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MMD

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Thread replies: 18
Thread images: 1

File: MMD_Miku_GUI.jpg (97KB, 450x313px) Image search: [Google]
MMD_Miku_GUI.jpg
97KB, 450x313px
What's you peeps thoughts on MMD?
>>
I very much appreciate the quality of 60fps MMD animations https://www.youtube.com/watch?v=6ztRSsWjCqU
>>
i like the models people make for it. i hate the animation tools it has.
it has the most cancerous userbase i've ever witnessed on the internet though, with the exception being the /e/ mmd anons are usually alright when they aren't arguing over stupid shit.
>>
>>563251
That's amazing dude
>>
>>563250

I never cared enough till recently to try making some MMD stuff, any places to download the various models, program etc?

I'll give it a go.
>>
>>563250
looks waaay too 3D.
they will never make anything 3D that looks like proper hand drawn 2D ;_;
>>
>>563266
you can get all the stuff from learnmmd.com
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>>563250
This guy has some incredible quality videos

https://www.youtube.com/watch?v=oer2BBl614c

I used to make some (mostly porn videos) but I can't since windows 10 doesn't let me run the program (tried reinstalling it and it still doesn't work).

Was fun as long it lasted.
>>
>>563251
These are made without motion capture rigth?
>>
>>563319
Doesn't look like motion capture, mocap would probably ruin it anyway.

The kind of person to animate in MMD probably doesn't own a mocap rig anyway, but they might use premade animations they find online
>>
The Achilles heel of MMD is the hair animation. The weight dynamics are terrible and notorious for getting in the way/clipping into the body and flickering.

The interface is also, uh, an "acquired taste". An overhaul is definitely necessary.
>>
>>563251
the snapping of the limbs in this is appalling, people thing is animation is good?
>>
>>563588
Yeah it is terrible, it's like they used IK arms 100% of the time.
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>>563644
what's wrong with IK exactly? when would you wanna use FK instead? i agree the animation looks like shit but i wouldn't be able to pinpoint exactly why other than to say that it just looks stiff and unrealistic. i haven't really animated much besides a series of loops for various game actions (attacks, jumps, runs, etc.). so far i've only used FK on my character's legs once when i wanted to keep the knees unbent and IK wasn't letting me
>>
>>563665
With, IK, everything moves linearly, you have manually make things move in arcs by adding extra keys. You also can't really do overlapping action with it.

Essentially you are only supposed to use IK if your character is resting on or holding on to something that they are not throwing. So you want to animate stuff like legs on IK assuming, your character is on the ground and not floating in space. If your character isn't interacting with a surface or is throwing something, use FK instead.

And you are always supposed to have a slight bend to the IK limbs because this very stupid joint popping occurs when you over extend it. You might have to redo the joints in rig if you don't like how bent the leg has to be.
>>
I think that the hardest part about MMD is finding models and effects. I mainly peek at bowlroll, but the fact that I can't read anything without an image is tough.

Also, nude models is another thing that's tough to find. I usually look for those on iwara.tv or mmda.booru but there has to be another place for all of these, right?
>>
>>563711
Soft IK can help a lot with that popping issue.
>>
>>565568
Doesn't help that most of the models are password protected, and being one that can barely speak Japanese, a lot of the "hints" they give are utterly useless.

As for the program itself, its animation tools are pure shit. To say nothing about its terrible physics engine and how everything clips through one another.
Thread posts: 18
Thread images: 1


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