>>555293
cracked world machine
>>555293
Sculpting the landscape yourself then using a height based material.
i know you can use ocean modifier or fractal in blender or something
not great but it works
I just got cracked world machine and have spent the last 2hrs baking 8k maps lol. I feel im too far in to turn it off now and try a lower res so im gonna go to sleep and see what it comes up with
>>555293
this maybe http://lithosphere.codeflow.org/
https://www.youtube.com/watch?v=VE4bbDM5MV0
pic you provided can be easily made in Blender, even better than that generated shit
>>555293
I am samefagg and it also looks like planetside 2 gfx which are shit
I've been fucking around with terresculptor. I'm trying to implement it to a ue workflow. It's simplistic but interesting (and free).
This guy's voice is my favorite tutorial voice of all time though
https://www.youtube.com/watch?v=xJERezxhsdw
Check out Houdini's terrain tools, or Geoglyph by quadspinner.
>>555391
Honestly, I would like to see that, because the Ant Landscapes I make don't come out looking anywhere near that good.
>>556659
Then you havent watched the right tuts yet,
Its a pain in the ass exspecially with landscapes so I dont mess with that in Blender but after a week or less you should be able to make something good, just grind
http://www.e-onsoftware.com/about/Pictures/Flyover_sha_lnk.jpg
https://blenderartists.org/forum/archive/index.php/t-34955.html
>>556669
That is not an argument for Blender, more like against it.
One fucking week?
I've learned Houdini 16 landscape tools in an hour and i took my time.
Even World Machine can be learned in a day.
>>556671
>paid software
LMFAO
>>556672
>implying i paid for it
And you can get heightmaps and geo of landscape out of the apprentice version.
>>556422
>Check out Houdini's terrain tools, or Geoglyph by quadspinner.
Geoglyph is basically a World Machine plugin.
>>555382
Doesn't work on 64 bit machines, what the fuck is this piece of shit?