do you guys have a clue about what could fix this?
its being rendered in the browser with webgl/threejs, only the engine looks like its normals directions are wrong but they seem ok in blender, and ive tryed normalizing, its not the material too...
Are you sure you don't have doubled normals?
>>572908
D: awww i double normals? i havent heard of this problem, i will deffnitely check and learn about it, but they seem ok in blender
>>572941
its in the left panel right there. just make sure all polygons are selected. click remove doubles
>>572908
i feel so dumb now,
all i had to do was to triangulate the faces x_x
>>572798
You should do some research on what engines look like.