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3D in a nutshell

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Thread replies: 130
Thread images: 16

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>blender is absolute fucking shit
>can't use maya educational for commercial shit, couldn't afford it in 100 years. They'll sue you into oblivion over every shit
>Modo still costs too fucking much
WHAT THE FUCK ARE YOU SUPPOSED TO FUCKING DO? WRITE YOUR OWN 3D PROGRAM?
It's simply not affordable. Even the Maya LT option costs too fucking much. I can hardly even afford Photoshop.

This is a big fucking fuck you to all of this 3D software shit.
Why can't you be cool like Pixologic? Why not release something like ZBrush Core, an intuitive great program, every fucking one can afford?
Nooo, everything has to cost 4000 bucks for commercial use, so that these stupid fucks can afford their lawyers.
Blender's interface is the worst horrible nightmare shit I've ever come across.
VRay costs too much.
EVERY FUCKING THING COSTS TOO MUCH.

This game is rigged.
Get out of it as long as you can. Don't even start, you've already lost.
>>
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>do basic blender tutorials
>slowly learn all the buttons
>now is pretty competent in most areas of blender

how?
the funny thing is, i always see how people convert from blender to max and they end up doing the same crude shit.

3D takes time, be patient
>>
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>blender is absolute fucking shit

Haha. You're funny.

Pic related, made by someone else in Blender Cycles.
>>
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>>537477

Daz Studio for rendering. Free. Great UI, easy to learn and large community for support. Iray render engine and very easy to rig figures.

Hexagon for vertex modelling. Fantastic UI. Only $20. Long in the tooth but still pretty good. Direct bridge to Daz studio.

3D-Coat hobby license for sculpting, texture painting and retopo. $100. Easier to use than Zbrush. Hobby/Education version isn't totally gimped like Zbrush Core.

Total outlay. $120 bucks.

Not many hobbies are cheaper than that. I have hours of fun. Enjoying learning new skills. Enjoying being creative. Enjoying sharing my work on Renderosity and ShareCG. Modelling is a great way to manage stress and anxiety by giving you something else to focus on for awhile.

Hell, it's a cheaper hobby than photography where all your money goes into hardware.
>>
>>537494
>Still using cycles
>2016
>While Renderman and Luxrender exist

Cycles a shit. Get over it.
>>
>>537501

You might wanna reread. I said someone else used Cycles for that image. I personally use either Keyshot of Luxrender for my projects.
>>
>>537503
I know I'm just pointing it out. I should have worded it better.
>>
>>537477
>Wut are you supposed to do write ur own 3d program?

Yeah. Many companies literally do that.
>>
From what I've heard Autodesk is generally pretty lenient when it comes to people using student versions/pirated copies to make money. Unless you're literally running an entire studio on pirated software or raking in serious dough as a freelancer they will give you a pass. I've heard stories of Autodesk reps telling people to their face to keep using pirated version until they can afford legit copies.

Adobe, on the other hand, are total Nazis about this stuff.
>>
>>537501
but this image is better than what lux can produce.

if you said corona render, maybe you had an argument.
>>
>dis renda rah ah betta dan dat renda rah
>>
>>537477
>blender is absolute fucking shit
>Blender's interface is the worst horrible nightmare shit I've ever come across.
don't tell me you still believe that old meme. it used to have a bad UI, and mostly only for people used to another interface. to anyone new it was just as stupid and convoluted as any other 3d software.
but it's one of the better ones now. certainly better than that trash interface of 3ds max.
just seems to indicate you haven't used 3d software very much.
the game isn't rigged. 3d is easy to get into, affordable. you're just bad or lazy or something.
>>
>>537477
Welcome to ALL production software. You think this begins and ends at 3D modeling software? Wait until you get into sound and music or just imaging software. I mean, even MS Word costs over $100 and it's just a word processor.
>>
>>537510

Blender's interface has gotten better, but it's still Blender. I got into Blender around 2007. Compared to modern Blender the UI was complete and practically unusable garbage. It has improved hands down over the old versions but let's not kid ourselves, better garbage is still garbage.

Nothing pisses me off more than seeing Blender extremists rave about "arbitrary industry standards" and "right click superiority" (especially since over 90% of Blender users swap the click settings yet still Blender insists on the default being retarded right click for no reason other than to be different). Our UI is shit. Complete shit. But it's shit you eventually get used to.

