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Sketchfab Thread

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Thread replies: 109
Thread images: 45

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Post your work on Sketchfab.
Don´t forget to post a proof image of model ownership (wireframe in a different angle).
https://sketchfab.com/models/ba393d9c5be24f2d81a58718f8ea5b9a
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>>555744
... and proof. Since sketchfab models can´t be downloaded, chances of someone impersonating another artist is pretty hard.
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>>555745
>Since sketchfab models can´t be downloaded, chances of someone impersonating another artist is pretty hard.
I was going to post a wireframe of your model but your sculpt locks up my computer when I try to view the parts larger than 20MB, of which there are 5.
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>>555745
>sketchfab models can´t be downloaded
of course they can
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>>555744
how is it that you have not improved in over a year?
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>>555752
>>555758
Wouldn´t be better to post YOUR model instead of trying to impersonate me?
Mine isn´t even that great.
Here, try to hack around with this one, it isn´t even animated:
https://sketchfab.com/models/8ba73664d00e4d21bdc643152260ee19
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>>555786
...and proof.
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>>555786
yeah you're the real one because your coloring and rendering is really gross
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>>555793
post work sempai :3
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>>555786
>>555787
nobody cares about impersonating you. you just shouldn't go around telling people sketchfab is a safe place to store models because it isn't. someone might put something actually important on there because of your bad advice.

(i didn't bother importing all the submeshes but it's just a bunch of clicking. you get the idea)
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>>555800
Nice. How you do it?
Do the models come with the rigging too?
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>>555797
that is fallacious reasoning. Movie critics don't need to make movies
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>>555811
nope, no rigging. it's done with ninjaripper. it dumps the data as it's being sent to the graphics card, so no rigging and quads get triangulated (reversible but annoying). ninjaripper in d3d9 mode + firefox + noesis to convert the dumped data. some assembly required.

it's pretty much impossible to prevent this. they can encrypt the data they send to your browser, but as long as it's being rendered locally you can intercept the draw calls.

i have no intention of stealing anybody's shit, i ripped some models just to better see how they're made. but people really shouldn't put stuff on sketchfab unless they're okay with someone attaching a great big dick to their character and making porn animations with it. not saying it will happen but anybody with a bit of patience can get your shit.
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>>555818
Honesty, I'd put my stuff there anyway, even after reading this. Call it optimism, but I'd be stoked and kinda flattered that people liked my model enough to try and get it/put a huge dick in it. Sure, I don't get anything from it and the other person might even make cash off of my work, but he doesn't learn anything from it since he didn't make the model in the first place.

This thread is a bad idea though, I'd stick to images and not sketchfab links.
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>>555818
I'm okay with anons attaching a great big dick to my characters and making porn animations.
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I think ArtStation's Marmoset Viewer looks better, but I can't tell if it's the software or if ArtStation has better artists.
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>>555829
>This thread is a bad idea though, I'd stick to images and not sketchfab links
it would be nice if /3/ could display a interactive 3D mesh like sketchfab does, or have a way to conect/load models stored in other places of the internet, like it does with youtube movies.
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>>555782
>how is it that you have not improved in over a year?

Not him, but complacency. Which means (for anyone wondering if THEY are in fact complacent):

He got to a place that he was "happy" with, thinks he's refining his art by practicing it (which in a way is true, but more in a muscle memory way), and stopped learning / copying (these are essentially the same things) from other more experienced artists (note I didn't say "talented", because talent is merely a rung on the ladder that one can slip from, and others can pass by as they continue The Climb).

>>555829
Also, it's a tremendous amount of work to actually full on steal the model and have something useful

like "I could have just done this myself" levels of fiddly diddly doodly, but it is also the best (and I guess only) way to rip game models so you can have a perfect 1:1 base
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>>555831
>ArtStation's Marmoset Viewer
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>>555831
>ArtStation's Marmoset Viewer
nigga you can embed sketchfab on Artstation as well
Marmoset is not ArtStation exclusive Jesus
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>>555861
>>555841
You can't embed Marmoset Viewer on Sketchfab.
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>>555841
>>555861
Fairly sure he was merely saying that ArtStation uses Marmoset Viewer, not that Marmoset Viewer is exclusive to ArtStation.

Unknot your panties, lads.
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>>555752
I see this kind of 100k+ faces erratic mesh topology fairly often on websites like sketchfab. Is it a product of modelling softwares like zbrush or is it just a case of people going crazy with smooth subdivisions on Maya/Blender?

