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PS1 Jitter

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Thread replies: 4
Thread images: 2

File: spyrro.gif (967KB, 470x298px) Image search: [Google]
spyrro.gif
967KB, 470x298px
Does anyone know how to recreate PS1 jitter and affine texture transformation in Blender, like in this picture?
>>
just make sure your vertices snap to integers. that's why there was jitter. psx didn't support floating points for vertices.
>>
File: aGc8WTE[1].jpg (134KB, 564x1166px) Image search: [Google]
aGc8WTE[1].jpg
134KB, 564x1166px
>>573596
>>
>>573596
it's not a 3D modeler issue, but the target game-engine / hardware limitation.

I do know that at least Unity has fan-made assets that recreate the wobbly PS1 looks.
Thread posts: 4
Thread images: 2


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