You can complain about "industry standards" all you like but the truth is with most 3D software what you learn with one program translates pretty well to another program. If you learn Maya and have to move to another program you can pick up that other program pretty quickly.

You learn Blender you'd better pray you never need to learn another program because Blender fucks you up completely for any other software. If I had known then what I know now I'd have never started with Blender. I'd have pirated Maya or something else the industry uses. But I was young and an open source evangelist and thought Blender was going to be the future.

Now what pisses me off more than anything is seeing other Blender oldfags like me making death threats against developers who dare to suggest that maybe we should be making our UI a top priority so we'll attract more new users (and thus more funds for development). I fucking loath the oldfags who scream bloody murder and praise out UI because they're actively discouraging growth. Now that Autodesk no longer requires credentials for their educational license and other modelling software is available cheaply on Steam fewer and fewer newcomers are going to come to Blender because 1) the UI is shit and 2) the users are assholes. No new users means no new development.
>>
>>537513

Why anyone other than a large corporation would buy Microsoft Office or Word is beyond me. I mean if you're a corporation time is money and support is paramount. If you have a problem with your software you need to be able to get immediate solutions 24/7.

For an individual, Open Office is a fantastic office software suite. And unlike other open source software it has a UI that is virtually identical to the commercial version. Fucking Gimp and Blender go out of their way to be "unique". Open Office Writer is almost identical to Word.
>>
>>537514
i'm not kidding anyone, it's just not garbage. yeah, there's no real reason for right click to be select. but that's tiny. what else is bad besides that? like, actually bad, and not -just- different? because in my opinion, in lots of the ways that it's different, it's better. it's just much quicker and more intuitive that max or maya when it comes to modeling, unwrapping, sculpting, texture baking, texture painting. its mode system, its hotkeys. imo all that stuff just works so damn quickly and smoothly compared to most other 3d software.
>>
>>537477
Well, you have four options.
>Option 1: Pirate and learn everything, then apply for a 3d job at a company, work at said company and don't care about licenses because they give them to you.
>Option 2: Get a fucking job anywhere, save money, buy everything you need.
>Option 3: Win the lottery.
>Option 4: Go to fucking kambodscha and don't give two shits about being sued by american/european companies.
>>
>>537514
>>537517
I found that the standard default buttons work perfect when you use a wacom.
Then Blender behaves like Zbrush and you could actually model with a pen and tablet.
Because you don't have to click(push) on the tablet when you want to select something, nor when you want to move/rotate the camera.
You just press one of the side buttons and hoover over the tablet.
This is ergonomically perfect and no other 3D application works that well with a tablet out of the box. (Sculpting/texture programs excluded)

I started with Blender this year, having experience in Maya and C4d, i found the UI of Blender less complicated and fucked up then people said it was.
It just works, could be better for sure, but i'll get things done.
I also learned Modo this year and while modelling/UV is fine, everything else is not. I found the UI atrocious and much worse than blender. Looks nice, but functionality is really fucked up.
>>
>>537515
>Gimp and Blender go out of their way to be "unique".
I don't agree with this. Blender in particular I feel is very intuitive and Gimp just tries to be PS lite.

And yeah OpenOffice and LibreOffice are both great. But the point was that licensed production software is not cheap.
>>
>>537515
From what I understand, most professional writers use word because it's document format interfaces really well with the layout software most publishers use. It's also pretty much required for a lot of specialist case-management software and the like, because they output standard letters using it. So even very small businesses need to use MS office.
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>>537508
>but this image is better than what lux can produce.

I wholesomely beg to differ. Sure you'll find a lot more renders with Cycles than Lux because more people use Cycles than Luxrender but more people using it does not make it a better renderer. Also comparing the image alone is retarded and is like saying one CPU is better than another because it has more GHz.
>>
>>537539
>but more people using it does not make it a better renderer.

its better because its fully supported by the program that hosts it
>>
>>537514
would agree if i had to use nothing but buttons but i don't.

i don't use the menu but i navigate pretty well. and with the searchbar you can't really complain.
you can always switch to maya style controls too
>>
>>537517
The issue with blender is almost every single tool is accessed by a hotkey with literally no menu equivalent. That means if you want a tool but forgot the exact name, you can't search it and need to refer to Google. Look at any Adobe program. Billions of hotkeys but you can find every one in a menu. "Shit, what was the shortcut for invert selection? I'll just check the select menu" "Oh, how do I add an edge loop again? Better fucking Google it"

