how lowly you, frankly, are, compared to me. And that's me being honest to you. I'm not saying that because I want to be a dick, I'm saying it because I am a dick. Your creations are dogshit and you will never amount to anything unless you realize just how fucking terrible they are. I'd rather browse porn made by The Fear than see another one of your designs, and you think you can give ME advice? Fucking embarrassing.
>>
>>580067
that's a lot of words I didn't read
>>
>>580068
Why the fuck did I post that
>>
>>580067

You sound ruffled.
>>
>>579958
>>579958
>>579958
>>579958
>>579958
>>579958
are you faggots too busy arguing to answer this
>>
>>580048
>2011+6
>receiving critisism from the creator of these abominations

ISHYGDDT
>>
>>580068
>>580067


THIS IS HILARIOUS

BOTH OF YOU ARE FKN SHIT

BUT THE GUY WOH MAKES GIRLS WHO LOOKS LIKE GUYS IS MUCH LESS SHIT AT LEAST HE HAS SOME TALENT EVEN IF HES BLIND TO SEE HOW ALL HIS CREATIONS ARE SAME FACE

OTHER GUY MAKES LITERAL GOBLINS THAT DONT EVEN LOOK GOOD

SOMEONE POST SEXY GOBLINS AGAIN
>>
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>>580086
>THE GUY WOH MAKES GIRLS WHO LOOKS LIKE GUYS IS MUCH LESS SHIT AT LEAST
Y-you too...
>>
>>580086
>>580085
>kritizizumz
I love each and every one of you children
>>
>>580076
because you're a loser and super defensive about your definition of effort
if you want asspats go post on dA and make super sure to remind everyone you use Zbrush every time but here? You'll take it up the ass and LIKE it
>>
>>580097
>make super sure to remind everyone you use Zbrush
Welll, I mean, I keep mentioning it because I keep getting asked about my morphs. Maybe you missed that part.
>>
>>580104
Just keep posting your trannies to dA because here, the only thing people will care about is the size of their feminine cocks.
>>
>>579973
Your art has to be some of the worst I've ever seen in 3d. Fuck they're ugly.
>>
>>579993
>flattered that we can spot your work
>not for a good reason
>>
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>>580112
Yeah right. Tell me what's remotely ugly about THIS!
>>
>>580117
Looks like Christopher Reeve after he broke his neck.
>>
I see I have not missed much in my time away.
Still waiting for some of those summer fun renders.
Regardless of goblin-reeve-eqsque-ness
>>
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>>580117
Microcephaly
Inexplicable nose shape
caveman brow/cheekbones
1965 GI Joe stubble hair
we-are-siamese-if-you-don't-please eyes
>>
>>580024
Morph is called "The Defilement of Golden Ratio"
>>
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>>580133
I think you'll find her nose is perfectly explicable, sir.
>>
>>580137
what the fuck
>>
>>579973
Eye distance is completely off. Try learning how basics of human anatomy work before doing anything.
>>
>>580140
First off, it's "eye spacing", second, I give my female characters very wide set eyes because A) It's attractive, and B) it overrides some of the masculinity of their other features. Still think you know more than me? Didn't think so.
>>
>>580141
>I give my female characters very wide set eyes because A) It's attractive
You are a cretin
>B) it overrides some of the masculinity of their other features
You are a cretin.
Are you happy with this feedback?
>>
>>580143
Well, the feedback was a bit lacking, but good choice of insult.
>>
>>580144
You successfully replicated most of the facial traits associated with FAS. Considering you find them attractive, your mom has it, and like all sick fucks you are obsessed with her since there is not a lot of women nearby you in the first place.
>>
>>580145
Cool beans, chum.
>>
>>580141
eye spacing is a skull proportion where the distance between pupils matches the corners of the lips and lines up with them
> but there's a slider I must use it

here's your (You)
>>
>>580149
I don't use sliders. Everything I do is zbrush sculpted.
>>
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>>580017
>decent variety between the faces here
>>580022
>They all look like different and distinct individuals to me
>>
>>580154
Great composition. You set out to do... Exactly what I set out to do by creating that animated .gif?
>>
>>580117
I assumed a long time ago that you're trolling with these renders. Or you're a bit slow in the head.
>>
>>580141
Ok, I'm certain you're trolling with your "art".
>>
>>580152
For fuck sake, how many times do you have to reiterate that? We know. We know you use zbrush. We know your art sucks. We know you have absolutely no eye in what makes a person attractive, or even feminine for that matter.
>>
>that animated .gif
>denial.jpg
>animated jpg

I recommend having something for breakfast that isn't a bowl of stupid.
>>
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I attempted to copy the ayylmao but it isn't hideous enough
>>
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>>580170
?
>>
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Damn, I tried to make it worse and all I did was make Maud Adams
>>
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>>580172
LMAO still better than Grimesfags
>>
>>580185
u photoshopd dat nose and no u r the fag
>>
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>>580166
>>
>>580187
spoopy
>>
>>580186
I'll make a Grimes morph and then torture and kill her, (too ugly to rape)
>>
>>580189
and I'll make a grimes morph and have sweet sweet sex with her cuz shw just 2 pretty :^3
>>
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the most hideous 3D girl ever was Poser 5's Judy though
anyone remembers this?
>>
>>580193
>anyone remembers this?
She was so ugly she broke the program
>>
>>580187
Nice liver spots and corn kernel teeth
>>
>>580241
Those are the original G3F teeth, so.
>>
>>580243
ok, there's literally one feature on this face that you can't take the blame for. JSYK, eye spacing has fuck-all to do with sexual dimorphism and indicates inbreeding, not gender.

