Hey, noob question here, i'm confused about creating your materials/shaders
Say i want to do Polypainting, and everything else, using Substance Painter. So do i export, say from Zbrush, my high poly, or my low poly for the job?
Because if i use the high poly, will the materials/shaders apply fine into the low poly model?
Pls dont kill me
You have to make sure your splines are reticulated.
I've never used Sub.Painter but usually you'd unwrap your LoPoly and paint it up. HiPoly is for projection normally.
you paint the hi poly you idiot
>>549907
No you fucking imbecile, you paint on the lowpoly.
You paint both simultaneously
>>549905
You have two choices.
Polypaint the high poly in zbrush. Bake the polypaint to a texture and import it into another program to work on it further.
Paint on the low poly driectly in a painting program.