Hello,
Im strugling to make this kind of lamp. I know that most of you will flame me for not having enough skills, but right now my weak mind cant come up with any solution.
Can you help me /3/? Im using 3ds max btw.
http://www.lzf-lamps.com/products/swirl-sg/#firstPage
Pretty please.
I tryed Twisting, bending, XXX and all sort of ways nothing good came my way.
Just think how the topology could look like , then make the first part of the lamp thatyou can see and interpretate the other half of it that isnt visible, same for the other part
>>552360
I really tryed my best efforts to do it, but I faild, this is somehow too complex for me.
I will really apriciate someone giving me more tips on this.
why not use curve path?
This is what your lamp looks like from above/below.
As far as I can understand, you just need to create five identical pieces with up/down symmetry.
Probably something like this. Just clone x5 and rotate around the middle point
>>552448
Tried it myself out of curiosity. If I knew how to spline this would be easy.
>>552548
So this... is the power... of /3/
>>552448
aren't those 2 terminating edges 144 degrees apart?
Create those 2 edges, spline bridge them,group the result, instance duplicate the result 5 times and rotate at 72 degree increments. Then manually tweak the spline shape and start/end edges to the position you want.
I'll give this ago tomorrow when i'm not tired as fuck.
>>552353
I've never made a lamp like that, but I would start by fist experimenting with deforming planes and twisting them around. Then depending on results either experiment more or utilize what you learned into making a lamp.
Assuming the lamp is symmetrical then it's just a matter of mirroring and adjustments.