I know it's not as big as an issue once you're familiar with Blender and have memorized everything, but it makes learning the software unnecessarily challenging and off putting. At least software like Maya is just as functional as Blender but has menus so you can learn the workflow.
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>>537552
Maybe that's how it appears in your head, but truth is everything you mentioned is there. You just don't know about it.
Hardly a fault of the program, i call that user error.
>>
>>537552
Also i would like to see you find a tool in Maya which name you have forgotten. If your Brain fails you, you can't blame it on the fucking tool.
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>>537546
>you can always switch to maya style controls too

Which work absolutely nothing like maya at all.
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>>537552
Then your issues are non issues because none of that is true. In many cases, there's no keyboard shortcut for an action you can only find in a menu.
>>
>>537477
If you are unable to learn how to use such an easy program like blender, than I understand why you have no money.
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>>537543
That doesn't make it a better renderer either. That just makes it better supported.
>>
>>537574
better supported = more options
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>>537576
Name some significant options that Lux doesn't.

Also
>Cycles just got microdisplacement
>No bidirectional path tracing
>No MLT
>No VCM
>Not even any photon mapping
>Standard materials don't have fresnel, you have to go through a big clusterfuck of nodes just to make it yourself. Also it took non-devs to do this and release it to the public
>Can barely into sharp caustics, needing many more samples than needed to make them look remotely good

One of its only standing points is ease of use, better node support, and faster rendering because of corner cutting like its materials and cuda. But technology wise it is still in the bronze age. But all those in no way affect the quality of the final render aside from materials.

But hey, it isn't all bad though. At least it isn't Yafaray.
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>>537589
i see.
if that's the case why blender devs didn't match up to the features of lux?
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>>537592
Not sure but I guess it has something to do with Brecht. And I'm not sure how the blender team is split up. Is there a dedicated team for Cycles? Lux is just a group of people who only work on the renderer. Also Lux is older I think.
>>
>>537559

That's what pissed me off. A friend who is a blender fag kept bugging me to use blender (they're like the fucking johos of 3D). I told him I prefer Maya and he said "Well that's great because now Blender has a mode that makes it work 100% like Maya. It's exactly like using the real thing".

So I download it, select Maya mode.

It's not even close to being "exactly like Maya". Not by a long shot.

Uninstalled and into the trash.
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>>537552
that's just not true. pretty much everything is in the menus, in multiple places too, so in general it'll be easier to find stuff. and you literally CAN search for stuff in blender.
press space and type what you want. if you could find it by googling, you could probably find it with blender's own search function.
>>
>>537589
Lux is more for complex light path accuracy. That's probably where it got its name. Cycles just looks better on surfaces imo.
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>>537623
>Lux is more for complex light path accuracy.
It's that complex light accuracy that can help make your renders look better.
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>>537703
I dunno man. This seems like a very conditional sort of statement. They're different tools with different purposes. Cycles will produce a better image in certain situations and Lux will do better in certain situations.
>>
C I N E M A 4D
>>
>>537705
Cycles can excel in a semi realistic/stylized things. Sort of how Pixar or Disney movies look (But obviously PRman is better than both renderers). But if you're trying to go for photorealism then you'll have a much easier time with Luxrender.
>>
I've switched from Maya to Blender and its soo much better in making game models
>>
modo indie v10 is on steam is pretty cheap
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>>537477
All you understand is investing money.
Learn to invest time.
Blender is fine.
>>
>>537507
How can they know you're using a pirated software ?
>>
just download it from thepiratebay, nobody gives a shit
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>>537552
>That means if you want a tool but forgot the exact name, you can't search it
Literally just press the fucking spacebar and type it in. You can type any string and if it partially matches the full name, it will give it to you.
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>>537773
>Hello, I'm from [the company you stole your shit from] and we notice you've been using our software to publish from [x-year] to [y-year]. Here is a list of items you published: blahblahblah. We're doing a check on your software license!
>>
>>537815
Wouldn't they just issue a cease and desist the first time? Or do they just go straight for the kill?
>>
>>537817
You made your dosh off of their hides and did so illegally. You owe them, plain and simple.
>>
>>537820
True.

