3d or 2d? How is this look attained?
>>549104
Also: https://youtu.be/0AkY9a7DQUE?t=127 watch a bit of this to see what I mean
>>549104
>uneven art style and outlines
>super rigid facial expression
>weird looking hair
>way the leg bends
From that screenshot alone, I'm betting on 3D.
Either way it doesn't look very good.
That's 3D and it's shit.
Just look up "toon shader". It doesn't look like they did anything remarkable to make it look like a cartoon, unlike Guilty Gear which isn't perfect either but is still top notch as far as this goes right now.
>>549110
yeah Guilty Gear had some pretty clever ways to make their toon look, especially by doing some black outlines with UV seams
>>549104
it's 3d.
the first game i'm pretty sure had some 2d cutscenes, however i think this one is all 3d, and perhaps all rendered in real-time as well. one big give away is that there's a constant frame rate. in anime, the frame rate is really variable, being quite low for certain things, like talking, and becoming much more fluid for other things, like running or something. and frame rate may also vary between objects/characters on screen.
>>549111
and they also made it so the models actually changed depending on the view angle, since the 2d art style they were emulating isn't 3d-accurate.
they also animated frame by frame, with no interpolation between frames. and they did more than that, they did a ton of shit, to the point that i've got to wonder if it was worth all the work it seems to have taken.
If you can't tell this is 3D just give up now.
>>549104
>ghibli
>makes a game about a kawaii desu cat boy who looks like a girl
wew
>>549104
Your best bet is rotoscoping a 3d scene on a static background.
https://www.youtube.com/watch?v=dj32051uIjs
THIS FUCKING MOVIE
is the best example of rotoscoped animation, it's perfect, it looks awesome and it doesn't feel unright at all.
of course, handpainted static backgrounds(except if you have deep canvas https://www.youtube.com/watch?v=RZA6nitNeYw ) and low framerate is a must, otherwise the brain finds the differences
>>549212
the fluidity and realism of motion combined with the complete lack of shading looks pretty weird imo. i don't like it.
>>549212
>is the best example of rotoscoped animation, it's perfect, it looks awesome and it doesn't feel unright at all.
This one is better.
https://www.youtube.com/watch?v=6LEfzup0aNs
https://www.youtube.com/watch?v=u6pFloO9YKM
https://www.youtube.com/watch?v=4WtFCrUkPiU
Fire and Ice may look really nice sometimes, but is just weird experimental "adult" crap done by Bakshi
>>549117
>they also animated frame by frame, with no interpolation between frames. and they did more than that, they did a ton of shit, to the point that i've got to wonder if it was worth all the work it seems to have taken.
accurate
when I watched their panel at GDC (if I recall correctly) I was totally baffled by their somewhat retarded workflow, but in retrospect it's clever as fuck and the result is amazing
makes me want to try it myself!
>>549117
So for such a case what was the process to fix it? Make a new morph or just fix it later frame by frame by hand?