In case this hasn't occurred to you, flat wide bridges don't terminate in pointy, pinched nose bulbs (which are themselves TWO collagen structures, not one) with inexplicably flat nares.

Every fucking thing about that nose was done wrong, kid. The crow's-foot morphs on the eyes of someone in her 20s are a nice touch too.

Keep Zbrushing your dreams into nightmares.
>>
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>>580244
Wide set eyes are a feminine trait, whereas narrow eyes are a masculine trait. This really doesn't bear debating.

Also, the crows feet were done in Photoshop, to be honest. I would like to be able to create a morph at that subdivision level but I can't figure out how to sync a subdivided G3F base in Zbrush with DAZ, though I haven't experimented much either. I think Hexagon has that functionality, though. Too bad that program is a pile of shit in terms of UI design, unlike Zbrush which I think gets an unfair rep in that regard.
>>
>>580245
>Wide set eyes are a feminine trait
opinions ≠ facts
>>
>>580246
My opinion is that it makes my characters more attractive, so that's what I'm going to go with.
>>
>>580245

just found your waifu
>>
>>580137

Why are her ears on the back of her head? Ears don't work like that.
>>
>>580256
No, you want a broad bridge, widely set eyes, thin lips, all the signs of femininity.
>>
>>580265
You may be right, actually. That's from making her skull smaller, but you're right I didn't actually reposition the ears. I'll keep that in mind for the future.
>>
What hair is this?
>>
>>580271
https://www.daz3d.com/end-of-summer-hair
>>
>>580273
thank you
>>
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>>580265
Good thing you said that. I didn't realize how janked they were until you mentioned it. Thanks.
>>
>>580274
https://www.daz3d.com/goldtassel#index=8&order=percentoff^1&filtered=1
Thank me by actually buying it; a shitload of DAZ Originals are on sale for $2.99 right now and these are usually <24 hour flash sales.
>>
>>580277
>>580274
Here's the actual sale
https://www.daz3d.com/daz-originals#&filter_new=0&filtered=1
>>
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>>580277
>>580278
Fair enough.
>>
>>580282
If it makes you feel any better I just dropped $50 myself on some long overdue clothing/hair/vehicles.
>>
>>580247
If it's attractive to you then that's fine, but it's not attractive to anyone else, so do us all a favor and stop posting your inbred characters here.
>>
>>580245
There is literally universal rule for how facial features should be proportioned. You are making inbred retards. If you want to make it look "feminine" make jaw less pointy and make nose bridge less protruding and make nose tip point a bit upwards, cause this is what you seem trying to achieve
>>
>>580298
Boy, what an utterly terrible approach to design that sounds like. Do you have any character designs you've made that might convince me your approach is viable?

But please realize I'm feigning receptiveness. I know you're not going to post anything, and even if you did, it'd be embarrassingly bad. You're uncreative, and you think the creative process should be dictated via committee rather than being intuitive and personal. Additionally, you think you know better than me, which is frankly embarrassing. We both saw what happened when someone tried to do what I do (>>580170) to disastrous effect.
It's the effect of making something look easy, when there's actually a large amount of skill and thought that goes into it all, like a hibachi chef. You don't realize how out of your depth you are to think you're on my level.
>>
>>580315
Literally everyone here thinks your characters look retarded, yet you keep going. From now on, I'm assuming you're trolling.
>>
Mods, ban that autistic "troll" pls. This retard literally shits every thread with his bullshit.
>>
>>580328
This. Every Daz thread ends up with everyone telling him how shit his art is until it hits the limit and dies.
>>
>>580315
>Boy, what an utterly terrible approach to design that sounds like
it's how character design's been done for centuries
your opinions are worthless
>>
>>580328
Report. Eventually the janitor will figure it out.
t. former hotpocketer
>>
>>580048
ur stuff is so shit it's laughable. also ofc they're gonna look more differentiated than his when the camera angle, lighting, pose and facial expression are all completely different.