Although I heard adobe takes that stuff to the greatest unnecessary lengths. Is that true?
>>
>>537821
I would be surprised if any company worth its market share didn't.
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>>537822
I guess.
>>
>>537815
> and we notice you've been using our software to publish from [x-year] to [y-year]

I'm wondering how can they notice that, talking about photoshop, just by seeing a picture ? Can't we hide the fact that we used PS ?
>>
If you're too fucking stupid to pirate a modelling program you're probably too dumb to learn one too. Save yourself the heartache senpai.
>>
Use gMax you dumb piece of shit ;)
>>
1. Learn as much as you can using the student version of Maya while having a part time job.
2. Buy a single month of the software and remake all the shit u did (should be easier since you already did it once).
4. Profit???

Probs not the best idea but better that just sitting there saying everything is shit and then not actually doing anything about it ^-^
>>
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>>537477
>>Modo still costs too fucking much
>Even the Maya LT option costs too fucking much
>Why can't you be cool like Pixologic? Why not release something like ZBrush Core

Ido indie is like $15 a month. $300 to purchase, and I got it for like $150 during a Christmas sale.


>I can hardly even afford Photoshop.
There's your problem. Find another hobby.
>>
>>537477
>They'll sue you into oblivion over every shit
No, they won't.
>>
>>537477
>blender is absolute fucking shit

Fuck you, faggot
>>
>this entire thread
I'm often sad I live in Russia, but at least no one will ever mail me and tell I owe $10,000 for using a programm
Is this really THAT BAD in US?
>>
>>537477

Dude get Rhino CAD,

Used by various design companies, easy to learn, can be imported into all kinds of software, can be used for non 3d stuff too.
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>>539631
Rhino is only good for anything that is not going to be animated or rigged at all. (cars, jewelry, general product design)

>can be imported into all kinds of software
The topology rhino shits out is a joke
>>
>>539641
can you export rhino curves into say, Maya, then use Maya to convert to poly mesh with a better result?
>>
>>539516

I fell ya fellow third worlder. Hue here, even though clean water and electricity are commodities here, 3d programs are completely free.
>>
>>537495
>Daz Studio for rendering
Is that a practical replacement for Blender or does it specialize in making human-like characters like Poser?
>>
>>537518
Option 1: Pirate and learn everything, then apply for a 3d job at a company, work at said company and don't care about licenses because they give them to you.

on a serious note: whats the value of skill without any official degree etc.? I cant imagine companys fall for the self taught meme
>>
>>540125
Companies don't care about a degree, they care about your ability to produce. These are for-profit schools you're talking about. They are churning out graduates which 9 times out of 10 are unemployable and completely useless to a studio.
>>
>>537501
cycles is the bomb diggity
>>
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but what does this do?
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>>540138
Assigns shortcuts like they are are default in maya to similar tools.
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>>540140

So then why do people complain about the interface? I guess that was the real question.
>>
>>540141

inrweface != shortcuts
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>>540141
https://youtu.be/xYiiD-p2q80
>>
>>539516
Mы ceйчac c пepecтpoйки c cyвepeнитeтoм кoтopый нa пoлoвинy ecть, нaпoлoвинy нeт. Boт бyдeшь зaпaд пoддepживaть пoтepяeм cyвepeнитeт пoлнocтью. Boт тoгдa тo тeбя и зacтaвят зaплaтить зa эти пpoгpaммы. Cмeкaeшь?
>>
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Has anyone considered the idea that the user has more to do with quality than the tool?
>>
>>537477
will autodesk go after you if you use the student license while not a student
>>
>>540125
Self taught isn't a meme, I have no degree and work in the industry.
>>
yo blender is pretty good desu. Some industry friends like Patrick Sutton really like working in it.

https://www.artstation.com/artwork/nWERK
>>
>>540607
i dont think so. theres no real way that they can verify. they dont even ask for a student email. i used my gmail.

if you use that student version fro commercial purposed then yeah, they probably will. dont know how they would know though
>>
>>540618
>https://www.artstation.com/artwork/nWERK
so this.... is the power of blender
jk it looks really good
>>
>>540607
If you are making money with it they'll just send you a bill. The files you create are watermarked.
>>
>>537507
This
>>
>>537824
Import it to a free program and save it as a new file type there.
>>
>>537477
Lightwave is $695
>>
>>540534
a poor workman blames his tools
>>
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>>537556
yeah just because its there doesnt mean its easy to find, or convenient for that matter.
>>
>>542384
I always think that when i search something obscure in Maya.

