What's the best way for me to remesh a (low-poly, 861 tris) model in Max? I was going to go with Mudbox and sculpt it again, but I'm shit with sculpting.
Also, I tried using NURBS to tesselate it somehow, but it didn't work.
Ideas?
>>535223
Export to zbrush and let zremesher do the job for you.
If it´s an organic model, do it from scratch in zbrush - it can directly export to max by GOZ.
Also, unwrap and painting directly to the model are even better in zbrush. You only use max for hard edges, animation and render.