i mean the other guy is laughable too because he can't get it tgrough his thick skull that nobody's going to like his shitty samefaces but himself. if that's all he's setting out to do, private fap material, fine, though. but mate stop expecting anybody but u to like it
>>
>>580328
come on, at least he posts his renders.
>>
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This cutie is Le bouchère de Lescar. Say something nice about her!
>>
>>580352
>>580348
>>580347
> totally not samefag
>>
>>580352
>Say something nice
This isn't /a/
go get raped
>>
>>580352
she has a nice big family
>>
>>580362
and it's less of a tree than a venn diagram
>>
This thread is almost dead but I just wanted to give everyone here their daily reminder that you guys suck and contribute nothing of value to the 3d community or even the art community.
>>
i never used poser or daz but i have a question for people that do use it

is there a need for a better version of daz studio? or possibly another software that can fulfill the role of daz but fixing all the issues and possibly adding new features to it
what do you guys use when daz is not sufficient anymore?
>>
>>580382
My guess is if someone was really serious about making compositions they'd use some workflow involving Zbrush and Blender or Arnold or something, first and foremost. You're gonna have a tough time creating compositions in DAZ studio that are beyond entry- to intermediate-tier.
>>
>>580382
>another software that can fulfill the role of daz but fixing all the issues and possibly adding new features to it
It's called Poser. If DS weren't free, its only competitive edge would be Iray and autofit.
>>
>>580381
You sure showed them, Captain Hypocrite.
>>
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people into shortstack... or whatever you kids are calling it these days. I am not one of you. does this do anything for you?
>>
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>>580429
>>
>>580429
>>580430
"Stack" as in "big boobs." Overall body proportions good.
>>
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>>580430
>>580431
a little thiccer still
>>
>>580432
oh shit forgot this is a blue board. sorry. don't ban me pls
>>
>>580429
yeah

>>580432
no
>>
>>580430
shortstacc is about being bottom heavy i think. she's got nice plump tits and a fat ass and that's great.

>>580432
this is pushing it. her tits seem too big, you want to emphasize her hips without scaling everything up fighting for presence.
>>
>>580436
>shortstacc is about being bottom heavy i think.
Thinking comes from not knowing. It's top heavy with a curvy bottom. Don't argue with me.

>her tits seem too big
Stop giving advice for terms you don't understand and never say that again you squealing queer.
>>
>>580432
>>>/aco/1669352
>>
>>580429
Do you have any plans for a render of this character tonigght? I want to beat off to this.
>>
>>580440
um... it's midnight man. give me a request though and if I can do it in 5 min or sth I might post sth
>>
>>580442
idk showing her ass to the camera, pulling her ass cheek to the side with one hand to expose her asshole and twisting her back to look at the camera with her tits visible
>>
>>580446
sorry, not tonight
>>
>>580448
fair, no worries no pressure
>>
>>580430

Is that the V4 Faye Valentine outfit?
>>
>>580481
nah, it's this
https://www.daz3d.com/button-up-2-outfit-for-genesis-3-female-s
>>
Any tutorials for doing poses in Daz?
I'm new but I have growing suspicion that you are supposed to do animations in Maya and then import them to Daz
>>
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This is Sibylla of Lusignan! She likes killing saracens, long walks on the ramparts and pickled boar's head!

If my father didn't insist I wed a duchess, she'd be in real trouble!
>>
>>580507
fuck you retard
>>
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>>580507
>>
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>>580017
Eyes aren't human eyes. Nose ridge too sharp, nose tip too sharp, chin too pointy, wide and sharp, and jaw angle too sharp. Eyes outer angle is too high, cheeks sing too much on all characters. There's no noticeable difference in nostril height or angle among each character. My suggestion is to play with the overall proportions of the face like upper-lower-mid face depth....head width/length...lower face length etc BEFORE trying to do the facial features.

Here is an edit i literally spend about 30 seconds on....it's not meant to be perfect, just an example.
>>
>>580601
I appreciate that you took the time to create that picture. I take all your points and your rendition strikes me as more indicative how of an actual human face looks than my own renditions.

That said, some women do have angular jaws, pointy chins and hollow cheeks; all traits I like. I realize my way of implementing them may not be ideal but I don't think doing away with them entirely is a good solution when that's what I want for my characters.

Your advice for changing the base head shape before altering the other facial features is actually appreciated. I can see how that might give you a good base to work from. So far that's usually been the last step but I will experiment a little.
>>
>>580603
You need a mix of sharp and soft features then. Like how Chinese women may have thin sharp eyes, but a round nose. Or a middle eastern woman may have a sharp nose and chin, but her outer eye angle is slightly lower than the inner. Sharp/broad features are masculine traits.....some women have these BUT they dont have every single feature as sharp/broad. It's not usually an either or thing....some features may lean towards soft/round....and others towards sharp/broad. Finding the balance of these is what creates unique and beautiful faces.
>>
>>580603
>So far that's usually been the last step but I will experiment a little.

The shape of the skull is going to have an overall cascading effect on other features because that's how somatotropin works. A heavy masculine jawline is going to also result in collagen deposition in ears and noses. Work inward or if you must work outward do so with a clear idea of face shape.

Look at people who've been fat most of their lives. Their noses are bulbous and even if they lose that weight, the collagen deposition in their noses that came with it won't disappear because it isn't fat. The face is a history of body type and when it doesn't match, it looks out of place.