This guy said it was ONLY available via shortcuts which simply isn't true.
I am a Blender beginner too, i had to look for these options and i found them immediately, so it can't be THAT different.
Could it be more convenient? Sure.
>>
>>537506
>companies

you should have not even posted at all.
>>
>>537477
>hurr everything too expensive
>hurr open source programs aren't good enough for me

Why don't you do us all a favor and fuck off? If you can't afford it, then it's not for you. And beggars can't be choosers. You can't afford to have aviation as a hobby and can't afford to pilot, dumbass.
>>
>>537494
I haven't been to this board in like 3 years. Are people seriously still having this argument?

You can chop down a tree with a hammer, it's possible and if you're really good at it you won't be able to tell the difference. However one would think it would make more sense to use an axe.

I don't know if people just want to defend it because "free software" or what but can we please get past this so this board can talk about more productive things.
>>
ayo hol up
so you be sayin
if i make a shitty low poly model in a pirate maya and use it in a shitty 1 dollar "game" to sell on steam
you be sayin i's gon get sued?
>>
I've been wondering if it's a good idea to pirate Modo?
I'm currently using the millions of emails I have in order to get free 30 days, but I wanted to know if Luxology cracks down on piraters almost like adobe?
>>
>>537477
Or you could start a successful career then get enough money to buy the program, and then you could do yoyr hobby on the side.
>>
>>537501
Renderman and Luxrender are complete shit, i'v used them all before cycles is far better than them, but their is better ones out their such as vray and arnold
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>>537477
>having integrity
>not being poor
Pick ONE
>>
>>540125

>self taught meme

degree's are a meme. one thing and one thing only counts, and that's your ability. honestly degree's probably remove the benefit of the doubt from your portifolio because they can expect anyone who actually went to fucking college for this shit to be

A. stupid
B. lazy

because if you had any real talent and weren't lazy you'd have dropped out by the second year and had a job.
>>
>>545119

... are you stupid? poor people are typically scumbags. and retarded.
>>
>>541306
A master can not create his best work with broken tools.
>>
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>>544877
>Can't figure them out
>That makes them shit

How about you read the documentation.
>>
every time someone says blender is shit i just think of this guy

https://www.youtube.com/watch?v=W1j4iSyMrGE

the work he did on dark souls 3 is amazing
>>
>>537820
once you hit the point where they will take interest in what you have made you will most likely be able to afford the license anyways
>>
>>546365
no one really thinks blender is shit
the meme sprout from studio managers that have very rigid requirements.
in the end you can name blender and max tools 1:1 if not they are named slightly different.
its the same shit and people have looked into it especially to make sure, not minding what some old fart says
>>
>>546328
A true painter can create a masterpiece with the cheapest pencil.
>>
>>546392
this, from trying different modeling packages and tools you can create good stuff in any of them if you're skilled, it just takes a lot longer with some
>>
>>546400
And just to add, there's some things you can't do with certain software, but there's no 3d software I know of that is *only* capable of producing shit.
>>
>>537514
All 3d modeling UIs are shitty. Any 3d modeling software with a good scripting system usually ends up getting nothing but it's scripting system used by me, even for small shit. I don't disagree that blender's is shitty too, but you're a fucking retard if you think any of them are better.

>Nothing pisses me off more than seeing Blender extremists rave about "arbitrary industry standards" and "right click superiority" (especially since over 90% of Blender users swap the click settings yet still Blender insists on the default being retarded right click for no reason other than to be different). Our UI is shit. Complete shit. But it's shit you eventually get used to.
You clearly don't use blender. The left click makes more sense to move the spawn-point around the screen. Your "90%" figure is probably more like 9% in reality.
>>
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>not using Houdini apprentice + Blender master race

OP is a pleb
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>>548031
>houdini
top fucking kek. keep stroking that minimum wage.
>>
>>537477
When you start out with blender everything will seem like a convoluted mess at the beginning, especially all the key shortcuts and ui elements, but once you get the hang of it it's fucking great, only thing is it takes a bit to learn everything there is to know in blender, good thing is there Is a lot of support for it since it's open source.
>>
>>548229
So basically Blender Ui is crap but you will eventually get used to it? Is that the best defense you can come up with?
>>
>>548231
Defense? I never wanted to argue, I'm just saying blender is an extremely useful and versetile program, that is completely free ad well. The pricetag is the main selling point compared to most other 3d programs, there isn't really anything that let's say Maya can do that blender cant, or that blender can do that 3ds max can't, aside from maybe some tools that each program has like Maya and zbrush integration. It really comes down to personal preference, and where you plan on working (if your modeling professionall) since most industry professionals use 3dsmax, maya, etc.
Blender is a powerful program, even if it's free, the only real barrier to entry is learning how to use it, but there Is no shortage of resources out there to learn blender, possible even moreso than maya, though that is mainly from personal experience.
>>
>>548243
>there isn't really anything that let's say Maya can do that blender cant
son....
>>
>>548244
I mean, in a general sense, most 3d programs model shit, they just usually use different tools and methods. Maya and blender may use different tools but at the end of the day, the final products will be essentially the same.
>>
>>537477

