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Materials help

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Hey, noob question here, i'm confused about creating your materials/shaders

Say i want to do Polypainting, and everything else, using Substance Painter. So do i export, say from Zbrush, my high poly, or my low poly for the job?

Because if i use the high poly, will the materials/shaders apply fine into the low poly model?

Pls dont kill me
>>
You have to make sure your splines are reticulated.

I've never used Sub.Painter but usually you'd unwrap your LoPoly and paint it up. HiPoly is for projection normally.
>>
you paint the hi poly you idiot
>>
>>549907
No you fucking imbecile, you paint on the lowpoly.
>>
You paint both simultaneously
>>
>>549905

You have two choices.

Polypaint the high poly in zbrush. Bake the polypaint to a texture and import it into another program to work on it further.

Paint on the low poly driectly in a painting program.
Thread posts: 6
Thread images: 1


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