Do you use one program for modeling, texturing, and rendering, or do you use multiple for different tasks?
For example, do you model in modo and animate in Maya, or do you just use modo for everything?
Modeling in PowerAnimator animating in Softimage3|D rendering in Renderman. That's how it's done.
>>557705
kys
>>557698
Modeling, Animating, Rendering, Video Editing - Blender
Texturing - Substance Designer & Painter, GIMP, Krita
>>557698
Model and UV's in Maya LT, texturing in Substance Painter 2.
>>557698
>Do you use one program for modeling, texturing, and rendering
Max + Lightroom for model and render, Designer/Painter for texturing
Everything in Unreal Engine
>>557714
This guy gets it
Model/UV/rig/animate (rarely animate tho) in blender
Texture in photoshop but just starting to use substance and its pretty good.
Going to learn Zbrush and Maya after i have a basic understanding of substance designer.
newfag here. this is what i wanna do
Modeling,UVing, Rigging, Animating, Rendering - Maya
Texturing - Photoshop/Quixel since i have photoshop for drawing anyway
>>557953
Good stack.