Legit question. I've never used something like zbrush and the "cleaner" meshes lack this erratic cluster pattern. It really feels like someone went in there with the intent of making it look nice and tidy, even on the clothing bits.
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>>555882
Old model, old version of zbrush, old technique.
My most recent models pass from zbrush modern remesh/unwrap and look a lot cleaner/smaller.
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>>555882
it's called decimation. when done properly it's a way to lower polygon count dramatically without losing fine detail, good to do before exporting a hi poly sculpt to another program for retopo.
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>>555882
>.PNG
kys
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>>555978
here have a jpeg
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>>555994
Did you make this Nonon? I wanna see all of it
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>>556010
Search for "nonon" in sketchfab and it's probably the first result you'll find.

Oddly related to the thread, if you want to see all of her, you can even use the method >>555818 described to rip her and observe every square inch of her mesh.

This is a damn elegant model though, apparently based on a single front view too, props to the guy who made her. A far departure from the 300k+ models left upwards of that poly count on the excuse of 3D printing. Brings a tear to my eye.
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>>556014
Hmm, I tried but I don't see it for some reason.
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>>556028
https://sketchfab.com/models/b3e059b8bea9480caa78ced0bd7fb480

It's an "Age+" model, make sure you have filters disabled next time.
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>>556034
Thanks. First thing I did was try to be smart and enable "Show age-restricted content", but it still wouldn't show up in my search, which is why I asked. Now I realized I have to do additional stuff to the search filter. Oh well.

Since I'm already being a newfag, I'll follow up by asking: is that Nonon model and other models typically done as static statues, or do people rig models and then pose them?
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>>556037
>is that Nonon model and other models typically done as static statues, or do people rig models and then pose them?

Oh man, genuinely feels good to see a newbro. I just want you to know that everyone was where you are now, and the frustrations you're going to have over not knowing the lingo, not knowing how things work, and not being able to get the software to do what you want, goes away as you learn

To answer your question: It depends on what the artist felt like doing / giving away (if it's downloadable), rigging is a significant extra step on par with modeling so it's not trivial

That said, when people give away character models / game assets on yobi, t3dm, sketchfab, modelsresource, blendswap, etc etc they do tend to rig it and you can often search for "rigged" via filters or keywords

If someone's showing off a high poly sculpt or scan or something of that nature, they likely won't rig it (though they may use tricks / workarounds to achieve a pose for a still image), because generally you need to make a new optimized low poly model by tracing (kinda) over the high poly via a process called "retopologizing" (this can also refer to fixing errors or changing the low poly for animation)

If you have any other questions, this thread is kind of a dud so feel free to ask them here or to go to one of the Questions that Don't Deserve their Own Thread threads, or even the WIP thread

Also you're going to get mocked by dorks, and occasionally you're going to lack the fundamental vocabulary to ask an intelligent question; don't be discouraged, just keep plugging away at tutorials, threads, shit you read on blogs, infographics, etc
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>>556037
I want to say that you don't usually get the level of detail you would on that mesh without a fairly advanced rig that takes musculature into account. Even on a fairly simple model like this, stuff like the fold between her butt and left leg or the stretching of the abdomen muscles would ultimately be lost on a basic rig.

Don't quote me on that though, it just seems likely to me it was done as a pure sculpt and not a riggable model. But I would be fairly confident in sayin that, the more detail they've managed to put into a posed model, the more likely it is that it was created already in that pose.
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>>556039
Thanks for the exhaustive answer and encouragement, dude. Yeah, I know about the stupid questions thread but that Nonon model was inspiring and you seemed reasonable so I decided to take chance and just ask here.

I've been trying to learn 3D with Blender and tutorials for some weeks now but I was still honestly unsure if these cool dynamic poses were typically done static or rigged + posed.

>>556041
Alright, I see. I'm currently following along with that one Daniel Kreuter tutorial (trying to make Asuka). I don't know if the tutorial covers rigging, but if I'm gonna try to do that to the finished model, I guess that'll be a lot of work? Ideally I'd want to be able to do good looking animations.

Whenever I see people on here talking about rigging, it's almost in hushed tones, as if it's super hard. I hope it's not too hard.
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>>556046
Here's something I've been working on, moved on from texturing onto rigging and now I'm painting the skin weights onto.

