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Vee arrr?

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Thread replies: 27
Thread images: 2

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Did VR fizzle or what? Trying to decide if I should make VR content or not.
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>>536342
It's still a bit early.
People are waiting on that one killer VR game, while devs are waiting for people to buy VR headsets.
Though maybe you can make that first good VR game and make some fat stacks, eh?
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>>536343
doesnt it cost a small fortune to run?
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>>536344
For PC, you need the latest GPU's to run VR properly, and a good VR headset costs around $800 as well.
Which is probably why people aren't jumping on the VR bandwagon, and why companies are hesitant to develop games that support VR.
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>>536346
but once the gtx 1080 ti comes out it'll be smooth sailing...

however, i made the mistake of buying an $800 gpu once before and remember vowing never to do it again. Do you think an $800+ investment for a gpu is worth it for vr?
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>>536350
I don't think spending 800 dollarydoos on a GPU is ever worth it m8.
Next year there will be a $300 GPU that performs the same while running cooler and supporting the latest features and formats
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>>536351
if you have a jerb, it might be worth it. If you're a jerb less loser, then you won't be able to afford it.
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>>536342

It depends if you are a Trump or Hillary supporter apparently.
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>>536357
what does this mean brah
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>>536342
>fizzle

Hasn't even begun. Right now it's too expensive for the average consumer; this is literally the 'ground floor' of VR

It's going to take you years to really get stellar at VR, and by then VR hardware will be cheaper and faster, and general consumer computer hardware and consoles will have caught up.
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>>536360
The users of Oculus revolted when they found out the Guy who ran Oculus was against Crooked Hillary
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Get practicing now, VR price will drop and the current engines available for pc will allow porting options to the console versions.

The console versions will be where the money is at. Sony/MS selling at a HW loss to make it back on the software/sub side.

There is an incredible need for a VR second life.
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>>536342
Developers aren't going to make money off VR for a long time. Sony isn't even giving real financial support to their psvr devs. This is the worst phase of the tech.
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>>536342
VR just isn't affordable yet so too few people have a headset
I'm still waiting a few years or so and only use it to fap and watch anime until then
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>>536342
While good in theory, it just requires the average person to drop thousands on gear and a headset. That's not an attractive selling point at all to the average consumer.

The people that like this shit are only fooling themselves. While it does provide jobs, directions in tech, and it is cool to play with; it's a gimmick and showpony at the end of the day. I don't want to watch every movie and show in 3D, same feeling with every game.

Even if overtime, hardware becomes cheaper, most people will have moved on with their lives to give a shit about VR. Don't get me wrong, consoles and shit will continue to push it, it will seem like it picks up traction at some point but it's a dead meme as far as I'm concerned. Once Facebook bought out Occulus, most people I know stopped giving a shit, even with the LG and Vive.
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>>537072

The cost is prohibitive, Oculus is mismanaged and their platform/DRM is shitty. No experience running on your phone account to more than a gimmick, at least not for a few years.

VR/AR in general is going to be huge. I just don't think anyone's made anything revolutionary yet, but they absolutely will. It's going to be PC based and it may even drive a resurgence of popularity in desktop computing while our networks are not going to be able to meet the latency/bandwidth demands of VR. I bought nVidia stock. I also think the potential industrial applications will be numerous. The enterprise sector is slow to change but when they do they represent enormous purchasing power.

The public opinion of VR seemed very rosy a couple years ago when all we had was dev kits and people were free to fill the blanks in with their imaginations. Now the field has had a bit of time to mature. The initial 'consumer' releases of multiple VR platforms have hit the market. The initial hype from the public's rediscovery of VR has died down and we're left with nothing but a few glorified tech demos.

The applications on the market are almost exclusively limited to items off the first brainstorm list any dev will come up with when asked for 'VR ideas'. Some of these ideas simply need better execution before they gain popularity. VR porn and rail shooters are a couple examples. It's pretty obvious that people love to fap, and to a lesser extent play Time Crisis. Space Pirate Trainer is the most enjoyable title for the Vive right now and it's not much more than a demo itself.
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>>537098

VR porn is obviously a good idea, pronography has pushed the adoption of many advances in media tech. I don't forsee as much of an impact as it has had in the past as it's much harder to profit from entertainment media these days, or at the very least you have to be a little more creative with extracting money because of piracy. I don't think 3D porn movies will be a big deal, but mocap/immersive realtime render porn will be when the technology gets good enough. There will come a day when you can re-skin the camgirl as your favorite anime waifu. We'll have volumetric recordings of a crowded subway train where you can peek up skirts/down shirts without any worry of being caught. The field of possibilities is huge and people are gonna fap, some of them might even pay. I'm not sure when it's gonna get big, but I'm very confident it will eventually be the dominant pornography medium.
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What about VR for educational purposes? I mean, government sometimes like pending tons of money in new educational technology (even if not very efficient - remeber 1m iPads) to impress population/media they are actually doing something useful with tax money.
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>>537112
>VR for education
I'm actually an intern at a VR lab at my university; we're doing 2-3 research projects for various departments (chemistry, psychology, and one other that I can't remember) and one... well, I guess I'd call it "art", but since I'm not involved in it I can't really say what it's about.

It's unreal (and really fucking annoying sometimes) the amount of people we get dropping by who ooh and aah at the shit we do, even though it's really basic. Mostly we just show demos of tilt brush or whatever soft happens to be available at the time because none of our projects are advanced enough yet.
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Its funny that Linus Tech Tips even said that VR is dead now that vive sales have fallen off a cliff.
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>>538868
>vive sales have fallen off a cliff
Source?
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>>537072
>it's a gimmick and showpony at the end of the day. I don't want to watch every movie and show in 3D, same feeling with every game.

Like the industry is going to hold a gun to your head and make you play/watch every bit of media through a VR headset. Regular film and gaming are dead? You're delusional.
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>>538868
>Linus Tech Tips even said that VR is dead now

I just watched the video and that is /not/ what they said. They said it isn't dead, but it has had a "false start". It is the first generation of true VR for consumers. Much like 3D printing, the second generation will be more robust and have more options, and will appeal to a wider audience.

Actually watch the video instead of just reading the title next time.
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>>538908
Luke said that it failed.
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>>538911
He did not.
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>>538913
ESL?
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>>538914
Those letters mean nothing to me.
Thread posts: 27
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