Does anyone know how to recreate PS1 jitter and affine texture transformation in Blender, like in this picture?
just make sure your vertices snap to integers. that's why there was jitter. psx didn't support floating points for vertices.
>>573596
>>573596
it's not a 3D modeler issue, but the target game-engine / hardware limitation.
I do know that at least Unity has fan-made assets that recreate the wobbly PS1 looks.