Rigging isn't hard, though it involves doing lots of things correctly the first time through: painting skin weights takes a lot of time and it's pure boredom, and after that, even basic rigs need controllers for the feet, hands, waist and pole vectors for the knees and elbows, among other parts you want to control, with frozen transforms for every single one of them which is easy to forget. It's also very hard to think you're doing things correctly the first time through, as it involves posing your models in a way that reveals the bad skin weights as much as possible, which looks fucking awful and makes you think that you did something completely wrong.

I think the worst part though, is that if you're not your own animator, you're usually doing rigging, which is already time-consuming and punishing of mistakes, so someone else can go have fun with your model. And your animator will bitch at you too if you forget to freeze transforms on a controller or rename a bone.
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>>556046
And here's most of the bone layout. If you've gotten into 3D to model anime babes just like I have, good luck my dude. You have picked a harsh road but one full of joy at the end of.

I haven't asked for any criticism for this yet so if anyone has any, feel free to lay it on me.
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>>555864
>>555880
clearly not
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>>556055
>>556056
Neat. Yeah, anime babes all the way.

So rigging isn't necessarily a super deep process, but rather repetitive and punishing?

If you want a newbie's critique: I get the impression that her mouth is a bit low, at least on the upper image (it's hard to see on the lower image because of the bone). I also feel like she's shrugging her shoulders slightly (I don't know if this is intentional). It also seems that the sides of her pubic area (roughly over the pectineus muscle) aren't set deep enough. See circled area.

By the way, do the bones to her tits make them jiggle?
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>>556078
Here's how it looks on mine. I don't dare claim that mine is anatomically correct, but I tried to achieve that delicious vagina bone crease.
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>>556078
>>556081
Also I like how you made her eyes and bangs
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>>556081
>vagina bone crease
Unfamiliar with this. Isn't that because of the muscle, not the pelvic bone, if I understand correctly?
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>>556041
Wouldn't you say it'd be worth rigging just to be able to use it for multiple uses?
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>>556078
>So rigging isn't necessarily a super deep process, but rather repetitive and punishing?

It can get fairly deep, it all depends on what you plan on doing with your model. Just posing it is fairly simple but takes time to set up.

>I get the impression that her mouth is a bit low, at least on the upper image

Pays to have a fresh set of eyes on your model. I knew something was bothering me about that mouth region but I couldn't tell what to do with it. I raised the whole area a bit.

Also lowered the shoulders down. Believe it or not, they looked worse. The original reference isn't kind in that regard.

>It also seems that the sides of her pubic area (roughly over the pectineus muscle) aren't set deep enough.

This is one area I've unfortunately overlooked: there's just not enough geometry down there for me to make any meaningful changes, though I've pushed the spots you've pointed out further back.

>By the way, do the bones to her tits make them jiggle?

I hear of tales of setting dynamics to bones and having them be influenced by gravity, at which point I imagine they would jiggle quite nicely. Unfortunately, I have no idea how to do that.

The bones don't do anything right now. You could manually move them to keyframe the jiggles yourself, but that's about as useful as trying to drain out a flooded boat with a glass of water.

>>556081
I get mad that people make vagina bones look easy. I like them as much as the next guy but I can never pull them off right.
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>>556081

I like it anon, nice work!
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>>556094
it's just an /a/ meme. It may not even be anatomically correct.
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>>556094
It's this part as far as I know. As anon above mentioned, it's just a meme word. Anyway, vagina bones are great.

>>556113
No problem.

Alright. I'm gonna have to find out all about jiggle later, guess that's a bit more advanced though.

Wish I had a good tip on how to make the vagina bones. Whenever I see a really hot drawing I save it in a folder so I can try and imitate it later. Studying anatomy is good too I guess, helps you know the landmarks and what parts can/can't be exaggerated.

Wanna post a side view of her head?

