I will be making a PBR material out of a texture. I wonder what is the best one to use for you.
Pixplant vs Crazybump vs Bitmap2Material vs Awesomebump vs anything else you know.
I use awesomebump at home cuz its free and has many options, however it's more prone to crash. I use crazybump at work cuz its fast but it doesn't have roughness or glossiness map generation for me which i have to do in photoshop (workplace also has an old version so i dunno). Bitmap2material probably gives u the most control and u always want the most control but if ur not doing games or character texturing you can get away with just awesomebump
just wait for nvidia gameworks
https://gwmt.nvidia.com/