>>580605
And here's aesthetics nicely summarized to go with.
>>
So the Daz audience are inbred retards with sub 50 IQ according to this thread?
>>
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>>
what morph should i use to spread butt cheeks apart??! can't find anything (i have "open butthole" for the genitals but how 'bout them cheeks?!).
>>
>>580668
post your art
>>
>>580685
Glute control morphs
>>
>>580668
Pretty much.
I would post my stuff, but one time I did and I felt like a virgin white suburban girl among a bunch of gangster drug dealing black dudes.

All people care about is porn and shit nowadays, it's sad.
>>
>>580775
I keep posting mine and endure/ignore the abuse.
Maybe 4chan isn't for you.
>>
>>580777
I don't get abused, my thing is that I get ignored, even my DA is barren.
>>
>>580779
ouch
>>
Is there a better way of making external morphs using Morph loader pro?

I use Blender and I always fuck the eyes and teeth up
>>
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How the hell do I go about making clothes look less like they have been painted straight onto skin? Everything acts like it's been shrink wrapped.
>>
>>580801
Mostly every clothing resource has morphs that adjust the fit of the clothing in the parameters tab.

Otherwise, get the breast helper tool or fit adjuster(?) tool
>>
>>580801
Morphing tool
>>
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>>580801
Magnets are your friends.
>>
>>580786
>>580801
Zbrush and GoZ
>>
>>580911
What kind of tools does Zbrush have that blender does not that will allow me to enlarge the eyes and lips via sculpting or proportional editing without fucking up the eyes or teeth?
>>
>>580918
Actually I just had a retard moment, I just remembered you can hide the eyes and teeth in edit mode or apply a mask for sculpting.

lmao, I dunno why I forgot about that.
>>
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Nice back boobs there Mitch
>>
>>581018
That's probably the shittiest thing I've seen all day.
>>
Has nobody ever leaked the HD plugin that PA's can use to sculpt on subdivided models? If not, how come??
>>
>>581064
The HD format hasn't been reverse engineered yet, so it's possible each PA's getting a plugin with a baked in serial number that's encoded into the HD morphs.
>>
How many customers in total might the Daz shop have? Say a PA gets lucky and has a breakthrough hit, what do you suppose the max amount of sales he could hope for?
>>
>>581101
>how long is a piece of string
You're asking for a metric no one outside the company could provide, on a board devoted to pirating that content as soon as it hits the store. PAs regardless of store report watching their content stop entering wishlists as soon as that happens, btw (yes, they're informed when a user wishlists and de-wishlists an item).
>>
>>581103
>how long is a piece of string
That's the second time I see you using that phrase, and the second time you use it incorrectly.

Here's an idea, why don't you just fucking kill yourself and get it over with for everyone else?
>>
>>578574
So much for that thread theme eh?
>>
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>>581111
>>
>>581103
yeah, I know it's kinda the wrong place to ask
>>
>>581103
>You're asking for a metric no one outside the company could provide

A successful PA could have shared this info. Or Daz could have previously somewhere and somewhere here might have seen it. Or Daz might be publically traded and there might be numbers online. There's definitely a number of people outside of daz who will be able to
>>
>>581120
>Or Daz might be publically traded
I've read the SEC filings, they aren't. They have a handful of nervous tech-VC investors who make up the majority of the company's board of directors, they've privately sold stock in the company twice in the last decade for a total of about $14M (but to whom they aren't obligated to say) and one of their VC partners only does loans which they may not have finished paying off yet.
>>
>>581101
I was also curious so I posted the exact same question on Daz forums... got a whole bunch of responses from PA's detailing all kinds of stuff when the thread was suddenly deleted without any notice. Fucking LOL.

One guy had calculated the DAZ shop got ~1 million orders (which I guess can consist of one or more items bought at the same time, also including freebeis) in total last year and is on course to get the same amount of orders this year.

others mentioned sales of 1500 the first week for a new product would be A LOT. Like probably as good as it would get. one guy (name I forgot but somebody well known in those circles) said he had made $50k at most from a single item. stonemason maybe. don't know what type of item, asked him but the thread was deleted
>>
>>581293
Really fucking pathetic that DAZ would delete that
>>
>>581294
>>581293
Any time you discuss business there, archive.is the threads
>>
>>581293
Wow, I really chose the wrong career path lmao...
>>
>>581559
essentially unless you're extremely successful it 's a less than minimum wage job, was my main takeaway from the thread (which some PA also explicitly stated). Daz of course will still make a lot of money since they get 50% (minus payment processing fees maybe) without doing much. ofc they don't want this knowledge public because it might mean fewer sheep working minimum wage in their sweatshops
>>
>>581559
it's interesting also the amount of orders so far is similar to last year's, indicating there's been essentially no growth - despite the g8/m8 releases which I would assume generally would mean a bump in sales. so taking that into consideration, maybe the consumer base is actually shrinking, albeit slowly.
>>
what's the best/easiest software for doing/drawing custom skin textures for g8 models? bonus for being lightweight (like hexagon)
>>
>>581601
i'm using photoshop now for my original toon skin and it works ok since it's a toon skin i guess but if there's anything more convenient (and not too fucking hard to learn)...
>>
>>581600
>indicating there's been essentially no growth - despite the g8/m8 releases which I would assume generally would mean a bump in sales. so taking that into consideration, maybe the consumer base is actually shrinking, albeit slowly.
>make no new figure, just rerig it
>no substantial improvements to application