>>556120
Thanks, it really means a lot.
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>>555744

r8 me

https://sketchfab.com/models/9d93e0d43d1e41ff90909c21f0ed4b8c
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>>556398
loved the hair anon
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>>556417

thanks man, lots of work went into this, here is another shot for you

>>556201
i also have to commend you anon, very nice vaginal bones
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Where do I find some of you fags who are good at anime and looking for actual, legitimate, paid gamework?
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>>556437

hey, i can do that

[email protected]

this is a temporary email
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>>556451
Sent a mail.
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>>556452

i replied.
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>>555786
you used zbrush unwrap right?
the mipmaps are showing the seams, check if your texture bleeds out of the UV maps, also your colors are too saturated man
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>>556487
Yup. And yes, sometimes zbrush fucks up, especially on loop-like ring models, but not on this one.
Colors originally used mainly on sss mental ray materials, exporting to realtime without adaptation leaves a bland model.
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>>556557

FYI you can bake the textures and set the bleed extension in most softwares
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>>556562
Zbrush Unwrap plugin does it perfectly, if the geometry isn´t buggy. It has several tweaks, but unlike 3dMAX unwrap it does most of the processes automatically.
If it messes up, just do it again until the mathematics fits. You can paint areas for increasing map size or sean protection.
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>>556565

It puts the lotion in the basket.
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I didn't want to be outdone by vagina bones anon, so I posed the model in Maya, imported it into mudbox and added more depth into that area. How does this look?
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Another angle. I was also able to smooth out a lot of skin imperfections, but sitting at more than 200.000 polys, the model is now irredeemably smooth and will be a nightmare to UV map again.

Strangely enough, the retopology tools in mudbox actually *increase* the poly count at their default settings. It does make everything nice and quadrangular though.
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>>556572
Some serious anatomical issues. Especially on the appendages and extremities. There are also some proportional issues (the lower torso is far too long)
Do you want a paintover?
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>>556577
Of course. Just so you know though, the initial box modelling was done based on pic. Maybe it can help you exemplify what's wrong with it.

I might just move on though, been trying to get this done for a couple of weeks now and it's becoming really counter-productive to linger. I really underestimated how hard doing a mostly naked human body would be.
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>>556577
Oh, and the pose was based on this.
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>>556572
relatively quick since I have some work to do. I did make the body more realistic, but if you want to tone that down I would suggest that you just simplify the forms. For example, you could reduce the Sternocleidomastoid for a smoother neck but try not to lose that overall V shape that it gives to the neck. I also dropped the breasts a bit because it seems that you want her in a bikini. A bikini top wouldn't affect the breast shape much given the apparent mass of her breasts. It would be more naturally rounded at the bottom.

For a future tip, there's a problem that you're having with the legs where your specualr highlights are all wonky and I think thats because you're trying to build the form of the calf with the move tool instead of building it by carving and adding in shapes to represent the forms.I would suggest using clay build or standard to physically build the muscle on top of the base mesh. If you're not sculpting just watch your edge flow. I personally prefer edge to edge over box.

Finally, don't waste time posing an unfinished model. Those hands need some serious work, take a look at some scans or the basehand in zbrush. Look for the major forms, look for how the bones and veins are visible in certain parts.
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>>556588
Thanks for the feedback, anon. I've attempted most of the things you've pointed out: increased her scapular muscles a bit, added volume and a subtle V-shape to the neck, re-did the shoulder blade area, gave the shoulders a bit more muscle towards the camera but smoothed out the top of them, thinned out the area between the forearm and the hands, gave a bit more volume to the antebrachial area towards the elbow, rounded out and dropped the breasts a bit, re-sculpted the entire abdominal area with an emphasis on the rounded shape of the belly under the bellybutton, smoothed out the inner side of the thighs and extruded the knees a bit more to define their shape more clearly.

The hands are a lost cause. I've sculped out very subtle bone features but I just have to make my peace with the fact that I sculpt out smooth sausages instead of fingers, so I've gone for a "looks like a hand from a distance" approach.

This is probably as far as I'll take this, the more I move away from the reference, the more unhappy I become with it. Now that you've pointed out the flaws, the original does look odd but the face already doesn't look like it fits the body either way, and the more detail I sculpt in, the weirder it becomes.

This could just be because I suck but I am pretty weirded out right now.
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>>556579
holy fuck, those proportions are awful. it almost looks like there is some perspective going on, like the camera is looking up at her from an angle. next time model from pictures of real people not some shitty artist who can't into proportions
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>>556596
>next time model pictures from real people not some shitty artist who can't into proportions

I'm not trying to do super realistic shit, because it doesn't matter. It's already hard enough to find artists who draw characters in t-poses that beginners like me can throw in image planes and get started right away, but more importantly, I want to try and pull off what the artist drew.

https://ejiwarp.tumblr.com/post/148622796746/leslyzerosix-wokadas-miku-hatsune

https://www.patreon.com/leslyzerosix

This guy (yeah yeah tumblr whatever) does renders of various characters, did one for this character, on another pic the same artist drew, with the same body type. He's raking in 2k a month, and all he does is lewd modelling and renders of other similar characters.

