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Hello /3/, first time posting here, I posted this on /g/ and

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Thread replies: 16
Thread images: 4

File: jp-51022__1.jpg (1B, 486x500px)
jp-51022__1.jpg
1B, 486x500px
Hello /3/, first time posting here, I posted this on /g/ and they suggested me this board.

lets say I want to simulate a ball inside another one. the inner one has a lower density than the outer one, I would like to measure the impact points and if possible, the impact strenght. can this be done with something like blender? I don't know about alternatives.
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File: cap.webm (1B, 486x500px)
cap.webm
1B, 486x500px
>>550338
not sure about measuring the impact points but pic took me less than a minute on cinema 4d using two balls a boolean for extracting the hole and just a quick dynamics tag and changing the friction/bouncing value.
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>>550377
doesnt look very good desu
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>>550378
well if you put an hour of two it could look like the op pic easily.
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>>550377
>>550380

Thanks for the info, but the pic is just there as a example. Think about doing something like a ribcage (outer ball) and guts (inner ball) so you can simulate impacts. that's why I asked for impact points. the ribcage/guts is also a example but it's more accurate, as I'm willing to simulate some bodyparts being hit.
anyway, thanks for the info, I didn't even know about cinema 4d
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I didn’t know this board was so slow when I posted here. I waited until it was on last page to bump it to not be annoying, I’ll bump this just once to gather more information.

So, as I said befor, if I want to simulate a body inside another one and then test impacts on it (think about the bowels inside the body) what should I do?
I heard about a software called Solidedge, but it seems to be just for solid pieces.
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>>552417
honestly this sounds like something that could be done with a bit of coding. why did /g/ send you here?
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>>552469
They only know about muh' gentoo
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rigid body physics.
the container need to be passive the ball is active.

you can choose the mass from premade presets
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>>552477
oh also forgot to mention.
if you want accurate collision you need to change collision from convex hull to mesh
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>>552479
here is the .blend file

i changed the mass to plastic

http://pastebin.com/VPFdn3N0
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>>552481
http://wikisend.com/download/478100/test.blend
updated the simulation, just hit play
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I downloaded and installed Blender, but I don't know why it just does not work. It doesn't even open.
I'll keep trying.
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>>552536
Could be your computer's configuration.

Could help if we know what specs it has.
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>>552592

Sorry, I'll try it myself first and come back if I can't solve it.
What happened here? a lot of threads don't have images and its pretty difficult to find and acces them.
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>>550338
zbrush has decimation tool and 3ds max has proOptimizer modifier
Thread posts: 16
Thread images: 4


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