huh you think
>>
Anyone know the skin/shape for the girl in picrelated?
>>
>>581663
Used assets from Mass Effect Andromeda
>>
>>581665
Name two
>>
>>581665
While it has a slight resemblance to Sara Ryder, I dont think it's actually content from the game.
>>
>>581713
he's full of shit, don't engage him
>>
>>581601
anybody? sb's gotta be doing texture work around her?
>>
>>581749
I paint my textures in Photoshop because it can import .obj

> and can it have no resource drag
Tell your mommy to buy you a real computer
>>
>>581754
my laptop cost $3k bro. but it's still a motherfuckin' laptop.
>>
>>581600
I can't imagine why there'd be any growth when daz charges an arm and a leg for the old stuff, the new stuff is crap and the only feature that you might look forward to is that soft-body physics plugin simtenero was working on and hasn't said anything about in months.
>>
I just re-downloaded and re-installed DAZ and the auto-fit feature is no longer working. It just gives you the "unsupported" option instead of the usual G2F and G3M when loading on G3F and you don't get to choose any clothing types at all.

Did I break the program or did they remove autofit?
>>
>>581845
Sounds like you are missing those "go between" products. Stuff like "genesis 3 for genesis 2" or w/e.
>>
>>581847
That sounds sensible, weren't those free and download automatically though?
>>
>>581849
I think only G8 comes with a g3f autofit. The rest were various packages like genx
>>
>>581850
Yeah, you might be right. I can't even get the G8 autofit to work though.
>>
>>581851
I've broken several installs before. Usually ended up removing library completely and redownloading. Also destroying any settings in %APPDATA% or documents.
Now I split my libraries into several different ones. Only installing official or non pirated things in the main folder.
>>
>>581852
This is what I kinda tried doing. I had to get rid of some bugs that had developed, so I searched for all files and folders that had daz in the name and killed them before re-installing.
>>
>>581804
My laptop cost $3K broseph but it came with 16Gb DDR3 RAM and a 2.6GHz i7

Photoshop isn't some line in the sand only usable by desktops.
>>
>>581854
uh duh I'm using photoshop as well but I'm asking for actual texturing software
>>
>>581888
>actual texturing software
Nothing will have a larger footprint than Photoshop when it comes to texturing an object. Importing a DAZ figure as an .obj allows you to paint diffuse/specular/bump but the resulting document will be nearly 3Gb in size and thrash your scratch disk.
ANYTHING else is going to be lighter weight.

Also considering how little commitment most modelers have to realism in a G3/G8 model, it's pointless to use a dedicated package for shitting out pore maps and knuckle wrinkles. Buy a merchant resource like everyone else and modify it.
>>
>>581892
>it's pointless to use a dedicated package
if you don't know shit, how bout you shut up?
>>
>>581927
>>581927
>>581927
>>
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>>580193
Hey, it took some work but I remember making quite a few decent females with Judy back in the day. It had low mesh, and terrible joint rigging, but the base was a pretty good base shape of a female body.
Better than more that Poser has put out since.
>>
>>581936
Jesus christ... You're fucking joking right? You think that looks decent?
>>
>>581937
You're not able to see the body, but it did not have distinctive body parts.
I am not joking, and you are apparently not understanding anything.

When you make a base female shape, you don't want a large butt, or distinctive features you have to work around. You want a base female you can add distinction to of your own, not have to work around.
>>
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>>581938
>I am not joking, and you are apparently not understanding anything.
Judy is a hideous caricature of Laura Innes. As you yourself said, you want a base you can add distinction to, not have to work around.

There's a REASON that V4 has a mannequin face but enough polys to customize.
>>
>>581938
No offense, but fucking kill yourself if you can look at that atrocity you posted and think it looks good.
>>
>>581949
Insults do not make your opinions valid when you have nothing to show for. There world might be a better place if people like you were dead. I'm certain your insults prove just how much you feel the need to compensate for feeling so useless. If you actually had something to show for I'm also certain you'd be met with just as much disregard.
We all enjoy Poser, and the only contribution you have to offer is insults. Have you ever wondered why or if people really do not like you why that is?

>>581946
Again, I was referring to the body as being Poser's best base shape for a female body. Unfortunately the low mesh, and tight wireframe made it impossible to do more with. Yes, DAZ's V2, V3, and V4 all had better arrangement of wireframe to work with, and make smoother joint controlled morphs. Poser gave up on JCMs until Poser 2010.
But generally speaking Judy was Poser's best female base shape that if there had been more mesh, better rigging it would have been the easiest to work with.
>>
>>582034
>Judy was Poser's best female base shape that if there had been more mesh, better rigging it would have been the easiest to work with

I hear "most realistic body proportions" but "everything else insufficient" coming after that. You can morph another figure to have more realistic proportions, and in fact that's what the Stephanie characters for Victoria always were (even the first Stephanie who was a genderflipped Michael).