I just think that people who are ignorant in anatomy don't see proportional flaws, they see the shape of the body and barring any glaring issues, find something like this alluring either way. This, to me, is pretty much ultimate proof that if it has nice curves and gets your dick up, and people find it beautiful enough to pay for it, then it's not shit and doesn't have to follow a specific anatomy pattern.

I realize that, this sounds hipster as fuck and a lot like the "It's just my style, man!!" excuse, but there you have it. I don't mean to discard the help I've received though, because I'm keeping the changes I made to the neck and the arms.
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>>556599
Looks like it's some Daz body and a terrible anime head they either made or ripped.

I can't even act surprised that people are collectively paying $2k a month for this dog shit, I just feel like now more than ever there truly is no hope for us.
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>>556398
>>556420
Thanks dude.

I didn't play Power Stone but that model gives me a nice impression. Wish I could reach in and touch her pants (and tits).
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>>556602
>this dog shit
Either troll or autist, it doesn´t matter.
Is thanks to people like you that i take criticism on my models in this forum with a ton of salt.
Which is bad, because i might be really doing something wrong and i wouldn´t know thanks to fucktards trowing shit even in perfect 3D models.
It´s thanks to imbeciles like you that the best professionals don´t even come near anonymous forums.
Need some really solid, free criticism? Try to post your work nude in a sex position in HENTAI FORGE - moderators go down heavy on anatomy mistakes, and approve only when it can be approved.
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>>556602
Well, the guy actually streams 100% of the work on every single model who does so your assumption is not only completely wrong, it makes you look like an idiot who doesn't know an ounce of what he's talking about.
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>>556612
>Is thanks to people like you that i take criticism on my models in this forum with a ton of salt.

Real criticism on this forum, which occurs regularly, is detailed and doesn't contain "looks like dog shit"

That said, I personally don't find MMD miku head very appealing; can't stand animu pointy noses (especially when the style is leaning towards realism) and general lack of facial details

Vagoo seems weird to me but hard to judge
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>>556639

what is up with that?? shes got a testicle dude
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>>556643
that´s a cute puffy vulva, you unbelievable homosexual faggot.
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>>556643
>>556644
actually girls have ovaries
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>>556644
>>556649
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>>556643
that's a sexy vagina, fag
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>>556644
That's a labia. The vulva encompasses all of the exterior of the female sex organs.
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>>556599
>>556612
That's based off Wokada's Miku, right?
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>>556975
Yes.
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>>556643
numnomnomnomnumnomnomnum
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>>556975
Yeh, it's the only artist I could find that drew her in two t-poses.

The drawing's not even on his Pixiv anymore though, I had to go to a booru to find it. Either way, I wish he would do the same to Luka and Rin too.
>>
File: 1391566980383.png (421KB, 1067x892px) Image search: [Google]
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>>557007
Is this one of those? I think Rin looks like this but I can't actually source it, the one DeviantArt link is dead.

Are you searching for turnaround / model sheet / modelling sheet / character sheet or t-pose? You have to figure out the Japanese word for it, typically looking up the concept on Wikipedia and changing the language gets me a better translation than Google or Bing.

Google says it's モデルシート but apparently that's just moderu shito and might not be a real Japanese word.
>>
>>557007
You could always ask him, I'm sure showing your work would impress him.

Found the original image the model is off anyway.
>>
>>557016
>>557007
It seems they use a word that translates to setting 設定, or setting screen 設定画

I drew this conclusion from http://www.pixiv.net/member_illust.php?mode=medium&illust_id=23353742

設定画 ボーカロイド and 設定 ボーカロイド return a lot of character sheets for Vocaloid. Hope you find something good.
>>
>>557016
This is pretty much exactly what I'm looking for and love when artists do, an image you can split into a front and side image plane and start moving vertices. Seriously, if you're an artist and you do this, I will come to your house and make you breakfast in gratitude, because you've just made my day.

These don't usually feature a back view and more inexperienced artists usually get some things wrong (her height is different between the two images and the perspective is wonky on the feet, for example), but with this, you can get started modelling characters from a medium you like right away, which serves as great field practice with the software.

This isn't Rin by the way, though coincidentally her color profile is also yellow.

