Digital Hacks
>make 3d model
>import into photoshop
>apply smudge strokes
Muh new digital painting
how do u import 3d model into photoshop
>>549531
Not sure, but I've heard that PS has had (some) 3D capability for quite some time now.
Never used it, though, but I have used its normals and bump map creator - it's shit (just like any other image to normal program. Not the program itself, though - rather, the result.)
>>549531
probably just render it out as a png and open that in photoshop
itt retards that have never used photoshop.
>>549529
Classic
>>549529
Yes, I own Quixel as well
>>549529
That's cool mate, but did you know you can import PSD files into Blender and it will generate a shader network?
>>549656
oh shit.4real?
>>549659
nah
>>549553
You make me angery
>>549529
pics or it didnt happen
>>551546
>>551600
>whats your point. thats the common workflow in concept art for years
its not, actually. visit /ic/, they will set you str8
>>551614
yes it is. concept artists use 3d. actually it's standard work flow now a days. studios will expect u to do it. it's the next level.
>>551615
they use the perspective tools in sketchbook pro. 3d is 2slow. IF you were serious about 2d you would know that already. *shrugs*
>>551617
you'd be surprised.
>we never stop learning
nice little hint there anon.
>>549531
Projection master