> Poser gave up on JCMs until Poser 2010.
I hear DAZ just went through the same thing, G3F being 100% weight mapped and G8F reintroducing JCMs because they're more precise.
>>
>>582042

I've been disappointed with Poser for nearly a decade now because they've wasted their few chances to release a modern female base shaped model depending on DAZ.

Then DAZ change because investors took over.

Poser released a low mesh Roxy to show off Poser's ability to raise the mesh count, which means if you wanted a default model with higher mesh, you were shit out of luck.

Then finally after another 2 year wait Poser released Pauline, which they bragged about being comparable to V4 even though V4 at that time was nearly 6 to 8 years old.

Of course DAZ was busy promoting new products to compliment G3 - V7.

Poser's been way too slow at keeping up, and to this day still hasn't. If you were to go to the Smith Micro forum for Poser, they'll still defend Pauline even though it is virtually non-existent on the web or websites like deviantart where there are literally many thousands of images of V7, and now V8.

Poser's group won't even admit how badly they've done at not keeping up, or providing anything nearly as well designed as DAZ.

So far all Poser has done (since 2012 ) is push out uninspiring models, and upgrades loaded with bugs that's taken them nearly the whole following 2 years to fix.

I've pumped thousands of dollars in cash into Poser, and Poser compatible products since 2006, and I feel quite stupid for doing so.
>>
>>582099
>all Poser has done (since 2012 ) is push out uninspiring models, and upgrades loaded with bugs

Make that 2009 actually.
Poser's latest has been loaded with bugs, badly rigged models, a slow interface.

All they've argued about in the SM forums is the hair room, and cloth room problems, and yet a model as useful as DAZ's latest STILL isn't even on the table.

If Poser's next model isn't top notch impressive I fear Poser will vanish into the forgotten void of useless programs no one talks about anymore.
>>
>>582101
>>582099
You're going to like 2018 ;^)
>>
>>582105
Honestly I do not know whether you're being sarcastic or not, but if Poser were to at least provide one female model that's not embarrassing ancient in 3d to show people that would be amazing.

A model that doesn't look less advanced than video game characters. A model with bending poseable parts that look just as realistic as real people who bend their arms, legs, glutes, shoulders, neck, and chest.
A model as modernized as the thousands of models we see posed on the web by freelance 3d artists, and amateurs toying with zbrush.
That would be awesome.

But all of that is wait, and see. Poser has disappointed me too many times, and I remember long ago when Poser was fun to use.
When it was a joy to show to friends what was there instead of being embarrassed at how amature the models have been.

DAZ has made beautifully impressive models that not only look good, but pose, and look fun to work with.
>>
>>582177
>DAZ has made beautifully impressive models that not only look good, but pose, and look fun to work with.
They did when Michael Lane was sculpting them to proper subdivision. G3/G8 have Posette level poly counts that require HD morph patches to get serious results for sculpting a face and G8's just a service release for G3's rigging the same way Victoria 2 was for Victoria 1.

>look fun to work with
Read these threads more carefully then. They're fun for casuals to play with until they need something that didn't come out of the box.

And no, I'm not being sarcastic. I just can't tell you anything further, even anonymously, because I wouldn't stay anonymous if I did.
>>
>>582193
Well, if you do know anything about the "inside" inner workings, I would rather you remain unknown for your own sake.

Over the years I've only gathered rumors as to why Poser's female models haven't been better, why they haven't had better JCMs, or why female models haven't had detailed privates, etc, and I'm not able to confirm anything but with bits & pieces of statements from so many different sources I believe there is legitimacy to the claims.

I used to blame Teyon for bad sculpted females, but when I looked deeper into the matter I discovered it wasn't his fault, but the Poser team at the time that was voting his detailed works down, and intentionally reducing the detail of the female models as a means of censorship, and for political correctness, which if we're to look at how DAZ has handled it DAZ hasn't bothered with it, and succeeded by providing customers what they wanted.

DAZ is in the middle of Mormon country, but do they care anymore? No, because more money prevails over censorship.

Hivewire purposely made Dawn's pelvic region with lower mesh to prevent the model from being used in porn which worked only to make the model undesirable by those working in that field. Plus the low pelvic mesh hindered the bending.

But, all of that aside I wish people would stop using censorship, or political correctness in anything that has to do with art. Political correctness, and censorship is poison to art. It only acts to stifle inspiration, and creativity. When I want to feel free in my imagination I don't want limits, or rules by religious groups dictating me to control my thinking.

The reason we come to forums like this is because we're in fear of being judged because of political correctness, and moral persecution. Imagine how pathetic it would be if this place remains the last place for freedom of expression?
I'd much rather the art, the tools out there draw the line to be the place for limitless creative inspiration.
>>
>>582193
It's not up to the gun manufactures, or the car manufacturer's concern about what happens with their product once it is given to the public.