once you get past blenders interface you can do pretty much do what any other software does. most people give up after a month sometimes a couple weeks in.

this is clearly b8. u got me.
>>
>>548245
Maya's main purpose is 3d ANIMATION and RIGGING not modelling my dude
>>
>>548247
Yeah, I agree with that, I've used both Maya and blender, and Maya is by far better for animation and rigging, the graph editor is a godsend, but my main point was that while Maya is better at rigging and animation, it doesn't mean that it's not possible in blender. I did am absolutely horrible job at explaining myself and I apologize. But yeah, Maya is by far better for animation and rigging, but it can do modeling, it's just not it's biggest strength compared to other possible programs. Like chairs, some may be more comfy but bigger, while some are smaller but able to be stored easier, but at the end of the day they're still all chairs.
>>
>blender is shit
lolno, blender is awesome, I end up using it more than maya because switching between functions is fast as fuck
the only thing it sucks at are doing UVs and only because substance painter exists
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>>537514
>the users are assholes.
which users, most of the people making tuts for how to do complex shit in blender are chill-tier

you spend too much time on 4chan
>>
>>537477
>>
>>537726
lies
>>
Just learn blender you lazy fuck.
>>
>>537494
Great render, but I can still see the trademark cycles noise.

I mean, after so many years the should patent it.
>>
>>537477
You're absolute fucking shit. It's the best software out there and it's free. You're just too dumb to learn it. Today there are easy videos, in my days you had to read shit a lot of tutorials.
>>
File: jelly.gif (1B, 486x500px)
jelly.gif
1B, 486x500px
>>537477

>WRITE YOUR OWN 3D PROGRAM?

yes, the people who really know what they're doing and the old school masters of visual effects and rendering are programmers and mathematicians

pic related some constraint graphics I made
>>
>>537477
seriously, you are a god damned moron. blender 3d is one of the best software suites available, and is free. yes, the interface is complicated. yes, there is a learning curve. get the fuck over it - this applies to any fucking program you ever have used ever, to a greater or lesser degree. i've used maya, 3dsmax, etc. blender is comparable, if not better than those programs in some areas. it does need some work on the simulation side of things, but what do you expect - the software is developed by a foundation and is given away for free, unlike maya and 3dsmax which only let you RENT A LICENSE. you are a fucking retard who clearly hasn't spent any time actually trying to get better at 3d. if you had, you would realize blender does the job quiet well.
>>
>>537477

>being a poorfag
>bitching about the free alternative because is "shit"
>bitching about the pay alternative because cost money
>bitching about the lack of options to learn 3DCG
>keep bitching

how do you know blend=er us shit? do you know the basics and have you compared with other tools?

do you even have a job?

you know, stop lurking /3/ because you lack dedication and will to learn 3DCG. The only thing you don't lack are excuses and multiples ways to be a little bitch.

cheers, mate
>>
>>537477
>WHAT THE FUCK ARE YOU SUPPOSED TO FUCKING DO? WRITE YOUR OWN 3D PROGRAM?

you cannot even use blender and you want to create a 3d modelling software from zero?

I know it's sarcasm but you are stupid.
>>
>>537514
how about not having the intellect of a garden spider and learning more than one program. My sister has 2 degrees, speaks 8 different language
and is a fully fledged computer scientist, she makes me feel stupid daily. Then i log into my computer refresh a thread and see you complaining about a UI and wishing you learnt muh maya over muh blender. I use blender easily and i use maya as well as cinema 4d and all the adobe products and im getting fairly dece with houdini and IM a fucking retard (just look at the gramma). Blender isn't the reason you're struggling in the industry bud.
>>
Basically I'm here to find out what it is and I'm supposed to be using this 4. who I need being contact with in order to get some proper financing some seed money 4 a better way business to put some ideas in motion
Thread posts: 130
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