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Unity Game Design

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Thread replies: 14
Thread images: 3

File: 4chan screenshot.jpg (265KB, 1366x768px) Image search: [Google]
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Hi,
I'm not very skilled, this is pissing me off!
Why do my buildings and trees have a really black side...
I mean, we all have a lil' bit of black in us... yeah, anyway... help?
>>
File: 4chan screenshot 2.jpg (274KB, 1366x768px) Image search: [Google]
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Here's another black side....
>>
>>540556
https://forum.unity3d.com/threads/lighting-completly-black-on-one-side.172634/

btw the lighting editor is in [window] > [lighting] and it will show up on your inspector panel by default, edit your ambient source and indensity
>>
or make your levels on a model editor like blender. or go batshit like me and use gtkradiant.
>>
>>540556
>1366x768
>high dpi
>large taskbar
how are you not dead yet
>>
ambient light is set way too low
>>
File: UNREAL.png (38KB, 288x343px) Image search: [Google]
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>>540556
Increase ambient lighting
>Or stop being a fucking piece of shit and switch over to Unreal like the rest of /3/
>>
>>540556
https://www.youtube.com/watch?v=eGu9_8HS2uI
>>
>>540556
Not sure if this is the problem but:
Window > Lightning > Ambient GI > Backed
Build it and run it.
If it keeps happening switch to Unreal.
>>
If we all just switch to Unreal we can help each other out.
>>
>>540820
>>540923
Epic pls...
>>
heh i havent visited in ages, what's this new unreal meme?

correct answer to op was already given, despite the fact that he shoulda used google
>>
>>541931
A better engine if you want to use displacement.
>>
>>541931
I've used Unity for a year then switched over because Unreal has half of Unity's asset store as built-in editors.

Visual scripting for Materials is what really got me to switch.
Thread posts: 14
Thread images: 3


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