>>557022
Thank you so much, my dude. This gives me a great starting point to search.

>>557020
I don't want to bother him unnecessarily just to ask him to work on another sheet based on my crappy stuff. It's good enough that he did the Miku one to begin with.
>>
Thread has devolved into deep anime degeneracy. The time will come for the punishing of you destitutes.
>>
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>>557101
>He says on a eastern photo distribution site.
>>
>>555744

Human bodies don't bend that way. Please learn to rig and your waifus will look better.
>>
>>556599

Her face makes it look like her heart grew three sizes that day.
>>
>>555978
>LOLOL XD KYS OMG
How is life being alone? Knowing you are going to add to nothing in the world, but being a useless, faggot. Being this big of an egde lord must take alot of time out of the day eh? Worthless, little, bitch. Unironicly, please end your own life, I mean it too, I can give you some tips, the world would be a better place without things like you, saying in their room all day. Get some sunlight....
>>
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>>555818
thanks bud, on my way to making loli dickgirl picshures whit these models
>>
>>556201
>>557026
THERE IT IS! THERE IT IS AGAIN! SOME CUNT JUST RESPONDED TO EVERY POST IN THE THREAD!
fuck you. You worthless piece of shit. Im just trying to have a nice evening on the chan and you fucking meme make me look at your shit post every time i look at the answers to some other post. I want to see the reactions of anons you faglord, not a bunch of numbers and the digital vomit of a 12 year old. I have a job, i have responsibilities and i want to spend my time masturbating, laughing, listening to meme songs and getting triggered by things on the internet. I DON'T WANT TO SEE YOU AND YOUR JEWISH POST YOU NIGGER!!!
i bet you come home after a day of protesting for faggots and then just complain more on the internet. why cant you just shut the fuck up because noone cares about you.
You dont go to the store, take every item you DONT want to buy and shout "THIS ISS ALL SHIDD LOL FUG U STOR"
i bet you do
you fucking autistic beanbag of a human
i hope you get a girlfriend and she dies of fucking cancer
>>
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>>558241

anon, there's no need to be upset
>>
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this is done

https://sketchfab.com/models/9b1bac24da1f40c6a01d95feb9e27ac8
>>
>>556599
Every time i browse /3/ and see this shit, i think about becoming a porn artist. I mean you get this many bucks for about 7 hours of work a week.
>>
>>558241
whonder why are you so repressed...
did your grandpa made you a girl when you were 12? a princess?
>>
>>560177
I like it, though it looks like she's either severely sleep-deprived or blazed some weed just before being posed.

Also, ya couldn't make her do a little smile or something? She looks annoyed to be in the scene.

>>560181
The guy at least does all original models, it's better than the more shameless people who ninjarip that shit out and make money with SFM that way.

He also does them purely as decorative pieces, doesn't put them on a website that would allow them to be manipulated on a 3D viewport, doesn't have a tier to allow his models to be downloaded, and absolutely doesn't do NSFW models.

It's pretty commendable that he even gets that much money. A testament to his ability, I'd say.
>>
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>>560307

i actually tried to make her smiling, this was her face before
fair point on the eyes, thats an easy fix
>>
>>556034
>>555994
>>555882

how did you managed to download that model? the model page doesn't have a download button.

sorry incredibly new new fag here and thx in advance for answers
>>
>>560804
ninja ripper allows you to extract stuff being rendered in your screen
>>
>>560804
I didn't. After a model's loaded on sketchfab, click the gear icon on the lower right corner of the viewport, then go to rendering and it'll let you see the model's wireframe.

I just took a screenshot of that.
>>
>>556398
Haha, I know you! We're friends on Facebook~ Keep up the good work my man~
>>
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Is not THAAAT good but If you see my other models you will see a lot of progress

https://sketchfab.com/models/2b07a9cc3d2a46d0b18652f88b72ffb2
>>
>>564019
I did not show wireframe but anyone who download will be able to easily do this, but I have this print that I took in some part of the modeling
>>
>>564020
whoever you are, you have pretty good taste in anime, keep up the good work and call me up to chat sometime!
>>
>>557026
sounds like you be having trouble searching for proportionally correct orthographic cross sections. They are, indeed, extremely difficult to find. You're better off downloading a good weeb model and rendering all angles using an orthographic camera, senpai. Because I agree I hate shitty model sheets that force you to fudge parts of the models.
Thread posts: 109
Thread images: 45


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