It's a tool to venture out.

No model is going to be disliked because it is more accurate to real humans. Anybody who thinks that is absolutely wrong.

The more realistic in shape, detail, and bending the better - just like DAZ is already doing.
>>
>>582254
>just like DAZ is already doing
You mean the company that charges you to buy a premium character pack just to get geograft genitalia? Which by design cannot be added to their house brand child figures (which is why Growing Up exists)?

The same company that prohibits any demonstration of nudity in a promo?

DAZ may not be run by Mormons any more but the prudishness is still there. The G3/G8 breast meshes are now so badly subdivided that people are selling geograft nipples.

They aren't defenders of the faith here.
>>
>>582256
>DAZ may not be run by Mormons any more but the prudishness is still there.

I'd agree. DAZ is by no means the leaders at complete full anatomy. Regardless DAZ models have been sought after because those models look the best which garners others to make the rest.

We could go back, and forth about this or that but I'd hope we'd all agree (at least here if not in SM forums) that Poser's models haven't been kept up, or done as well as DAZ models.

That's what I so dislike about the SM forums. They go on and on losing sight of the sum total message - Poser's models (until now for the most part) haven't impressed as many people as DAZ models have.

Why? Bad rigging, no JCM, ugly, generic, uninspiring bland models.

Of course there was that one model in 2012 that someone made a character for. The artist even created JCMs for the legs that were impressive, but of course it turned out that was a flook.
Anyways, that's all I have to say. Poser models have been embarrassing, while DAZ's have been inspiring.
>>
>>582285
>Why? Bad rigging, no JCM, ugly, generic, uninspiring bland models.

There have been two modelers (not riggers) who set the pace for the most well used humanoid figures: Christopher Creek and Michael Lane. Creek's a driven modeler but his limitations as a sculptor above the neck are no secret. He did all the bundled figures in Poser 4 and previous, he also sculpted Generation 1-3. Generation 4 and Genesis 1 & 2 are Lane's work and he's always been a contract worker. I don't know who did Genesis 3/8's sculpts, it may have been Lane but I suspect someone else retopo'd them to what we got. Various people have done the rigging for those figures.

As far as Poser's native figures from version 5 onward are concerned, e Frontier and SM have been consistently stubborn about refusing to hire professional modelers like Lane, instead foolishly taking in one idiot from Renderosity after another to build what amount to showpieces for new technologies but impractical for use beyond crowd scenes. Roxie had some good points but like Pauline her head isn't versatile enough to develop a diverse enough set of characters. For what it's worth I think Bella's underrated and Sasha's a remarkable rework of Victoria 4.

But let's both be honest here: there wasn't a period when Poser shipped with what could be considered competitive figures. P4Female and P4Male content development was a microbubble that burst with the introduction of Victoria 1/Michael 1 and development for bundled figures never resurged after that. However, 2018 might change that if SM can avoid being stupid.
>>
>>582306
>let's both be honest here: there wasn't a period when Poser shipped with what could be considered competitive figures.

Oh I'd absolutely agree.
There have been models that had potential but Poser's team intentionally made the model impractical.

I remember Roxy, probably my favorite they intentionally reduced the default mesh count just to show off their Pixar subdivision feature.
I'm still dumbfounded by how stupid that was amidst DAZ steadily pumping out Genesis 2 content promotion that wouldn't work in Poser.

So after you've seen the raising of subdivision on Roxy you're left with a low mesh model you can't work with because it won't export but at it's low mesh setting.
It takes 2 years for Poser to release new content, and they intentionally wasted an opportunity with a low mesh model to showcase a feature you'll only need to see once, then you're stuck with a useless model. THAT WAS ASTONISHINGLY STUPID.

Then while we waited year another 2 years ( again amidst steady DAZ's Genesis 4 content promotion) for Pauline whose head is terrible and shoulder rigging that's a mess that Poser's team is bragging is comparable to V4, and their Superfly renderer with speckled dottie renders that look like sand paintings.

So, since 2012 (Alyson) Poser's team wasted time not putting out anything new or slightly competitive for users to use that was comparable to DAZ's latest Genesis models which look far better than V4.

There's plenty of websites that offer real 3d scans like www.3dscanstore.com/ which could help any amatuer with sculpting. There's literally hundreds of thousands of artists on Artstation who create lots of impressive female models.
Here's just a couple of many more www.artstation.com/ysalex
https://www.artstation.com/eof

Now, after all of that I still don't know why they haven't been able to get their act together.
>>
>>582314
>shoulder rigging that's a mess
Rigging paradigms assume all bones are either hinges (fingers) or rotators (wrists) that move in simple axes.
Scapulae and clavicles don't obey those paradigms. Scapulae move in multiple axes depending on degree of movement and clavicles are unattached at one end. Bone rigging tries very hard to pretend that bodies are made of jello instead of skin/fat-wrapped muscles that codetermine movement with bones because it's computationally cheaper to build algorithms like that.

