Couple of questions on modelling and texturing large spaceships like a Star Destroyer:
- What do you think are the best techniques for creating high detail 'greebling'. And also: does the detail depend more on the models or on the texturing?
- The engine glows: I'm currently using Arnold in Maya, Mesh lights seem to work pretty well, but not ideal. What would be your take on them?
- Would it be wise to create little windows and copy them all over with a parented light, or again use Arnold's mesh light and distribute these meshes all over the model?
Please share your 'essentials' for creating highly detailed giant spaceships
lesterbanks(.)com/2017/07/mesh-blend-impressive-kit-bashing-maya/
Model sets of modular greeble pieces and distribute them via a scatter object. You don't want to place them manually. Or use Houdini to create them proceduraly.
Some kind of visible flame(light) from the engine. Don't use just a mesh light. Use some kind of volumetric light (idk desu)
For lights on the hull use emission textures, don't plaster hundreds of lights on the hull.