> and their Superfly renderer with speckled dottie renders that look like sand paintings
Either you learn how to do renders or you don't. Iray won't hold your dick forever either.
>>
>>582343
>Either you learn how to do renders or you don't. Iray won't hold your dick forever either.

Yes, tie up computer for 3 to 5 hours or more to produce a slightly better lit render covered with little dots everywhere.

I'm sorry, I still cannot understand how anyone believes a renderer that takes longer, producing renders covered with dots is an improvement.
So I have to get five super computers rendering 24/7 to produce slightly better looking renders that I was able to do in a fraction on the time with one computer with Firefly?

That is NOT an improvement.
>>
>>582350
> Firefly is faster and less trouble
New rendering engines bring learning curves and sometimes new hardware requirements. I remember Phong rendering being the best Poser could bring to the table.

Pretty much every 3D package out there is going to render better for a particular engine if your materials and lights are made for it. Even Reality swaps out or modifies FF materials for Luxrender. You can accept this or you can complain.

> dots
A ray tracer's definition of "finished" is "rendered every pixel in the viewport" because its concept of light reflection is comparatively simple. A PBR is more accurate, but must think in terms of passes so no it's not going to get every pixel's reflection perfect on the first pass. As computers continue to get faster and GPU specs rise this becomes less of an issue. Firefly had growing pains too.
>>
>>582362
That's the problem. Computer tech hasn't caught up so that PBR produces better results faster.
Sure, in 3 to 4, or maybe 5 years from now most computers will be able to handle, but that's not the case now, or in the immediate.

Slower is seldom better. I do bulk renders dozens at a time. I don't want to spend a week doing 4 or 5 renders over an engine that can to nearly as good producing hundreds of renders.

In my case what works fastest is best, and slower is not efficient.
>>
>>582362

Oh, and addition to this post I made >>582387

Let's not forget while we're concerned about the future of accurate rendering, STILL nothing comparable to DAZ's latest models.

Why exactly does Poser have to wait until a new release to introduce more outdated models?

I've asked this question in SM forum, and was informed that I don't have the professional skills to know what's best, and yet SIX YEARS, of still NOTHING.
We've got Pauline few want to use, and at this rate Poser's been too slow.
Why not take a little hint from DAZ by constantly providing new models, and expanding the pacing instead of waiting for a hit or miss with each new Poser?
You could have a staff of modellers pushing out entirely new models every 6 months and people would be excited about having new features on an upgrade to go with all of the new models?

Imagine an influx of models in all sorts of varieties that satisfy a wide range of users. Some more detail, some less... A whole new venue of new models pumped out on a steady basis just as impressive as DAZ?

But, don't forget I'm not skilled enough to solve a problem of slow outdated model releases.
>>
>>582387
>>582391

>I do bulk renders dozens at a time.
Then you have no business not spending $35 on Reality and buying a couple of cheap used PCs as networked render boxes (church yard sales, campus surplus, if you spend more than $80 a box you're being ripped off). Reality will automagically recognize and convert most Firefly materials to their Luxrender equivalents and it does a good job. I am the cheapest bastard who ever lived and even I've moved into this direction. Don't wait until tomorrow to learn what you need today.

> MY pet issue will make or break Poser's future
> No fuck you, MINE will
> You're both idiots, *I* know what's best and if the devs don't follow my vision and issue me a personal apology I'm going to switch to DAZ Studio FOREVER (i.e., a week before limping back)
Welcome to public Poser forums and their resident drum-beating camp followers who have dutifully trudged from Rendo to RDNA to SM. For every Bagginsbill and Erogenesis raising actual technical issues, there are myriad "why doesn't this work the way *I* think it should" complainers who'd be right at home on /3/. This doesn't mean they don't have valid points sometimes but they invariably couch their complaints in terms of Poser's continued existence depending on that complaint's resolution to their personal satisfaction.

Were the last 3 generations of bundled Poser figures substandard? Yes. Has it prevented a commercial application from competing with a free one that bundles better sculpted/rigged new figures? Somehow, it has not.
>>
>>582398
>> You're both idiots,

But you linked both comments of mine, so I suppose I'm twice the idiot.

>Poser figures substandard? Yes. Has it prevented a commercial application from competing with a free one that bundles better sculpted/rigged new figures? Somehow, it has not.

Poser's team has been changed just after the two previous runs that the heads were either outed, or left. That suggests that something is not right, and perhaps their growth rate is below expected estimates.

It' is not just me who has made these observations that Poser's slow pace at producing models keeps them locked in a state of continuous lackluster models.
Literally every time a model has come out the reaction is:" That's it? That's the pair we've waited two years for?"

It's embarrassing plain, and simple. Could they do better? YES! Could they produce more models people would be happy to use, and enhance? YES!
But, no let's not. Let's remain the poor man's 3d app with crappy models.
>>
I'ma give this thread one last bump before it makes it journey to the great septic void of oblivion.
Thread posts: 409
Thread images: 75


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